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Inside the mind of a necromancer
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<blockquote data-quote="Zelda Themelin" data-source="post: 5621754" data-attributes="member: 167"><p>I could give many answers, few in game ones too, but let's try this one.</p><p></p><p>Well, depending on cosmos, using necromancy might be always evil or in some cases only. Zombies and skeletons are great for simple works. Dangerous things like mining. Or think some sale boat where you can replace rowers with skeletons. People don't need their bodies in afterlife, their souls rest easy and their bodies are used to do practical public labor, which gives those they loved in life easier life. You can replace farmers and many nasty dirty jobs with simple animated dead. You can dress them so that they don't look so strikingly grim and you can remove smell of zombies if you want to use them, there is magic for that.</p><p></p><p>You can sell such service. Undead, especially when dressed in armors to hide their grim nature, make great rescue parties from dangerous wilds (wild animals don't care to stalk skeletons), mines (no risking human lifes), from sea bottoms (ditto).</p><p></p><p>Necromancy is also good for dismissing and controlling nasty intelligent undead, that would hares lands of living.</p><p></p><p>Also necromancy is very intimidating magic art if done right. You don't have to be all that powerful to give opponents some scary feelings.</p><p></p><p>Tempting possibility of (un)life eternal is there, and not all liches are evil. Higher level necromancy is very powerful. I was pretty surprised as dm when players used Conrol Undead scroll succesfully and cleared many nasty rooms with certain big monster. (Paizo module Council of Thieve's p.3 Delvehaven).</p><p></p><p>You might also be interested in medical arts, curing diseases and stuff, understanding how bodies work.</p><p></p><p>Then there is coolness of finding monster trophies and animating them. Creepy collectors dream job.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5621754, member: 167"] I could give many answers, few in game ones too, but let's try this one. Well, depending on cosmos, using necromancy might be always evil or in some cases only. Zombies and skeletons are great for simple works. Dangerous things like mining. Or think some sale boat where you can replace rowers with skeletons. People don't need their bodies in afterlife, their souls rest easy and their bodies are used to do practical public labor, which gives those they loved in life easier life. You can replace farmers and many nasty dirty jobs with simple animated dead. You can dress them so that they don't look so strikingly grim and you can remove smell of zombies if you want to use them, there is magic for that. You can sell such service. Undead, especially when dressed in armors to hide their grim nature, make great rescue parties from dangerous wilds (wild animals don't care to stalk skeletons), mines (no risking human lifes), from sea bottoms (ditto). Necromancy is also good for dismissing and controlling nasty intelligent undead, that would hares lands of living. Also necromancy is very intimidating magic art if done right. You don't have to be all that powerful to give opponents some scary feelings. Tempting possibility of (un)life eternal is there, and not all liches are evil. Higher level necromancy is very powerful. I was pretty surprised as dm when players used Conrol Undead scroll succesfully and cleared many nasty rooms with certain big monster. (Paizo module Council of Thieve's p.3 Delvehaven). You might also be interested in medical arts, curing diseases and stuff, understanding how bodies work. Then there is coolness of finding monster trophies and animating them. Creepy collectors dream job. [/QUOTE]
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