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*Dungeons & Dragons
Inserting a bit of wizardry in the sorcerer (and bard).
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<blockquote data-quote="Elder-Basilisk" data-source="post: 192755" data-attributes="member: 3146"><p>Taking a look at this feat, I immediately thought that it was overpowered. Looking at it again, I'm not sure anymore. Anyway, some thoughts:</p><p></p><p>Pro:</p><p>1. False Premises of the con argument: Sorcerors only lack flexibility at low level or if they're designed that way. (And a sorceror doesn't have to follow the "battle-station" design to be effective). A high level sorceror can afford to have only a half dozen or so attack spells (I created a spectacularly effective 14th level sorceror with magic missile, acid arrow, fireball, Cone of Cold, chain lightning, and Summon Monster VII for offense. (And he probably could have done just as well without acid arrow or chain lightning) With Energy Substitution and Empower Spell, he had all the combat flexibility he needed and was able to take spells like detect thoughts, feather fall, haste, rope trick, fly, polymorph self, teleport, greater dispelling, etc. There were only a few capabilities he lacked and those were easily filled by scrolls.)</p><p>Consequence: the feat isn't really necessary at high levels.</p><p></p><p>2. Number of feats required: For a single classed sorceror or bard, this requires arcane preparation and scribe scroll. Scribe scroll isn't really very good for sorcerors. Furthermore, arcane preparation has negative synergy with this because it's primarily useful for two things: 1. Metamagic which requires feats the sorceror no longer has (since this ability took three of them). 2. Gaining the Mage of the Arcane Order prestige class (which is a more efficient method of flexibility and makes this feat a waste).</p><p>Consequence: any sorceror selecting this feat can't have all the nifty metamagic feats that give sorcerors versatility and power.</p><p></p><p>Con:</p><p>1. Any sorceror/wizard can take this as a single feat. This would make the sorceror a vastly superior version of the wizard class that gained new power levels two levels behind the wizard. That's a massive advantage. The multi-class is a pretty significant drawback too though. . . .</p><p>Consequence: Any sorceror willing to be two levels behind the wizard (in terms of highest level spell castable) can be a spontaneous casting wizard.</p><p></p><p>2. The intelligence limitation on prepared spells is largely irrelevant. A sorceror could gain a huge repertory of useful spells with a 12 intelligence and a 14 would be good for almost any spell the sorceror ever wanted to use a spellbook for.</p><p>Consequence: Most sorcerors designed to have enough skills to take prestige classes (and how many aren't?) will have enough intelligence to get all the use they want out of the feat. Even if they don't have the int naturally, a headband of intellect +2 is only 4000gp which is pocket change to a high level sorceror and doesn't fill up an otherwise useful item slot (like a cloak, gloves, amulet, etc).</p><p></p><p>On the whole, a sorceror with this feat is probably less unbalanced than a sorceror of the Arcane Order. That doesn't mean it's balanced though. At the moment, I can't see this as a "must-have" feat but I didn't realize how useful glitterdust was until I saw it used against my character either. . . . I think it's balanced enough to try playtesting in any event.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 192755, member: 3146"] Taking a look at this feat, I immediately thought that it was overpowered. Looking at it again, I'm not sure anymore. Anyway, some thoughts: Pro: 1. False Premises of the con argument: Sorcerors only lack flexibility at low level or if they're designed that way. (And a sorceror doesn't have to follow the "battle-station" design to be effective). A high level sorceror can afford to have only a half dozen or so attack spells (I created a spectacularly effective 14th level sorceror with magic missile, acid arrow, fireball, Cone of Cold, chain lightning, and Summon Monster VII for offense. (And he probably could have done just as well without acid arrow or chain lightning) With Energy Substitution and Empower Spell, he had all the combat flexibility he needed and was able to take spells like detect thoughts, feather fall, haste, rope trick, fly, polymorph self, teleport, greater dispelling, etc. There were only a few capabilities he lacked and those were easily filled by scrolls.) Consequence: the feat isn't really necessary at high levels. 2. Number of feats required: For a single classed sorceror or bard, this requires arcane preparation and scribe scroll. Scribe scroll isn't really very good for sorcerors. Furthermore, arcane preparation has negative synergy with this because it's primarily useful for two things: 1. Metamagic which requires feats the sorceror no longer has (since this ability took three of them). 2. Gaining the Mage of the Arcane Order prestige class (which is a more efficient method of flexibility and makes this feat a waste). Consequence: any sorceror selecting this feat can't have all the nifty metamagic feats that give sorcerors versatility and power. Con: 1. Any sorceror/wizard can take this as a single feat. This would make the sorceror a vastly superior version of the wizard class that gained new power levels two levels behind the wizard. That's a massive advantage. The multi-class is a pretty significant drawback too though. . . . Consequence: Any sorceror willing to be two levels behind the wizard (in terms of highest level spell castable) can be a spontaneous casting wizard. 2. The intelligence limitation on prepared spells is largely irrelevant. A sorceror could gain a huge repertory of useful spells with a 12 intelligence and a 14 would be good for almost any spell the sorceror ever wanted to use a spellbook for. Consequence: Most sorcerors designed to have enough skills to take prestige classes (and how many aren't?) will have enough intelligence to get all the use they want out of the feat. Even if they don't have the int naturally, a headband of intellect +2 is only 4000gp which is pocket change to a high level sorceror and doesn't fill up an otherwise useful item slot (like a cloak, gloves, amulet, etc). On the whole, a sorceror with this feat is probably less unbalanced than a sorceror of the Arcane Order. That doesn't mean it's balanced though. At the moment, I can't see this as a "must-have" feat but I didn't realize how useful glitterdust was until I saw it used against my character either. . . . I think it's balanced enough to try playtesting in any event. [/QUOTE]
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