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Insight's "In the Shadow of Giants" [OOC]
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<blockquote data-quote="renau1g" data-source="post: 4941807" data-attributes="member: 54810"><p>Added my Background, please let me know your thoughts Insight.:</p><p></p><p>[sblock=BG]</p><p>Before the Light</p><p>Seeker' consciousness drifted in a black void, a sea of darkness. He didn't feel his body, his hands, his power - anything. It took some time for him to realize that he was dead again. The cycle was completed once more, and his soul had been cast back to the Astral Sea, waiting for its next body. Sometimes, he would just want to give up. What was the meaning? Endlessly going back to a mortal coil, suffering through life's hardships and painful experiences, only to die again and begin the cycle anew? What was the meaning of it all? Had he truly no choice but to suffer this fate through eternity?</p><p></p><p>"I... want to give up."</p><p></p><p>The words left his lips - his metaphorical lips, for he had no body to call his own - effortlessly, and as the drifting soul uttered those thoughts, a huge weight was lifted from it, as if it eased just at the thought of breaking the cycle, of not returning to that damned mortal world. Suddenly, things were looking brighter, and the possibility opened itself; if he did not return to the mortal world, would he be able to take upon his old post, his old position? Would he be able to rejoin the ranks of divine exarchs working directly for the Gods themselves, without need of prayer or fear?</p><p></p><p>"There are still things to do, things to protect."</p><p></p><p>"No... No, I want no more of it."</p><p></p><p>"Will you forsake your duty, Child of the Gods?"</p><p></p><p>"No, no... It's not my duty anymore, no... I don't want it, I don't want it..."</p><p></p><p>"It is your duty, Child, and it will always be. The World needs you; the World needs all who can help. There is great danger to the World, Child. Humanity has grown. For the centuries you have slept here, in this sea of nothingness, cities were built, empires rose and fell. That knowledge needs to be captured, recorded. Will you forsake your duty, Child of the Gods?"</p><p></p><p>"..."</p><p></p><p>"No."</p><p></p><p>"Come, I'll show you."</p><p></p><p>Rebirth of an Angel</p><p>When Seeker first opened his eyes, the first thing he did was fall to his knees, and begin to cry. He reached for the ground, trying to feel the earth, but his hands grasped only ash and dust. The very air that he breathed was poisonous, and there was no natural life from what he could sense. For hours, Seeker stood in the destroyed library, the greatest the world had known, once a repository of so much knowledge that it was said even an eladrin couldn’t read all that it had to offer; a place where he had been reborn for millennia. Now, however, it was all lost. And all because of his inactivity, his reluctance in beginning the cycle anew. Without choice, Seeker couldn't mourn for his lost font of knowledge for much longer, or the poisoned land would start to affect him - he was not powerful enough to combat it. With his heart and spirit broken, he left his former "home", now only a wasteland, and retreated into the nearest settlement he could find. For months, he spent his time nurturing his abilities, remembering things lost forgotten. He communed with Ioun, asking - no, begging - for forgiveness, and a second chance was granted to him. The immortal's body was infused with the power of the god of knowledge itself, and he was granted the ability necessary to protect the knowledge of the world. But time... he needed time to master his own abilities. He needed time before he could truly save anything.</p><p></p><p>[/sblock]</p><p></p><p>[sblock=stat block]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Seeker, level 10</p><p>Deva, Wizard</p><p>Arcane Implement Mastery: Orb of Imposition</p><p>Background: Arcane Mercenary (+2 to History)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 12, Dex 10, Int 20, Wis 20, Cha 12.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 12, Dex 10, Int 16, Wis 16, Cha 12.</p><p></p><p></p><p>AC: 24 Fort: 19 Reflex: 23 Will: 25</p><p>HP: 58 Surges: 7 Surge Value: 15</p><p></p><p>TRAINED SKILLS</p><p>Arcana +17, Nature +15, History +21, Dungeoneering +15, Religion +17</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +5, Bluff +6, Diplomacy +6, Endurance +6, Heal +10, Insight +10, Intimidate +6, Perception +10, Stealth +5, Streetwise +6, Thievery +5, Athletics +4</p><p></p><p>FEATS</p><p>Wizard: Ritual Caster</p><p>Level 1: Armor Proficiency (Leather)</p><p>Level 2: Initiate of the Faith</p><p>Level 4: Implement Expertise (orb)</p><p>Level 6: Improved Initiative</p><p>Level 8: Arcane Familiar</p><p>Level 10: Battle Intuition</p><p></p><p>POWERS</p><p>Wizard at-will 1: Cloud of Daggers</p><p>Wizard at-will 1: Phantom Bolt</p><p>Wizard encounter 1: Grasping Shadows</p><p>Wizard daily 1: Grease</p><p>Wizard daily 1 Spellbook: Sleep</p><p>Wizard utility 2: Shield</p><p>Wizard utility 2 Spellbook: Feather Fall</p><p>Wizard encounter 3: Color Spray</p><p>Wizard daily 5: Grasp of the Grave</p><p>Wizard daily 5 Spellbook: Visions of Avarice</p><p>Wizard utility 6: Wizard's Escape</p><p>Wizard utility 6 Spellbook: Invisibility</p><p>Wizard encounter 7: Tomebound Ooze</p><p>Wizard daily 9: Taunting Phantoms</p><p>Wizard daily 9 Spellbook: Mordenkainen's Sword</p><p>Wizard utility 10: Resistance</p><p>Wizard utility 10 Spellbook: Arcane Gate</p><p></p><p>ITEMS</p><p>Spellbook, Orb of Impenetrable Escape +3, Cloak of Distortion +2, Counterstrike Leather Armor +2, Defensive Staff +1, Reading Spectacles (heroic tier), Belt of Vigor (heroic tier), Executioner's Bracers (heroic tier), Resplendent Gloves (heroic tier), Adventurer's Kit. (280 gp of religious incense, 140 gp of Alchemal reagents, 60 gp of rare herbs)</p><p>RITUALS</p><p>Comprehend Language, Create Campsite, Wizard's Curtain, Speak with Dead, Eye of Alarm</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 4941807, member: 54810"] Added my Background, please let me know your thoughts Insight.: [sblock=BG] Before the Light Seeker' consciousness drifted in a black void, a sea of darkness. He didn't feel his body, his hands, his power - anything. It took some time for him to realize that he was dead again. The cycle was completed once more, and his soul had been cast back to the Astral Sea, waiting for its next body. Sometimes, he would just want to give up. What was the meaning? Endlessly going back to a mortal coil, suffering through life's hardships and painful experiences, only to die again and begin the cycle anew? What was the meaning of it all? Had he truly no choice but to suffer this fate through eternity? "I... want to give up." The words left his lips - his metaphorical lips, for he had no body to call his own - effortlessly, and as the drifting soul uttered those thoughts, a huge weight was lifted from it, as if it eased just at the thought of breaking the cycle, of not returning to that damned mortal world. Suddenly, things were looking brighter, and the possibility opened itself; if he did not return to the mortal world, would he be able to take upon his old post, his old position? Would he be able to rejoin the ranks of divine exarchs working directly for the Gods themselves, without need of prayer or fear? "There are still things to do, things to protect." "No... No, I want no more of it." "Will you forsake your duty, Child of the Gods?" "No, no... It's not my duty anymore, no... I don't want it, I don't want it..." "It is your duty, Child, and it will always be. The World needs you; the World needs all who can help. There is great danger to the World, Child. Humanity has grown. For the centuries you have slept here, in this sea of nothingness, cities were built, empires rose and fell. That knowledge needs to be captured, recorded. Will you forsake your duty, Child of the Gods?" "..." "No." "Come, I'll show you." Rebirth of an Angel When Seeker first opened his eyes, the first thing he did was fall to his knees, and begin to cry. He reached for the ground, trying to feel the earth, but his hands grasped only ash and dust. The very air that he breathed was poisonous, and there was no natural life from what he could sense. For hours, Seeker stood in the destroyed library, the greatest the world had known, once a repository of so much knowledge that it was said even an eladrin couldn’t read all that it had to offer; a place where he had been reborn for millennia. Now, however, it was all lost. And all because of his inactivity, his reluctance in beginning the cycle anew. Without choice, Seeker couldn't mourn for his lost font of knowledge for much longer, or the poisoned land would start to affect him - he was not powerful enough to combat it. With his heart and spirit broken, he left his former "home", now only a wasteland, and retreated into the nearest settlement he could find. For months, he spent his time nurturing his abilities, remembering things lost forgotten. He communed with Ioun, asking - no, begging - for forgiveness, and a second chance was granted to him. The immortal's body was infused with the power of the god of knowledge itself, and he was granted the ability necessary to protect the knowledge of the world. But time... he needed time to master his own abilities. He needed time before he could truly save anything. [/sblock] [sblock=stat block] ====== Created Using Wizards of the Coast D&D Character Builder ====== Seeker, level 10 Deva, Wizard Arcane Implement Mastery: Orb of Imposition Background: Arcane Mercenary (+2 to History) FINAL ABILITY SCORES Str 8, Con 12, Dex 10, Int 20, Wis 20, Cha 12. STARTING ABILITY SCORES Str 8, Con 12, Dex 10, Int 16, Wis 16, Cha 12. AC: 24 Fort: 19 Reflex: 23 Will: 25 HP: 58 Surges: 7 Surge Value: 15 TRAINED SKILLS Arcana +17, Nature +15, History +21, Dungeoneering +15, Religion +17 UNTRAINED SKILLS Acrobatics +5, Bluff +6, Diplomacy +6, Endurance +6, Heal +10, Insight +10, Intimidate +6, Perception +10, Stealth +5, Streetwise +6, Thievery +5, Athletics +4 FEATS Wizard: Ritual Caster Level 1: Armor Proficiency (Leather) Level 2: Initiate of the Faith Level 4: Implement Expertise (orb) Level 6: Improved Initiative Level 8: Arcane Familiar Level 10: Battle Intuition POWERS Wizard at-will 1: Cloud of Daggers Wizard at-will 1: Phantom Bolt Wizard encounter 1: Grasping Shadows Wizard daily 1: Grease Wizard daily 1 Spellbook: Sleep Wizard utility 2: Shield Wizard utility 2 Spellbook: Feather Fall Wizard encounter 3: Color Spray Wizard daily 5: Grasp of the Grave Wizard daily 5 Spellbook: Visions of Avarice Wizard utility 6: Wizard's Escape Wizard utility 6 Spellbook: Invisibility Wizard encounter 7: Tomebound Ooze Wizard daily 9: Taunting Phantoms Wizard daily 9 Spellbook: Mordenkainen's Sword Wizard utility 10: Resistance Wizard utility 10 Spellbook: Arcane Gate ITEMS Spellbook, Orb of Impenetrable Escape +3, Cloak of Distortion +2, Counterstrike Leather Armor +2, Defensive Staff +1, Reading Spectacles (heroic tier), Belt of Vigor (heroic tier), Executioner's Bracers (heroic tier), Resplendent Gloves (heroic tier), Adventurer's Kit. (280 gp of religious incense, 140 gp of Alchemal reagents, 60 gp of rare herbs) RITUALS Comprehend Language, Create Campsite, Wizard's Curtain, Speak with Dead, Eye of Alarm ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock] [/QUOTE]
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