Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Inside the mind of a necromancer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 5622000" data-attributes="member: 58197"><p>(Note: I tend to assume a darker version of necromancy than the mechanistic view one sometimes sees. The undead are not mere bone-puppets on magical strings. Their presence is a blight on the world and they spread death and decay wherever they go. Furthermore, those who practice necromancy risk being corrupted by the dark magic they wield.)</p><p></p><p><strong>Philosophy:</strong> Power over life and death is not merely the ultimate power, but the <em>only</em> power. If you're going to die someday, any power you possess is meaningless. If you have the power to live forever, no other power is necessary. The army that cannot die is never truly defeated. The king who cannot die is never permanently overthrown. The person who cannot die can pursue any goal until she reaches it, however long it takes.</p><p></p><p><strong>Personality/Character: </strong>Necromancers are obsessed with survival above all. Most are focused on self-preservation. Others--and these are often the strongest, most powerful and inventive of the breed--are trying to preserve lovers or friends, or whole nations.</p><p></p><p>To the necromancer, death is anathema. To buy continued life, anything and everything is on the table, including things that less clear-minded souls would say "make life worth living." The necromancer scoffs at such conceits. Life is worth living for its own sake, and even the most tortured and desperate existence is preferable to destruction. Most necromancers do not believe in an afterlife, regard it as equivalent to annihilation, or subscribe to Xykon's philosophy: "Be a vampire, or a ghost, or an immortal with a paint-by-numbers portrait in the rec room. Even a brain-in-a-jar, in a pinch. Anything to avoid the Big Fire Below."</p><p></p><p>Lichdom is, of course, the ultimate expression of this view, and many necromancers walk that road quite deliberately. Others try different approaches--just because you <em>can</em> live forever by becoming a cold, corrupt, dead thing doesn't mean it isn't worth looking into other options. Vampirism is popular among those who want a more lively and sensual existence. The boldest and most ambitious necromancers look for ways to become immortal while remaining alive.</p><p></p><p>As one might expect, necromancers are not the most balanced individuals. The popular stereotype regards them as cold, humorless, and grandiose, and many are exactly that, but those traits are far from universal--some are quite charming and witty. The one thing that unites all necromancers is their capacity for obsession. When a necromancer decides to pursue a goal, she does so ruthlessly, relentlessly, ignoring all other concerns and making any sacrifice needed. Often, by the time she achieves it, she has destroyed or forgotten whatever started her pursuing the goal in the first place.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5622000, member: 58197"] (Note: I tend to assume a darker version of necromancy than the mechanistic view one sometimes sees. The undead are not mere bone-puppets on magical strings. Their presence is a blight on the world and they spread death and decay wherever they go. Furthermore, those who practice necromancy risk being corrupted by the dark magic they wield.) [B]Philosophy:[/B] Power over life and death is not merely the ultimate power, but the [I]only[/I] power. If you're going to die someday, any power you possess is meaningless. If you have the power to live forever, no other power is necessary. The army that cannot die is never truly defeated. The king who cannot die is never permanently overthrown. The person who cannot die can pursue any goal until she reaches it, however long it takes. [B]Personality/Character: [/B]Necromancers are obsessed with survival above all. Most are focused on self-preservation. Others--and these are often the strongest, most powerful and inventive of the breed--are trying to preserve lovers or friends, or whole nations. To the necromancer, death is anathema. To buy continued life, anything and everything is on the table, including things that less clear-minded souls would say "make life worth living." The necromancer scoffs at such conceits. Life is worth living for its own sake, and even the most tortured and desperate existence is preferable to destruction. Most necromancers do not believe in an afterlife, regard it as equivalent to annihilation, or subscribe to Xykon's philosophy: "Be a vampire, or a ghost, or an immortal with a paint-by-numbers portrait in the rec room. Even a brain-in-a-jar, in a pinch. Anything to avoid the Big Fire Below." Lichdom is, of course, the ultimate expression of this view, and many necromancers walk that road quite deliberately. Others try different approaches--just because you [I]can[/I] live forever by becoming a cold, corrupt, dead thing doesn't mean it isn't worth looking into other options. Vampirism is popular among those who want a more lively and sensual existence. The boldest and most ambitious necromancers look for ways to become immortal while remaining alive. As one might expect, necromancers are not the most balanced individuals. The popular stereotype regards them as cold, humorless, and grandiose, and many are exactly that, but those traits are far from universal--some are quite charming and witty. The one thing that unites all necromancers is their capacity for obsession. When a necromancer decides to pursue a goal, she does so ruthlessly, relentlessly, ignoring all other concerns and making any sacrifice needed. Often, by the time she achieves it, she has destroyed or forgotten whatever started her pursuing the goal in the first place. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Inside the mind of a necromancer
Top