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Insight's Agents of Artemis (M&M2E): OOC Thread
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<blockquote data-quote="Insight" data-source="post: 5368611" data-attributes="member: 11437"><p><span style="font-family: 'Courier New'"><span style="font-size: 15px"><span style="color: DarkOrchid"><strong>THE AGENTS OF ARTEMIS</strong></span></span></span></p><p><span style="font-family: 'Courier New'"><span style="font-size: 12px">A Mutants & Masterminds Game</span></span></p><p></p><p>This is the OOC (formerly the recruitment) thread for a new Mutants & Masterminds game. Please note that this is <em>NOT</em> your typical superhero game. In fact, it's not really a superhero game at all. Crazy, you say? Read on.</p><p></p><p><strong><u>GAME CONCEPT</u></strong></p><p>In "The Agents of Artemis", characters are members of the <strong>Artemis Foundation</strong> and hunters of the supernatural: ghosts, vampires, werewolves, demons, faerie, and the like. The characters are hunters in training, learning their trade at the <strong>Bleak Stone Academy</strong>. These hunters are special individuals, possessing abilities far beyond those of normal men and women.</p><p></p><p>The concept for this game somewhat echoes White Wolf's <em>Hunter</em> games. Why not simply run a <em>Hunter</em> game, then? For three reasons. First, I want to offer the players a wider variety of powers for their characters; <em>Hunter</em> characters are quite limited in their selection. Second, in "The Agents of Artemis", the hunters are part of an organization that is public and out in the open about its aims and purposes. Third, this is not intended to be as "grim 'n gritty" as WoD games.</p><p></p><p>"The Agents of Artemis" does have some similarities to <em>Hunter</em>. First, there <em>ARE</em> supernatural monsters in the world. Unlike in WoD, the people of this world <em>know</em> of the existence of monsters and are quite fearful of them. Our hunters are considered heroes, the few able to stem the tide of darkness threatening to overwhelm the Earth. Second, our hunters have powers that may be inspired by <em>divine</em> or <em>psionic</em> origin. Hunters in this game will have a far wider variety of powers from which to choose than in the White Wolf game.</p><p></p><p>The player characters are new hunters, still technically in training at the Bleak Stone Academy, but able to take on field missions. The Artemis Foundation, which owns the Bleak Stone Academy, will send the hunters on missions to take down specific threats or achieve specific objectives against supernatural creatures or cults dedicated to them.</p><p></p><p>Hunters are constantly working against the <strong>Shadow</strong>, a supernatural, otherworldly force seemingly powering and/or creating the creatures found roaming our streets and killing our citizens. No one really understands the Shadow completely. It could be a malevolent force of ultimate darkness, it could be a presence from beyond, bent on destroying all that we know, or it could be a neutral force currently being used to foment chaos. All that your hunters know is that your enemy is in league with the Shadow and that its corruption threatens reality as we know it.</p><p></p><p><strong><u>CHARACTER CREATION</u></strong></p><p>Coming up with a character concept for this game won't be easy. Because this is not your typical superhero game, not all normal M&M character concepts are going to fit it. All submitted characters will be scrutinized for their ability to fit into this game concept, but I will work with interested players to ensure that they can find a way to make a good character.</p><p></p><p>Here are the basics:</p><p>* PL 8, 120PP</p><p>* Please observe all PL caps</p><p>* No more than 1/3 of your points, or 40PP, in "powers" - <strong>NOTE THAT THIS IS A CHANGE FROM THE ORIGINAL</strong></p><p>* All powers will be of the <em>divine</em>, <em>psionic</em>, <em>shadow</em>, or <em>sorcery</em> power origins. Yes, that means you can have a character using powers associated with the Shadow.</p><p>* Powers should not be super-flashy and be things that generally fall under one of the categories above. These will be evaluated on a case-by-case basis.</p><p>* Characters are HUNTERS and must be able to fight and defend themselves.</p><p></p><p><strong><u>HOUSE RULES</u></strong></p><p>I mentioned in the "interest thread" that I was planning to introduce some house rules, but I'm not going to do that at this time. I think there's enough strangeness going on already that I don't want to add to the confusion.</p><p></p><p>If we get to the point that I feel comfortable making these changes to the game, we can revisit them.</p><p></p><p><strong><u>SUBMITTED CHARACTERS</u></strong></p><p>Note: These are not necessarily <em>approved</em>, but have been submitted by potential players. I have reviewed these characters for their mechanics.</p><p></p><p><strong>hafrogman</strong>: Warren A. Seaver, Jr., Shadow device character</p><p><strong>Padreigh</strong>: Unnamed light controller, angel-transformer</p><p><strong>Shayuri</strong>: Juno Reyes, physical adept</p><p><strong>Voda Vosa</strong>: Lakatos Svikola, alchemist</p><p></p><p><strong>NOTE</strong>: This game is no longer accepting submissions.</p></blockquote><p></p>
[QUOTE="Insight, post: 5368611, member: 11437"] [FONT="Courier New"][SIZE="4"][COLOR="DarkOrchid"][b]THE AGENTS OF ARTEMIS[/b][/COLOR][/SIZE] [SIZE="3"]A Mutants & Masterminds Game[/SIZE][/FONT] This is the OOC (formerly the recruitment) thread for a new Mutants & Masterminds game. Please note that this is [i]NOT[/i] your typical superhero game. In fact, it's not really a superhero game at all. Crazy, you say? Read on. [b][u]GAME CONCEPT[/u][/b] In "The Agents of Artemis", characters are members of the [b]Artemis Foundation[/b] and hunters of the supernatural: ghosts, vampires, werewolves, demons, faerie, and the like. The characters are hunters in training, learning their trade at the [b]Bleak Stone Academy[/b]. These hunters are special individuals, possessing abilities far beyond those of normal men and women. The concept for this game somewhat echoes White Wolf's [i]Hunter[/i] games. Why not simply run a [i]Hunter[/i] game, then? For three reasons. First, I want to offer the players a wider variety of powers for their characters; [i]Hunter[/i] characters are quite limited in their selection. Second, in "The Agents of Artemis", the hunters are part of an organization that is public and out in the open about its aims and purposes. Third, this is not intended to be as "grim 'n gritty" as WoD games. "The Agents of Artemis" does have some similarities to [i]Hunter[/i]. First, there [i]ARE[/i] supernatural monsters in the world. Unlike in WoD, the people of this world [i]know[/i] of the existence of monsters and are quite fearful of them. Our hunters are considered heroes, the few able to stem the tide of darkness threatening to overwhelm the Earth. Second, our hunters have powers that may be inspired by [i]divine[/i] or [i]psionic[/i] origin. Hunters in this game will have a far wider variety of powers from which to choose than in the White Wolf game. The player characters are new hunters, still technically in training at the Bleak Stone Academy, but able to take on field missions. The Artemis Foundation, which owns the Bleak Stone Academy, will send the hunters on missions to take down specific threats or achieve specific objectives against supernatural creatures or cults dedicated to them. Hunters are constantly working against the [b]Shadow[/b], a supernatural, otherworldly force seemingly powering and/or creating the creatures found roaming our streets and killing our citizens. No one really understands the Shadow completely. It could be a malevolent force of ultimate darkness, it could be a presence from beyond, bent on destroying all that we know, or it could be a neutral force currently being used to foment chaos. All that your hunters know is that your enemy is in league with the Shadow and that its corruption threatens reality as we know it. [b][u]CHARACTER CREATION[/u][/b] Coming up with a character concept for this game won't be easy. Because this is not your typical superhero game, not all normal M&M character concepts are going to fit it. All submitted characters will be scrutinized for their ability to fit into this game concept, but I will work with interested players to ensure that they can find a way to make a good character. Here are the basics: * PL 8, 120PP * Please observe all PL caps * No more than 1/3 of your points, or 40PP, in "powers" - [b]NOTE THAT THIS IS A CHANGE FROM THE ORIGINAL[/b] * All powers will be of the [i]divine[/i], [i]psionic[/i], [i]shadow[/i], or [i]sorcery[/i] power origins. Yes, that means you can have a character using powers associated with the Shadow. * Powers should not be super-flashy and be things that generally fall under one of the categories above. These will be evaluated on a case-by-case basis. * Characters are HUNTERS and must be able to fight and defend themselves. [b][u]HOUSE RULES[/u][/b] I mentioned in the "interest thread" that I was planning to introduce some house rules, but I'm not going to do that at this time. I think there's enough strangeness going on already that I don't want to add to the confusion. If we get to the point that I feel comfortable making these changes to the game, we can revisit them. [b][u]SUBMITTED CHARACTERS[/u][/b] Note: These are not necessarily [i]approved[/i], but have been submitted by potential players. I have reviewed these characters for their mechanics. [b]hafrogman[/b]: Warren A. Seaver, Jr., Shadow device character [b]Padreigh[/b]: Unnamed light controller, angel-transformer [b]Shayuri[/b]: Juno Reyes, physical adept [b]Voda Vosa[/b]: Lakatos Svikola, alchemist [b]NOTE[/b]: This game is no longer accepting submissions. [/QUOTE]
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