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<blockquote data-quote="Insight" data-source="post: 4083474" data-attributes="member: 11437"><p>I finally have a chance to post the rest of my thoughts on the 4E mechanics that I saw at D&DXP. Keep in mind all of this is taken from my personal notes taken at the game table and nowhere else.</p><p></p><p><strong>Bull Rush</strong>: This is a basic attack (?) against Fort Defense. Instead of inflicting damage, you can push your target back (1 square?). It does NOT provoke an opportunity attack, but is foiled if you are attacked (and hit I think) for any other reason during the attempt (for example, if you provoke by moving past someone, if the target has a readied action against you, etc).</p><p></p><p><strong>Charging Clarification</strong>: When charging a creature with reach, charging does NOT provoke an opportunity attack, but running away from a creature with reach DOES provoke an opportunity attack. I do not know if this has anything to do with weapon-related reach (which is only reach for the creature's attacks), or if it applies to all creatures with any sort of reach.</p><p></p><p><strong>Coup de Grace</strong>: We asked the DM about how to do a Coup de Grace in 4E. He said it was an auto-hit that did crit damage (your max damage) using a basic attack.</p><p></p><p><strong>Divine Challenge Paladin Ability</strong>: I've heard from several folks that Divine Challenge has already been changed from what we were given at D&DXP. From what I understand, the Paladin now has to "move towards the target" on his action, otherwise the challenge ends. We need to see an official clarification on this.</p><p></p><p><strong>Dragon Stuff</strong>: We ended up fighting a young Black Dragon, and I took notes on what it could do. I'm going to spoiler block this stuff so don't read it if you like to be surprised.</p><p></p><p>[sblock=Dragon Abilities]This is for a "baby" dragon. </p><p></p><p><strong>Action Points</strong>: The dragon had action points, and could use them just like we could. This may or may not be a function of the dragon (it could also be that certain "boss" monsters might always have action points).</p><p><strong>Breath Weapon - Acid</strong>: 5 square burst. Attacks vs Reflex (all eligible targets). On hit, 1d12+3 acid damage. Target then takes 5 acid dmg per round and -4 to AC (save ends). Recharge as a minor action (need to roll a 1 on d6 to recharge). Note that the dragon got an immediate breath weapon use when bloodied.</p><p><strong>Claw Attacks</strong>: +8/+8. Not sure about damage.</p><p><strong>Defenses</strong>: AC 22, Reflex 21, Will 18 (not sure about Fort).</p><p><strong>Frightful Presence</strong>: 5 square burst. Attacks vs Will (all eligible targets). On hit, target is stunned for one turn. Target then takes a -2 to all attacks (save ends).[/sblock]</p><p></p><p><strong>Gnoll</strong>: Immediate bite attack when bloodied.</p><p></p><p><strong>Minions</strong>: They seem to do a set amount of damage (1 or 2 pts). In one of our delves, we ran into 5-6 skeleton minions as part of an encounter. They were one-hit wonders (in other words, as soon as anyone hit them, adios).</p><p></p><p><strong>Rogue Feat - Backstabber</strong>: According to one of our DMs, Rogues can pick up a feat called Backstabber that changes the Sneak Attack bonus dice from d6 to d8.</p><p></p><p><strong>Sneak Attack</strong>: Modifies other at-will, encounter, or daily abilities when you have Combat Advantage against someone.</p><p> </p><p><strong>Weapon Stats</strong>: We've all seen some attack forms for weapons listed as 1[W], or 2[W], or 1[W]+3. The [W] refers to the base weapon die, whereas the number preceding the [W] means how many dice of that type you roll. Thus, for an attack that does 1[W]+2, and the base weapon die is d6, the attack would do 1d6+2.</p></blockquote><p></p>
[QUOTE="Insight, post: 4083474, member: 11437"] I finally have a chance to post the rest of my thoughts on the 4E mechanics that I saw at D&DXP. Keep in mind all of this is taken from my personal notes taken at the game table and nowhere else. [b]Bull Rush[/b]: This is a basic attack (?) against Fort Defense. Instead of inflicting damage, you can push your target back (1 square?). It does NOT provoke an opportunity attack, but is foiled if you are attacked (and hit I think) for any other reason during the attempt (for example, if you provoke by moving past someone, if the target has a readied action against you, etc). [b]Charging Clarification[/b]: When charging a creature with reach, charging does NOT provoke an opportunity attack, but running away from a creature with reach DOES provoke an opportunity attack. I do not know if this has anything to do with weapon-related reach (which is only reach for the creature's attacks), or if it applies to all creatures with any sort of reach. [b]Coup de Grace[/b]: We asked the DM about how to do a Coup de Grace in 4E. He said it was an auto-hit that did crit damage (your max damage) using a basic attack. [b]Divine Challenge Paladin Ability[/b]: I've heard from several folks that Divine Challenge has already been changed from what we were given at D&DXP. From what I understand, the Paladin now has to "move towards the target" on his action, otherwise the challenge ends. We need to see an official clarification on this. [b]Dragon Stuff[/b]: We ended up fighting a young Black Dragon, and I took notes on what it could do. I'm going to spoiler block this stuff so don't read it if you like to be surprised. [sblock=Dragon Abilities]This is for a "baby" dragon. [b]Action Points[/b]: The dragon had action points, and could use them just like we could. This may or may not be a function of the dragon (it could also be that certain "boss" monsters might always have action points). [b]Breath Weapon - Acid[/b]: 5 square burst. Attacks vs Reflex (all eligible targets). On hit, 1d12+3 acid damage. Target then takes 5 acid dmg per round and -4 to AC (save ends). Recharge as a minor action (need to roll a 1 on d6 to recharge). Note that the dragon got an immediate breath weapon use when bloodied. [b]Claw Attacks[/b]: +8/+8. Not sure about damage. [b]Defenses[/b]: AC 22, Reflex 21, Will 18 (not sure about Fort). [b]Frightful Presence[/b]: 5 square burst. Attacks vs Will (all eligible targets). On hit, target is stunned for one turn. Target then takes a -2 to all attacks (save ends).[/sblock] [b]Gnoll[/b]: Immediate bite attack when bloodied. [b]Minions[/b]: They seem to do a set amount of damage (1 or 2 pts). In one of our delves, we ran into 5-6 skeleton minions as part of an encounter. They were one-hit wonders (in other words, as soon as anyone hit them, adios). [b]Rogue Feat - Backstabber[/b]: According to one of our DMs, Rogues can pick up a feat called Backstabber that changes the Sneak Attack bonus dice from d6 to d8. [b]Sneak Attack[/b]: Modifies other at-will, encounter, or daily abilities when you have Combat Advantage against someone. [b]Weapon Stats[/b]: We've all seen some attack forms for weapons listed as 1[W], or 2[W], or 1[W]+3. The [W] refers to the base weapon die, whereas the number preceding the [W] means how many dice of that type you roll. Thus, for an attack that does 1[W]+2, and the base weapon die is d6, the attack would do 1d6+2. [/QUOTE]
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