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Insight's "In the Shadow of Giants" [OOC]
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<blockquote data-quote="Insight" data-source="post: 4938123" data-attributes="member: 11437"><p>This is now the OOC thread for the "In the Shadow of Giants" game. Recruiting is now closed and the announcement on character decisions will be made on 9/28; the game will begin that day.</p><p></p><p><a href="http://www.enworld.org/forum/playing-game/265802-insights-shadow-giants-ic-prelude-danger.html" target="_blank">IC thread</a></p><p><a href="http://www.enworld.org/forum/plots-places/266217-insights-shadow-giants-rogues-gallery.html" target="_blank">RG Thread</a></p><p></p><p>***</p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Palatino Linotype'"><strong><u>Concept</u></strong></span></span></p><p>This is a play-by-post game to be run on the EN World boards. It will use the D&D 4th edition rules. The campaign starts at 10th level. As background, your characters all know each other and have adventured together since 1st level. The concept for this campaign is to eventually run through the new <strong>Revenge of the Giants</strong> super-adventure recently published by Wizards of the Coast. That adventure starts at 12th level. Rather than start the characters at 12th level, I would like to run an adventure or two prior to starting Revenge of the Giants. Thus, the 10th level start. The adventures prior to Revenge of the Giants will be referred to as <em>"In the Shadow of Giants"</em>.</p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Palatino Linotype'"><strong><u>On the Setting</u></strong></span></span></p><p>Do not expect a particularly robust setting. I'm basing it on the <em>"Points of Light"</em> concept introduced in DMG1 and the setting, such as it is, will use the "commonly understood setting" referenced in the core books. Understand that this is a very loose setting, by design. Where needed, I will introduce basic campaign setting information, but I will rely on the players to provide some background information up front (see below).</p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Palatino Linotype'"><strong><u>On Character Creation</u></strong></span></span></p><p>Characters will be created at 10th level, using the currently available rulebooks from Wizards of the Coast. Third party material will not be used. Options in the Character Builder (and Compendium) are available with the exception of Eberron material and races outside PHB1 and PHB2. The "bloodline", "dragonmark", and "heritage" feats are also prohibited. Characters should be submitted using the Summary function of the Character Builder. If you do not have access to the Character Builder, create a submission that is as clear and concise as possible.</p><p></p><p>In terms of items and wealth, use the standard rules in the DMG1. Your character has a magic item of 11th level, one of 10th level, and one of 9th level, along with 4,200gp or the equivalent. Mundane items (those not considered consumables, mounts, or magic items) do not cost gold and you can have as many of these as you like (within reason).</p><p></p><p>Finally, I would like each character submission to have some semblance of a background. The setting is very vague and that is intentional. Use what you can and make up the rest. Extra points for creating background material that will make the setting a little more cohesive. If you are accepted, it is possible that, down the road, I will ask you to expand upon setting elements in your background.</p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Palatino Linotype'"><strong><u>On the Selection Process and Party Composition</u></strong></span></span></p><p>Character selection will be announced on or before 9/28. What I'm looking for are players who can commit to posting regularly (see below), those who have demonstrated that they can stick with a game, and those who can follow along with my instructions. I am also looking for players with somewhat of a creative flair and those who can contribute to expanding on the vagueness of the setting.</p><p></p><p>My ideal party would consist of 1 Defender, 1 Controller, 1 Striker, and 1 Leader, with 1 or 2 slots of additional Strikers or Defenders. Part of the selection process, as a whole, will be filling the party slots as detailed above. Thus, I won't be selecting more than one Controller or more than one Leader. Classes with hybrid functions (Paladins, Swordmages, etc) will be considered as such, as will actual Hybrids, if someone chooses to create one.</p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Palatino Linotype'"><strong><u>On Post Frequency and Content</u></strong></span></span></p><p>I expect to be able to post as frequently as every other day, sometimes more frequently. I expect anyone playing in this game to do the same. What bogs down PbP games the most is someone not posting for a few days or a week at a time. If you cannot commit to posting at least, say, four times a week, please do not submit a character.</p><p></p><p>If we have a player who falls behind in responding, I will take the initiative to NPC that character. If this lasts more than a week with no notice from the player, that player will be dropped and we will re-recruit that slot.</p><p></p><p><strong>YOU</strong> are going to drive a lot of the roleplay in this campaign. I'll be taking my cues from the players in terms of when they wish to roleplay and when they wish to gloss over and move on. </p><p></p><p>Also, please submit an image for your character and also choose a unique color for your character's dialogue.</p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Palatino Linotype'"><strong><u>On the Handling of Combat</u></strong></span></span></p><p>What also tends to bog down PbP games are long combats. When we get into a combat, I expect everyone to try to post more frequently. If we wait on someone for more than a day (excluding weekends), I will NPC that character for their next action.</p><p></p><p>I want every combat post to be formatted in sblock with the following:</p><p></p><p>[sblock=Actions]</p><p><strong>Move Action</strong>: Move 5 squares from N6 to N11.</p><p><strong>Standard Action</strong>: Use <span style="color: lightgreen">Cleave</span> against <strong>Zombie (M11)</strong>: <a href="http://invisiblecastle.com/roller/view/2257824/" target="_blank">1d20+11=21</a> vs. AC. On hit, <a href="http://invisiblecastle.com/roller/view/2257827/" target="_blank">1d10+9=17</a> damage and <strong>Zombie (M11)</strong> is <em>marked</em>. <strong>Zombie (M12)</strong> takes 4 damage.</p><p>[/sblock]</p><p></p><p>Immediate actions, such as opportunity attacks and other powers, will be handled differently. When these arise, I will post to ask if you wish to use that action prior to resolving the action that triggered it. If you do not respond within 24 hours, I will have to move on.</p><p></p><p>In the initiative count (posted at the top of every round), characters' hit point totals will be posted along with any conditions that may exist. Conditions on enemies will also be posted, including if the enemy is bloodied. If a post includes an incorrect hit point count for your character, please let me know as soon as possible so I can correct it. The initiative count post will also be where I try to stay on top of things like temporary hit points, temporary modifiers, and so forth.</p><p></p><p>Along with the initiative count, at the top of each round, I will post a map showing the locations of each combatant at the top of the round. Please refer to the map using the square designations (A11, Q6, etc) when posting your actions.</p></blockquote><p></p>
[QUOTE="Insight, post: 4938123, member: 11437"] This is now the OOC thread for the "In the Shadow of Giants" game. Recruiting is now closed and the announcement on character decisions will be made on 9/28; the game will begin that day. [url=http://www.enworld.org/forum/playing-game/265802-insights-shadow-giants-ic-prelude-danger.html]IC thread[/url] [url=http://www.enworld.org/forum/plots-places/266217-insights-shadow-giants-rogues-gallery.html]RG Thread[/url] *** [SIZE="3"][FONT="Palatino Linotype"][b][u]Concept[/u][/b][/FONT][/SIZE] This is a play-by-post game to be run on the EN World boards. It will use the D&D 4th edition rules. The campaign starts at 10th level. As background, your characters all know each other and have adventured together since 1st level. The concept for this campaign is to eventually run through the new [b]Revenge of the Giants[/b] super-adventure recently published by Wizards of the Coast. That adventure starts at 12th level. Rather than start the characters at 12th level, I would like to run an adventure or two prior to starting Revenge of the Giants. Thus, the 10th level start. The adventures prior to Revenge of the Giants will be referred to as [i]"In the Shadow of Giants"[/i]. [SIZE="3"][FONT="Palatino Linotype"][b][u]On the Setting[/u][/b][/FONT][/SIZE] Do not expect a particularly robust setting. I'm basing it on the [i]"Points of Light"[/i] concept introduced in DMG1 and the setting, such as it is, will use the "commonly understood setting" referenced in the core books. Understand that this is a very loose setting, by design. Where needed, I will introduce basic campaign setting information, but I will rely on the players to provide some background information up front (see below). [SIZE="3"][FONT="Palatino Linotype"][b][u]On Character Creation[/u][/b][/FONT][/SIZE] Characters will be created at 10th level, using the currently available rulebooks from Wizards of the Coast. Third party material will not be used. Options in the Character Builder (and Compendium) are available with the exception of Eberron material and races outside PHB1 and PHB2. The "bloodline", "dragonmark", and "heritage" feats are also prohibited. Characters should be submitted using the Summary function of the Character Builder. If you do not have access to the Character Builder, create a submission that is as clear and concise as possible. In terms of items and wealth, use the standard rules in the DMG1. Your character has a magic item of 11th level, one of 10th level, and one of 9th level, along with 4,200gp or the equivalent. Mundane items (those not considered consumables, mounts, or magic items) do not cost gold and you can have as many of these as you like (within reason). Finally, I would like each character submission to have some semblance of a background. The setting is very vague and that is intentional. Use what you can and make up the rest. Extra points for creating background material that will make the setting a little more cohesive. If you are accepted, it is possible that, down the road, I will ask you to expand upon setting elements in your background. [SIZE="3"][FONT="Palatino Linotype"][b][u]On the Selection Process and Party Composition[/u][/b][/FONT][/SIZE] Character selection will be announced on or before 9/28. What I'm looking for are players who can commit to posting regularly (see below), those who have demonstrated that they can stick with a game, and those who can follow along with my instructions. I am also looking for players with somewhat of a creative flair and those who can contribute to expanding on the vagueness of the setting. My ideal party would consist of 1 Defender, 1 Controller, 1 Striker, and 1 Leader, with 1 or 2 slots of additional Strikers or Defenders. Part of the selection process, as a whole, will be filling the party slots as detailed above. Thus, I won't be selecting more than one Controller or more than one Leader. Classes with hybrid functions (Paladins, Swordmages, etc) will be considered as such, as will actual Hybrids, if someone chooses to create one. [SIZE="3"][FONT="Palatino Linotype"][b][u]On Post Frequency and Content[/u][/b][/FONT][/SIZE] I expect to be able to post as frequently as every other day, sometimes more frequently. I expect anyone playing in this game to do the same. What bogs down PbP games the most is someone not posting for a few days or a week at a time. If you cannot commit to posting at least, say, four times a week, please do not submit a character. If we have a player who falls behind in responding, I will take the initiative to NPC that character. If this lasts more than a week with no notice from the player, that player will be dropped and we will re-recruit that slot. [b]YOU[/b] are going to drive a lot of the roleplay in this campaign. I'll be taking my cues from the players in terms of when they wish to roleplay and when they wish to gloss over and move on. Also, please submit an image for your character and also choose a unique color for your character's dialogue. [SIZE="3"][FONT="Palatino Linotype"][b][u]On the Handling of Combat[/u][/b][/FONT][/SIZE] What also tends to bog down PbP games are long combats. When we get into a combat, I expect everyone to try to post more frequently. If we wait on someone for more than a day (excluding weekends), I will NPC that character for their next action. I want every combat post to be formatted in sblock with the following: [sblock=Actions] [b]Move Action[/b]: Move 5 squares from N6 to N11. [b]Standard Action[/b]: Use [color=lightgreen]Cleave[/color] against [b]Zombie (M11)[/b]: [url=http://invisiblecastle.com/roller/view/2257824/]1d20+11=21[/url] vs. AC. On hit, [url=http://invisiblecastle.com/roller/view/2257827/]1d10+9=17[/url] damage and [b]Zombie (M11)[/b] is [i]marked[/i]. [b]Zombie (M12)[/b] takes 4 damage. [/sblock] Immediate actions, such as opportunity attacks and other powers, will be handled differently. When these arise, I will post to ask if you wish to use that action prior to resolving the action that triggered it. If you do not respond within 24 hours, I will have to move on. In the initiative count (posted at the top of every round), characters' hit point totals will be posted along with any conditions that may exist. Conditions on enemies will also be posted, including if the enemy is bloodied. If a post includes an incorrect hit point count for your character, please let me know as soon as possible so I can correct it. The initiative count post will also be where I try to stay on top of things like temporary hit points, temporary modifiers, and so forth. Along with the initiative count, at the top of each round, I will post a map showing the locations of each combatant at the top of the round. Please refer to the map using the square designations (A11, Q6, etc) when posting your actions. [/QUOTE]
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