Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Insight's "In the Shadow of Giants" [OOC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="drothgery" data-source="post: 4938841" data-attributes="member: 360"><p>pathfinderq1, here's your character in D&Di format (I just picked a random level 6 utility to retrain via Acolyte Power).</p><p></p><p>[sblock=Kaladir]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Kaladir ibn Rohassi, level 10</p><p>Human, Swordmage</p><p>Swordmage Aegis: Aegis of Shielding</p><p>Background: Geography - Desert (Nature class skill)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 14, Con 15, Dex 10, Int 21, Wis 8, Cha 12.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 13, Con 14, Dex 10, Int 17, Wis 8, Cha 12.</p><p></p><p></p><p>AC: 27 Fort: 20 Reflex: 23 Will: 21</p><p>HP: 84 Surges: 10 Surge Value: 21</p><p></p><p>TRAINED SKILLS</p><p>Nature +9, Arcana +15, History +15, Endurance +14, Athletics +12, Heal +11</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +7, Bluff +8, Diplomacy +8, Dungeoneering +6, Insight +6, Intimidate +8, Perception +6, Religion +12, Stealth +7, Streetwise +8, Thievery +7</p><p></p><p>FEATS</p><p>Human: Jack of All Trades</p><p>Level 1: Student of Battle</p><p>Level 2: Intelligent Blademaster</p><p>Level 4: Weapon Expertise (Heavy Blade)</p><p>Level 6: Implement Expertise (Heavy Blade)</p><p>Level 8: Acolyte Power</p><p>Level 10: Combat Medic</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Greenflame Blade</p><p>Swordmage at-will 1: Luring Strike</p><p>Swordmage at-will 1: Sword Burst</p><p>Swordmage encounter 1: Flame Cyclone</p><p>Swordmage daily 1: Dragon's Teeth</p><p>Swordmage utility 2: Fear No Elements</p><p>Swordmage encounter 3: Blazing Lunge</p><p>Swordmage daily 5: Purifying Wound</p><p>Swordmage utility 6: Armathor's Step (retrained to Stand Tough at Acolyte Power)</p><p>Swordmage encounter 7: Dazing Rebuke</p><p>Swordmage daily 9: Forceful Dismissal</p><p>Swordmage utility 10: Feywild Grace</p><p></p><p>ITEMS</p><p>Adventurer's Kit, Lightning Longsword +2, Deathcut Leather Armor +2, Cloak of Survival +2</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Rikka]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Rikka Pouncequick, level 10</p><p>Elf, Druid</p><p>Primal Aspect: Primal Predator</p><p>Background: Elf - Wild Elf (+2 to Athletics)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 13, Con 14, Dex 18, Int 8, Wis 20, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 13, Con 13, Dex 15, Int 8, Wis 16, Cha 10.</p><p></p><p></p><p>AC: 24 Fort: 19 Reflex: 22 Will: 23</p><p>HP: 71 Surges: 9 Surge Value: 17</p><p></p><p>TRAINED SKILLS</p><p>Nature +17, Perception +20, Endurance +13, Athletics +12, Stealth +13, Acrobatics +14</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +4, Bluff +5, Diplomacy +5, Dungeoneering +10, Heal +10, History +4, Insight +10, Intimidate +5, Religion +4, Streetwise +5, Thievery +8</p><p></p><p>FEATS</p><p>Druid: Ritual Caster</p><p>Level 1: Warrior of the Wild</p><p>Level 2: Implement Expertise (totem)</p><p>Level 4: Skill Training (Acrobatics)</p><p>Level 6: Martial Alacrity</p><p>Level 8: Alertness</p><p>Level 10: Acolyte Power</p><p></p><p>POWERS</p><p>Druid at-will 1: Savage Rend</p><p>Druid at-will 1: Chill Wind</p><p>Druid at-will 1: Pounce</p><p>Druid encounter 1: Twisting Vines</p><p>Druid daily 1: Savage Frenzy</p><p>Druid utility 2: Fleet Pursuit</p><p>Druid encounter 3: Tundra Wind</p><p>Druid daily 5: Roar of Terror</p><p>Druid utility 6: Black Harbinger</p><p>Druid encounter 7: Feast of Fury</p><p>Druid daily 9: Feral Mauling</p><p>Druid utility 10: Winter Storm (retrained to Undaunted Stride at Acolyte Power)</p><p></p><p>ITEMS</p><p>Ritual Book, Magic Totem +3, Deathcut Hide Armor +2, Cloak of Survival +2, Bracers of Mighty Striking (heroic tier), Acrobat Boots (heroic tier), Lightning Longbow +1, Bag of Holding (heroic tier), Headband of Perception (heroic tier)</p><p>RITUALS</p><p>Animal Messenger, Brew Potion</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock]</p><p></p><p>Also, Vertexx69...</p><p></p><p>[sblock=Cole]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Cole Cinder, level 10</p><p>Dwarf, Warlock</p><p>Eldritch Blast: Eldritch Blast Constitution</p><p>Eldritch Pact: Infernal Pact</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 21, Dex 10, Int 16, Wis 16, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 17, Dex 10, Int 14, Wis 14, Cha 10.</p><p></p><p></p><p>AC: 23 Fort: 22 Reflex: 22 Will: 21</p><p>HP: 78 Surges: 11 Surge Value: 19</p><p></p><p>TRAINED SKILLS</p><p>History +13, Thievery +10, Arcana +13, Insight +13, Nature +13</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +5, Bluff +5, Diplomacy +5, Dungeoneering +10, Endurance +12, Heal +8, Intimidate +5, Perception +8, Religion +8, Stealth +5, Streetwise +5, Athletics +4</p><p></p><p>FEATS</p><p>Level 1: Surging Flame</p><p>Level 2: Implement Expertise (rod)</p><p>Level 4: Initiate of the Old Faith</p><p>Level 6: Melee Training (Constitution)</p><p>Level 8: Distant Advantage</p><p>Level 10: Adept Power</p><p></p><p>POWERS</p><p>Initiate of the Old Faith: Pounce</p><p>Warlock encounter 1: Vampiric Embrace</p><p>Warlock daily 1: Flames of Phlegethos</p><p>Warlock utility 2: Ethereal Stride</p><p>Warlock encounter 3: Fiery Bolt</p><p>Warlock daily 5: Avernian Eruption</p><p>Warlock utility 6: Spider Climb</p><p>Warlock encounter 7: Howl of Doom</p><p>Warlock daily 9: Curse of the Black Frost (retrained to Wall of Thorns at Adept Power)</p><p>Warlock utility 10: Shadow Form</p><p></p><p>ITEMS</p><p>Magic Drowmesh +3, Cloak of Distortion +2, Rod of the Infernal +2, Antipathy Gloves (heroic tier), Reading Spectacles (heroic tier), Adventurer's Kit, Dagger (3)</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock]</p><p></p><p>Walking Dad</p><p></p><p>[sblock=Baern]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Baern Winterchosen, level 10</p><p>Dwarf, Shaman</p><p>Companion Spirit: Protector Spirit</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 13, Con 18, Dex 13, Int 10, Wis 20, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 13, Con 14, Dex 13, Int 10, Wis 16, Cha 10.</p><p></p><p></p><p>AC: 16 Fort: 20 Reflex: 16 Will: 21</p><p>HP: 80 Surges: 11 Surge Value: 20</p><p></p><p>TRAINED SKILLS</p><p>Nature +15, Heal +15, Endurance +16, Perception +15</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +6, Arcana +5, Bluff +5, Diplomacy +5, Dungeoneering +12, History +5, Insight +10, Intimidate +5, Religion +5, Stealth +6, Streetwise +5, Thievery +6, Athletics +6</p><p></p><p>FEATS</p><p>Level 1: Armor Proficiency (Chainmail)</p><p>Level 2: Toughness</p><p>Level 4: Wintertouched</p><p>Level 6: Implement Expertise (totem)</p><p>Level 8: Melee Training (Wisdom)</p><p></p><p>POWERS</p><p>Shaman at-will 1: Wrath of Winter</p><p>Shaman encounter 1: Thunder Bear's Warding</p><p>Shaman daily 1: Cleansing Wind of the North</p><p>Shaman utility 2: Bonds of the Clan</p><p>Shaman encounter 3: Rimefire Spirit</p><p>Shaman daily 5: Earthrage Spirit</p><p>Shaman utility 6: Sudden Restoration</p><p>Shaman encounter 7: Winter Wind Spirit</p><p>Shaman daily 9: Raging Storm Spirit</p><p>Shaman utility 10: Spirit Summons</p><p></p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock]</p><p></p><p>Thanee</p><p></p><p>[sblock=Dawn]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Dawn, level 10</p><p>Elf, Cleric</p><p>Background: Elf - Wild Elf (Athletics class skill)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 12, Con 13, Dex 14, Int 8, Wis 21, Cha 15.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 12, Con 13, Dex 12, Int 8, Wis 17, Cha 13.</p><p></p><p></p><p>AC: 24 Fort: 17 Reflex: 18 Will: 23</p><p>HP: 70 Surges: 10 Surge Value: 17</p><p></p><p>TRAINED SKILLS</p><p>Religion +9, Heal +15, Insight +15, Athletics +10, Perception +17</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +6, Arcana +4, Bluff +7, Diplomacy +7, Dungeoneering +10, Endurance +5, History +4, Intimidate +7, Nature +12, Stealth +6, Streetwise +7, Thievery +6</p><p></p><p>FEATS</p><p>Cleric: Ritual Caster</p><p>Level 1: Warrior of the Wild</p><p>Level 2: Melora's Tide</p><p>Level 4: Implement Expertise (holy symbol)</p><p>Level 6: Astral Fire</p><p>Level 8: Melee Training (Wisdom)</p><p>Level 10: Durable</p><p></p><p>POWERS</p><p>Channel Divinity: Turn Undead</p><p>Cleric at-will 1: Astral Seal</p><p>Cleric at-will 1: Sacred Flame</p><p>Cleric encounter 1: Divine Glow</p><p>Cleric daily 1: Moment of Glory</p><p>Cleric utility 2: Life Transference</p><p>Cleric encounter 3: Light of Arvandor</p><p>Cleric daily 5: Consecrated Ground</p><p>Cleric utility 6: Spirit of Healing</p><p>Cleric encounter 7: Searing Light</p><p>Cleric daily 9: Flame Strike</p><p>Cleric utility 10: Word of Vigor</p><p></p><p>ITEMS</p><p>Magic Holy Symbol +3, Healer's Brooch +2, Defensive Staff +1, Adventurer's Kit, Everburning Torch, Ritual Book, Wallwalkers, Finemail of Resistance +2, Residuum (Any) (730)</p><p>RITUALS</p><p>Gentle Repose, Brew Potion, Enchant Magic Item, Transfer Enchantment</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="drothgery, post: 4938841, member: 360"] pathfinderq1, here's your character in D&Di format (I just picked a random level 6 utility to retrain via Acolyte Power). [sblock=Kaladir] ====== Created Using Wizards of the Coast D&D Character Builder ====== Kaladir ibn Rohassi, level 10 Human, Swordmage Swordmage Aegis: Aegis of Shielding Background: Geography - Desert (Nature class skill) FINAL ABILITY SCORES Str 14, Con 15, Dex 10, Int 21, Wis 8, Cha 12. STARTING ABILITY SCORES Str 13, Con 14, Dex 10, Int 17, Wis 8, Cha 12. AC: 27 Fort: 20 Reflex: 23 Will: 21 HP: 84 Surges: 10 Surge Value: 21 TRAINED SKILLS Nature +9, Arcana +15, History +15, Endurance +14, Athletics +12, Heal +11 UNTRAINED SKILLS Acrobatics +7, Bluff +8, Diplomacy +8, Dungeoneering +6, Insight +6, Intimidate +8, Perception +6, Religion +12, Stealth +7, Streetwise +8, Thievery +7 FEATS Human: Jack of All Trades Level 1: Student of Battle Level 2: Intelligent Blademaster Level 4: Weapon Expertise (Heavy Blade) Level 6: Implement Expertise (Heavy Blade) Level 8: Acolyte Power Level 10: Combat Medic POWERS Bonus At-Will Power: Greenflame Blade Swordmage at-will 1: Luring Strike Swordmage at-will 1: Sword Burst Swordmage encounter 1: Flame Cyclone Swordmage daily 1: Dragon's Teeth Swordmage utility 2: Fear No Elements Swordmage encounter 3: Blazing Lunge Swordmage daily 5: Purifying Wound Swordmage utility 6: Armathor's Step (retrained to Stand Tough at Acolyte Power) Swordmage encounter 7: Dazing Rebuke Swordmage daily 9: Forceful Dismissal Swordmage utility 10: Feywild Grace ITEMS Adventurer's Kit, Lightning Longsword +2, Deathcut Leather Armor +2, Cloak of Survival +2 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock] [sblock=Rikka]====== Created Using Wizards of the Coast D&D Character Builder ====== Rikka Pouncequick, level 10 Elf, Druid Primal Aspect: Primal Predator Background: Elf - Wild Elf (+2 to Athletics) FINAL ABILITY SCORES Str 13, Con 14, Dex 18, Int 8, Wis 20, Cha 10. STARTING ABILITY SCORES Str 13, Con 13, Dex 15, Int 8, Wis 16, Cha 10. AC: 24 Fort: 19 Reflex: 22 Will: 23 HP: 71 Surges: 9 Surge Value: 17 TRAINED SKILLS Nature +17, Perception +20, Endurance +13, Athletics +12, Stealth +13, Acrobatics +14 UNTRAINED SKILLS Arcana +4, Bluff +5, Diplomacy +5, Dungeoneering +10, Heal +10, History +4, Insight +10, Intimidate +5, Religion +4, Streetwise +5, Thievery +8 FEATS Druid: Ritual Caster Level 1: Warrior of the Wild Level 2: Implement Expertise (totem) Level 4: Skill Training (Acrobatics) Level 6: Martial Alacrity Level 8: Alertness Level 10: Acolyte Power POWERS Druid at-will 1: Savage Rend Druid at-will 1: Chill Wind Druid at-will 1: Pounce Druid encounter 1: Twisting Vines Druid daily 1: Savage Frenzy Druid utility 2: Fleet Pursuit Druid encounter 3: Tundra Wind Druid daily 5: Roar of Terror Druid utility 6: Black Harbinger Druid encounter 7: Feast of Fury Druid daily 9: Feral Mauling Druid utility 10: Winter Storm (retrained to Undaunted Stride at Acolyte Power) ITEMS Ritual Book, Magic Totem +3, Deathcut Hide Armor +2, Cloak of Survival +2, Bracers of Mighty Striking (heroic tier), Acrobat Boots (heroic tier), Lightning Longbow +1, Bag of Holding (heroic tier), Headband of Perception (heroic tier) RITUALS Animal Messenger, Brew Potion ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock] Also, Vertexx69... [sblock=Cole]====== Created Using Wizards of the Coast D&D Character Builder ====== Cole Cinder, level 10 Dwarf, Warlock Eldritch Blast: Eldritch Blast Constitution Eldritch Pact: Infernal Pact FINAL ABILITY SCORES Str 8, Con 21, Dex 10, Int 16, Wis 16, Cha 10. STARTING ABILITY SCORES Str 8, Con 17, Dex 10, Int 14, Wis 14, Cha 10. AC: 23 Fort: 22 Reflex: 22 Will: 21 HP: 78 Surges: 11 Surge Value: 19 TRAINED SKILLS History +13, Thievery +10, Arcana +13, Insight +13, Nature +13 UNTRAINED SKILLS Acrobatics +5, Bluff +5, Diplomacy +5, Dungeoneering +10, Endurance +12, Heal +8, Intimidate +5, Perception +8, Religion +8, Stealth +5, Streetwise +5, Athletics +4 FEATS Level 1: Surging Flame Level 2: Implement Expertise (rod) Level 4: Initiate of the Old Faith Level 6: Melee Training (Constitution) Level 8: Distant Advantage Level 10: Adept Power POWERS Initiate of the Old Faith: Pounce Warlock encounter 1: Vampiric Embrace Warlock daily 1: Flames of Phlegethos Warlock utility 2: Ethereal Stride Warlock encounter 3: Fiery Bolt Warlock daily 5: Avernian Eruption Warlock utility 6: Spider Climb Warlock encounter 7: Howl of Doom Warlock daily 9: Curse of the Black Frost (retrained to Wall of Thorns at Adept Power) Warlock utility 10: Shadow Form ITEMS Magic Drowmesh +3, Cloak of Distortion +2, Rod of the Infernal +2, Antipathy Gloves (heroic tier), Reading Spectacles (heroic tier), Adventurer's Kit, Dagger (3) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock] Walking Dad [sblock=Baern] ====== Created Using Wizards of the Coast D&D Character Builder ====== Baern Winterchosen, level 10 Dwarf, Shaman Companion Spirit: Protector Spirit FINAL ABILITY SCORES Str 13, Con 18, Dex 13, Int 10, Wis 20, Cha 10. STARTING ABILITY SCORES Str 13, Con 14, Dex 13, Int 10, Wis 16, Cha 10. AC: 16 Fort: 20 Reflex: 16 Will: 21 HP: 80 Surges: 11 Surge Value: 20 TRAINED SKILLS Nature +15, Heal +15, Endurance +16, Perception +15 UNTRAINED SKILLS Acrobatics +6, Arcana +5, Bluff +5, Diplomacy +5, Dungeoneering +12, History +5, Insight +10, Intimidate +5, Religion +5, Stealth +6, Streetwise +5, Thievery +6, Athletics +6 FEATS Level 1: Armor Proficiency (Chainmail) Level 2: Toughness Level 4: Wintertouched Level 6: Implement Expertise (totem) Level 8: Melee Training (Wisdom) POWERS Shaman at-will 1: Wrath of Winter Shaman encounter 1: Thunder Bear's Warding Shaman daily 1: Cleansing Wind of the North Shaman utility 2: Bonds of the Clan Shaman encounter 3: Rimefire Spirit Shaman daily 5: Earthrage Spirit Shaman utility 6: Sudden Restoration Shaman encounter 7: Winter Wind Spirit Shaman daily 9: Raging Storm Spirit Shaman utility 10: Spirit Summons ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock] Thanee [sblock=Dawn] ====== Created Using Wizards of the Coast D&D Character Builder ====== Dawn, level 10 Elf, Cleric Background: Elf - Wild Elf (Athletics class skill) FINAL ABILITY SCORES Str 12, Con 13, Dex 14, Int 8, Wis 21, Cha 15. STARTING ABILITY SCORES Str 12, Con 13, Dex 12, Int 8, Wis 17, Cha 13. AC: 24 Fort: 17 Reflex: 18 Will: 23 HP: 70 Surges: 10 Surge Value: 17 TRAINED SKILLS Religion +9, Heal +15, Insight +15, Athletics +10, Perception +17 UNTRAINED SKILLS Acrobatics +6, Arcana +4, Bluff +7, Diplomacy +7, Dungeoneering +10, Endurance +5, History +4, Intimidate +7, Nature +12, Stealth +6, Streetwise +7, Thievery +6 FEATS Cleric: Ritual Caster Level 1: Warrior of the Wild Level 2: Melora's Tide Level 4: Implement Expertise (holy symbol) Level 6: Astral Fire Level 8: Melee Training (Wisdom) Level 10: Durable POWERS Channel Divinity: Turn Undead Cleric at-will 1: Astral Seal Cleric at-will 1: Sacred Flame Cleric encounter 1: Divine Glow Cleric daily 1: Moment of Glory Cleric utility 2: Life Transference Cleric encounter 3: Light of Arvandor Cleric daily 5: Consecrated Ground Cleric utility 6: Spirit of Healing Cleric encounter 7: Searing Light Cleric daily 9: Flame Strike Cleric utility 10: Word of Vigor ITEMS Magic Holy Symbol +3, Healer's Brooch +2, Defensive Staff +1, Adventurer's Kit, Everburning Torch, Ritual Book, Wallwalkers, Finemail of Resistance +2, Residuum (Any) (730) RITUALS Gentle Repose, Brew Potion, Enchant Magic Item, Transfer Enchantment ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Insight's "In the Shadow of Giants" [OOC]
Top