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General Tabletop Discussion
*Dungeons & Dragons
Insight into value of petrification and paralyzation in terms of xp value when building monsters?
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<blockquote data-quote="rlor" data-source="post: 6816408" data-attributes="member: 6803226"><p>I'm in agreement that in general they're not worth much as far as boosting CR if it is damage OR using the ability. Something like an Ultroloth does pitiful damage but has a stun that is in addition to their attacks and I think that is factored into its CR a bit.</p><p></p><p>I disagree with the way WotC calculates CR of encounters a bit because it ignores the force multiplication possibility of these abilities. If you're throwing 4 things at the party that all do the same damage then critter wise the party could by fighting over 3 rounds:</p><p>4,4,4=12 critters worth of damage</p><p></p><p>If one of them can burn their action to AoE paralyze and we assume paralysis is worth roughly double damage (double dice + advantage) and a single PC fails 2 saves then over 3 rounds you'd see:</p><p>6,8,4=18 critters worth of damage </p><p></p><p>if no PC fails a save then you'd see: </p><p>3,4,4=11 critters worth of damage </p><p></p><p>As an encounter, it may be 50% harder offensively from the NPC's perspective (and possibly defensively too with 1 PC out of the fight for 1+ round) if the paralysis works but not much different if it fails (around 10% easier). As a solo creature though it would probably perform about the same as a creature without the ability. This is assuming fairly easy to hit AC on part of the PCs, if the monsters are missing a bunch then burning a turn of attacks that would probably miss for a chance to gain advantage for all of your allies is going to be a game changer. </p><p></p><p>I personally ignore the "multiply the encounter xp" thing for multiple creatures of a similar CR, unless one or more of them has a big status effect in which case I will follow those rules.-</p></blockquote><p></p>
[QUOTE="rlor, post: 6816408, member: 6803226"] I'm in agreement that in general they're not worth much as far as boosting CR if it is damage OR using the ability. Something like an Ultroloth does pitiful damage but has a stun that is in addition to their attacks and I think that is factored into its CR a bit. I disagree with the way WotC calculates CR of encounters a bit because it ignores the force multiplication possibility of these abilities. If you're throwing 4 things at the party that all do the same damage then critter wise the party could by fighting over 3 rounds: 4,4,4=12 critters worth of damage If one of them can burn their action to AoE paralyze and we assume paralysis is worth roughly double damage (double dice + advantage) and a single PC fails 2 saves then over 3 rounds you'd see: 6,8,4=18 critters worth of damage if no PC fails a save then you'd see: 3,4,4=11 critters worth of damage As an encounter, it may be 50% harder offensively from the NPC's perspective (and possibly defensively too with 1 PC out of the fight for 1+ round) if the paralysis works but not much different if it fails (around 10% easier). As a solo creature though it would probably perform about the same as a creature without the ability. This is assuming fairly easy to hit AC on part of the PCs, if the monsters are missing a bunch then burning a turn of attacks that would probably miss for a chance to gain advantage for all of your allies is going to be a game changer. I personally ignore the "multiply the encounter xp" thing for multiple creatures of a similar CR, unless one or more of them has a big status effect in which case I will follow those rules.- [/QUOTE]
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Insight into value of petrification and paralyzation in terms of xp value when building monsters?
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