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<blockquote data-quote="Land Outcast" data-source="post: 2938085" data-attributes="member: 29160"><p>Fine, I admit my fault... then...</p><p></p><p><strong>NEGATOR</strong></p><p>You can force a creature (or even an object) outside reality by concentrating on its non-existance.</p><p><strong>Prereqs:</strong> Caster level 12th, Cha/Int 16.</p><p><strong>Benefits:</strong> Once per day, you can concentrate on one creature (or object) within 220 ft. Make a ranged touch attack as you fix your complete attention upon that target. Given that the attack is succesful, the creature (or object) must make a succesful fortitude save (DC 16+your int modifier) or receive 24d6 damage, should that damage reduce the target to 0 or less hit points, it is utterly consumed and only a trace of fine dust is left behind.</p><p>Should the creature or object succeed the saving throw, it instead receives receive 5d6 damage, should that damage reduce the target to 0 or less hit points, it is utterly consumed and only a trace of fine dust is left behind.</p><p><u>Note:</u> You can disintegrate as much as a 10-ft cube of nonliving matter.</p><p><u>Advancement:</u> Per character level you possess over 12, the range of the attack extends by 10 ft, the damage dealt increases by 2d6, and you gain an extra use of this feat.</p><p></p><p>vs.</p><p></p><p><strong>GREATER WEAPON SPECIALIZATION</strong></p><p>Choose one type of weapon for which you have already selected Weapon Specialization. You can also choose unarmed strike or grapple as your weapon for purposes of this feat.</p><p><strong>Prerequisites:</strong> Proficiency with selected weapon, Greater Weapon Focus with selected weapon, Weapon Focus with selected weapon, Weapon Specialization with selected weapon, fighter level 12th.</p><p><strong>Benefit:</strong> You gain a +2 bonus on all damage rolls you make using the selected weapon. This bonus stacks with other bonuses on damage rolls, including the one from Weapon Specialization (see below).</p><p><strong>Special:</strong> You can gain Greater Weapon Specialization multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.</p></blockquote><p></p>
[QUOTE="Land Outcast, post: 2938085, member: 29160"] Fine, I admit my fault... then... [B]NEGATOR[/B] You can force a creature (or even an object) outside reality by concentrating on its non-existance. [B]Prereqs:[/B] Caster level 12th, Cha/Int 16. [B]Benefits:[/B] Once per day, you can concentrate on one creature (or object) within 220 ft. Make a ranged touch attack as you fix your complete attention upon that target. Given that the attack is succesful, the creature (or object) must make a succesful fortitude save (DC 16+your int modifier) or receive 24d6 damage, should that damage reduce the target to 0 or less hit points, it is utterly consumed and only a trace of fine dust is left behind. Should the creature or object succeed the saving throw, it instead receives receive 5d6 damage, should that damage reduce the target to 0 or less hit points, it is utterly consumed and only a trace of fine dust is left behind. [U]Note:[/U] You can disintegrate as much as a 10-ft cube of nonliving matter. [U]Advancement:[/U] Per character level you possess over 12, the range of the attack extends by 10 ft, the damage dealt increases by 2d6, and you gain an extra use of this feat. vs. [B]GREATER WEAPON SPECIALIZATION[/B] Choose one type of weapon for which you have already selected Weapon Specialization. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. [B]Prerequisites:[/B] Proficiency with selected weapon, Greater Weapon Focus with selected weapon, Weapon Focus with selected weapon, Weapon Specialization with selected weapon, fighter level 12th. [B]Benefit:[/B] You gain a +2 bonus on all damage rolls you make using the selected weapon. This bonus stacks with other bonuses on damage rolls, including the one from Weapon Specialization (see below). [B]Special:[/B] You can gain Greater Weapon Specialization multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon. [/QUOTE]
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