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<blockquote data-quote="Insight" data-source="post: 4079392" data-attributes="member: 11437"><p>Magic Items List #2</p><p></p><p>This item list was handed out after completing the second preview adventure.</p><p></p><p><strong>+1 VICIOUS LONGBOW [LEVEL 2]</strong></p><p>This is a good weapon for a ranger to wield.</p><p><strong>Enhancement</strong>: Attack rolls and damage rolls with weapon.</p><p><strong>Critical</strong>: +1d12 damage.</p><p></p><p>*** ANALYSIS ***</p><p>When we had a List #2 in the group, the Ranger always took this item. Heck, a few times, the Ranger traded their own list for a #2 so they could get the Vicious Longbow.</p><p></p><p><strong>+1 SYMBOL OF LIFE [LEVEL 2]</strong></p><p>This is a perfect implement for a cleric to use.</p><p><strong>Implement (Holy Symbol)</strong></p><p><strong>Enhancement</strong>: Attack rolls and damage rolls with implement.</p><p><strong>Critical</strong>: +1d8 damage</p><p><strong>Power (Milestone)</strong>: Free action. Activate when you use a power that heals damage. Add +1d6 to the healing provided.</p><p><strong>Recharge</strong>: Milestone.</p><p></p><p>*** ANALYSIS ***</p><p>This was THE Cleric item. It's very nice, and basically essential for any Cleric. I could see a Paladin using it as well, depending on the circumstances. Not sure what 'milestone' means. Perhaps someone who used this item could clarify.</p><p></p><p><strong>+1 DWARVEN PLATE ARMOR [LEVEL 2]</strong></p><p>This armor is good for a paladin. (not sure why a Fighter couldn't use it, but w/e)</p><p><strong>Enhancement</strong>: AC</p><p><strong>Property</strong>: Gain a +1 item bonus to Endurance checks.</p><p><strong>Power (Encounter)</strong>: Free action. Regain hit points equal to your healing surge value. You don't spend a healing surge when you use this power.</p><p></p><p>*** ANALYSIS ***</p><p>Another level 2 item, and frankly, more useful on first glance than the level 3 armor item presented in List #1. This item was very popular with paladins and fighters when we had the chance to use it (we had way more List #1s than List #2s in our groups).</p><p></p><p><strong>+1 CLOAK OF RESISTANCE [LEVEL 2]</strong></p><p>This amulet is suitable for a character of any class.</p><p><strong>Body Slot</strong>: Neck</p><p><strong>Enhancement</strong>: Fortitude, Reflex, and Will Defenses.</p><p><strong>Power (Daily)</strong>: Minor Action. Gain resist 5 until the start of your next turn.</p><p></p><p>*** ANALYSIS ***</p><p>Cloak is a 'neck' slot now. Interesting. This is really, really valuable as a low level item.</p><p></p><p><strong>BELT OF VIGOR [LEVEL 2]</strong></p><p>This belt is suitable for a character of any class.</p><p><strong>Body Slot</strong>: Waist</p><p><strong>Property</strong>: You gain a +1 item bonus to the healing provided by your healing surges.</p><p></p><p>*** ANALYSIS ***</p><p>This is a damn handy item for low level characters, especially fighter types who get 13 healing surges a day.</p><p></p><p><strong>+1 HEAVY SHIELD OF PROTECTION [LEVEL 3]</strong></p><p>This shield is good for a fighter or paladin to use.</p><p><strong>Body Slot</strong>: Arms</p><p><strong>Enhancement</strong>: Armor Class and Reflex Defense.</p><p><strong>Power (Encounter)</strong>: Standard Action. You and an adjacent ally gain resist all 5 until the end of your next turn.</p><p></p><p>*** ANALYSIS ***</p><p>A level 3 item that provides 5 resistance (all). This lends more credence to my theory that resistances are in groups of 5, and less credence to any notion that the amount of resistance has anything to do with the item's level.</p></blockquote><p></p>
[QUOTE="Insight, post: 4079392, member: 11437"] Magic Items List #2 This item list was handed out after completing the second preview adventure. [b]+1 VICIOUS LONGBOW [LEVEL 2][/B] This is a good weapon for a ranger to wield. [b]Enhancement[/b]: Attack rolls and damage rolls with weapon. [b]Critical[/b]: +1d12 damage. *** ANALYSIS *** When we had a List #2 in the group, the Ranger always took this item. Heck, a few times, the Ranger traded their own list for a #2 so they could get the Vicious Longbow. [b]+1 SYMBOL OF LIFE [LEVEL 2][/B] This is a perfect implement for a cleric to use. [b]Implement (Holy Symbol)[/b] [b]Enhancement[/b]: Attack rolls and damage rolls with implement. [b]Critical[/b]: +1d8 damage [b]Power (Milestone)[/b]: Free action. Activate when you use a power that heals damage. Add +1d6 to the healing provided. [b]Recharge[/b]: Milestone. *** ANALYSIS *** This was THE Cleric item. It's very nice, and basically essential for any Cleric. I could see a Paladin using it as well, depending on the circumstances. Not sure what 'milestone' means. Perhaps someone who used this item could clarify. [b]+1 DWARVEN PLATE ARMOR [LEVEL 2][/B] This armor is good for a paladin. (not sure why a Fighter couldn't use it, but w/e) [b]Enhancement[/b]: AC [b]Property[/b]: Gain a +1 item bonus to Endurance checks. [b]Power (Encounter)[/b]: Free action. Regain hit points equal to your healing surge value. You don't spend a healing surge when you use this power. *** ANALYSIS *** Another level 2 item, and frankly, more useful on first glance than the level 3 armor item presented in List #1. This item was very popular with paladins and fighters when we had the chance to use it (we had way more List #1s than List #2s in our groups). [b]+1 CLOAK OF RESISTANCE [LEVEL 2][/B] This amulet is suitable for a character of any class. [b]Body Slot[/b]: Neck [b]Enhancement[/b]: Fortitude, Reflex, and Will Defenses. [b]Power (Daily)[/b]: Minor Action. Gain resist 5 until the start of your next turn. *** ANALYSIS *** Cloak is a 'neck' slot now. Interesting. This is really, really valuable as a low level item. [b]BELT OF VIGOR [LEVEL 2][/B] This belt is suitable for a character of any class. [b]Body Slot[/b]: Waist [b]Property[/b]: You gain a +1 item bonus to the healing provided by your healing surges. *** ANALYSIS *** This is a damn handy item for low level characters, especially fighter types who get 13 healing surges a day. [B]+1 HEAVY SHIELD OF PROTECTION [LEVEL 3][/B] This shield is good for a fighter or paladin to use. [b]Body Slot[/b]: Arms [b]Enhancement[/b]: Armor Class and Reflex Defense. [b]Power (Encounter)[/b]: Standard Action. You and an adjacent ally gain resist all 5 until the end of your next turn. *** ANALYSIS *** A level 3 item that provides 5 resistance (all). This lends more credence to my theory that resistances are in groups of 5, and less credence to any notion that the amount of resistance has anything to do with the item's level. [/QUOTE]
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