Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Inside the mind of a necromancer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Traveon Wyvernspur" data-source="post: 5621166" data-attributes="member: 73201"><p>Philosophy: Necromancy is based on mortality and as the spellcaster ages he is confronted with his own, perhaps the death of loved ones and then his obsessive personality turns towards the darker arts. He would dabble slowly at first and become more and more infatuated with the ability to extend life through the use of the dark arts. He may have also come into contact with undead such as liches and vampires. The obsession would become all-consuming as his experiments lead to other discoveries on how to raise the undead, control them, and make himself even more powerful.</p><p></p><p>How this would color other aspects of his life dealing with his personality and behavior would be as follows: Becoming reclusive to conduct his experiments on living and dead things, secretive and having his own place to conduct his experiments, obsessive about extending his own life and becoming immortal in the process, greedy for more wealth as his experiments cost a lot of coin to conduct and to buy the rare magical components, to pay off people to keep quiet about he seedier things he needs and perhaps uncaring for any life at all other than his own up to and including killing his errand runners to keep them quiet and to conduct other experiments on them as they would be fresh bodies.</p><p></p><p>Just a few thoughts that enter my head when I think about how I've played my own necromancers and how my players have.</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 5621166, member: 73201"] Philosophy: Necromancy is based on mortality and as the spellcaster ages he is confronted with his own, perhaps the death of loved ones and then his obsessive personality turns towards the darker arts. He would dabble slowly at first and become more and more infatuated with the ability to extend life through the use of the dark arts. He may have also come into contact with undead such as liches and vampires. The obsession would become all-consuming as his experiments lead to other discoveries on how to raise the undead, control them, and make himself even more powerful. How this would color other aspects of his life dealing with his personality and behavior would be as follows: Becoming reclusive to conduct his experiments on living and dead things, secretive and having his own place to conduct his experiments, obsessive about extending his own life and becoming immortal in the process, greedy for more wealth as his experiments cost a lot of coin to conduct and to buy the rare magical components, to pay off people to keep quiet about he seedier things he needs and perhaps uncaring for any life at all other than his own up to and including killing his errand runners to keep them quiet and to conduct other experiments on them as they would be fresh bodies. Just a few thoughts that enter my head when I think about how I've played my own necromancers and how my players have. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Inside the mind of a necromancer
Top