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Insight's "In the Shadow of Giants" [OOC]
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<blockquote data-quote="Sparky" data-source="post: 4943810" data-attributes="member: 13681"><p>A bit of crunch meets a bit of fluff. Let's look back at the 'everyone and their dog takes cloak of disruptions/survival' discussion and embrace that. Say that we all recieved these cloaks as a gift from some grateful King or atonishingly wealthy tailor and all take one or the other as our neck slot item. </p><p> </p><p>Then we can figure out what authority granted them to us (or if we discovered them as part of some strange cache of magic textiles). </p><p> </p><p>---</p><p> </p><p>As far as what makes Amos stand out a little mechanical and a little fluffy.</p><p> </p><p>He can take the form of a wolf as an at-will action and, with Olcan (his beast companion) be one HELL of a scouting unit for the party. That's one of those 'combat powers' that is WAY useful outside of combat - or at least interesting. Those are fun. You know, like Cantrips.</p><p> </p><p>I took a few powers that help Amos help others in the party. I could probably focus on his Perception skill and get some Items to better help him scout, but bewteen he and Olcan, he considers himself the party's eyes and ears - at least, in the wilds.</p><p> </p><p>-----</p><p> </p><p>I want to keep my ability scores the way they are, but I'm open to discussions about different Powers that would better suit the group. </p><p> </p><p>-----</p><p> </p><p>In Brief: Melee Striker (unique) who can bolt around the field of battle, provide his own combat advantage (or can help others get theirs), and who is wolfishly loyal to his Pack - the Party.</p></blockquote><p></p>
[QUOTE="Sparky, post: 4943810, member: 13681"] A bit of crunch meets a bit of fluff. Let's look back at the 'everyone and their dog takes cloak of disruptions/survival' discussion and embrace that. Say that we all recieved these cloaks as a gift from some grateful King or atonishingly wealthy tailor and all take one or the other as our neck slot item. Then we can figure out what authority granted them to us (or if we discovered them as part of some strange cache of magic textiles). --- As far as what makes Amos stand out a little mechanical and a little fluffy. He can take the form of a wolf as an at-will action and, with Olcan (his beast companion) be one HELL of a scouting unit for the party. That's one of those 'combat powers' that is WAY useful outside of combat - or at least interesting. Those are fun. You know, like Cantrips. I took a few powers that help Amos help others in the party. I could probably focus on his Perception skill and get some Items to better help him scout, but bewteen he and Olcan, he considers himself the party's eyes and ears - at least, in the wilds. ----- I want to keep my ability scores the way they are, but I'm open to discussions about different Powers that would better suit the group. ----- In Brief: Melee Striker (unique) who can bolt around the field of battle, provide his own combat advantage (or can help others get theirs), and who is wolfishly loyal to his Pack - the Party. [/QUOTE]
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