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<blockquote data-quote="shadzar" data-source="post: 5439386" data-attributes="member: 6667746"><p>Well I am only on page 2 of this thread so....</p><p></p><p>My point was those people claiming that most groups are formed before the VTT is used as dismissing a great deal of players and potential the VTT could offer.</p><p></p><p>The best explanation I could give was about NWN, but people keep going on about it as a video game instead of JUST looking at the lobby functions.</p><p></p><p>You don't have a group to play with you CAN, sometimes with difficulty because of the games design, play a TTRPG D&D game on it. People DID use it as a VTT if they weren't interested in playing someones homemade video game via a persistent world.</p><p></p><p>I just tired of the comparing to a video game, while I am talking about the lobby aspect of how video games work. HOW you actually meet people you don't know to play games with.</p><p></p><p>The fact MANY people may wish to play, and IF the rules can be turned off, it only offers MORE potential to have the lobby able to allow new people to meet, rather than having only a system whereby already formed groups of people use it. IE: the pick up/one shot games, as well as stemming from them possibly making new groups.</p><p></p><p>This function could be BIG for those not having time to make a regularly scheduled game as they may not have regular schedules and be able to find people to play with when they have time, so they CAN play D&D, or play it again, if real life has caused them problems with being able to play.</p><p></p><p>It would be a disservice to the VTT, WotC, and players if it didn't have that ability.</p><p></p><p>We are just going in circles, as some think that people would not want to meet for the first time using a lobby, or seem to imply that I am saying that should be its primary function and use.</p></blockquote><p></p>
[QUOTE="shadzar, post: 5439386, member: 6667746"] Well I am only on page 2 of this thread so.... My point was those people claiming that most groups are formed before the VTT is used as dismissing a great deal of players and potential the VTT could offer. The best explanation I could give was about NWN, but people keep going on about it as a video game instead of JUST looking at the lobby functions. You don't have a group to play with you CAN, sometimes with difficulty because of the games design, play a TTRPG D&D game on it. People DID use it as a VTT if they weren't interested in playing someones homemade video game via a persistent world. I just tired of the comparing to a video game, while I am talking about the lobby aspect of how video games work. HOW you actually meet people you don't know to play games with. The fact MANY people may wish to play, and IF the rules can be turned off, it only offers MORE potential to have the lobby able to allow new people to meet, rather than having only a system whereby already formed groups of people use it. IE: the pick up/one shot games, as well as stemming from them possibly making new groups. This function could be BIG for those not having time to make a regularly scheduled game as they may not have regular schedules and be able to find people to play with when they have time, so they CAN play D&D, or play it again, if real life has caused them problems with being able to play. It would be a disservice to the VTT, WotC, and players if it didn't have that ability. We are just going in circles, as some think that people would not want to meet for the first time using a lobby, or seem to imply that I am saying that should be its primary function and use. [/QUOTE]
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