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Insight's "In the Shadow of Giants" [IC] - Prelude to Danger!
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<blockquote data-quote="Insight" data-source="post: 4962921" data-attributes="member: 11437"><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 15px"><strong>PRELUDE TO DANGER!</strong></span></span></p><p><strong><u><span style="font-family: 'Book Antiqua'"><span style="font-size: 12px">Crossing the Yoirwood</span></span></u></strong></p><p><strong>- Round Seven -</strong></p><p></p><p>The fire continues to rage upon the two wagons, though our heroes have successfully doused some of the flaming wagon guards and merchants.</p><p></p><p>A question remains: who is this undead eladrin and what is his vile purpose here? </p><p></p><p></p><p></p><p></p><p></p><p></p><p> </p><p>Seemingly from nowhere, a dark fey figure, wielding a sickly blade, charges from cover, speeding through the undergrowth, heading roght towards Saben. The fey's blade nearly cuts the paladin, who blocks the unexpected attack with his shield!</p><p></p><p>In the distance, barely visible to our heroes, a pair of floating, flaming skulls appear in the treeline. One lets loose with a flaming ball of death and the other, a black ray, and each advances, levitating a good six feet above the ground.</p><p></p><p></p><p></p><p>The undead eladrin points his bleeding greataxe at Corrin and, intoning ancient words of unrepentent evil, shoots forth a beam of coruscating red and black energy at the halfling. Corrin, struck dead center in the forehead, can see nothing but blood!</p><p></p><p>The skeletons get out of the shadowy zone and fire, striking at the dwarf, but missing!</p><p></p><p></p><p></p><p>Saben, seeing the quicking before him, intoning words of divine power, points his silvery sword at the vile fey creature and swings his weapon, striking the skittering fey.</p><p></p><p>[sblock=Initiative Count]</p><p>We have some new enemies this round! They were cleverly hidden (and far away). </p><p></p><p><strong>26. </strong><span style="color: gold"><strong>Seeker</strong></span></p><p><strong>24. </strong><span style="color: gold"><strong>Corrin</strong></span> (HP 44/70) and is <em>blinded</em> (save ends).</p><p><strong>20. </strong><span style="color: gold"><strong>Amos</strong></span> (HP 51/69) and is <em>slowed</em> until the end of Amos' turn in Round 8. <strong>Olcan</strong> (HP 81/94).</p><p><strong>18 (+). </strong><span style="color: gray"><strong>Quickling Runner</strong></span> takes a -2 penalty to attack rolls until the end of Saben's turn in Round 8.</p><p><strong>18 (-). </strong><span style="color: gray"><strong>Blackfire Flameskull</strong></span></p><p><strong>17 (+). </strong><span style="color: gold"><strong>Gregor</strong></span> (HP 65/87). </p><p><strong>17 (-). </strong><span style="color: gray"><strong>Eldranth</strong></span></p><p><strong>16. </strong><span style="color: gray"><strong>Skeletal Hauler</strong></span> </p><p><strong>14. </strong><span style="color: gold"><strong>Brant</strong></span></p><p><strong>13. </strong><span style="color: gold"><strong>Saben</strong></span></p><p>[/sblock]</p><p></p><p>[sblock=Actions]</p><p><strong>26. </strong><span style="color: gold"><strong>Seeker</strong></span>:</p><p><strong>- Move Action</strong>: Move 6 (I39 -> G35).</p><p><strong>- Standard Action</strong>: Skill Challenge (Religion; Secondary Skill): SUCCESS! (5/6 vs. 0/0).</p><p></p><p>*** Spends an Action Point *** </p><p><strong>Standard Action</strong>: <span style="color: red">Grasping Shadows</span> centered on <strong>G27</strong>: <strong>Skeletal Hauler (Red)</strong>: HIT!; <strong>Skeletal Hauler (Blue)</strong>: MISS!; <strong>Skeletal Hauler (Red)</strong> takes 12 psychic damage and is <em>slowed</em> until the end of its next turn!</p><p></p><p><strong><em>Zone of Grasping Shadows</em></strong> (see map): Any creature that enters the area of the grasping shadows takes 5 psychic damage and is <em>slowed</em> until the end of its next turn. Zone lasts until the end of Seeker's turn on Round 8.</p><p></p><p><strong>24. </strong><span style="color: gold"><strong>Corrin</strong></span>:</p><p><strong>- Move Action</strong>: Move 4 (I34 -> F30).</p><p><strong>- Standard Action</strong>: <span style="color: royalblue">Dazzling Ray</span> against <strong>Eldranth</strong>: HIT! <strong>Eldranth</strong> takes 21 radiant damage!</p><p></p><p><strong>20. </strong><span style="color: gold"><strong>Amos</strong></span>:</p><p><strong>- Minor Action</strong>: Quarry Skeletal Hauler (Blue).</p><p><strong>- Move Action</strong>: Amos, Move 4 (I32 -> D30); Olcan, Move 6 (G32 -> E27) [flanking with Gregor against Skeletal Hauler (Red)]. </p><p><strong>- Standard Action</strong>: <strong>Charge (Bullrush)</strong> against <strong>Skeletal Hauler (Blue)</strong>: HIT! <strong>Skeletal Hauler (Blue)</strong> is <em>pushed</em> 1 (H28 -> I28), taking 6 quarry damage. If <strong>Skeletal Hauler (Blue)</strong> begins his turn in the flame, he takes 5 fire damage. Amos ends up in H28 and is affected by the Zone of Grasping Shadows, taking 5 psychic damage and is <em>slowed</em> until the end of his turn on Round 8.</p><p></p><p>*** Amos' charge did not provoke an Opportunity Attack due to an item property. ***</p><p></p><p><strong>18 (+). </strong><span style="color: gray"><strong>Quickling Runner</strong></span>:</p><p><strong>- Move Action</strong>: Move 6 (B16 -> H21).</p><p><strong>- Standard Action</strong>: <strong>Charge (Melee Basic Attack)</strong> against <strong>Saben</strong>: MISS! Quickling Runner ends up in L22.</p><p></p><p><strong>18 (-). </strong><span style="color: gray"><strong>Blackfire Flameskull</strong></span>:</p><p><strong>- Standard Action</strong>: <strong>Red</strong> uses <span style="color: lightgreen">Blackfire Ray</span> against <strong>Saben</strong>: MISS!; <strong>Blue</strong> uses <span style="color: red">Fireball</span>, centered on <strong>G30</strong> (burst 3): against <strong>Olcan</strong>: HIT!, against <strong>Amos</strong>: HIT!, against <strong>Gregor</strong>: HIT!, against <strong>Corrin</strong>: HIT!; each takes 13 fire damage! (Gregor takes 8 fire damage due to resist); the Blackfire Flameskull excluded the <strong>Skeletal Haulers</strong> from the effect (part of the power).</p><p><strong>- Move Action</strong>: <strong>Red</strong> Move 3 (U14 -> U17); <strong>Blue</strong> Move 8 (C11 -> G19).</p><p><strong>- Minor Action</strong>: <strong>Blue</strong> uses <span style="color: lightgreen">Mage Hand</span> to push some flaming debris, expanding the flame area (see map). </p><p></p><p><strong>17 (+). </strong><span style="color: gold"><strong>Gregor</strong></span>:</p><p><strong>- Standard Action</strong>: <span style="color: lightgreen">Tide of Iron</span> against <strong>Skeletal Hauler (Red)</strong>: MISS! <strong>Skeletal Hauler (Red)</strong> is <em>marked</em>.</p><p></p><p>*** Gregor's condition ends ***</p><p></p><p><strong>17 (-). </strong><span style="color: gray"><strong>Eldranth</strong></span>:</p><p><strong>- Standard Action</strong>: Uses <span style="color: red">Blood Blindness</span> against <strong>Corrin</strong>: HIT! <strong>Corrin</strong> takes 13 damage and is <em>blinded</em> (save ends).</p><p></p><p><strong>16. </strong><span style="color: gray"><strong>Skeletal Hauler</strong></span>:</p><p><strong>Skeletal Hauler (Blue)</strong> takes 5 fire damage from the flaming wagon!</p><p><strong>- Move Action</strong>: (Red) shifts 1 (F28 -> F29). (Blue) shifts 1 (I28 -> H29).</p><p></p><p>*** (Red)'s shift gives <strong>Gregor</strong> a <strong>melee basic attack</strong> against it: <a href="http://invisiblecastle.com/roller/view/2292688/" target="_blank">1d20+17=20</a>: HIT! <strong>Skeletal Hauler (Red)</strong> takes <a href="http://invisiblecastle.com/roller/view/2292690/" target="_blank">1d10+8=9</a> damage! ***</p><p></p><p><strong>- Standard Action</strong>: (Red) uses <strong>Slam</strong> against <strong>Gregor</strong>: MISS!; (Blue) uses <strong>Slam</strong> against <strong>Gregor</strong>: MISS!</p><p></p><p>*** (Red) is no longer <em>slowed</em> ***</p><p></p><p><strong>14. </strong><span style="color: gold"><strong>Brant</strong></span>:</p><p><strong>- Move Action</strong>: Move 2 (R28 -> P28).</p><p><strong>- Standard Action</strong>: Skill Challenge (Endurance): Success! </p><p></p><p>*** Skill Challenge is SUCCESSFUL (6/6 vs. 0/0) ***</p><p></p><p><strong>13. </strong><span style="color: gold"><strong>Saben</strong></span>:</p><p><strong>- Minor Action</strong>: Draws sword.</p><p><strong>- Minor Action</strong>: <span style="color: lightgreen">Divine Challenge</span> against <strong>Quickling Runner</strong>.</p><p><strong>- Standard Action</strong>: Use <span style="color: lightgreen">Enfeebling Strike</span> against <strong>Quickling Runner</strong>: <a href="http://invisiblecastle.com/roller/view/2292710/" target="_blank">1d20+15=24</a>; HIT! <strong>Quickling Runner</strong> takes <a href="http://invisiblecastle.com/roller/view/2292711/" target="_blank">1d8+6=12</a> damage and takes a -2 penalty to attack rolls until the end of Saben's turn in Round 8.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Insight, post: 4962921, member: 11437"] [FONT="Book Antiqua"][SIZE="4"][B]PRELUDE TO DANGER![/B][/SIZE][/FONT] [B][U][FONT="Book Antiqua"][SIZE="3"]Crossing the Yoirwood[/SIZE][/FONT][/U][/B] [b]- Round Seven -[/b] The fire continues to rage upon the two wagons, though our heroes have successfully doused some of the flaming wagon guards and merchants. A question remains: who is this undead eladrin and what is his vile purpose here? Seemingly from nowhere, a dark fey figure, wielding a sickly blade, charges from cover, speeding through the undergrowth, heading roght towards Saben. The fey's blade nearly cuts the paladin, who blocks the unexpected attack with his shield! In the distance, barely visible to our heroes, a pair of floating, flaming skulls appear in the treeline. One lets loose with a flaming ball of death and the other, a black ray, and each advances, levitating a good six feet above the ground. The undead eladrin points his bleeding greataxe at Corrin and, intoning ancient words of unrepentent evil, shoots forth a beam of coruscating red and black energy at the halfling. Corrin, struck dead center in the forehead, can see nothing but blood! The skeletons get out of the shadowy zone and fire, striking at the dwarf, but missing! Saben, seeing the quicking before him, intoning words of divine power, points his silvery sword at the vile fey creature and swings his weapon, striking the skittering fey. [sblock=Initiative Count] We have some new enemies this round! They were cleverly hidden (and far away). [b]26. [/b][color=gold][b]Seeker[/b][/color] [b]24. [/b][color=gold][b]Corrin[/b][/color] (HP 44/70) and is [i]blinded[/i] (save ends). [b]20. [/b][color=gold][b]Amos[/b][/color] (HP 51/69) and is [i]slowed[/i] until the end of Amos' turn in Round 8. [b]Olcan[/b] (HP 81/94). [b]18 (+). [/b][color=gray][b]Quickling Runner[/b][/color] takes a -2 penalty to attack rolls until the end of Saben's turn in Round 8. [b]18 (-). [/b][color=gray][b]Blackfire Flameskull[/b][/color] [b]17 (+). [/b][color=gold][b]Gregor[/b][/color] (HP 65/87). [b]17 (-). [/b][color=gray][b]Eldranth[/b][/color] [b]16. [/b][color=gray][b]Skeletal Hauler[/b][/color] [b]14. [/b][color=gold][b]Brant[/b][/color] [b]13. [/b][color=gold][b]Saben[/b][/color] [/sblock] [sblock=Actions] [b]26. [/b][color=gold][b]Seeker[/b][/color]: [b]- Move Action[/b]: Move 6 (I39 -> G35). [b]- Standard Action[/b]: Skill Challenge (Religion; Secondary Skill): SUCCESS! (5/6 vs. 0/0). *** Spends an Action Point *** [b]Standard Action[/b]: [color=red]Grasping Shadows[/color] centered on [b]G27[/b]: [b]Skeletal Hauler (Red)[/b]: HIT!; [b]Skeletal Hauler (Blue)[/b]: MISS!; [b]Skeletal Hauler (Red)[/b] takes 12 psychic damage and is [i]slowed[/i] until the end of its next turn! [b][i]Zone of Grasping Shadows[/i][/b] (see map): Any creature that enters the area of the grasping shadows takes 5 psychic damage and is [i]slowed[/i] until the end of its next turn. Zone lasts until the end of Seeker's turn on Round 8. [b]24. [/b][color=gold][b]Corrin[/b][/color]: [b]- Move Action[/b]: Move 4 (I34 -> F30). [b]- Standard Action[/b]: [color=royalblue]Dazzling Ray[/color] against [b]Eldranth[/b]: HIT! [b]Eldranth[/b] takes 21 radiant damage! [b]20. [/b][color=gold][b]Amos[/b][/color]: [b]- Minor Action[/b]: Quarry Skeletal Hauler (Blue). [b]- Move Action[/b]: Amos, Move 4 (I32 -> D30); Olcan, Move 6 (G32 -> E27) [flanking with Gregor against Skeletal Hauler (Red)]. [b]- Standard Action[/b]: [b]Charge (Bullrush)[/b] against [b]Skeletal Hauler (Blue)[/b]: HIT! [b]Skeletal Hauler (Blue)[/b] is [i]pushed[/i] 1 (H28 -> I28), taking 6 quarry damage. If [b]Skeletal Hauler (Blue)[/b] begins his turn in the flame, he takes 5 fire damage. Amos ends up in H28 and is affected by the Zone of Grasping Shadows, taking 5 psychic damage and is [i]slowed[/i] until the end of his turn on Round 8. *** Amos' charge did not provoke an Opportunity Attack due to an item property. *** [b]18 (+). [/b][color=gray][b]Quickling Runner[/b][/color]: [b]- Move Action[/b]: Move 6 (B16 -> H21). [b]- Standard Action[/b]: [b]Charge (Melee Basic Attack)[/b] against [b]Saben[/b]: MISS! Quickling Runner ends up in L22. [b]18 (-). [/b][color=gray][b]Blackfire Flameskull[/b][/color]: [b]- Standard Action[/b]: [b]Red[/b] uses [color=lightgreen]Blackfire Ray[/color] against [b]Saben[/b]: MISS!; [b]Blue[/b] uses [color=red]Fireball[/color], centered on [b]G30[/b] (burst 3): against [b]Olcan[/b]: HIT!, against [b]Amos[/b]: HIT!, against [b]Gregor[/b]: HIT!, against [b]Corrin[/b]: HIT!; each takes 13 fire damage! (Gregor takes 8 fire damage due to resist); the Blackfire Flameskull excluded the [b]Skeletal Haulers[/b] from the effect (part of the power). [b]- Move Action[/b]: [b]Red[/b] Move 3 (U14 -> U17); [b]Blue[/b] Move 8 (C11 -> G19). [b]- Minor Action[/b]: [b]Blue[/b] uses [color=lightgreen]Mage Hand[/color] to push some flaming debris, expanding the flame area (see map). [b]17 (+). [/b][color=gold][b]Gregor[/b][/color]: [b]- Standard Action[/b]: [color=lightgreen]Tide of Iron[/color] against [b]Skeletal Hauler (Red)[/b]: MISS! [b]Skeletal Hauler (Red)[/b] is [i]marked[/i]. *** Gregor's condition ends *** [b]17 (-). [/b][color=gray][b]Eldranth[/b][/color]: [b]- Standard Action[/b]: Uses [color=red]Blood Blindness[/color] against [b]Corrin[/b]: HIT! [b]Corrin[/b] takes 13 damage and is [i]blinded[/i] (save ends). [b]16. [/b][color=gray][b]Skeletal Hauler[/b][/color]: [b]Skeletal Hauler (Blue)[/b] takes 5 fire damage from the flaming wagon! [b]- Move Action[/b]: (Red) shifts 1 (F28 -> F29). (Blue) shifts 1 (I28 -> H29). *** (Red)'s shift gives [b]Gregor[/b] a [b]melee basic attack[/b] against it: [url=http://invisiblecastle.com/roller/view/2292688/]1d20+17=20[/url]: HIT! [b]Skeletal Hauler (Red)[/b] takes [url=http://invisiblecastle.com/roller/view/2292690/]1d10+8=9[/url] damage! *** [b]- Standard Action[/b]: (Red) uses [b]Slam[/b] against [b]Gregor[/b]: MISS!; (Blue) uses [b]Slam[/b] against [b]Gregor[/b]: MISS! *** (Red) is no longer [i]slowed[/i] *** [b]14. [/b][color=gold][b]Brant[/b][/color]: [b]- Move Action[/b]: Move 2 (R28 -> P28). [b]- Standard Action[/b]: Skill Challenge (Endurance): Success! *** Skill Challenge is SUCCESSFUL (6/6 vs. 0/0) *** [b]13. [/b][color=gold][b]Saben[/b][/color]: [b]- Minor Action[/b]: Draws sword. [b]- Minor Action[/b]: [color=lightgreen]Divine Challenge[/color] against [b]Quickling Runner[/b]. [b]- Standard Action[/b]: Use [color=lightgreen]Enfeebling Strike[/color] against [b]Quickling Runner[/b]: [url=http://invisiblecastle.com/roller/view/2292710/]1d20+15=24[/url]; HIT! [b]Quickling Runner[/b] takes [url=http://invisiblecastle.com/roller/view/2292711/]1d8+6=12[/url] damage and takes a -2 penalty to attack rolls until the end of Saben's turn in Round 8. [/sblock] [/QUOTE]
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Insight's "In the Shadow of Giants" [IC] - Prelude to Danger!
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