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Insight's "In the Shadow of Giants" [OOC]
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<blockquote data-quote="KarinsDad" data-source="post: 4941625" data-attributes="member: 2011"><p>Very interesting. I'd like to get into this.</p><p></p><p>Here is an Eladrin Wizard I put together. She's not optimized and does not have a dump stat, she's more broad based. I prefer a bit of variety as opposed to using the same schtick over and over if possible. In combat, her goals are to delay some foes and then help the backline PCs melee the ones that get past her spells and the Defenders. I also did not pick Rituals for her yet.</p><p></p><p></p><p>[sblock=background]</p><p>Sariel spent her adolescence watching the blade masters practice. She would spend hours gazing at them and then copying their moves in the hidden glade. There was only one problem. Sariel was not an Ohtar en Hyandae or blade knight in training. She was an Elear Istar, a wizard in training. Not that she was looked down on, quite the contrary. She was well respected. Very few students caught on to the cantrips as quickly as she had. The elders had plans for her. Plans that did not include what she wanted to do.</p><p></p><p>She had tried to become a blade knight, even going so far as to stop Lord Erevan outside the hall and begging to be let in. The only problem was that she was not fast enough and not strong enough to compete with the best blade students the Elven Court had to offer. So, she contented herself with practicing in her hidden glade and diligently practicing her cantrips and history lessons at the tower.</p><p></p><p>But, life is full of surprises. Sariel’s life changed drastically on a merchant trip with her uncle Hadarai. Hadarai was a well respected merchant, plying his trade up and down the coast. Nothing could happen to Sariel if she were with him. Unfortunately, that was not true. Something did happen. Something that changed Sariel’s life forever.</p><p></p><p>On a fateful day in early spring when the merchants were just starting up their yearly trade, Sariel got kidnapped and started a lifetime adventure. Outside the southern edge of the forest while the caravan was resting for the night, Sariel was taken. What she was taken by was unclear: a group of forest spirits of several different types, Sariel never found out what they really were. They were related to the fey in some ways, but foreign in others. And why they wanted her was also unclear, however, she suspects that somehow they were able to sense her need to be free of the restrictions placed on her by the elders and in their primitive way, thought they were rescuing her.</p><p></p><p>With the help of the spirits, Sariel learned to become more perceptive of her surroundings and she eventually learned to befriend one of them. She called it Voronwer or loyal one, Voron for short. When it was time to leave, Voron went with Sariel and has been with her since. Sariel left the forest a few years later and began her adventuring career which has since taken her to many places. It has also allowed her to delve into the melee combat that she enjoys.</p><p>[/sblock]</p><p></p><p>[sblock=preliminary statblock]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Sariel Elmbrer, level 10</p><p>Eladrin, Wizard</p><p>Arcane Implement Mastery: Tome of Readiness</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 12, Con 12, Dex 14, Int 20, Wis 15, Cha 12.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 12, Con 12, Dex 12, Int 16, Wis 13, Cha 12.</p><p></p><p></p><p>AC: 24 Fort: 18 Reflex: 22 Will: 22</p><p>HP: 58 Surges: 7 Surge Value: 14</p><p></p><p>TRAINED SKILLS</p><p>Perception +12, Arcana +17, Diplomacy +11, History +17, Religion +15, Nature +12</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +7, Bluff +6, Dungeoneering +7, Endurance +6, Heal +7, Insight +7, Intimidate +6, Stealth +7, Streetwise +6, Thievery +7, Athletics +6</p><p></p><p>FEATS</p><p>Wizard: Ritual Caster</p><p>Level 1: Spirit Talker</p><p>Level 2: Armor Proficiency (Leather)</p><p>Level 4: Twist the Arcane Fabric</p><p>Level 6: Eladrin Sword Wizardry</p><p>Level 8: Melee Training (Intelligence)</p><p>Level 10: Expanded Spellbook</p><p></p><p>POWERS</p><p>Spirit Talker: Spirit's Fangs</p><p>Tome of Readiness: Grasping Shadows</p><p>Wizard at-will 1: Phantom Bolt</p><p>Wizard at-will 1: Scorching Burst</p><p>Wizard encounter 1: Icy Terrain</p><p>Wizard daily 1: Grease</p><p>Wizard daily 1 Spellbook: Horrid Whispers</p><p>Wizard daily 1 Spellbook: Flaming Sphere</p><p>Wizard utility 2: Daunting Presence</p><p>Wizard utility 2 Spellbook: Guardian Blades</p><p>Wizard encounter 3: Maze of Mirrors</p><p>Wizard daily 5: Visions of Avarice</p><p>Wizard daily 5 Spellbook: Glitterdust</p><p>Wizard daily 5 Spellbook: Stinking Cloud</p><p>Wizard utility 6: Wizard's Escape</p><p>Wizard utility 6 Spellbook: Disguise Self</p><p>Wizard encounter 7: Enemies Abound</p><p>Wizard daily 9: Mordenkainen's Guardian Hound</p><p>Wizard daily 9 Spellbook: Wall of Fire</p><p>Wizard daily 9 Spellbook: Face of Death</p><p>Wizard utility 10: Arcane Gate</p><p>Wizard utility 10 Spellbook: True Seeing</p><p></p><p>ITEMS</p><p>Spellbook, Challenge-Seeking Longsword +3, Restful Bedroll (heroic tier), Resplendent Gloves (heroic tier), Cloak of Translocation +2, Counterstrike Leather Armor +2, Mnemonic Staff +2</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4941625, member: 2011"] Very interesting. I'd like to get into this. Here is an Eladrin Wizard I put together. She's not optimized and does not have a dump stat, she's more broad based. I prefer a bit of variety as opposed to using the same schtick over and over if possible. In combat, her goals are to delay some foes and then help the backline PCs melee the ones that get past her spells and the Defenders. I also did not pick Rituals for her yet. [sblock=background] Sariel spent her adolescence watching the blade masters practice. She would spend hours gazing at them and then copying their moves in the hidden glade. There was only one problem. Sariel was not an Ohtar en Hyandae or blade knight in training. She was an Elear Istar, a wizard in training. Not that she was looked down on, quite the contrary. She was well respected. Very few students caught on to the cantrips as quickly as she had. The elders had plans for her. Plans that did not include what she wanted to do. She had tried to become a blade knight, even going so far as to stop Lord Erevan outside the hall and begging to be let in. The only problem was that she was not fast enough and not strong enough to compete with the best blade students the Elven Court had to offer. So, she contented herself with practicing in her hidden glade and diligently practicing her cantrips and history lessons at the tower. But, life is full of surprises. Sariel’s life changed drastically on a merchant trip with her uncle Hadarai. Hadarai was a well respected merchant, plying his trade up and down the coast. Nothing could happen to Sariel if she were with him. Unfortunately, that was not true. Something did happen. Something that changed Sariel’s life forever. On a fateful day in early spring when the merchants were just starting up their yearly trade, Sariel got kidnapped and started a lifetime adventure. Outside the southern edge of the forest while the caravan was resting for the night, Sariel was taken. What she was taken by was unclear: a group of forest spirits of several different types, Sariel never found out what they really were. They were related to the fey in some ways, but foreign in others. And why they wanted her was also unclear, however, she suspects that somehow they were able to sense her need to be free of the restrictions placed on her by the elders and in their primitive way, thought they were rescuing her. With the help of the spirits, Sariel learned to become more perceptive of her surroundings and she eventually learned to befriend one of them. She called it Voronwer or loyal one, Voron for short. When it was time to leave, Voron went with Sariel and has been with her since. Sariel left the forest a few years later and began her adventuring career which has since taken her to many places. It has also allowed her to delve into the melee combat that she enjoys. [/sblock] [sblock=preliminary statblock] ====== Created Using Wizards of the Coast D&D Character Builder ====== Sariel Elmbrer, level 10 Eladrin, Wizard Arcane Implement Mastery: Tome of Readiness FINAL ABILITY SCORES Str 12, Con 12, Dex 14, Int 20, Wis 15, Cha 12. STARTING ABILITY SCORES Str 12, Con 12, Dex 12, Int 16, Wis 13, Cha 12. AC: 24 Fort: 18 Reflex: 22 Will: 22 HP: 58 Surges: 7 Surge Value: 14 TRAINED SKILLS Perception +12, Arcana +17, Diplomacy +11, History +17, Religion +15, Nature +12 UNTRAINED SKILLS Acrobatics +7, Bluff +6, Dungeoneering +7, Endurance +6, Heal +7, Insight +7, Intimidate +6, Stealth +7, Streetwise +6, Thievery +7, Athletics +6 FEATS Wizard: Ritual Caster Level 1: Spirit Talker Level 2: Armor Proficiency (Leather) Level 4: Twist the Arcane Fabric Level 6: Eladrin Sword Wizardry Level 8: Melee Training (Intelligence) Level 10: Expanded Spellbook POWERS Spirit Talker: Spirit's Fangs Tome of Readiness: Grasping Shadows Wizard at-will 1: Phantom Bolt Wizard at-will 1: Scorching Burst Wizard encounter 1: Icy Terrain Wizard daily 1: Grease Wizard daily 1 Spellbook: Horrid Whispers Wizard daily 1 Spellbook: Flaming Sphere Wizard utility 2: Daunting Presence Wizard utility 2 Spellbook: Guardian Blades Wizard encounter 3: Maze of Mirrors Wizard daily 5: Visions of Avarice Wizard daily 5 Spellbook: Glitterdust Wizard daily 5 Spellbook: Stinking Cloud Wizard utility 6: Wizard's Escape Wizard utility 6 Spellbook: Disguise Self Wizard encounter 7: Enemies Abound Wizard daily 9: Mordenkainen's Guardian Hound Wizard daily 9 Spellbook: Wall of Fire Wizard daily 9 Spellbook: Face of Death Wizard utility 10: Arcane Gate Wizard utility 10 Spellbook: True Seeing ITEMS Spellbook, Challenge-Seeking Longsword +3, Restful Bedroll (heroic tier), Resplendent Gloves (heroic tier), Cloak of Translocation +2, Counterstrike Leather Armor +2, Mnemonic Staff +2 [/sblock] [/QUOTE]
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