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Inside the Towers of Sharn (Eberron)
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<blockquote data-quote="Rel" data-source="post: 2349677" data-attributes="member: 99"><p>I'm running a Sharn campaign right now and one design that I go to for some of the towers I've described is like this:</p><p></p><p>Imagine a very small, walled city that is circular. At the center is a plaza out from which streets radiate like the spokes of a wheel or the cuts on a pie that render it into slices. There are other concentric streets that break each slice of the pie into sizeable blocks (at the outer edges) and individual buildings (closer in near the center). Then imagine that you put a roof over the entire thing and do it all again right on top of that.</p><p></p><p>And so on. Up to 5,000 feet high.</p><p></p><p>Collosal does not even begin to describe this level of architecture.</p><p></p><p>The interior of such a structure will vary by neighborhood and the purpose of each neighborhood. For commercial neighborhoods some small businesses might open large shutters and use the windowsill as a business counter, dealing with customers who pass by in the streets. Others may be shops that might have windows into the streets or not.</p><p></p><p>For residential areas I would suspect that lower class areas would have few windows for security reasons. Upper class areas might have lots of windows from each apartment looking inwards so that they might chat with the passing neighbors.</p><p></p><p>If you're lucky enough to live on an outer wall (this will probably be were the rents are highest) then there are good chances that you'll have windows or balconies so that you can actually see the sky, a luxury seldom afforded to the poorer inhabitants of the city. But also remember that all the flying skycoach traffic makes this a security issue. So the windows are likely made from something tougher than glass (if they have glass in them at all) for the rich folks or have sturdy, lockable shutters for the poorer areas.</p></blockquote><p></p>
[QUOTE="Rel, post: 2349677, member: 99"] I'm running a Sharn campaign right now and one design that I go to for some of the towers I've described is like this: Imagine a very small, walled city that is circular. At the center is a plaza out from which streets radiate like the spokes of a wheel or the cuts on a pie that render it into slices. There are other concentric streets that break each slice of the pie into sizeable blocks (at the outer edges) and individual buildings (closer in near the center). Then imagine that you put a roof over the entire thing and do it all again right on top of that. And so on. Up to 5,000 feet high. Collosal does not even begin to describe this level of architecture. The interior of such a structure will vary by neighborhood and the purpose of each neighborhood. For commercial neighborhoods some small businesses might open large shutters and use the windowsill as a business counter, dealing with customers who pass by in the streets. Others may be shops that might have windows into the streets or not. For residential areas I would suspect that lower class areas would have few windows for security reasons. Upper class areas might have lots of windows from each apartment looking inwards so that they might chat with the passing neighbors. If you're lucky enough to live on an outer wall (this will probably be were the rents are highest) then there are good chances that you'll have windows or balconies so that you can actually see the sky, a luxury seldom afforded to the poorer inhabitants of the city. But also remember that all the flying skycoach traffic makes this a security issue. So the windows are likely made from something tougher than glass (if they have glass in them at all) for the rich folks or have sturdy, lockable shutters for the poorer areas. [/QUOTE]
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