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Insight's Agents of Artemis (M&M2E): OOC Thread
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<blockquote data-quote="drothgery" data-source="post: 5369567" data-attributes="member: 360"><p>Mechanics & background for</p><p></p><p><strong> Kristin Majdic</strong></p><p>Concept: Gunslinger (minor alchemy and psionic abilities)</p><p>Power Level: 8</p><p>Power Points: 120</p><p>Experience Points: 0</p><p>Hero Points: 1</p><p></p><p>[sblock=personal background]</p><p>Four years ago, Kristin had been an elite gymnast -- third alternate on the US junior team, in fact. Her life to then had fallen apart when the national team's coach had told her parents straight out that she was going to be too tall to make the next step. A few inches shorter and she would have spent last summer in London.</p><p></p><p>It was only after that disappointment that she started paying more attention to what her parents were teaching her younger brothers. Perhaps diving as deeply into shooting as she had into gymnastics was an overreaction -- if she couldn't be the best in one, she'd show that she could be the best in something else. She'd been sixteen when they'd told her the real reason behind why they taught all their children how to craft a hunter's guns and ammunition, and how to shoot them.</p><p></p><p>The formulas had sometimes been strange -- the chemistry she knew didn't always completely explain how they worked. And few outside the tight-knit community of hunters ever mastered the mental state where time slowed down and you could fire faster than most would believe possible, or do things with one bullet that were... improbable, at best. But even before the Revalation, she'd followed her mother on a Hunt twice. She knew what was out there was real.</p><p></p><p>The family had always passed the trade from master to apprentice, usually father to son, but in the last half-century mostly mother to daughter. But the Revelation had caused her parents to think perhaps the old hunter families were not enough. So they had asked Kristin to accept Emma Tolhurst-Stone's offer of a place at the Academy for her -- and her brothers, for that matter. And Col. Jalana Majdic retired after twenty years service in the Army, and joined the faculty.</p><p>[/sblock][sblock=family background]</p><p>Family legend said that in 1523, her many-times great grandmother had been killed by a creature of shadow, and so driven the small town Balkan jeweler that was her just-as-many-times great grandfather to become a hunter. He was no great warrior, but he consulted anyone who could find to learn how such creatures might be killed. And then he built a crossbow and scores of alchemically treated bolts and set out on his mission. He never found his wife's killer, but he did destroy several other such things, and taught his son after him.</p><p></p><p>By the 1700s that line of her family were gunsmiths, not jewelers. Silver bullets were the simplest of the tools of the trade that they crafted and used with equal expertise. In the tiny, far-flung community of hunters, weapons and ammunition they crafted were highly prized.</p><p></p><p>In the 1940s, her great-grandfather had worked for American intelligence to sabotage the Nazi research into the occult, but as a western agent he found that he needed to escape his native land ahead of the Communists and relocated to Chicago. He married late, though, and had no sons. Always before when this had happened, the family had trained a grandson, or a son-in-law, or a nephew. But he had few friends in America outside of his wife, and his daughter had convinced him she could do the work.</p><p></p><p>Similar circumstances led to the next generation passing from mother to daughter again. It might not have happened a third time, but circumstances meant that it did.</p><p></p><p>Kristin Majdic is the product of five centuries of lines of hunters. She is bright, nearly supernaturally quick, and has absorbed everything her parents and grandparents taught about their craft. She's eager to prove she's a worthy member of that line herself.</p><p>[/sblock][sblock=combat and tactics]</p><p>Kristin prefers it if her enemies don't notice her until she fires the first shot. She keeps a wide variety of custom bullets on her at all times, and if she recognizes her opponent, she can usually find something in the bag that old witch woman gave her great-great-great-grandfather to hurt it.</p><p></p><p>When she can't, she's quite capable of coming up with something new. Although she has the feats and skills to do so, she doesn't create Devices other than weapons and ammunition.</p><p>[/sblock][sblock=physical description]</p><p>Age: 18</p><p>Height: 5' 7"</p><p>Weight: 135 lbs.</p><p>Hair: Black, cut short</p><p>Eyes: Brown</p><p>Skin: Fair</p><p>Ethnicity: Mixed eastern and central European</p><p></p><p>Kristin dresses like a typical American teenager with mild tomboy tendencies in most respects, but skilled observers would probably notice she's carrying a pair of concealed pistols -- which she has all the permits for now that she's a legal adult.</p><p>[/sblock][sblock=character sheet]<strong><u>KRISTIN MAJDIC</u></strong></p><p>gunslinger</p><p>"You can shoot things that go bump in the night."</p><p></p><p>Identity: Public ID</p><p></p><p><strong>APPEARANCE</strong></p><p>Gender: femaile</p><p>Age: 18</p><p>Size: Medium</p><p>Height: 5' 7"</p><p>Weight: 135 lbs.</p><p>Hair: Black</p><p>Eyes: Brown</p><p></p><p><strong>POWER LEVEL</strong></p><p>Power Level: 8</p><p>Power Points: 120</p><p>Max Attack: 8</p><p>Max Defense: 8</p><p>Max Save DC: 8</p><p>Max Toughness: 8</p><p></p><p><strong>ABILITIES</strong></p><p>{24 PP}</p><p>STR: 10 (+0)</p><p>DEX: 20 (+5)</p><p>CON: 14 (+2)</p><p>INT: 16 (+3)</p><p>WIS: 14 (+2)</p><p>CHA: 10 (+0)</p><p></p><p><strong>COMBAT</strong></p><p>Attack 0 (Melee 0, Ranged 6) [Unarmed +0 (Bruise)]</p><p>Defense 8 (0 flat-footed)</p><p>Initiative 5</p><p></p><p><strong>SAVES</strong></p><p>{15 PP}</p><p>Toughness 8 (2 flat-footed)</p><p>Fortitude 7</p><p>Reflex 10</p><p>Will 7</p><p></p><p><strong>SKILLS</strong></p><p>{24 PP}</p><p>Acrobatics 13 (+18)</p><p>Bluff (+0)</p><p>Climb (+0)</p><p>Concentration (+2)</p><p>Craft </p><p>-Chemical 10 (+13)</p><p>-Mechanical 10 (+13)</p><p>Diplomacy (+0)</p><p>Disguise (+0)</p><p>Escape Artist 11 (+16)</p><p>Gather Info (+0)</p><p>Handle Animal (+0)</p><p>Intimidate (+0)</p><p>Knowledge </p><p>-Arcane Lore 13 (+16)</p><p>-History 5 (+8)</p><p>-Technology 5 (+8)</p><p>Notice 13 (+15)</p><p>Search (+3)</p><p>Sense Motive (+2)</p><p>Stealth 13 (+18)</p><p>Survival (+2)</p><p>Swim (+0)</p><p></p><p><strong>LANGUAGES</strong></p><p>English, Russian, German, Latin</p><p></p><p><strong>FEATS</strong></p><p>{28 PP}</p><p>Accurate Attack</p><p>Ambidexterity</p><p>Attack Focus, Ranged (6)</p><p>Defensive Roll (6)</p><p>Dodge Focus (8)</p><p>Precise Shot (2)</p><p>Quick Draw (2)</p><p>Uncanny Dodge (1)</p><p>Artificer</p><p></p><p><strong>POWERS</strong></p><p>{29 PP}</p><p>POWER Hunter's ammunition (sorcery/alchemy)</p><p>[boost Hunter's Guns, add power feats - incurable, variable descriptor 2 (sorcery)] {3 PP}</p><p>POWER Trick shot (psionic) [boost Hunter's Guns, add power feats - improved range, ricochet 2, subtle] {4 PP}</p><p>POWER Ammo pouch [Dimensional Pocket; limited - storage only] {1 PP}</p><p>POWER Hunter's guns (easy to lose Device, tech) {21 PP, rank 7 Device, allows 35 PP}</p><p>[blast 8; extras: penetrating, autofire 1; </p><p>power feats: accurate, restricted 1 (20 Dex required or guns act as normal light pistols, must have similar build to Kristin or guns lose the accurate feat)] {34 PP power, so fits in the Device}</p><p></p><p><strong>MOVEMENT</strong></p><p>Base Move: 30 ft/60 ft/120 ft</p><p>Leaping: 10 ft/5 ft/0 ft</p><p></p><p><strong>LIFTING</strong></p><p>Light: 33 lbs, Med: 66 lbs, Heavy: 100 lbs</p><p>Max: 200 lbs, Push: 500 lbs</p><p></p><p><strong>SUMMARY</strong></p><p>Abilities 24 + Skills 24 (96 ranks) + Feats 28 + Powers 29 + Combat 0 + Saves 15 – Drawbacks 0 = 120 / 120</p><p>[/sblock][sblock=complications]</p><p>Possible complication on her pistol powers</p><p>- can run out of ammo</p><p>- sometimes doesn't know what kind of bullets hurt a shadow creature[/sblock][sblock=mechanics notes]Kristin's 'bag of holding' is a magical Device with the OOC intention being to give her some <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Hammerspace" target="_blank">Hammerspace</a> for ammunition and other stuff.</p><p></p><p>I'm not really sure if the way I set up her powers works completely, but I couldn't find a method for building a power that enhanced mundane equipment, so I put the whole cost of a Blast into Kristin's ammo, and by the rules her Boost power is boosting the Device.[/sblock]</p></blockquote><p></p>
[QUOTE="drothgery, post: 5369567, member: 360"] Mechanics & background for [B] Kristin Majdic[/B] Concept: Gunslinger (minor alchemy and psionic abilities) Power Level: 8 Power Points: 120 Experience Points: 0 Hero Points: 1 [sblock=personal background] Four years ago, Kristin had been an elite gymnast -- third alternate on the US junior team, in fact. Her life to then had fallen apart when the national team's coach had told her parents straight out that she was going to be too tall to make the next step. A few inches shorter and she would have spent last summer in London. It was only after that disappointment that she started paying more attention to what her parents were teaching her younger brothers. Perhaps diving as deeply into shooting as she had into gymnastics was an overreaction -- if she couldn't be the best in one, she'd show that she could be the best in something else. She'd been sixteen when they'd told her the real reason behind why they taught all their children how to craft a hunter's guns and ammunition, and how to shoot them. The formulas had sometimes been strange -- the chemistry she knew didn't always completely explain how they worked. And few outside the tight-knit community of hunters ever mastered the mental state where time slowed down and you could fire faster than most would believe possible, or do things with one bullet that were... improbable, at best. But even before the Revalation, she'd followed her mother on a Hunt twice. She knew what was out there was real. The family had always passed the trade from master to apprentice, usually father to son, but in the last half-century mostly mother to daughter. But the Revelation had caused her parents to think perhaps the old hunter families were not enough. So they had asked Kristin to accept Emma Tolhurst-Stone's offer of a place at the Academy for her -- and her brothers, for that matter. And Col. Jalana Majdic retired after twenty years service in the Army, and joined the faculty. [/sblock][sblock=family background] Family legend said that in 1523, her many-times great grandmother had been killed by a creature of shadow, and so driven the small town Balkan jeweler that was her just-as-many-times great grandfather to become a hunter. He was no great warrior, but he consulted anyone who could find to learn how such creatures might be killed. And then he built a crossbow and scores of alchemically treated bolts and set out on his mission. He never found his wife's killer, but he did destroy several other such things, and taught his son after him. By the 1700s that line of her family were gunsmiths, not jewelers. Silver bullets were the simplest of the tools of the trade that they crafted and used with equal expertise. In the tiny, far-flung community of hunters, weapons and ammunition they crafted were highly prized. In the 1940s, her great-grandfather had worked for American intelligence to sabotage the Nazi research into the occult, but as a western agent he found that he needed to escape his native land ahead of the Communists and relocated to Chicago. He married late, though, and had no sons. Always before when this had happened, the family had trained a grandson, or a son-in-law, or a nephew. But he had few friends in America outside of his wife, and his daughter had convinced him she could do the work. Similar circumstances led to the next generation passing from mother to daughter again. It might not have happened a third time, but circumstances meant that it did. Kristin Majdic is the product of five centuries of lines of hunters. She is bright, nearly supernaturally quick, and has absorbed everything her parents and grandparents taught about their craft. She's eager to prove she's a worthy member of that line herself. [/sblock][sblock=combat and tactics] Kristin prefers it if her enemies don't notice her until she fires the first shot. She keeps a wide variety of custom bullets on her at all times, and if she recognizes her opponent, she can usually find something in the bag that old witch woman gave her great-great-great-grandfather to hurt it. When she can't, she's quite capable of coming up with something new. Although she has the feats and skills to do so, she doesn't create Devices other than weapons and ammunition. [/sblock][sblock=physical description] Age: 18 Height: 5' 7" Weight: 135 lbs. Hair: Black, cut short Eyes: Brown Skin: Fair Ethnicity: Mixed eastern and central European Kristin dresses like a typical American teenager with mild tomboy tendencies in most respects, but skilled observers would probably notice she's carrying a pair of concealed pistols -- which she has all the permits for now that she's a legal adult. [/sblock][sblock=character sheet][b][u]KRISTIN MAJDIC[/u][/b] gunslinger "You can shoot things that go bump in the night." Identity: Public ID [b]APPEARANCE[/b] Gender: femaile Age: 18 Size: Medium Height: 5' 7" Weight: 135 lbs. Hair: Black Eyes: Brown [b]POWER LEVEL[/b] Power Level: 8 Power Points: 120 Max Attack: 8 Max Defense: 8 Max Save DC: 8 Max Toughness: 8 [b]ABILITIES[/b] {24 PP} STR: 10 (+0) DEX: 20 (+5) CON: 14 (+2) INT: 16 (+3) WIS: 14 (+2) CHA: 10 (+0) [b]COMBAT[/b] Attack 0 (Melee 0, Ranged 6) [Unarmed +0 (Bruise)] Defense 8 (0 flat-footed) Initiative 5 [b]SAVES[/b] {15 PP} Toughness 8 (2 flat-footed) Fortitude 7 Reflex 10 Will 7 [b]SKILLS[/b] {24 PP} Acrobatics 13 (+18) Bluff (+0) Climb (+0) Concentration (+2) Craft -Chemical 10 (+13) -Mechanical 10 (+13) Diplomacy (+0) Disguise (+0) Escape Artist 11 (+16) Gather Info (+0) Handle Animal (+0) Intimidate (+0) Knowledge -Arcane Lore 13 (+16) -History 5 (+8) -Technology 5 (+8) Notice 13 (+15) Search (+3) Sense Motive (+2) Stealth 13 (+18) Survival (+2) Swim (+0) [b]LANGUAGES[/b] English, Russian, German, Latin [b]FEATS[/b] {28 PP} Accurate Attack Ambidexterity Attack Focus, Ranged (6) Defensive Roll (6) Dodge Focus (8) Precise Shot (2) Quick Draw (2) Uncanny Dodge (1) Artificer [b]POWERS[/b] {29 PP} POWER Hunter's ammunition (sorcery/alchemy) [boost Hunter's Guns, add power feats - incurable, variable descriptor 2 (sorcery)] {3 PP} POWER Trick shot (psionic) [boost Hunter's Guns, add power feats - improved range, ricochet 2, subtle] {4 PP} POWER Ammo pouch [Dimensional Pocket; limited - storage only] {1 PP} POWER Hunter's guns (easy to lose Device, tech) {21 PP, rank 7 Device, allows 35 PP} [blast 8; extras: penetrating, autofire 1; power feats: accurate, restricted 1 (20 Dex required or guns act as normal light pistols, must have similar build to Kristin or guns lose the accurate feat)] {34 PP power, so fits in the Device} [b]MOVEMENT[/b] Base Move: 30 ft/60 ft/120 ft Leaping: 10 ft/5 ft/0 ft [b]LIFTING[/b] Light: 33 lbs, Med: 66 lbs, Heavy: 100 lbs Max: 200 lbs, Push: 500 lbs [b]SUMMARY[/b] Abilities 24 + Skills 24 (96 ranks) + Feats 28 + Powers 29 + Combat 0 + Saves 15 – Drawbacks 0 = 120 / 120 [/sblock][sblock=complications] Possible complication on her pistol powers - can run out of ammo - sometimes doesn't know what kind of bullets hurt a shadow creature[/sblock][sblock=mechanics notes]Kristin's 'bag of holding' is a magical Device with the OOC intention being to give her some [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/Hammerspace"]Hammerspace[/URL] for ammunition and other stuff. I'm not really sure if the way I set up her powers works completely, but I couldn't find a method for building a power that enhanced mundane equipment, so I put the whole cost of a Blast into Kristin's ammo, and by the rules her Boost power is boosting the Device.[/sblock] [/QUOTE]
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