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Insight's Dark Sun: Burning Sands Campaign [OOC]
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<blockquote data-quote="jkason" data-source="post: 5290697" data-attributes="member: 2710"><p>Just getting used to 4e, but always loved the Dark Sun setting. I'll throw a concept in:</p><p></p><p></p><p>[sblock=Journal of Balfen Onell, final entry<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>I thought there were many truths, but now I know there is only one: Power is everything. It is nurturing, destructive, enthralling, seductive. Gods-who-abandoned-us, but is it seductive...</p><p></p><p>When Hamanu's deific gaze fell upon me, when he told me I was destined for greatness and that he would teach me to harness powers others might never dream, if I only surrendered myself to him, how could the wastrel youngest son of Sirdar say no? My father gained his title through a military service I could never hope to replicate. Nor could I inherit it, as it was my sister's by right of birth. And even if life were different, and Alara had been born second, I could never remember a time she was not father's favorite. I was a layabout, a dreamer. I had nothing, and yet Hamanu chose me. I couldn't see what he did, but I bowed and pledged to be his before he had even finished speaking.</p><p></p><p>By the deserts and their harsh winds, I could never have imagined what it was like to channel the power, but once I had, I was little more than Hamanu's lapdog, begging for every bit of magic he could teach me, gladly laying waste to life if it only meant I could feel the glory of Athas' power rushing through me. I begged, I cajoled, I did whatever he bade gladly, and in the end I think my willingness and creativity even surprised Hamanu. Imagine, surprising a god among us?</p><p></p><p>Perhaps because I surprised him, perhaps because I did not surprise him enough, there came the day when my god-king's attention fell elsewhere. Not far. Not nearly far enough. He sent me to deliver the missive, though I did not know its contents. Did not know until she opened it that my sister was to come to the court, as well, to serve at Hamanu's pleasure. </p><p></p><p>It was too much. From the moment she was born, Alara was blessed. She was the firstborn, the favorite, the Sirdar without doing anything more than breathing the air. I had devoted myself to Hamanu to escape her, escape this life of always coming second. I was more than her now. I was better than her. I had power.</p><p></p><p>And I used it.</p><p></p><p>I still cannot bring myself to record the hour which followed. In the end, though, there was no sister to best me, no father to disdain me, not a single piece of the Sirdar's land that might nurture life again.</p><p></p><p>And now, there is not even Hamanu. I have been forsaken, as I should be. I gave myself over to power. Not to one who weilds it, but to power itself. I let it consume me. Let it consume everything that mattered. And, as with any embrace so all-encompassing in its passion, I have been destroyed by it. Once again, I am nothing. May the salt mines claim my body quickly; I have already burned away my soul.[/sblock]</p><p></p><p>EDIT: I hadn't looked too closely at wizards yet. From what I can tell, since only rituals and daily powers are in their spellbooks, it looks like those (and implement benefits) are actually all I'd lose having a wizard-turned-slave. And I suppose the daily power is debatable; it's not clear to me if you need a spellbook to 'recharge' a daily power, or just to switch between them. Either way, what the heck, let's give this a go. I threw a daily power in there just in case:</p><p></p><p>[sblock=stats]Balfen Onell</p><p>Human Wizard</p><p>Implement Expertise: Orb of Imposition</p><p>Background: Noble (+2 Diplomacy)</p><p>Theme: Noble Adept</p><p>Level 1</p><p> </p><p>HP: 22 (bloodied 11)</p><p> </p><p>STR 8 (-1)</p><p>CON 12 (+1)</p><p>DEX 10 (+0)</p><p>INT 18 (+4)</p><p>WIS 16 (+3)</p><p>CHA 12 (+1)</p><p> </p><p>AC equation: 10 + stat (4) + armor (0) + enhancement (0) + feat (0) + race/class (0) + 1/2 (0)</p><p>Fort equation: 10 + stat (1) + armor (0) + enhancement (0) + feat (0) + race/class (1) + 1/2 (0)</p><p>Ref equation: 10 + stat (4) + armor (0) + enhancement (0) + feat (0) + race/class (1) + 1/2 (0)</p><p>Will equation: 10 + stat (3) + armor (0) + enhancement (0) + feat (0) + race/class (3) + 1/2 (0)</p><p> </p><p>AC: 14</p><p>Fort: 12</p><p>Ref: 15</p><p>Will: 16</p><p> </p><p>TRAINED SKILLS</p><p>Arcana +9, Diplomacy +8, Dungeoneering +8, Nature +8, Religion +9</p><p></p><p>UNTRAINED SKILLS</p><p>Athletics -1, Bluff +1, Endurance +1, Heal +3, History +4, Insight +3, Intimidate +1, Perception +3, Streetwise +1</p><p></p><p></p><p>Attack equation: 1/2 (0) + stat (4) + enhancement (0) + feat (0) + misc. (0)</p><p>Attack bonus: 4</p><p></p><p>Damage equation: stat (4) + enh (0) + feat (0)</p><p>Damage bonus: damage die + 4 </p><p> </p><p>Initiative: +0</p><p> </p><p>Healing surges: 7 (value: 5)</p><p> </p><p>Feats</p><p>Arcane Reserves (1st level) (+2 at-will damage when encounter used up)</p><p>Action Surge (Human bonus) (+3 attack on action point attack)</p><p> </p><p>ABILITIES</p><p>Arcane Implement Mastery: Orb of Imposition (-Wis (3) to saves of spell target, or extend effect an extra turn)</p><p>Cantrips at will: Ghost Sound, Light, Mage Hand, Prestidigitation</p><p>Ritual Casting</p><p>Spellbook: 3 1st level rituals, 2 Daily / Utility powers for each slot</p><p> </p><p>At-will powers: Scorching Burst, Thunderwave, Ray of Frost </p><p>Encounter: Chill Strike </p><p>Daily: Sleep </p><p>Theme Power: Adept's Insight [/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5290697, member: 2710"] Just getting used to 4e, but always loved the Dark Sun setting. I'll throw a concept in: [sblock=Journal of Balfen Onell, final entry:] I thought there were many truths, but now I know there is only one: Power is everything. It is nurturing, destructive, enthralling, seductive. Gods-who-abandoned-us, but is it seductive... When Hamanu's deific gaze fell upon me, when he told me I was destined for greatness and that he would teach me to harness powers others might never dream, if I only surrendered myself to him, how could the wastrel youngest son of Sirdar say no? My father gained his title through a military service I could never hope to replicate. Nor could I inherit it, as it was my sister's by right of birth. And even if life were different, and Alara had been born second, I could never remember a time she was not father's favorite. I was a layabout, a dreamer. I had nothing, and yet Hamanu chose me. I couldn't see what he did, but I bowed and pledged to be his before he had even finished speaking. By the deserts and their harsh winds, I could never have imagined what it was like to channel the power, but once I had, I was little more than Hamanu's lapdog, begging for every bit of magic he could teach me, gladly laying waste to life if it only meant I could feel the glory of Athas' power rushing through me. I begged, I cajoled, I did whatever he bade gladly, and in the end I think my willingness and creativity even surprised Hamanu. Imagine, surprising a god among us? Perhaps because I surprised him, perhaps because I did not surprise him enough, there came the day when my god-king's attention fell elsewhere. Not far. Not nearly far enough. He sent me to deliver the missive, though I did not know its contents. Did not know until she opened it that my sister was to come to the court, as well, to serve at Hamanu's pleasure. It was too much. From the moment she was born, Alara was blessed. She was the firstborn, the favorite, the Sirdar without doing anything more than breathing the air. I had devoted myself to Hamanu to escape her, escape this life of always coming second. I was more than her now. I was better than her. I had power. And I used it. I still cannot bring myself to record the hour which followed. In the end, though, there was no sister to best me, no father to disdain me, not a single piece of the Sirdar's land that might nurture life again. And now, there is not even Hamanu. I have been forsaken, as I should be. I gave myself over to power. Not to one who weilds it, but to power itself. I let it consume me. Let it consume everything that mattered. And, as with any embrace so all-encompassing in its passion, I have been destroyed by it. Once again, I am nothing. May the salt mines claim my body quickly; I have already burned away my soul.[/sblock] EDIT: I hadn't looked too closely at wizards yet. From what I can tell, since only rituals and daily powers are in their spellbooks, it looks like those (and implement benefits) are actually all I'd lose having a wizard-turned-slave. And I suppose the daily power is debatable; it's not clear to me if you need a spellbook to 'recharge' a daily power, or just to switch between them. Either way, what the heck, let's give this a go. I threw a daily power in there just in case: [sblock=stats]Balfen Onell Human Wizard Implement Expertise: Orb of Imposition Background: Noble (+2 Diplomacy) Theme: Noble Adept Level 1 HP: 22 (bloodied 11) STR 8 (-1) CON 12 (+1) DEX 10 (+0) INT 18 (+4) WIS 16 (+3) CHA 12 (+1) AC equation: 10 + stat (4) + armor (0) + enhancement (0) + feat (0) + race/class (0) + 1/2 (0) Fort equation: 10 + stat (1) + armor (0) + enhancement (0) + feat (0) + race/class (1) + 1/2 (0) Ref equation: 10 + stat (4) + armor (0) + enhancement (0) + feat (0) + race/class (1) + 1/2 (0) Will equation: 10 + stat (3) + armor (0) + enhancement (0) + feat (0) + race/class (3) + 1/2 (0) AC: 14 Fort: 12 Ref: 15 Will: 16 TRAINED SKILLS Arcana +9, Diplomacy +8, Dungeoneering +8, Nature +8, Religion +9 UNTRAINED SKILLS Athletics -1, Bluff +1, Endurance +1, Heal +3, History +4, Insight +3, Intimidate +1, Perception +3, Streetwise +1 Attack equation: 1/2 (0) + stat (4) + enhancement (0) + feat (0) + misc. (0) Attack bonus: 4 Damage equation: stat (4) + enh (0) + feat (0) Damage bonus: damage die + 4 Initiative: +0 Healing surges: 7 (value: 5) Feats Arcane Reserves (1st level) (+2 at-will damage when encounter used up) Action Surge (Human bonus) (+3 attack on action point attack) ABILITIES Arcane Implement Mastery: Orb of Imposition (-Wis (3) to saves of spell target, or extend effect an extra turn) Cantrips at will: Ghost Sound, Light, Mage Hand, Prestidigitation Ritual Casting Spellbook: 3 1st level rituals, 2 Daily / Utility powers for each slot At-will powers: Scorching Burst, Thunderwave, Ray of Frost Encounter: Chill Strike Daily: Sleep Theme Power: Adept's Insight [/sblock] [/QUOTE]
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