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Insight's Dark Sun: Burning Sands Campaign - Character Roster
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<blockquote data-quote="DistractingFlare" data-source="post: 5299913" data-attributes="member: 86189"><p>[sblock=Kesh, the Elven Monk]Kesh Dunestrider</p><p>Elf Wilder, Iron Soul Monk</p><p>Background: Wanderer</p><p>Level 1</p><p>HP: 28 (bloodied 14)</p><p></p><p>STR 10</p><p>CON 16 (+3)</p><p>DEX 18 (+4)</p><p>INT 10</p><p>WIS 14 (+2)</p><p>CHA 10</p><p></p><p>AC: 18 (+1 when wielding a weapon)</p><p>Fort: 14</p><p>Ref: 15</p><p>Will: 13</p><p></p><p>[sblock=Defenses: Show Your Work!]</p><p>AC equation: Baseline (10) + Dex (4) + Unarmed Agility, feat (2) + Unarmed Combatant (2) + Mental Arsenal, shield (1) + Enhancement (0) + 1/2 Level (0)</p><p></p><p>Fort equation: Baseline (10) + Con (3) + Monk Class Bonus (1) + Enhancement (0) + 1/2 Level (0)</p><p></p><p>Ref equation: Baseline (10) + Dex (4) + Monk Class Bonus (1) + Enhancement (0) + 1/2 Level (0)</p><p></p><p>Will equation: Baseline (10) + Wis (2) + Monk Class Bonus (1) + Enhancement (0) + 1/2 Level (0)</p><p>[/sblock]</p><p></p><p>Trained Skills: Endurance, Stealth, Acrobatics, Perception (+4)</p><p>Other Skill bonuses: Nature (+2)</p><p>Initiative: +4</p><p>Healing surges: 10 (value: 7)</p><p></p><p>[sblock=Feats]</p><p>1. Unarmored Agility[/sblock]</p><p></p><p>Attack bonus: 4</p><p></p><p>Damage bonus: 4</p><p></p><p>[sblock=Attack/Damage Bonuses: Show Your Work!]</p><p>Attack equation: 1/2 Level (0) + Dex (4) + Enhancement (0)</p><p>Damage equation: Dex (4) + Enhancement (0)[/sblock]</p><p></p><p>[sblock=ABILITIES]</p><p></p><p><em>At-Will</em></p><p>Iron Soul Flurry of Blows</p><p>Lion’s Den</p><p>Dragon’s Tail</p><p></p><p><em>Encounter</em></p><p>Psychic Surge</p><p>Open the Gate of Battle</p><p></p><p><em>Daily</em></p><p>Stunning Palm</p><p></p><p><em>Utility</em></p><p>Elven Accuracy</p><p></p><p><em>Features</em></p><p>Mental Arsenal (+1 to AC when wielding a weapon)</p><p>Unarmored Defense (+2 AC)</p><p>Background Benefit: Wanderer +2 to Perception[/sblock]</p><p></p><p>[sblock=Equipment]</p><p>Clothes[/sblock][/sblock]</p><p></p><p>[sblock=Kesh's Tale]</p><p>Kesh was born to the chief hunter of the nomadic Dunestrider tribe of the Tablelands. He grew up quickly, honing his psionic fighting skills against the beasts of the desert. One year ago, Kesh returned from his hunting duties to find his tribe nearly wiped out, crushed in the wake of one of the Tyrian nobility’s private armies. Kesh tracked the army from the Tablelands to the Ivory Triangle, barely surviving, doggedly pursuing those that slew his kin.</p><p></p><p>When the army set up camp two days outside of Gulg, Kesh crept among the tents, preparing to strike at the commander of the force, believing himself the dispenser of vengeance. He slipped into the officers’ tent while they slept, and he raised his jagged hunting knife over the bearded human’s heart. The dreaming officer, in the throes of homesickness, muttered a woman’s name. In this moment, the soldier displayed a heavy enough shred of humanity that Kesh knew doubt. His fingers slipped, and the knife tumbled out of his hands.</p><p> </p><p>Kesh still doesn’t know whether he would have killed the officer. If he’d had another moment to steel himself, perhaps he could have. Perhaps, though, he would have forgiven the leader of this force – the man with a family of his own.</p><p> </p><p>The knife clattered to the floor. The officers sprang from their bed and subdued Kesh. He was sold to a gang of bandits in exchange for safe passage through the Ivory Triangle. Since then, he has been passed along from master to master, finally finding his place in the salt mines, toiling away, preparing for his chance to flee.</p><p> </p><p>Kesh will one day escape from his accursed masters. He will again feel the sand of the Tablelands under his feet, and perhaps he will form a new tribe. But first, he must know. He must find the officer again and stand face to face with him. He must make the choice – vengeance or mercy?</p><p></p><p>Kesh is completely possessed by his obsession with the Tyrian officer. All of his dreams, all of his hopes, are predicated on his ultimate confrontation with him.</p><p>[/sblock]</p><p></p><p>[sblock=Kesh Quick Reference]</p><p>HP: 28/28 Surges: 10/10</p><p>AC: 18 Fort: 14 Ref: 15 Will: 13</p><p>[sblock=Powers]</p><p><span style="color: Green">Iron Soul Flurry of Blows</span></p><p><span style="color: Green">Dragon's Tail</span></p><p><span style="color: Green">Lion's Den</span></p><p></p><p><span style="color: Red">Psychic Surge</span></p><p><span style="color: Red">Open the Gates of Battle</span></p><p><span style="color: Red"></span></p><p></p><p><span style="color: Gray">Stunning Palm</span></p><p></p><p><span style="color: Green">Body Equilibrium</span></p><p><span style="color: Red">Elven Accuracy</span>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="DistractingFlare, post: 5299913, member: 86189"] [sblock=Kesh, the Elven Monk]Kesh Dunestrider Elf Wilder, Iron Soul Monk Background: Wanderer Level 1 HP: 28 (bloodied 14) STR 10 CON 16 (+3) DEX 18 (+4) INT 10 WIS 14 (+2) CHA 10 AC: 18 (+1 when wielding a weapon) Fort: 14 Ref: 15 Will: 13 [sblock=Defenses: Show Your Work!] AC equation: Baseline (10) + Dex (4) + Unarmed Agility, feat (2) + Unarmed Combatant (2) + Mental Arsenal, shield (1) + Enhancement (0) + 1/2 Level (0) Fort equation: Baseline (10) + Con (3) + Monk Class Bonus (1) + Enhancement (0) + 1/2 Level (0) Ref equation: Baseline (10) + Dex (4) + Monk Class Bonus (1) + Enhancement (0) + 1/2 Level (0) Will equation: Baseline (10) + Wis (2) + Monk Class Bonus (1) + Enhancement (0) + 1/2 Level (0) [/sblock] Trained Skills: Endurance, Stealth, Acrobatics, Perception (+4) Other Skill bonuses: Nature (+2) Initiative: +4 Healing surges: 10 (value: 7) [sblock=Feats] 1. Unarmored Agility[/sblock] Attack bonus: 4 Damage bonus: 4 [sblock=Attack/Damage Bonuses: Show Your Work!] Attack equation: 1/2 Level (0) + Dex (4) + Enhancement (0) Damage equation: Dex (4) + Enhancement (0)[/sblock] [sblock=ABILITIES] [I]At-Will[/I] Iron Soul Flurry of Blows Lion’s Den Dragon’s Tail [I]Encounter[/I] Psychic Surge Open the Gate of Battle [I]Daily[/I] Stunning Palm [I]Utility[/I] Elven Accuracy [I]Features[/I] Mental Arsenal (+1 to AC when wielding a weapon) Unarmored Defense (+2 AC) Background Benefit: Wanderer +2 to Perception[/sblock] [sblock=Equipment] Clothes[/sblock][/sblock] [sblock=Kesh's Tale] Kesh was born to the chief hunter of the nomadic Dunestrider tribe of the Tablelands. He grew up quickly, honing his psionic fighting skills against the beasts of the desert. One year ago, Kesh returned from his hunting duties to find his tribe nearly wiped out, crushed in the wake of one of the Tyrian nobility’s private armies. Kesh tracked the army from the Tablelands to the Ivory Triangle, barely surviving, doggedly pursuing those that slew his kin. When the army set up camp two days outside of Gulg, Kesh crept among the tents, preparing to strike at the commander of the force, believing himself the dispenser of vengeance. He slipped into the officers’ tent while they slept, and he raised his jagged hunting knife over the bearded human’s heart. The dreaming officer, in the throes of homesickness, muttered a woman’s name. In this moment, the soldier displayed a heavy enough shred of humanity that Kesh knew doubt. His fingers slipped, and the knife tumbled out of his hands. Kesh still doesn’t know whether he would have killed the officer. If he’d had another moment to steel himself, perhaps he could have. Perhaps, though, he would have forgiven the leader of this force – the man with a family of his own. The knife clattered to the floor. The officers sprang from their bed and subdued Kesh. He was sold to a gang of bandits in exchange for safe passage through the Ivory Triangle. Since then, he has been passed along from master to master, finally finding his place in the salt mines, toiling away, preparing for his chance to flee. Kesh will one day escape from his accursed masters. He will again feel the sand of the Tablelands under his feet, and perhaps he will form a new tribe. But first, he must know. He must find the officer again and stand face to face with him. He must make the choice – vengeance or mercy? Kesh is completely possessed by his obsession with the Tyrian officer. All of his dreams, all of his hopes, are predicated on his ultimate confrontation with him. [/sblock] [sblock=Kesh Quick Reference] HP: 28/28 Surges: 10/10 AC: 18 Fort: 14 Ref: 15 Will: 13 [sblock=Powers] [COLOR="Green"]Iron Soul Flurry of Blows Dragon's Tail Lion's Den[/COLOR] [COLOR="Red"]Psychic Surge Open the Gates of Battle [/COLOR] [COLOR="Gray"]Stunning Palm[/COLOR] [COLOR="Green"]Body Equilibrium[/COLOR] [COLOR="Red"]Elven Accuracy[/COLOR][/sblock][/sblock] [/QUOTE]
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