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Insight Skill
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<blockquote data-quote="Cadfan" data-source="post: 3813902" data-attributes="member: 40961"><p>I wouldn't really like a "solve puzzles" skill. First, because its a little too metagame for me. Second, because its ridiculous on its face. Earlier editions had ridiculous puzzles where you could unlock the door to an ancient crypt by solving a riddle or a tower of hanoi or whatnot. That was dumb. It made players figure things out on their own, which is cool when it works, but the concept of a door that opens if you solve a tower of hanoi is terrible.</p><p></p><p>Keeping the tower of hanoi, and adding a "solve towers of hanoi" skill, would be extra dumb. It would be keeping the dumbest part of old D&D puzzle design, and adding in the dumbest possible part of modern D&D skill design.</p><p></p><p>Fortunately, I am very, very sure that Insight is not a "solve puzzles" skill. I can't know it for a 100% certain fact, but it would seem to go against a lot of the 4e design philosophy on traps and non combat encounters, as described in design and development journals over the past year.</p><p></p><p>I'm guessing that its a skill that ate Decipher Script, Sense Motive, certain aspects of Knowledge checks including checks to obtain information about monsters, or some combination thereof.</p><p></p><p>The closest I could see it being to a "solve puzzles" skill might be a "get clue" skill. That wouldn't be so bad. It would add another aspect to trap/puzzle design, essentially by being a partner to the Search skill in puzzle solving.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 3813902, member: 40961"] I wouldn't really like a "solve puzzles" skill. First, because its a little too metagame for me. Second, because its ridiculous on its face. Earlier editions had ridiculous puzzles where you could unlock the door to an ancient crypt by solving a riddle or a tower of hanoi or whatnot. That was dumb. It made players figure things out on their own, which is cool when it works, but the concept of a door that opens if you solve a tower of hanoi is terrible. Keeping the tower of hanoi, and adding a "solve towers of hanoi" skill, would be extra dumb. It would be keeping the dumbest part of old D&D puzzle design, and adding in the dumbest possible part of modern D&D skill design. Fortunately, I am very, very sure that Insight is not a "solve puzzles" skill. I can't know it for a 100% certain fact, but it would seem to go against a lot of the 4e design philosophy on traps and non combat encounters, as described in design and development journals over the past year. I'm guessing that its a skill that ate Decipher Script, Sense Motive, certain aspects of Knowledge checks including checks to obtain information about monsters, or some combination thereof. The closest I could see it being to a "solve puzzles" skill might be a "get clue" skill. That wouldn't be so bad. It would add another aspect to trap/puzzle design, essentially by being a partner to the Search skill in puzzle solving. [/QUOTE]
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