Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Insight's Dark Sun: Burning Sands Campaign [OOC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Insight" data-source="post: 5285057" data-attributes="member: 11437"><p><strong>Character Creation Guidelines</strong></p><p></p><p>The following are rules and guidelines pertaining to the creation of Player Characters for the <span style="color: gold"><strong>Dark Sun: Burning Sands</strong></span> game.</p><p></p><p><span style="color: gold"><strong>Dark Sun: Burning Sands</strong></span> begins play at level 1.</p><p></p><p><span style="font-size: 12px"><span style="color: red"><strong>0. CHARACTER CONCEPT</strong></span></span></p><p><span style="color: gold"><strong>Dark Sun: Burning Sands</strong></span> begins in the Ivory Triangle's Rarun Salt Mines. Each of the PCs is a slave to House Njeer and works in the mines or surrounding lands in some capacity. Whatever your character's backstory, it ends here and and as a slave. It will be up to your characters to change their situation, if they wish to do so.</p><p></p><p>All character concepts for this game must fit into this situation. You are relatively free to come up with whatever reasoning you wish to explain <em>how</em> your character became a slave and found himself in this predicament. You can have been a slave for as long as you wish (within reason). You are also free to describe what sort of "job" your character has been doing at the salt mine.</p><p></p><p><span style="font-size: 12px"><span style="color: red"><strong>1. RACE & CLASS</strong></span></span></p><p>Please see below for a list of the new Dark Sun races as well as the changes to existing D&D 4E races as found on Athas. Only those standard races listed below are available as Player Characters and I am going to restrict Drow, Eladrin, Genasi, Halflings, Kalashtar, and Minotaurs. There won't be more than one of the preceding group in the party at any one time - and there may not be any! If you want to play one of these races, you'd better come up with a compelling character concept.</p><p></p><p>Note that DIVINE characters are not available AT ALL. Arcane characters, because of their <em>defiling</em> ability, are hated and sometimes hunted down and killed. That doesn't mean you can't play an arcane character, but be aware of the potential consequences if you are discovered using your powers. There's no change to martial, primal, or psionic characters. </p><p></p><p><span style="font-size: 12px"><span style="color: red"><strong>2. THEME</strong></span></span></p><p>Themes are new to Dark Sun and will eventually become part of the rest of the D&D game. In essence, a theme is an extra set of powers or potential powers available to any class and represents a sort of background for the character. While I am not going to list the abilities of each of the Dark Sun themes, I have listed them below:</p><p></p><p>Athasian Minstrel, Dune Trader, Elemental Priest, Gladiator, Noble Adept, Primal Guardian, Templar, Veiled Alliance, Wasteland Nomad, and Wilder.</p><p></p><p>Despite your choice, as above, your character is <em>now</em> a slave to House Njeer. Thus, your choice of theme serves as a sort of backstory and possibly as future development.</p><p></p><p>If you need assistance in choosing a theme, PM me.</p><p></p><p><span style="font-size: 12px"><span style="color: red"><strong>3. ABILITY SCORES</strong></span></span></p><p>Ability scores are generated using the standard 22-point method as described in the PHB. Racial ability modifiers are applied after the point buy.</p><p></p><p><span style="font-size: 12px"><span style="color: red"><strong>4. BACKGROUND</strong></span></span></p><p>Your character may have any background in the "General" category. If you have access to the Character Builder, you can find a list of these. Otherwise, you would need to look through the PHB2, PHB3, and the various "Power" books. Some backgrounds also appear in Dragon Magazine. The DSCS has quite a few backgrounds as well. If you're not sure what background to take, PM me and we'll figure something out.</p><p></p><p><span style="font-size: 12px"><span style="color: red"><strong>5. SKILLS</strong></span></span></p><p>Only two skills really bear mentioning here: Endurance and Religion. Endurance is particularly handy in Dark Sun because of the outdoor travel in the blistering heat. It is a skilled used in a lot of outdoor skill challenges, and I recommend getting it trained if you can. Religion is an odd skill because the gods have been gone for so long. Your character can still be trained in Religion, but its use will change slightly. It is likely that Religion will be used to know about matters of the Sorcerer-Kings and their Templars, and possibly something about the various ancient temples and shrines found throughout Athas.</p><p></p><p><span style="font-size: 12px"><span style="color: red"><strong>6. FEATS</strong></span></span></p><p>Most feats from a WOTC source are legal - for now. I reserve the right to ban anything deemed game-breaking (which honestly isn't much, but I thought I should mention the possibility). Nothing setting-specific will be allowed (so, no dragonmarks, no spell-scarred feats, etc). Bloodline and lineage feats are also prohibited. We'll discuss anything else that crops up.</p><p></p><p><span style="font-size: 12px"><span style="color: red"><strong>7. POWERS</strong></span></span></p><p>All legal powers from a WOTC source are available. Keep in mind that you will receive an extra power from your theme and that you can swap powers between your class and theme.</p><p></p><p><span style="font-size: 12px"><span style="color: red"><strong>8. EQUIPMENT</strong></span></span></p><p>Your characters, because they are <em>slaves</em>, start with NO personal equipment. You will have plenty of chances to acquire equipment as the game goes along. You also start play with no money.</p><p></p><p><span style="font-size: 12px"><span style="color: red"><strong>9. MISCELLANY</strong></span></span></p><p>Your character needs a name, obviously. You should also decide where he's from. If he's from a city-state, which one. Also, list your character's physical appearance, especially any curious or identifying marks.</p><p></p><p><span style="font-size: 12px"><span style="color: red"><strong>10. WILD TALENT</strong></span></span></p><p>Once your character is finalized, I will roll randomly for your Wild Talent. If something comes up that would have made it too easy for you to escape your servile state, it will be re-rolled.</p><p></p><p></p><p>Also, come up with one thing - it could be anything - that makes your character unique.</p></blockquote><p></p>
[QUOTE="Insight, post: 5285057, member: 11437"] [b]Character Creation Guidelines[/b] The following are rules and guidelines pertaining to the creation of Player Characters for the [color=gold][b]Dark Sun: Burning Sands[/b][/color] game. [color=gold][b]Dark Sun: Burning Sands[/b][/color] begins play at level 1. [size=3][color=red][b]0. CHARACTER CONCEPT[/b][/color][/size] [color=gold][b]Dark Sun: Burning Sands[/b][/color] begins in the Ivory Triangle's Rarun Salt Mines. Each of the PCs is a slave to House Njeer and works in the mines or surrounding lands in some capacity. Whatever your character's backstory, it ends here and and as a slave. It will be up to your characters to change their situation, if they wish to do so. All character concepts for this game must fit into this situation. You are relatively free to come up with whatever reasoning you wish to explain [i]how[/i] your character became a slave and found himself in this predicament. You can have been a slave for as long as you wish (within reason). You are also free to describe what sort of "job" your character has been doing at the salt mine. [size=3][color=red][b]1. RACE & CLASS[/b][/color][/size] Please see below for a list of the new Dark Sun races as well as the changes to existing D&D 4E races as found on Athas. Only those standard races listed below are available as Player Characters and I am going to restrict Drow, Eladrin, Genasi, Halflings, Kalashtar, and Minotaurs. There won't be more than one of the preceding group in the party at any one time - and there may not be any! If you want to play one of these races, you'd better come up with a compelling character concept. Note that DIVINE characters are not available AT ALL. Arcane characters, because of their [i]defiling[/i] ability, are hated and sometimes hunted down and killed. That doesn't mean you can't play an arcane character, but be aware of the potential consequences if you are discovered using your powers. There's no change to martial, primal, or psionic characters. [size=3][color=red][b]2. THEME[/b][/color][/size] Themes are new to Dark Sun and will eventually become part of the rest of the D&D game. In essence, a theme is an extra set of powers or potential powers available to any class and represents a sort of background for the character. While I am not going to list the abilities of each of the Dark Sun themes, I have listed them below: Athasian Minstrel, Dune Trader, Elemental Priest, Gladiator, Noble Adept, Primal Guardian, Templar, Veiled Alliance, Wasteland Nomad, and Wilder. Despite your choice, as above, your character is [i]now[/i] a slave to House Njeer. Thus, your choice of theme serves as a sort of backstory and possibly as future development. If you need assistance in choosing a theme, PM me. [size=3][color=red][b]3. ABILITY SCORES[/b][/color][/size] Ability scores are generated using the standard 22-point method as described in the PHB. Racial ability modifiers are applied after the point buy. [size=3][color=red][b]4. BACKGROUND[/b][/color][/size] Your character may have any background in the "General" category. If you have access to the Character Builder, you can find a list of these. Otherwise, you would need to look through the PHB2, PHB3, and the various "Power" books. Some backgrounds also appear in Dragon Magazine. The DSCS has quite a few backgrounds as well. If you're not sure what background to take, PM me and we'll figure something out. [size=3][color=red][b]5. SKILLS[/b][/color][/size] Only two skills really bear mentioning here: Endurance and Religion. Endurance is particularly handy in Dark Sun because of the outdoor travel in the blistering heat. It is a skilled used in a lot of outdoor skill challenges, and I recommend getting it trained if you can. Religion is an odd skill because the gods have been gone for so long. Your character can still be trained in Religion, but its use will change slightly. It is likely that Religion will be used to know about matters of the Sorcerer-Kings and their Templars, and possibly something about the various ancient temples and shrines found throughout Athas. [size=3][color=red][b]6. FEATS[/b][/color][/size] Most feats from a WOTC source are legal - for now. I reserve the right to ban anything deemed game-breaking (which honestly isn't much, but I thought I should mention the possibility). Nothing setting-specific will be allowed (so, no dragonmarks, no spell-scarred feats, etc). Bloodline and lineage feats are also prohibited. We'll discuss anything else that crops up. [size=3][color=red][b]7. POWERS[/b][/color][/size] All legal powers from a WOTC source are available. Keep in mind that you will receive an extra power from your theme and that you can swap powers between your class and theme. [size=3][color=red][b]8. EQUIPMENT[/b][/color][/size] Your characters, because they are [i]slaves[/i], start with NO personal equipment. You will have plenty of chances to acquire equipment as the game goes along. You also start play with no money. [size=3][color=red][b]9. MISCELLANY[/b][/color][/size] Your character needs a name, obviously. You should also decide where he's from. If he's from a city-state, which one. Also, list your character's physical appearance, especially any curious or identifying marks. [size=3][color=red][b]10. WILD TALENT[/b][/color][/size] Once your character is finalized, I will roll randomly for your Wild Talent. If something comes up that would have made it too easy for you to escape your servile state, it will be re-rolled. Also, come up with one thing - it could be anything - that makes your character unique. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Insight's Dark Sun: Burning Sands Campaign [OOC]
Top