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Insight's "In the Shadow of Giants" [OOC]
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<blockquote data-quote="Thanee" data-source="post: 4939816" data-attributes="member: 478"><p><img src="http://img198.imageshack.us/img198/999/dawnk.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>[SBLOCK=Dawn, Elven Cleric]====== NOT Created Using Wizards of the Coast D&D Character Builder ======</p><p>Dawn, level 10</p><p>Elf, Cleric of Melora</p><p>Background: Wild Elf (Athletics class skill)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 12, Con 13, Dex 14, Int 8, Wis 21, Cha 15.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 12, Con 13, Dex 12, Int 8, Wis 17, Cha 13.</p><p></p><p></p><p>AC: 24 Fort: 19 Reflex: 20 Will: 25</p><p>HP: 70 Surges: 10 Surge Value: 17</p><p></p><p>TRAINED SKILLS</p><p>Athletics +11, Heal +15, Insight +15, Perception +17, Religion +9</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics, +7, Arcana +4, Bluff +7, Diplomacy +7, Dungeoneering +10, Endurance +6, History +4, Intimidate +7, Nature +12, Stealth +7, Streetwise +7, Thievery +7</p><p></p><p>FEATS</p><p>Cleric: Ritual Caster</p><p>Level 1: Warrior of the Wild</p><p>Level 2: Melora's Tide</p><p>Level 4: Implement Expertise (Holy Symbol)</p><p>Level 6: Astral Fire</p><p>Level 8: Melee Training (Wisdom)</p><p>Level 10: Durable</p><p></p><p>POWERS</p><p>Cleric at-will 1: Sacred Flame</p><p>Cleric at-will 1: Astral Seal</p><p>Cleric encounter 1: Divine Glow</p><p>Cleric daily 1: Moment of Glory</p><p>Cleric utility 2: Life Transference</p><p>Cleric encounter 3: Light of Arvandor</p><p>Cleric daily 5: Consecrated Ground</p><p>Cleric utility 6: Spirit of Healing</p><p>Cleric encounter 7: Searing Light</p><p>Cleric daily 9: Flame Strike</p><p>Cleric utility 10: Word of Vigor</p><p></p><p>ITEMS</p><p>Magic Holy Symbol +3, Wallwalkers, Healer's Brooch +2, Finemail of Fire Resistance +2, Defensive Staff +1, Adventurer's Kit, Everburning Torch, Ritual Book, Ritual Components (730 gp of residuum)</p><p>RITUALS</p><p>Gentle Repose, Brew Potion, Enchant Magic Item, Transfer Enchantment[/SBLOCK]</p><p></p><p>[SBLOCK=Background]Dawn has spent her childhood in the Myrkwood, the ancient forest home of the reclusive wild elves, far from any civilization. Even as a child, she heard Melora's voice whispering to her in the wind, through raindrops, or from the rustling of leaves. For hours she would sit in silent mediation to get in touch with the wild and to find the answers she was looking for. Gentle as a light breeze, and fierce as a storm, Dawn learned to utilize the power of the wild, granted to her in her prayers to Melora. ...[/SBLOCK]</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 4939816, member: 478"] [img]http://img198.imageshack.us/img198/999/dawnk.png[/img] [SBLOCK=Dawn, Elven Cleric]====== NOT Created Using Wizards of the Coast D&D Character Builder ====== Dawn, level 10 Elf, Cleric of Melora Background: Wild Elf (Athletics class skill) FINAL ABILITY SCORES Str 12, Con 13, Dex 14, Int 8, Wis 21, Cha 15. STARTING ABILITY SCORES Str 12, Con 13, Dex 12, Int 8, Wis 17, Cha 13. AC: 24 Fort: 19 Reflex: 20 Will: 25 HP: 70 Surges: 10 Surge Value: 17 TRAINED SKILLS Athletics +11, Heal +15, Insight +15, Perception +17, Religion +9 UNTRAINED SKILLS Acrobatics, +7, Arcana +4, Bluff +7, Diplomacy +7, Dungeoneering +10, Endurance +6, History +4, Intimidate +7, Nature +12, Stealth +7, Streetwise +7, Thievery +7 FEATS Cleric: Ritual Caster Level 1: Warrior of the Wild Level 2: Melora's Tide Level 4: Implement Expertise (Holy Symbol) Level 6: Astral Fire Level 8: Melee Training (Wisdom) Level 10: Durable POWERS Cleric at-will 1: Sacred Flame Cleric at-will 1: Astral Seal Cleric encounter 1: Divine Glow Cleric daily 1: Moment of Glory Cleric utility 2: Life Transference Cleric encounter 3: Light of Arvandor Cleric daily 5: Consecrated Ground Cleric utility 6: Spirit of Healing Cleric encounter 7: Searing Light Cleric daily 9: Flame Strike Cleric utility 10: Word of Vigor ITEMS Magic Holy Symbol +3, Wallwalkers, Healer's Brooch +2, Finemail of Fire Resistance +2, Defensive Staff +1, Adventurer's Kit, Everburning Torch, Ritual Book, Ritual Components (730 gp of residuum) RITUALS Gentle Repose, Brew Potion, Enchant Magic Item, Transfer Enchantment[/SBLOCK] [SBLOCK=Background]Dawn has spent her childhood in the Myrkwood, the ancient forest home of the reclusive wild elves, far from any civilization. Even as a child, she heard Melora's voice whispering to her in the wind, through raindrops, or from the rustling of leaves. For hours she would sit in silent mediation to get in touch with the wild and to find the answers she was looking for. Gentle as a light breeze, and fierce as a storm, Dawn learned to utilize the power of the wild, granted to her in her prayers to Melora. ...[/SBLOCK] Bye Thanee [/QUOTE]
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