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<blockquote data-quote="Hussar" data-source="post: 5438667" data-attributes="member: 22779"><p>The problem Shadzar, is all of the examples you give don't exactly map to actual RPG play. For most of the MMO games, everyone who gets on is playing exactly the same game. If I'm playing WOW, for example, what's on the box is what I'm playing.</p><p></p><p>But, if I go into a VTT lobby, I might be playing D&D, or Pathfinder, or Savage Worlds, or some Indie game that has ten players worldwide. </p><p></p><p>Sure, it will likely have some sort of chat lobby. See OpenRPG for a good example of that. Maptool actually lacks this and it probably should have one. But, having played online for a long time, I can honestly say that bringing in players "off the street" so to speak without weeding out the jerks is a very, very bad idea.</p><p></p><p>When you jump on a video game lobby, you're likely only going to play with this group of people once and never again. You might not, you might form a guild and whatnot, but, likely, it's a one off.</p><p></p><p>RPG's generally don't play that way. </p><p></p><p>Now, the Living campaigns I can see absolutely thriving in this sort of set up. This is tailor made for getting living campaigns off and running. Imagine a permanent gaming con where you have DM's showing up regularly to run Living games. All you'd need is a fairly small number of DM's (about 200 or so) and you'd have a game starting every hour of every day of the week. Critical mass.</p><p></p><p>But, for a regular home game? A VTT lobby is one place to form a group, but, honestly, seeing how it works now for existing VTT's - some of which have user bases in the small thousands, so they make good case studies - I don't think the majority of users will work that way.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5438667, member: 22779"] The problem Shadzar, is all of the examples you give don't exactly map to actual RPG play. For most of the MMO games, everyone who gets on is playing exactly the same game. If I'm playing WOW, for example, what's on the box is what I'm playing. But, if I go into a VTT lobby, I might be playing D&D, or Pathfinder, or Savage Worlds, or some Indie game that has ten players worldwide. Sure, it will likely have some sort of chat lobby. See OpenRPG for a good example of that. Maptool actually lacks this and it probably should have one. But, having played online for a long time, I can honestly say that bringing in players "off the street" so to speak without weeding out the jerks is a very, very bad idea. When you jump on a video game lobby, you're likely only going to play with this group of people once and never again. You might not, you might form a guild and whatnot, but, likely, it's a one off. RPG's generally don't play that way. Now, the Living campaigns I can see absolutely thriving in this sort of set up. This is tailor made for getting living campaigns off and running. Imagine a permanent gaming con where you have DM's showing up regularly to run Living games. All you'd need is a fairly small number of DM's (about 200 or so) and you'd have a game starting every hour of every day of the week. Critical mass. But, for a regular home game? A VTT lobby is one place to form a group, but, honestly, seeing how it works now for existing VTT's - some of which have user bases in the small thousands, so they make good case studies - I don't think the majority of users will work that way. [/QUOTE]
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