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General Tabletop Discussion
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Inside Out's five emotions as a game mechanic for psychic combat
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<blockquote data-quote="angille" data-source="post: 8087072" data-attributes="member: 84000"><p>well. you could build an entire Cortex game around this concept, if you want all interactions to be influenced by the emotional flavor. the main trait set would just be the emotions, and you could do the <em>Dragon Brigade</em> thing of pulling from the same trait set twice (so you could blend emotions), and you could set the stress tracks to be the emotions (can't draw on them as easily once they've been affected).</p><p></p><p>I played a character for a Masks game that was based on this idea (literally, an older Riley, lol) named Passion — they were a Reformed with emotion control. Masks is pretty loosey-goosey though, and doesn't nearly have the crunch you seem to be reaching for.</p><p></p><p>erm, I have no clue though how to integrate it into a d20-style game. sorry if that's the intention.</p></blockquote><p></p>
[QUOTE="angille, post: 8087072, member: 84000"] well. you could build an entire Cortex game around this concept, if you want all interactions to be influenced by the emotional flavor. the main trait set would just be the emotions, and you could do the [I]Dragon Brigade[/I] thing of pulling from the same trait set twice (so you could blend emotions), and you could set the stress tracks to be the emotions (can't draw on them as easily once they've been affected). I played a character for a Masks game that was based on this idea (literally, an older Riley, lol) named Passion — they were a Reformed with emotion control. Masks is pretty loosey-goosey though, and doesn't nearly have the crunch you seem to be reaching for. erm, I have no clue though how to integrate it into a d20-style game. sorry if that's the intention. [/QUOTE]
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Inside Out's five emotions as a game mechanic for psychic combat
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