Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Insight's Dark Sun: Burning Sands Campaign - Character Roster
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="stonegod" data-source="post: 5299612" data-attributes="member: 36973"><p><strong><span style="font-size: 12px"><span style="color: lightblue">Zimno, Last of the Winterfell (and Mystic Icebox)</span></span></strong></p><p>Eladrin Wilder Swordmage 1</p><p></p><p><strong>Appearance & Personality</strong></p><p>Zimno is tall and gaunt, and unnaturally pale in a world of dark tans. His remaining clothes that have not been taken by his masters are furs of a white animal about his waste. The eladrin has striking blue eyes, filled with coldness and dispassion, his hair a tangle of what may have been white once. His is almost always chained and blindfolded within the camps of his masters.</p><p></p><p>Zimno has hardly spoken any words to those in the camps, the few that have seen him. Stories speak of his chilling threats to his captors, of his constant, frigid rage. Tales circulate that he has killed no less than four guards, but his value seems to outweigh this loss. </p><p></p><p><strong>Background</strong></p><p></p><p>Zimno comes from a lost city from the Lands of Winds, a place only the most learned scholars know as the Winterfell. A bastion of civilization in a dying realm, its spires of black ice were as unforgiving as beautiful. The eladrin of Winterfell defended it with zeal; their battleminds and psions killing any that may pass near the secluded interplanar fortress.</p><p></p><p>But Winterfell was dying. Defiling magic was slowly eating away at its foundations. Generation by generation, glacial homesteads would vanish into nothing, none hearing from those that lived there again.</p><p></p><p>Zimno was a promising battlemind student, but he felt his training was not enough. He needed to stop what was going on. And to do that, he felt he needed to understand the enemy. In forbidden tomes and frozen tablets, he found the stances, the positions, and the way of the sword mage. Over years, he slowly mastered the taboo arcane art, it somehow tainting his fledging mastery of the Way until it was but a thin thread, only reachable in anger. But anger he had, for Winterfell's deterioration was worse every year.</p><p></p><p>Winterfell's destruction came at the instigation of a sorcerer-king obsessed with its secrets; Zimno never did identify the Templars that awaited the planar junction. Psionic power and arcane arts filled the frozen halls, dark eladrin blood freezing as it was spilt.</p><p></p><p>It was then Zimno attempted to save his city. Using a ritual from the most forbidden text, he channeled power into his frozen arts. First, it seemed as if it was working as templar after templar fell. But with each arcane strike, more and more of Winterfell melted and collapsed around him. Zimno, however, was blind to it, the battle-lust fueled by his defiling arts sustaining him.</p><p></p><p>Mid-battle, Winterfell collapsed. One moment, he was in the Great Hall of Sighing Snowflakes, fighting a templar in white, Zimno's fellows looking horrified as what he had become. And then... the desert. Hot. Unforgiving. Alone.</p><p></p><p>A lesser man would have died. But Zimno endured, his rage chilling him to the heat. Rage at the templars. Rage at his compatriots for their cries of betrayal. Rage at everything and anything. He had done what needed to be done and would do it again. </p><p></p><p>Weak, Zimno was easy fodder for a band of slavers. They thought the pale eladrin easy prey, but he escape again and again. It took 23 attempts and the death of a quarter of the caravan before someone put a blindfold on him, preventing his "miraculous" escapes. Four more perished before they kept him bound, for even unarmed, his arts were a danger.</p><p></p><p>He was sold Njeer, for they knew his true worth. As a result of his arcane training, Zimno radiates a faint aura of cold even when not attacking with shards of ice. The auara is not enough to harm, but, in a dark room, meats and fruits keep without salting longer. So, in a dark chamber not large enough to stand in, a shackled, blinded eladrin sits, cooling the food and planning revenge.</p><p></p><p><strong>Hooks</strong></p><p>- Did any of Winterfell survive? What do then think of Zimno?</p><p>- Who was the sorcerer-king that sent the templars? Does he still seek Zimno and others from Winterfell?</p><p>- Will Zimno temper his rage and seek a perserver path, and do what has to be done and turn even more to defiling?[sblock=CB]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Zimno, level 1</p><p>Eladrin, Swordmage</p><p>Swordmage Aegis: Aegis of Assault</p><p>Background: Eladrin - Estranged Fey (+2 to Endurance)</p><p>Theme: Wilder</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 12, Con 16, Dex 12, Int 18, Wis 12, Cha 8.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 12, Con 16, Dex 10, Int 16, Wis 12, Cha 8.</p><p></p><p></p><p>AC: 14 Fort: 13 Reflex: 14 Will: 14</p><p>HP: 31 Surges: 11 Surge Value: 7</p><p></p><p>TRAINED SKILLS</p><p>Acrobatics +6, Arcana +11, Athletics +6, Intimidate +4, Endurance +10</p><p></p><p>UNTRAINED SKILLS</p><p>Bluff -1, Diplomacy -1, Dungeoneering +1, Heal +1, History +6, Insight +1, Nature +1, Perception +1, Religion +4, Stealth +1, Streetwise -1, Thievery +1</p><p></p><p>FEATS</p><p>Level 1: Intelligent Blademaster</p><p></p><p>POWERS</p><p>Swordmage at-will 1: Frigid Blade</p><p>Swordmage at-will 1: Sword Burst</p><p>Swordmage encounter 1: Chilling Blow</p><p>Swordmage daily 1: Frost Backlash</p><p>Wilder encounter 1: Psychic Surge</p><p></p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock]</p></blockquote><p></p>
[QUOTE="stonegod, post: 5299612, member: 36973"] [b][size=3][color=lightblue]Zimno, Last of the Winterfell (and Mystic Icebox)[/color][/size][/b] Eladrin Wilder Swordmage 1 [b]Appearance & Personality[/b] Zimno is tall and gaunt, and unnaturally pale in a world of dark tans. His remaining clothes that have not been taken by his masters are furs of a white animal about his waste. The eladrin has striking blue eyes, filled with coldness and dispassion, his hair a tangle of what may have been white once. His is almost always chained and blindfolded within the camps of his masters. Zimno has hardly spoken any words to those in the camps, the few that have seen him. Stories speak of his chilling threats to his captors, of his constant, frigid rage. Tales circulate that he has killed no less than four guards, but his value seems to outweigh this loss. [b]Background[/b] Zimno comes from a lost city from the Lands of Winds, a place only the most learned scholars know as the Winterfell. A bastion of civilization in a dying realm, its spires of black ice were as unforgiving as beautiful. The eladrin of Winterfell defended it with zeal; their battleminds and psions killing any that may pass near the secluded interplanar fortress. But Winterfell was dying. Defiling magic was slowly eating away at its foundations. Generation by generation, glacial homesteads would vanish into nothing, none hearing from those that lived there again. Zimno was a promising battlemind student, but he felt his training was not enough. He needed to stop what was going on. And to do that, he felt he needed to understand the enemy. In forbidden tomes and frozen tablets, he found the stances, the positions, and the way of the sword mage. Over years, he slowly mastered the taboo arcane art, it somehow tainting his fledging mastery of the Way until it was but a thin thread, only reachable in anger. But anger he had, for Winterfell's deterioration was worse every year. Winterfell's destruction came at the instigation of a sorcerer-king obsessed with its secrets; Zimno never did identify the Templars that awaited the planar junction. Psionic power and arcane arts filled the frozen halls, dark eladrin blood freezing as it was spilt. It was then Zimno attempted to save his city. Using a ritual from the most forbidden text, he channeled power into his frozen arts. First, it seemed as if it was working as templar after templar fell. But with each arcane strike, more and more of Winterfell melted and collapsed around him. Zimno, however, was blind to it, the battle-lust fueled by his defiling arts sustaining him. Mid-battle, Winterfell collapsed. One moment, he was in the Great Hall of Sighing Snowflakes, fighting a templar in white, Zimno's fellows looking horrified as what he had become. And then... the desert. Hot. Unforgiving. Alone. A lesser man would have died. But Zimno endured, his rage chilling him to the heat. Rage at the templars. Rage at his compatriots for their cries of betrayal. Rage at everything and anything. He had done what needed to be done and would do it again. Weak, Zimno was easy fodder for a band of slavers. They thought the pale eladrin easy prey, but he escape again and again. It took 23 attempts and the death of a quarter of the caravan before someone put a blindfold on him, preventing his "miraculous" escapes. Four more perished before they kept him bound, for even unarmed, his arts were a danger. He was sold Njeer, for they knew his true worth. As a result of his arcane training, Zimno radiates a faint aura of cold even when not attacking with shards of ice. The auara is not enough to harm, but, in a dark room, meats and fruits keep without salting longer. So, in a dark chamber not large enough to stand in, a shackled, blinded eladrin sits, cooling the food and planning revenge. [b]Hooks[/b] - Did any of Winterfell survive? What do then think of Zimno? - Who was the sorcerer-king that sent the templars? Does he still seek Zimno and others from Winterfell? - Will Zimno temper his rage and seek a perserver path, and do what has to be done and turn even more to defiling?[sblock=CB]====== Created Using Wizards of the Coast D&D Character Builder ====== Zimno, level 1 Eladrin, Swordmage Swordmage Aegis: Aegis of Assault Background: Eladrin - Estranged Fey (+2 to Endurance) Theme: Wilder FINAL ABILITY SCORES Str 12, Con 16, Dex 12, Int 18, Wis 12, Cha 8. STARTING ABILITY SCORES Str 12, Con 16, Dex 10, Int 16, Wis 12, Cha 8. AC: 14 Fort: 13 Reflex: 14 Will: 14 HP: 31 Surges: 11 Surge Value: 7 TRAINED SKILLS Acrobatics +6, Arcana +11, Athletics +6, Intimidate +4, Endurance +10 UNTRAINED SKILLS Bluff -1, Diplomacy -1, Dungeoneering +1, Heal +1, History +6, Insight +1, Nature +1, Perception +1, Religion +4, Stealth +1, Streetwise -1, Thievery +1 FEATS Level 1: Intelligent Blademaster POWERS Swordmage at-will 1: Frigid Blade Swordmage at-will 1: Sword Burst Swordmage encounter 1: Chilling Blow Swordmage daily 1: Frost Backlash Wilder encounter 1: Psychic Surge ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Insight's Dark Sun: Burning Sands Campaign - Character Roster
Top