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Insight's Dark Sun: Burning Sands Campaign - IC
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<blockquote data-quote="Insight" data-source="post: 5340791" data-attributes="member: 11437"><p>[sblock=Combat Round Five]</p><p><strong>- COMBAT ROUND FIVE -</strong></p><p><strong>Initiative Order</strong>:</p><p>Kesh [23]</p><p>Guard 2 [19]</p><p>Horran [13]</p><p>Korg [5]</p><p>Zimno [1]</p><p></p><p><strong> - Actions -</strong></p><p><strong>KESH</strong></p><p>- Endurance Check: Succeeds!</p><p>- Standard Action: <span style="color: limegreen">Lion's Den against Guard 2</span>: HITS for 9 damage. If any enemy enters a square adjacent to Kesh, it takes 3 damage.</p><p>- Free Action: <span style="color: limegreen">Flurry of Blows against Guard 2</span>: 5 damage and he cannot shift until end of Kesh's next turn.</p><p>- Move Action: <span style="color: limegreen">Lion's Den Technique</span>: Kesh shifts backward one square and gains a +1 power bonus to all defenses.</p><p></p><p><strong>GUARD 2</strong></p><p>- Standard Action: <span style="color: limegreen">Melee Basic Attack (Gouge) against ZIMNO</span>: HITS for 7 damage.</p><p></p><p><strong>HORRAN</strong></p><p>- Move Action: Stands up.</p><p>- Standard Action to Move Action: Shifts 1 away from Guard 2.</p><p></p><p><strong>KORG</strong></p><p>- Endurance Check: Succeeds!</p><p>- Free Action: Moves <em>spirit companion</em> adjacent to Zimno.</p><p>- Standard Action: <span style="color: limegreen">Spirit Infusion on Zimno</span>. Zimno can make a basic attack with a +2 power bonus to the attack roll and a +3 power bonus to the damage.</p><p>- Move Action: None</p><p>- Minor Action: <span style="color: red">Speak with Spirits</span> to gain a +4 bonus to Korg's next Endurance check.</p><p>[ooc]I have to apply this to the <em>next</em> Endurance check because the Endurance checks happen at the top of your turn, kind of like ongoing damage. Korg made this check by more than 4, anyway, so no loss, really.[/ooc]</p><p></p><p><strong>ZIMNO</strong></p><p>- Endurance Check: Succeeds!</p><p>- Standard Action: <span style="color: limegreen">Frigid Blade against Guard 2</span>: Misses</p><p>- Free Action: <strong>Melee Basic Attack (Scimitar) against Guard 2</strong>: HITS for 14 damage. Guard 2 is <span style="color: red"><em>bloodied</em></span>.</p><p>- Move Action: None</p><p>- Minor Action: <span style="color: limegreen">Aegis of Shielding on Guard 2</span>: Guard 2 is <em>marked</em> by Zimno.</p><p></p><p>[/sblock]</p><p></p><p>[ooc]Map for the end of Round 5 forthcoming.[/ooc]</p><p></p><p>Kesh, somewhat reeling from the guard's quick attack, performs a quick spin, smashing into the pick guard's shoulder. He follows it up with a swift punch to the guard's stomach before dancing away and preparing for a quick retaliation.</p><p></p><p><span style="color: Magenta">"That ought to show 'em. Hey Zimno, why are we fighting?"</span></p><p></p><p>The expresionless guard continues to attack Zimno, striking true with his obsidian-tipped gouge.</p><p></p><p>Horran, healed by the spirits of Athas itself, unsteadily gets to his feet. <span style="color: gold">"What... how...?"</span> The noble scion looks around for his blade and then notices it in Zimno's hands, glowing with icy power. <span style="color: gold">"That... is likely for the best, Zimno. You take it and strike these fools down."</span> He looks around, seeing the sandstorm blowing violently. <span style="color: gold">"By the looks of this storm, we don't have long."</span></p><p></p><p>Korg cannot move into the tent, so he pleads the spirits to protect him. Unfazed, he stands in the storm. The spirits of battle help Zimno to attack the guard again.</p><p></p><p>Zimno strikes again with the frosted blade, his motions drawing the swordsman's attention to him. The <em>spirits of the desert</em> encourage Zimno to strike again. This time, the obsidian blade strikes true, nearly knocking the blank-faced guard to the ground.</p></blockquote><p></p>
[QUOTE="Insight, post: 5340791, member: 11437"] [sblock=Combat Round Five] [b]- COMBAT ROUND FIVE -[/b] [b]Initiative Order[/b]: Kesh [23] Guard 2 [19] Horran [13] Korg [5] Zimno [1] [b] - Actions -[/b] [b]KESH[/b] - Endurance Check: Succeeds! - Standard Action: [color=limegreen]Lion's Den against Guard 2[/color]: HITS for 9 damage. If any enemy enters a square adjacent to Kesh, it takes 3 damage. - Free Action: [color=limegreen]Flurry of Blows against Guard 2[/color]: 5 damage and he cannot shift until end of Kesh's next turn. - Move Action: [color=limegreen]Lion's Den Technique[/color]: Kesh shifts backward one square and gains a +1 power bonus to all defenses. [b]GUARD 2[/b] - Standard Action: [color=limegreen]Melee Basic Attack (Gouge) against ZIMNO[/color]: HITS for 7 damage. [b]HORRAN[/b] - Move Action: Stands up. - Standard Action to Move Action: Shifts 1 away from Guard 2. [b]KORG[/b] - Endurance Check: Succeeds! - Free Action: Moves [i]spirit companion[/i] adjacent to Zimno. - Standard Action: [color=limegreen]Spirit Infusion on Zimno[/color]. Zimno can make a basic attack with a +2 power bonus to the attack roll and a +3 power bonus to the damage. - Move Action: None - Minor Action: [color=red]Speak with Spirits[/color] to gain a +4 bonus to Korg's next Endurance check. [ooc]I have to apply this to the [i]next[/i] Endurance check because the Endurance checks happen at the top of your turn, kind of like ongoing damage. Korg made this check by more than 4, anyway, so no loss, really.[/ooc] [b]ZIMNO[/b] - Endurance Check: Succeeds! - Standard Action: [color=limegreen]Frigid Blade against Guard 2[/color]: Misses - Free Action: [b]Melee Basic Attack (Scimitar) against Guard 2[/b]: HITS for 14 damage. Guard 2 is [color=red][i]bloodied[/i][/color]. - Move Action: None - Minor Action: [color=limegreen]Aegis of Shielding on Guard 2[/color]: Guard 2 is [i]marked[/i] by Zimno. [/sblock] [ooc]Map for the end of Round 5 forthcoming.[/ooc] Kesh, somewhat reeling from the guard's quick attack, performs a quick spin, smashing into the pick guard's shoulder. He follows it up with a swift punch to the guard's stomach before dancing away and preparing for a quick retaliation. [COLOR="Magenta"]"That ought to show 'em. Hey Zimno, why are we fighting?"[/COLOR] The expresionless guard continues to attack Zimno, striking true with his obsidian-tipped gouge. Horran, healed by the spirits of Athas itself, unsteadily gets to his feet. [color=gold]"What... how...?"[/color] The noble scion looks around for his blade and then notices it in Zimno's hands, glowing with icy power. [color=gold]"That... is likely for the best, Zimno. You take it and strike these fools down."[/color] He looks around, seeing the sandstorm blowing violently. [color=gold]"By the looks of this storm, we don't have long."[/color] Korg cannot move into the tent, so he pleads the spirits to protect him. Unfazed, he stands in the storm. The spirits of battle help Zimno to attack the guard again. Zimno strikes again with the frosted blade, his motions drawing the swordsman's attention to him. The [i]spirits of the desert[/i] encourage Zimno to strike again. This time, the obsidian blade strikes true, nearly knocking the blank-faced guard to the ground. [/QUOTE]
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