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Insight's "In the Shadow of Giants" [OOC]
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<blockquote data-quote="Nebten" data-source="post: 4942185" data-attributes="member: 79391"><p><strong>Jil Barra, Drow Rogue</strong></p><p></p><p>I am going to go with Jil Barra, drow crossbow-woman. I played her up to level 5 in another game, so I have a good idea of her personality and game mechanics. </p><p> </p><p>[sblock=Character Sheet]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p><span style="color: lime">Jil Barra</span>, level 10 (her name means Jade's Shadow in drow)</p><p>Drow, Rogue, Unaligned</p><p>Rogue Tactics: Artful Dodger</p><p>Background: East Rift</p><p>FINAL ABILITY SCORES</p><p>Str 11, Con 14, Dex 20, Int 10, Wis 10, Cha 18.</p><p>STARTING ABILITY SCORES</p><p>Str 11, Con 14, Dex 16, Int 10, Wis 10, Cha 14.</p><p> </p><p>AC: 25 Fort: 19 Reflex: 25 Will: 21</p><p>HP: 71 Surges: 8 Surge Value: 17</p><p>TRAINED SKILLS</p><p>Stealth +17, Thievery +15, Bluff +14, Intimidate +16, Acrobatics +15, Streetwise +14</p><p>UNTRAINED SKILLS</p><p>Arcana +5, Diplomacy +9, Dungeoneering +7, Endurance +7, Heal +5, History +5, Insight +5, Nature +5, Perception +5, Religion +5, Athletics +5</p><p>FEATS</p><p>Level 1: Distant Advantage</p><p>Level 2: Ruthless Hunter</p><p>Level 4: Backstabber</p><p>Level 6: Weapon Expertise (Crossbow)</p><p>Level 8: Drow Fightng Style</p><p>Level 10: Two-Fisted Shooter</p><p>POWERS</p><p>Rogue at-will 1: Deft Strike</p><p>Rogue at-will 1: Sly Flourish</p><p>Rogue encounter 1: Impact Shot</p><p>Rogue daily 1: Easy Target</p><p>Rogue utility 2: Fleeting Ghost</p><p>Rogue encounter 3: Trickster's Blade</p><p>Rogue daily 5: Walking Wounded</p><p>Rogue utility 6: Chameleon</p><p>Rogue encounter 7: Snap Shot</p><p>Rogue daily 9: Rogue's Recovery</p><p>Rogue utility 10: Combat Tumbleset</p><p>ITEMS</p><p>Boots of Spider Climbing (heroic tier), Bedroll, Pouch, Belt (empty), Waterskin, Thieves' Tools, Crossbow Bolts (20), Dagger, Deathstalker Hand Crossbow +2, Cloak of Distortion +2, Magic Drowmesh +3, Bracers of Archery (heroic tier), Duelist's Dagger +1, Bloodstinger Poison (level 8) (5)</p><p>95gp[/sblock]</p><p> </p><p>[sblock=Background] It is not that Jil wanted to live with the surface dwellers, but fate wouldn't have it any other way. She doesn't remember much of the Great Breaking, when the ceiling cracked and the sunlight bled through. The wreckage that it left to the Undercity of Xar'gon forced the devistated dark elves to the surface. Jil has long since been removed to the ways and rituals of her people. Like many of her people, she was able to find refuge is a near by gnome outpost of Sealman. While the gnomes were not quick to judge her people like the dwarves or humans, there was still an uneasily feeling over the years. Since that time Jil has left the outpost to make her way in the world. She primarly sold her talents out as a sellsword early in her career. She has a hard time trusting people due to the fact that the population is already distrusting of her ilk. This is why Jil finds comfort in her shadows and striking from a distance. After all, you don't let anybody get close, you can't be hurt. She does take advantage of the popular opinion when it suits her, even though she does not follow traditional drow culture. Some of the guilds that she did freelance work for thought of her background a sign of strength when dealing with their enemies. She let's them think what they want, as long as the end result is achieved. But for now, it is back on the road for her with adventure ahead.</p><p> </p><p>Personality: Like <a href="http://www.imdb.com/character/ch0000279/" target="_blank"><span style="color: white">Xenia Onatopp</span></a> but without the thigh-killing. She might be snide to topsiders, but she may use her woman wiles to her way. Jil is also not above playing up the "drow aspect" of her persona. But <em>I </em>am not going to play her like some crude snatch. I am not a fan of being a jerk to party members just because "that is how my character" would be.</p><p>[/sblock]</p><p> </p><p>[sblock=Picture]</p><p><img src="http://www.planetbaldursgate.com/bg2/encounters/npcs/viconia/viconia.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Nebten, post: 4942185, member: 79391"] [b]Jil Barra, Drow Rogue[/b] I am going to go with Jil Barra, drow crossbow-woman. I played her up to level 5 in another game, so I have a good idea of her personality and game mechanics. [sblock=Character Sheet] ====== Created Using Wizards of the Coast D&D Character Builder ====== [COLOR=lime]Jil Barra[/COLOR], level 10 (her name means Jade's Shadow in drow) Drow, Rogue, Unaligned Rogue Tactics: Artful Dodger Background: East Rift FINAL ABILITY SCORES Str 11, Con 14, Dex 20, Int 10, Wis 10, Cha 18. STARTING ABILITY SCORES Str 11, Con 14, Dex 16, Int 10, Wis 10, Cha 14. AC: 25 Fort: 19 Reflex: 25 Will: 21 HP: 71 Surges: 8 Surge Value: 17 TRAINED SKILLS Stealth +17, Thievery +15, Bluff +14, Intimidate +16, Acrobatics +15, Streetwise +14 UNTRAINED SKILLS Arcana +5, Diplomacy +9, Dungeoneering +7, Endurance +7, Heal +5, History +5, Insight +5, Nature +5, Perception +5, Religion +5, Athletics +5 FEATS Level 1: Distant Advantage Level 2: Ruthless Hunter Level 4: Backstabber Level 6: Weapon Expertise (Crossbow) Level 8: Drow Fightng Style Level 10: Two-Fisted Shooter POWERS Rogue at-will 1: Deft Strike Rogue at-will 1: Sly Flourish Rogue encounter 1: Impact Shot Rogue daily 1: Easy Target Rogue utility 2: Fleeting Ghost Rogue encounter 3: Trickster's Blade Rogue daily 5: Walking Wounded Rogue utility 6: Chameleon Rogue encounter 7: Snap Shot Rogue daily 9: Rogue's Recovery Rogue utility 10: Combat Tumbleset ITEMS Boots of Spider Climbing (heroic tier), Bedroll, Pouch, Belt (empty), Waterskin, Thieves' Tools, Crossbow Bolts (20), Dagger, Deathstalker Hand Crossbow +2, Cloak of Distortion +2, Magic Drowmesh +3, Bracers of Archery (heroic tier), Duelist's Dagger +1, Bloodstinger Poison (level 8) (5) 95gp[/sblock] [sblock=Background] It is not that Jil wanted to live with the surface dwellers, but fate wouldn't have it any other way. She doesn't remember much of the Great Breaking, when the ceiling cracked and the sunlight bled through. The wreckage that it left to the Undercity of Xar'gon forced the devistated dark elves to the surface. Jil has long since been removed to the ways and rituals of her people. Like many of her people, she was able to find refuge is a near by gnome outpost of Sealman. While the gnomes were not quick to judge her people like the dwarves or humans, there was still an uneasily feeling over the years. Since that time Jil has left the outpost to make her way in the world. She primarly sold her talents out as a sellsword early in her career. She has a hard time trusting people due to the fact that the population is already distrusting of her ilk. This is why Jil finds comfort in her shadows and striking from a distance. After all, you don't let anybody get close, you can't be hurt. She does take advantage of the popular opinion when it suits her, even though she does not follow traditional drow culture. Some of the guilds that she did freelance work for thought of her background a sign of strength when dealing with their enemies. She let's them think what they want, as long as the end result is achieved. But for now, it is back on the road for her with adventure ahead. Personality: Like [URL="http://www.imdb.com/character/ch0000279/"][COLOR=white]Xenia Onatopp[/COLOR][/URL] but without the thigh-killing. She might be snide to topsiders, but she may use her woman wiles to her way. Jil is also not above playing up the "drow aspect" of her persona. But [I]I [/I]am not going to play her like some crude snatch. I am not a fan of being a jerk to party members just because "that is how my character" would be. [/sblock] [sblock=Picture] [IMG]http://www.planetbaldursgate.com/bg2/encounters/npcs/viconia/viconia.jpg[/IMG][/sblock] [/QUOTE]
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