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Insight's "In the Shadow of Giants" [OOC]
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<blockquote data-quote="Kobold Stew" data-source="post: 4940547" data-attributes="member: 23484"><p>Tok William, Half-Orc Fighter</p><p></p><p>[sblock=Tok William]</p><p>Tok William, level 10</p><p>Half-Orc Fighter</p><p>Fighter Talents: Tempest Technique</p><p>Background: Orc Birth (+2 Athletics)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 21, Con 15, Dex 15, Int 9, Wis 13, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 17, Con 13, Dex 13, Int 9, Wis 13, Cha 10.</p><p></p><p>AC: 27* Fort: 24 Reflex: 19 Will: 18</p><p>HP: 84 Surges: 12 Surge Value: 21</p><p></p><p>*+1 w/ 2 weaps; +2 vs. opp attacks</p><p></p><p>Init +10</p><p></p><p>TRAINED SKILLS</p><p>Athletics +17, Endurance +14, Intimidate +12, Perception + 13</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +4 Acrobatics +7, Bluff +5, Diplomacy +5, Heal +7, History +4, Insight +7, Nature +7, Religion +4, Stealth +7, Streetwise +5, Thievery +7</p><p></p><p>FEATS</p><p>Bonus: Two-Weapon Defense</p><p>Level 1: Weapon Expertise (Axe)</p><p>Level 2: Thirst for Battle</p><p>Level 4: Martial Freedom (+5 to saves vs. slow/immobilized)</p><p>Level 6: Berserker’s Fury</p><p>Level 8: Alertness</p><p>Level 10: Defensive Mobility</p><p></p><p>POWERS</p><p>Half-Orc Racial: Furious Assault</p><p>Fighter at-will 1: Dual Strike</p><p>Fighter at-will 1: Cleave</p><p>Fighter encounter 1: Funneling Fury</p><p>Fighter daily 1: Lasting Threat </p><p>Fighter utility 2: Pass Forward</p><p>Fighter encounter 3: Blinding Smash</p><p>Fighter daily 5: Pinning Smash</p><p>Fighter utility 6: Settling the Score</p><p>Fighter encounter 7: Twofold Torment</p><p>Fighter daily 9: Jackal Strike</p><p>Fighter utility 10: Shooter’s Nemesis</p><p></p><p>→ (enc) 5 temp HP when first bloodied</p><p>→ +2 speed when charging</p><p>→ (daily) +2/dam for encounter</p><p></p><p>ITEMS</p><p>Cloak of Distortion +2 (level 9), Lifedrinker Battleaxe +2 (level 10), Summoned Wyvernscale Armor +3 (level 11)</p><p></p><p>Handaxe +2 (1800), Catstep Boots (680), Gloves of Piercing (680), Bridle of Conjuration (840), Healing potion x5 (250), Everburning torch, with sheath. Adventurer’s kit.</p><p>[/sblock]</p><p></p><p>[sblock=History]When Tok William was born, both parents gave him names, because a name is who you are, and that's for life. His father was also called William and on the frontier, a good sturdy bride was necessary: Karta could mend the fences, and bale the hay, and slaughter the wild wolves when they came to close. It was therefore a terrible day when Tok's mother died -- a foolish plague that took Karta and would have taken wee Tok as well, had his father not had the good sense to take his son further beyond the frontier, into the Garrison Ridge, to where Karta had come from. </p><p></p><p>William left Tok there, with the Orc Shaman, and it was there that Tok was raised, in a community that would never share the love of William and Karta's home, but which could keep him safe from the plague that had killed him mother. Family's for life.</p><p></p><p>Not all the Orcs saw it that way of course, and Tok depended on his speed and on the strength he had inherited from his mother to get by. He was not trained as a guard or a skirmisher, because his blood was not pure, but that couldn't stop Tok from learning what he could, when and where he could under Garrison Ridge. </p><p></p><p>Tok William is good with an axe, and he can move with grace even when he is surrounded by foes. And Tok William is loyal. He accepts that the people he has travelled with the past few years depend upon him, and that they know they can count on him. If he sometimes gets angry, they know that it's part of his upbringing, where rage is rewarded, and that for the most part he knows how to direct it well. </p><p></p><p>Tok wants a life for himself, perhaps on the frontier which has moved a little since he was born, wars being what they are. Maybe even on the coast. But for now, Tok has direction: with his companions, who are after all his family now, he is building his name in the world -- as a warrior, sure, but also as a dependable friend and ally. That's important to Tok William; because your name is for life.[/sblock][sblock=picture]<img src="http://www.theeurth.com/lords54/images/wor_orc.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p>With a somewhat free interpretation of "axe"[/sblock]</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 4940547, member: 23484"] Tok William, Half-Orc Fighter [sblock=Tok William] Tok William, level 10 Half-Orc Fighter Fighter Talents: Tempest Technique Background: Orc Birth (+2 Athletics) FINAL ABILITY SCORES Str 21, Con 15, Dex 15, Int 9, Wis 13, Cha 10. STARTING ABILITY SCORES Str 17, Con 13, Dex 13, Int 9, Wis 13, Cha 10. AC: 27* Fort: 24 Reflex: 19 Will: 18 HP: 84 Surges: 12 Surge Value: 21 *+1 w/ 2 weaps; +2 vs. opp attacks Init +10 TRAINED SKILLS Athletics +17, Endurance +14, Intimidate +12, Perception + 13 UNTRAINED SKILLS Arcana +4 Acrobatics +7, Bluff +5, Diplomacy +5, Heal +7, History +4, Insight +7, Nature +7, Religion +4, Stealth +7, Streetwise +5, Thievery +7 FEATS Bonus: Two-Weapon Defense Level 1: Weapon Expertise (Axe) Level 2: Thirst for Battle Level 4: Martial Freedom (+5 to saves vs. slow/immobilized) Level 6: Berserker’s Fury Level 8: Alertness Level 10: Defensive Mobility POWERS Half-Orc Racial: Furious Assault Fighter at-will 1: Dual Strike Fighter at-will 1: Cleave Fighter encounter 1: Funneling Fury Fighter daily 1: Lasting Threat Fighter utility 2: Pass Forward Fighter encounter 3: Blinding Smash Fighter daily 5: Pinning Smash Fighter utility 6: Settling the Score Fighter encounter 7: Twofold Torment Fighter daily 9: Jackal Strike Fighter utility 10: Shooter’s Nemesis → (enc) 5 temp HP when first bloodied → +2 speed when charging → (daily) +2/dam for encounter ITEMS Cloak of Distortion +2 (level 9), Lifedrinker Battleaxe +2 (level 10), Summoned Wyvernscale Armor +3 (level 11) Handaxe +2 (1800), Catstep Boots (680), Gloves of Piercing (680), Bridle of Conjuration (840), Healing potion x5 (250), Everburning torch, with sheath. Adventurer’s kit. [/sblock] [sblock=History]When Tok William was born, both parents gave him names, because a name is who you are, and that's for life. His father was also called William and on the frontier, a good sturdy bride was necessary: Karta could mend the fences, and bale the hay, and slaughter the wild wolves when they came to close. It was therefore a terrible day when Tok's mother died -- a foolish plague that took Karta and would have taken wee Tok as well, had his father not had the good sense to take his son further beyond the frontier, into the Garrison Ridge, to where Karta had come from. William left Tok there, with the Orc Shaman, and it was there that Tok was raised, in a community that would never share the love of William and Karta's home, but which could keep him safe from the plague that had killed him mother. Family's for life. Not all the Orcs saw it that way of course, and Tok depended on his speed and on the strength he had inherited from his mother to get by. He was not trained as a guard or a skirmisher, because his blood was not pure, but that couldn't stop Tok from learning what he could, when and where he could under Garrison Ridge. Tok William is good with an axe, and he can move with grace even when he is surrounded by foes. And Tok William is loyal. He accepts that the people he has travelled with the past few years depend upon him, and that they know they can count on him. If he sometimes gets angry, they know that it's part of his upbringing, where rage is rewarded, and that for the most part he knows how to direct it well. Tok wants a life for himself, perhaps on the frontier which has moved a little since he was born, wars being what they are. Maybe even on the coast. But for now, Tok has direction: with his companions, who are after all his family now, he is building his name in the world -- as a warrior, sure, but also as a dependable friend and ally. That's important to Tok William; because your name is for life.[/sblock][sblock=picture][IMG]http://www.theeurth.com/lords54/images/wor_orc.jpg[/IMG] With a somewhat free interpretation of "axe"[/sblock] [/QUOTE]
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