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Insight's Dark Sun: Burning Sands Campaign - IC
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<blockquote data-quote="Insight" data-source="post: 5335184" data-attributes="member: 11437"><p>[sblock=Combat Round Four]</p><p><strong>- COMBAT ROUND FOUR -</strong></p><p><strong>Initiative Order</strong>:</p><p>Kesh [23]</p><p>Guards [19]</p><p>Horran [13]</p><p>Korg [5]</p><p>Zimno [1]</p><p></p><p><strong> - Actions -</strong></p><p><strong>Kesh</strong>:</p><p>- Endurance Check - Fails! Kesh loses a healing surge.</p><p>- Move Action: Kesh moves into the position shown on the map.</p><p>- Standard Action: <strong><span style="color: limegreen">Dragon's Tail</span> against <span style="color: red">Guard 1</span></strong>: Miss. <span style="color: red">Elven Accuracy</span> re-roll also misses.</p><p></p><p><span style="color: red"><strong>Guard 1 (Bloodied)</strong></span>:</p><p>- Standard Action: <strong>Melee Basic Attack (Gouge) against Zimno</strong>: Hits Zimno for 4 damage. Zimno is <em>marked</em> by Guard 1.</p><p><strong>Guard 2</strong>:</p><p>- Standard Action: <strong>Melee Basic Attack (Gouge) against Kesh</strong>: Hits for 6 damage. Kesh is <em>marked</em> by Guard 2. </p><p></p><p><strong>Horran</strong>:</p><p>- Saving Throw (Death): Succeeds (2/3).</p><p></p><p><strong>Korg</strong>:</p><p>- Endurance Check - Succeeds!</p><p>- Free Action: <strong><span style="color: limegreen">Call Spirit Companion</span></strong> next to Zimno.</p><p>- Move Action: Moves into position shown on map.</p><p>- Minor Action: <strong><span style="color: red">Healing Spirit on Horran</span></strong>. Zimno heals for 4 hit points.</p><p>- Standard Action: <strong><span style="color: red">Spirit Infusion on Zimno</span></strong>. Zimno may make a Melee Basic Attack with a +2 power bonus to the attack roll and a +3 bonus to the damage roll.</p><p></p><p><strong>Zimno</strong>:</p><p>- Endurance Check - Fails! Zimno loses a healing surge.</p><p>- Free Action: <strong>Melee Basic Attack against Guard 1</strong>: Hit for 17 damage and drops the guard!</p><p>- Minor Action: <strong><span style="color: limegreen">Aegis of Shielding on Guard 2</span></strong>. Guard 2 is <em>marked</em> by Zimno.</p><p>- Standard Action: <strong><span style="color: limegreen">Frigid Blade against Guard 2</span></strong>: Hits for 9 damage and Guard 2 suffers a -3 penalty to speed until the end of his next turn.</p><p></p><p>[/sblock]</p><p></p><p>[ooc]Guard 1 is now out of the combat.[/ooc]</p><p>[ooc]DS, the attack you listed below will be used for Round Five.[/ooc]</p><p></p><p>Kesh rushes forward, to the tent's entrance, where he finds the eladrin, Zimno, engaged in melee combat with a pair of gouge-wielding guards. Kesh notes the strange, expressionless looks on both guards' faces as they attack and defend. Their movements seem by rote more than instinct.</p><p></p><p>The guards strike back, the injured one again striking Zimno, while the other takes on Kesh, the newest arrival to the combat.</p><p></p><p>Korg appears on the scene. On his silent command, the spirits create a small sandwhirl next to Zimno, channeling some of the healing into the Eladrin, as most of it is used to save Horran. Then, the spirit briefly merges with Zimno, giving him the strength for a new attack.</p><p></p><p>Zimno looks back a moment at Korg, but then turns his focus on the battle before him. The battle spirit fills him, and the obsidian blade cuts deeply, drinking the blood in the dry air. The eladrin's icy grip freezes the blood in place, and he lashes out again. The movement of the blade is enchanting, calling attention to the tall one. <span style="color: lightblue">"Face me. Face your end"</span>.</p></blockquote><p></p>
[QUOTE="Insight, post: 5335184, member: 11437"] [sblock=Combat Round Four] [b]- COMBAT ROUND FOUR -[/b] [b]Initiative Order[/b]: Kesh [23] Guards [19] Horran [13] Korg [5] Zimno [1] [b] - Actions -[/b] [b]Kesh[/b]: - Endurance Check - Fails! Kesh loses a healing surge. - Move Action: Kesh moves into the position shown on the map. - Standard Action: [b][color=limegreen]Dragon's Tail[/color] against [color=red]Guard 1[/color][/b]: Miss. [color=red]Elven Accuracy[/color] re-roll also misses. [color=red][b]Guard 1 (Bloodied)[/b][/color]: - Standard Action: [b]Melee Basic Attack (Gouge) against Zimno[/b]: Hits Zimno for 4 damage. Zimno is [i]marked[/i] by Guard 1. [b]Guard 2[/b]: - Standard Action: [b]Melee Basic Attack (Gouge) against Kesh[/b]: Hits for 6 damage. Kesh is [i]marked[/i] by Guard 2. [b]Horran[/b]: - Saving Throw (Death): Succeeds (2/3). [b]Korg[/b]: - Endurance Check - Succeeds! - Free Action: [b][color=limegreen]Call Spirit Companion[/color][/b] next to Zimno. - Move Action: Moves into position shown on map. - Minor Action: [b][color=red]Healing Spirit on Horran[/color][/b]. Zimno heals for 4 hit points. - Standard Action: [b][color=red]Spirit Infusion on Zimno[/color][/b]. Zimno may make a Melee Basic Attack with a +2 power bonus to the attack roll and a +3 bonus to the damage roll. [b]Zimno[/b]: - Endurance Check - Fails! Zimno loses a healing surge. - Free Action: [b]Melee Basic Attack against Guard 1[/b]: Hit for 17 damage and drops the guard! - Minor Action: [b][color=limegreen]Aegis of Shielding on Guard 2[/color][/b]. Guard 2 is [i]marked[/i] by Zimno. - Standard Action: [b][color=limegreen]Frigid Blade against Guard 2[/color][/b]: Hits for 9 damage and Guard 2 suffers a -3 penalty to speed until the end of his next turn. [/sblock] [ooc]Guard 1 is now out of the combat.[/ooc] [ooc]DS, the attack you listed below will be used for Round Five.[/ooc] Kesh rushes forward, to the tent's entrance, where he finds the eladrin, Zimno, engaged in melee combat with a pair of gouge-wielding guards. Kesh notes the strange, expressionless looks on both guards' faces as they attack and defend. Their movements seem by rote more than instinct. The guards strike back, the injured one again striking Zimno, while the other takes on Kesh, the newest arrival to the combat. Korg appears on the scene. On his silent command, the spirits create a small sandwhirl next to Zimno, channeling some of the healing into the Eladrin, as most of it is used to save Horran. Then, the spirit briefly merges with Zimno, giving him the strength for a new attack. Zimno looks back a moment at Korg, but then turns his focus on the battle before him. The battle spirit fills him, and the obsidian blade cuts deeply, drinking the blood in the dry air. The eladrin's icy grip freezes the blood in place, and he lashes out again. The movement of the blade is enchanting, calling attention to the tall one. [color=lightblue]"Face me. Face your end"[/color]. [/QUOTE]
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