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Insight's Agents of Artemis (M&M2E): OOC Thread
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<blockquote data-quote="hero4hire" data-source="post: 5373693" data-attributes="member: 20711"><p>This is a perfectly reasonable houserule but not RAW.</p><p></p><p><u>Pages 110-111 Core Rules or Page 96 Ultimate Power</u></p><p><strong>FRACTIONAL COSTS</strong></p><p>If modifiers reduce an effect’s cost to less than 1 power point per rank,</p><p>each additional –1 modifier beyond that adds to the number of ranks you</p><p>get by spending 1 power point on a 1-to-1 basis.</p><p>A power’s cost can be expressed as the ratio of power points per rank</p><p>(PP:R). So an effect costing 3 power points per rank is 3:1. If that effect</p><p>has a total of –2 in modifiers, it costs 1:1, or 1 power point per rank.</p><p>Applying another –1 modifier adds to the second part of the ratio, making</p><p>it 1:2, or 1 power point per two ranks, and so forth.</p><p>Continue the progression for further reductions. Gamemasters may wish</p><p>to limit the final modified cost ratio of any effect in the campaign (to 1:1,</p><p>1:2, 1:4, or whatever figure is appropriate). As a general rule, 1:5 (five</p><p>ranks per power point) should be the lowest modified cost for a power in</p><p>Mutants & Masterminds, but the GM sets the limit (if any).</p><p></p><p><strong>Example:</strong> The Soldier has Protection, but only effective against</p><p>blunt physical attacks (a –3 modifier) and the Impervious extra</p><p>(a +1 modifier) for a total modifier of –2. Since Protection costs</p><p>1 point per rank, the –2 modifier increases the number of ranks</p><p>per power point, so the final cost of the power is 1 power point</p><p>per 3 ranks of Protection.</p></blockquote><p></p>
[QUOTE="hero4hire, post: 5373693, member: 20711"] This is a perfectly reasonable houserule but not RAW. [U]Pages 110-111 Core Rules or Page 96 Ultimate Power[/U] [B]FRACTIONAL COSTS[/B] If modifiers reduce an effect’s cost to less than 1 power point per rank, each additional –1 modifier beyond that adds to the number of ranks you get by spending 1 power point on a 1-to-1 basis. A power’s cost can be expressed as the ratio of power points per rank (PP:R). So an effect costing 3 power points per rank is 3:1. If that effect has a total of –2 in modifiers, it costs 1:1, or 1 power point per rank. Applying another –1 modifier adds to the second part of the ratio, making it 1:2, or 1 power point per two ranks, and so forth. Continue the progression for further reductions. Gamemasters may wish to limit the final modified cost ratio of any effect in the campaign (to 1:1, 1:2, 1:4, or whatever figure is appropriate). As a general rule, 1:5 (five ranks per power point) should be the lowest modified cost for a power in Mutants & Masterminds, but the GM sets the limit (if any). [B]Example:[/B] The Soldier has Protection, but only effective against blunt physical attacks (a –3 modifier) and the Impervious extra (a +1 modifier) for a total modifier of –2. Since Protection costs 1 point per rank, the –2 modifier increases the number of ranks per power point, so the final cost of the power is 1 power point per 3 ranks of Protection. [/QUOTE]
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