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Insight's Dark Sun: Burning Sands Campaign [OOC]
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<blockquote data-quote="Insight" data-source="post: 5285061" data-attributes="member: 11437"><p><strong>House Rules</strong></p><p></p><p><span style="font-size: 12px"><span style="color: red"><strong>Inherent Enhancement Bonuses</strong></span></span></p><p><span style="color: gold"><strong>Dark Sun: Burning Sands</strong></span> will use the Inherent Enhancement Bonus rules as presented in the DSCS. This means that the characters will periodically receive enhancement bonuses to attack rolls and their defenses. These enhancement bonuses, like all named bonuses in 4E, do not stack with bonuses of the same name. Thus, if your character wears magic armor, you would use the higher of your inherent enhancement bonus or that of the magic armor. The same goes for weapons and neck items. Note that this has no effect on properties, powers, or critical hit effects.</p><p></p><p><span style="font-size: 12px"><span style="color: red"><strong>Weapon Breakage</strong></span></span></p><p>When you roll a natural 1 on your melee attack roll when using a weapon (this includes implement attacks such as those made by monks), your non-metal, non-magical weapon breaks and counts as an improvised weapon for the rest of the encounter. After the encounter, the weapon is totally useless and must be discarded.</p><p></p><p><span style="font-size: 12px"><span style="color: red"><strong>Item Daily Powers</strong></span></span></p><p>Daily item powers are not going to be tracked separately from other daily use powers. Thus, any daily item power you may have is usable once per day, regardless of how many daily item powers you might have. This is in accordance with a change I have heard is coming and I heartily approve of the idea.</p><p></p><p><span style="font-size: 12px"><span style="color: red"><strong>Experience</strong></span></span></p><p>Because of the normally glacial pace of most play by post games, experience is going to be awarded at an accelerated pace. Expect somewhere between 25% to 50% more xp (compared to the standard D&D model) to be earned during the game.</p></blockquote><p></p>
[QUOTE="Insight, post: 5285061, member: 11437"] [b]House Rules[/b] [size=3][color=red][b]Inherent Enhancement Bonuses[/b][/color][/size] [color=gold][b]Dark Sun: Burning Sands[/b][/color] will use the Inherent Enhancement Bonus rules as presented in the DSCS. This means that the characters will periodically receive enhancement bonuses to attack rolls and their defenses. These enhancement bonuses, like all named bonuses in 4E, do not stack with bonuses of the same name. Thus, if your character wears magic armor, you would use the higher of your inherent enhancement bonus or that of the magic armor. The same goes for weapons and neck items. Note that this has no effect on properties, powers, or critical hit effects. [size=3][color=red][b]Weapon Breakage[/b][/color][/size] When you roll a natural 1 on your melee attack roll when using a weapon (this includes implement attacks such as those made by monks), your non-metal, non-magical weapon breaks and counts as an improvised weapon for the rest of the encounter. After the encounter, the weapon is totally useless and must be discarded. [size=3][color=red][b]Item Daily Powers[/b][/color][/size] Daily item powers are not going to be tracked separately from other daily use powers. Thus, any daily item power you may have is usable once per day, regardless of how many daily item powers you might have. This is in accordance with a change I have heard is coming and I heartily approve of the idea. [size=3][color=red][b]Experience[/b][/color][/size] Because of the normally glacial pace of most play by post games, experience is going to be awarded at an accelerated pace. Expect somewhere between 25% to 50% more xp (compared to the standard D&D model) to be earned during the game. [/QUOTE]
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