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Insight's Against the Witch King RG
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<blockquote data-quote="Maidhc O Casain" data-source="post: 5952289" data-attributes="member: 29558"><p><strong>Oerwoud Wrede & Maat</strong></p><p></p><p>[sblock=Character Pic]<img src="http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Oerwoud%20Wrede/OerwoudWredeMaatENWorld.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p><strong>Name: </strong>Oerwoud Wrede</p><p><strong>Race: </strong>Human</p><p></p><p><strong>Attributes:</strong></p><p>Agility d10</p><p>Smarts d6</p><p>Spirit d6</p><p>Strength d10</p><p>Vigor d6</p><p></p><p><strong>Skills: </strong></p><p>Climbing d10</p><p>Fighting d10</p><p>Survival d10</p><p>Swimming d8</p><p>Throwing d10</p><p></p><p><strong>Pace: </strong>6</p><p><strong>Parry: </strong>8</p><p><strong>Toughness: </strong>5</p><p><strong>Charisma: </strong>0</p><p></p><p><strong>Gear: </strong></p><p>Unarmed Strike d10 (Str+d6)</p><p>Knife/Dagger d10 (Str+d4, 3/6/12)</p><p>War Dog</p><p></p><p><strong>Hindrances, Edges & Rewards:</strong></p><p>• (Major) Enemy (Koning Fee): The Fairy King of the Forever has sworn vengeance against Oerwoud for killing his son.</p><p>• (Minor) Illiterate: Cannot read, write, or do math</p><p>• (Minor) Poverty: Start with half money; Lose half of money regularly</p><p></p><p>• Acrobat: +2 on acrobatic maneuvers; +1 Parry if no encumbrance</p><p>• Martial Artist: Considered armed, +d4 unarmed dmg</p><p>• Improved Martial Artist: Considered armed, +d6 unarmed dmg</p><p>• Two-Fisted: Ignore multi-action penalty on attacks with 2 weapons</p><p></p><p>• +1 Attribute Point</p><p>• +1 Attribute Point</p><p></p><p><strong>Tracked Resources: </strong></p><p>• Bennies - 0/3</p><p>• Knives - 4/4</p><p></p><p>[sblock=Background/Appearance]</p><p>Oerwoud Wrede has no recollection of his life before the forest. For as long as he can remember - all the way back to his early childhood - he's been a denizen of The Forever. Raised for the first years of his life by the gorilla who found him, he learned from her - and from the other gorillas in his "family, how to forage and fight. He learned which creatures he could befriend or tame, and those to be avoided at all costs.</p><p></p><p>As he grew, he became more aware of the differences between himself and the others in his family. Though he would be reckoned tall and strong among men, amongst the gorillas he was fragile - small and pale. His observations of the others in the forest - the great cats, the bears and birds of prey - sparked inspiration in him; he learned ways to mimic their styles of fighting, and made himself tools to compensate for his lack of natural weapons that could rend and tear. He took the forest creatures greatest fear - that of fire - and adapted it to keep him warm in the cold winters. And he survived.</p><p></p><p>Foremost among those inhabitants of the forest to be avoided at all costs were the Elves of The Forever, the Fae Folk who considered themselves the lords and masters of all within the forest.</p><p></p><p>As Oerwoud grew to manhood, he became very curious about these others - the only creatures he'd ever seen in the forest who looked like him. He began lurking close to the paths they took as they hunted the forest, flirting with disaster in order to satisfy his curiosity. And as he watched them unnoticed, he learned the ways of their speech.</p><p></p><p>But the Fae of the Forever are a fierce folk, roaming the forest without fear, hunting their territory for food and sport alike. Unbeknownst to Oerwoud, the Elves were aware of his presence in the Forever. They caught occasional glimpses of the strange, pale man lurking in the canopy or within the underbrush and saw the signs of his presence. They were fascinated, and eventually they began to see the elusive Oerwoud as a challenge. They began to hunt him.</p><p></p><p>Oerwoud played the game well, teasing the Fae with occasional glimpses and running away, using his acrobatic prowess and familiarity with the ways of the forest to keep himself ahead of his pursuers. But one day, the inevitable occurred and he was cornered. He fought fiercely with fist and knife and injured several of the Elves, who were used to flight rather than fight from their prey. Among the injured was Kroost Fee, the son of the Fairy King Koning Fee, and he died of his injuries shorty after returning to the halls of his father. The wrath of Koning was great, and he swore vengeance against the "Ghost of the Forever," the human who dared not only live free in his forest but who slew his only child.</p><p></p><p>Life in the Forever quickly became much more difficult for Oerwoud, now about 20 summers old. Survival here was always a chancy thing, but with the full attention of the Elves focused upon him, driven by the undying, lava hot wrath of their king, he quickly realized that he must leave his beloved forest or perish. So he left.</p><p></p><p>Though Koning Fee learned of his retreat and vowed to pursue him to the ends of Veluria for his vengeance, the influence of the Fae outside the Forever is diminished and they must needs move with more caution and in smaller numbers. So Oerwoud has managed to survive for the last two years on the "outside," as he calls the rest of Veluria.</p><p></p><p>In these years, he's learned somewhat of the world at large and though he'll always be easily recognized by his dress (or relative lack thereof - he can't abide the restrictions of full clothing or (especially) of shoes for long) and manners he manages to get by.</p><p></p><p>In that five years, he also found - and earned the friendship of - a great beast of a hunting dog named Maat. He found Maat as a puppy a few days before leaving the Forever, and has raised and trained him. Maat is built along the lines of the great dogs the Elves use to help them run down fleet prey; he's long in the legs for speed and deep in the chest for endurance, bred to chase down large prey.</p><p></p><p>Now, Oerwoud Wrede and Maat find themselves in the southern nation of Gor, having successfully negotiated the perils of the Broken Lands and crossed the Hn Mountains.</p><p></p><p><u>Appearance</u></p><p>Oerwoud is a tall, muscular man, long of limb and torso. He has black hair which he cuts with his knife just short enough to be out of his eyes, which are a soft green. His skin is tanned from living outdoors. While he will wear regular clothing if forced to do so by circumstance, he is most comfortable - and spends most of his time - in his breechcloth and bare footed.[/sblock]</p><p></p><p>[sblock=Build Details] <ul> <li data-xf-list-type="ul">Starting Abilities:<ul> <li data-xf-list-type="ul">Ag d8<br /> </li> <li data-xf-list-type="ul">Sm d6<br /> </li> <li data-xf-list-type="ul">Sp d6<br /> </li> <li data-xf-list-type="ul">St d8<br /> </li> <li data-xf-list-type="ul">Vg d6</li> </ul></li> <li data-xf-list-type="ul">Starting Skills<ul> <li data-xf-list-type="ul">Climbing d8<br /> </li> <li data-xf-list-type="ul">Fighting d8<br /> </li> <li data-xf-list-type="ul">Survival d8<br /> </li> <li data-xf-list-type="ul">Swimming d6<br /> </li> <li data-xf-list-type="ul">Throwing d8</li> </ul></li> <li data-xf-list-type="ul">Starting Edges<ul> <li data-xf-list-type="ul">Martial Artist</li> </ul></li> </ul><p><u>Seasoned Advances</u> <ul> <li data-xf-list-type="ul">Abilities<ul> <li data-xf-list-type="ul">Ag d8 > d10</li> </ul></li> <li data-xf-list-type="ul">Skills<ul> <li data-xf-list-type="ul">Fighting d8 > d10<br /> </li> <li data-xf-list-type="ul">Throwing d8 > d10</li> </ul></li> <li data-xf-list-type="ul">Edges<ul> <li data-xf-list-type="ul">Acrobat<br /> </li> <li data-xf-list-type="ul">Two-Fisted</li> </ul></li> </ul><p><u>Veteran Advances</u> <ul> <li data-xf-list-type="ul">Abilities<ul> <li data-xf-list-type="ul">St d8 > d10</li> </ul></li> <li data-xf-list-type="ul">Skills<ul> <li data-xf-list-type="ul">Climbing d8 > d10<br /> </li> <li data-xf-list-type="ul">Survival d8 > d10<br /> </li> <li data-xf-list-type="ul">Swimming d6 > d8</li> </ul></li> <li data-xf-list-type="ul">Edges<ul> <li data-xf-list-type="ul">Improved Martial Artist</li> </ul></li> </ul><p>[/sblock]</p><p></p><p>--------------------</p><p><strong>Name: </strong>Maat</p><p><strong>Creature: </strong>Dog/Wolf</p><p><strong>Attributes: </strong></p><p>Agility d8</p><p>Smarts d6</p><p>Spirit d6</p><p>Strength d6</p><p>Vigor d6</p><p></p><p><strong>Skills: </strong></p><p>Fighting d6</p><p>Notice d10</p><p><strong>Pace: </strong>8</p><p><strong>Parry: </strong>5</p><p><strong>Toughness: </strong>4</p><p><strong>Charisma: </strong>0</p><p></p><p><strong>Gear: </strong>Bite d6 (Str+d4)</p><p></p><p><strong>Special Abilities:</strong></p><p>• Bite (Str+d4): Natural attack form</p><p>• Fleet-Footed (d10): Roll d10 when running</p><p>• Go for the Throat: Hits target's least armored location on raise</p><p>• Size -1: Adjustment to Toughness based on creature's mass</p><p></p><p>[sblock=Background/Appearance]</p><p>Maat is the 2 year old Elvish War Dog found as a puppy by Oerwoud Wrede and raised as Oerwoud's packmate.</p><p></p><p>He stands some 3' at the shoulder, weighs about 120 lbs. and has reddish-gray fur. He's built along the lines of an Irish Wolfhound: long legged and deep of chest for both speed and endurance.[/sblock]</p><p></p><p>[sblock=Build Details]</p><p>Maat is purchased gear, and uses the standard stats for "Dog/Wolf" from the Deluxe rule set.[/sblock]</p><p></p><p>_______________</p><p><img src="http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Oerwoud%20Wrede/OerwoudWredePostShot.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <img src="http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Oerwoud%20Wrede/MaatPostShot.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5952289, member: 29558"] [b]Oerwoud Wrede & Maat[/b] [sblock=Character Pic][IMG]http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Oerwoud%20Wrede/OerwoudWredeMaatENWorld.png[/IMG][/sblock] [b]Name: [/b]Oerwoud Wrede [b]Race: [/b]Human [b]Attributes:[/b] Agility d10 Smarts d6 Spirit d6 Strength d10 Vigor d6 [b]Skills: [/b] Climbing d10 Fighting d10 Survival d10 Swimming d8 Throwing d10 [b]Pace: [/b]6 [b]Parry: [/b]8 [b]Toughness: [/b]5 [b]Charisma: [/b]0 [b]Gear: [/b] Unarmed Strike d10 (Str+d6) Knife/Dagger d10 (Str+d4, 3/6/12) War Dog [b]Hindrances, Edges & Rewards:[/b] • (Major) Enemy (Koning Fee): The Fairy King of the Forever has sworn vengeance against Oerwoud for killing his son. • (Minor) Illiterate: Cannot read, write, or do math • (Minor) Poverty: Start with half money; Lose half of money regularly • Acrobat: +2 on acrobatic maneuvers; +1 Parry if no encumbrance • Martial Artist: Considered armed, +d4 unarmed dmg • Improved Martial Artist: Considered armed, +d6 unarmed dmg • Two-Fisted: Ignore multi-action penalty on attacks with 2 weapons • +1 Attribute Point • +1 Attribute Point [b]Tracked Resources: [/b] • Bennies - 0/3 • Knives - 4/4 [sblock=Background/Appearance] Oerwoud Wrede has no recollection of his life before the forest. For as long as he can remember - all the way back to his early childhood - he's been a denizen of The Forever. Raised for the first years of his life by the gorilla who found him, he learned from her - and from the other gorillas in his "family, how to forage and fight. He learned which creatures he could befriend or tame, and those to be avoided at all costs. As he grew, he became more aware of the differences between himself and the others in his family. Though he would be reckoned tall and strong among men, amongst the gorillas he was fragile - small and pale. His observations of the others in the forest - the great cats, the bears and birds of prey - sparked inspiration in him; he learned ways to mimic their styles of fighting, and made himself tools to compensate for his lack of natural weapons that could rend and tear. He took the forest creatures greatest fear - that of fire - and adapted it to keep him warm in the cold winters. And he survived. Foremost among those inhabitants of the forest to be avoided at all costs were the Elves of The Forever, the Fae Folk who considered themselves the lords and masters of all within the forest. As Oerwoud grew to manhood, he became very curious about these others - the only creatures he'd ever seen in the forest who looked like him. He began lurking close to the paths they took as they hunted the forest, flirting with disaster in order to satisfy his curiosity. And as he watched them unnoticed, he learned the ways of their speech. But the Fae of the Forever are a fierce folk, roaming the forest without fear, hunting their territory for food and sport alike. Unbeknownst to Oerwoud, the Elves were aware of his presence in the Forever. They caught occasional glimpses of the strange, pale man lurking in the canopy or within the underbrush and saw the signs of his presence. They were fascinated, and eventually they began to see the elusive Oerwoud as a challenge. They began to hunt him. Oerwoud played the game well, teasing the Fae with occasional glimpses and running away, using his acrobatic prowess and familiarity with the ways of the forest to keep himself ahead of his pursuers. But one day, the inevitable occurred and he was cornered. He fought fiercely with fist and knife and injured several of the Elves, who were used to flight rather than fight from their prey. Among the injured was Kroost Fee, the son of the Fairy King Koning Fee, and he died of his injuries shorty after returning to the halls of his father. The wrath of Koning was great, and he swore vengeance against the "Ghost of the Forever," the human who dared not only live free in his forest but who slew his only child. Life in the Forever quickly became much more difficult for Oerwoud, now about 20 summers old. Survival here was always a chancy thing, but with the full attention of the Elves focused upon him, driven by the undying, lava hot wrath of their king, he quickly realized that he must leave his beloved forest or perish. So he left. Though Koning Fee learned of his retreat and vowed to pursue him to the ends of Veluria for his vengeance, the influence of the Fae outside the Forever is diminished and they must needs move with more caution and in smaller numbers. So Oerwoud has managed to survive for the last two years on the "outside," as he calls the rest of Veluria. In these years, he's learned somewhat of the world at large and though he'll always be easily recognized by his dress (or relative lack thereof - he can't abide the restrictions of full clothing or (especially) of shoes for long) and manners he manages to get by. In that five years, he also found - and earned the friendship of - a great beast of a hunting dog named Maat. He found Maat as a puppy a few days before leaving the Forever, and has raised and trained him. Maat is built along the lines of the great dogs the Elves use to help them run down fleet prey; he's long in the legs for speed and deep in the chest for endurance, bred to chase down large prey. Now, Oerwoud Wrede and Maat find themselves in the southern nation of Gor, having successfully negotiated the perils of the Broken Lands and crossed the Hn Mountains. [U]Appearance[/U] Oerwoud is a tall, muscular man, long of limb and torso. He has black hair which he cuts with his knife just short enough to be out of his eyes, which are a soft green. His skin is tanned from living outdoors. While he will wear regular clothing if forced to do so by circumstance, he is most comfortable - and spends most of his time - in his breechcloth and bare footed.[/sblock] [sblock=Build Details][LIST] [*]Starting Abilities:[LIST] [*]Ag d8 [*]Sm d6 [*]Sp d6 [*]St d8 [*]Vg d6[/LIST] [*]Starting Skills[LIST] [*]Climbing d8 [*]Fighting d8 [*]Survival d8 [*]Swimming d6 [*]Throwing d8[/LIST] [*]Starting Edges[LIST] [*]Martial Artist[/LIST] [/LIST] [U]Seasoned Advances[/U][LIST] [*]Abilities[LIST] [*]Ag d8 > d10[/LIST] [*]Skills[LIST] [*]Fighting d8 > d10 [*]Throwing d8 > d10[/LIST] [*]Edges[LIST] [*]Acrobat [*]Two-Fisted[/LIST] [/LIST] [U]Veteran Advances[/U][LIST] [*]Abilities[LIST] [*]St d8 > d10[/LIST] [*]Skills[LIST] [*]Climbing d8 > d10 [*]Survival d8 > d10 [*]Swimming d6 > d8[/LIST] [*]Edges[LIST] [*]Improved Martial Artist[/LIST] [/LIST][/sblock] -------------------- [b]Name: [/b]Maat [b]Creature: [/b]Dog/Wolf [b]Attributes: [/b] Agility d8 Smarts d6 Spirit d6 Strength d6 Vigor d6 [b]Skills: [/b] Fighting d6 Notice d10 [b]Pace: [/b]8 [b]Parry: [/b]5 [b]Toughness: [/b]4 [b]Charisma: [/b]0 [b]Gear: [/b]Bite d6 (Str+d4) [b]Special Abilities:[/b] • Bite (Str+d4): Natural attack form • Fleet-Footed (d10): Roll d10 when running • Go for the Throat: Hits target's least armored location on raise • Size -1: Adjustment to Toughness based on creature's mass [sblock=Background/Appearance] Maat is the 2 year old Elvish War Dog found as a puppy by Oerwoud Wrede and raised as Oerwoud's packmate. He stands some 3' at the shoulder, weighs about 120 lbs. and has reddish-gray fur. He's built along the lines of an Irish Wolfhound: long legged and deep of chest for both speed and endurance.[/sblock] [sblock=Build Details] Maat is purchased gear, and uses the standard stats for "Dog/Wolf" from the Deluxe rule set.[/sblock] _______________ [IMG]http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Oerwoud%20Wrede/OerwoudWredePostShot.png[/IMG] [IMG]http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Oerwoud%20Wrede/MaatPostShot.png[/IMG] [/QUOTE]
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