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Inserting a Villain
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<blockquote data-quote="Byrons_Ghost" data-source="post: 3613391" data-attributes="member: 7396"><p>I second Doug. Nine times out of ten, when a new PC joins the group, there's no reason for the group to take them, other than the magical PC metatag that is floating over their heads.</p><p></p><p>This sort of plant can still work, I think, if you make sure to lay down strict terms with the player who's got the villain. They need to know that it's a temporary character that exists, not to win or to destory the party, but to give the party some trouble before ultimately being defeated. </p><p></p><p>I think the best thing to do would be to work out a time for betrayal that the villain thinks is perfect, but actually isn't devastating to the party due to either fortune or miscalculation. Another option is to have the villain lure them into a trap or turn them over to an NPC, rather than simply sneak attacking a PC suddenly during a fight. This way, the villain can get away and the PCs can chase after them again.</p><p></p><p>No matter what, expect this player's next PC to be watched very carefully by the rest of the party. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 3613391, member: 7396"] I second Doug. Nine times out of ten, when a new PC joins the group, there's no reason for the group to take them, other than the magical PC metatag that is floating over their heads. This sort of plant can still work, I think, if you make sure to lay down strict terms with the player who's got the villain. They need to know that it's a temporary character that exists, not to win or to destory the party, but to give the party some trouble before ultimately being defeated. I think the best thing to do would be to work out a time for betrayal that the villain thinks is perfect, but actually isn't devastating to the party due to either fortune or miscalculation. Another option is to have the villain lure them into a trap or turn them over to an NPC, rather than simply sneak attacking a PC suddenly during a fight. This way, the villain can get away and the PCs can chase after them again. No matter what, expect this player's next PC to be watched very carefully by the rest of the party. :p [/QUOTE]
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