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Insight's "In the Shadow of Giants" [OOC]
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<blockquote data-quote="Oni" data-source="post: 4944297" data-attributes="member: 380"><p>I think I've finally got all the mechanical stuff fully written up, let me know if anything isn't clear or if you would like anything done differently. </p><p></p><p>[edit: I guess I'll make this the post where I collect everything together, still adding things here and there.]</p><p>[edit2: Added the portrait, it's kind of a quicky and I haven't had a chance to colour it yet.]</p><p></p><p>[sblock=Portrait]</p><p></p><p><img src="http://img.photobucket.com/albums/v159/Grinning-Oni/SabenBW.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>[/sblock]</p><p>[sblock=Saben]<span style="font-size: 12px"><strong><span style="color: RoyalBlue">Saben</span></strong></span></p><p></p><p><span style="color: RoyalBlue">"I will help you."</span></p><p></p><p>Male Half-Elf Paladin 10</p><p><strong>Experience</strong> 20,500/26,000</p><p><strong>Initiative</strong> +7; <strong>Senses</strong> Passive Insight 21, Passive Perception 19</p><p><strong>HP</strong> 89; <strong>Bloodied</strong> 44; <strong>Healing Surge</strong> 22; <strong>Surges Per Day</strong> 12</p><p><strong>AC</strong> 30; <strong>Fort</strong> 20, <strong>Ref</strong> 22, <strong>Will</strong> 22</p><p><strong>Resist</strong> none</p><p><strong>Speed</strong> 5</p><p><strong>Action Points</strong> 1</p><p>-----------------------------------------------------------------</p><p><u><strong>Dilettante</strong></u></p><p><span style="color: #AA2255"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><u><strong>Sacred Flame</strong> (standard; encounter) ✦ <strong>Divine, Implement, Radiant</strong></u></span></p><p><strong>Ranged:</strong> 5</p><p><strong>Attack:</strong> +12 vs Refl </p><p><strong>Hit:</strong> 1d6+6 radiant damage, and one ally Saben can see chooses either to gain 9 temporary hit points or to make a saving throw.</p><p></p><p><u><strong>At Wills</strong></u></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><span style="color: #44AA44"><u><strong>Enfeebling Strike</strong> (standard; at-will) ✦ <strong>Divine, Weapon</strong></u></span></p><p><strong>Melee:</strong> Weapon</p><p><strong>Attack:</strong> +15 vs AC </p><p><strong>Hit:</strong> 1d8+6 damage. If Saben marked the target, it takes a –2 penalty to attack rolls until the end of his next turn.</p><p></p><p><span style="color: #44AA44"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><u><strong>Virtuous Strike</strong> (standard; at-will) ✦ <strong>Divine, Radiant, Weapon</strong></u></span></p><p><strong>Melee:</strong> Weapon</p><p><strong>Attack:</strong> +15 vs AC </p><p><strong>Hit:</strong> 1d8+6 radiant damage, and Saben gains a +2 bonus to saving throws until the start of his next turn. </p><p><strong>Special:</strong> This power can be used as a melee basic attack.</p><p></p><p><u><strong>Encounters</strong></u></p><p><span style="color: #AA2255"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Valorous Smite</strong> (standard; encounter) ✦ <strong>Divine, Weapon</strong></u></span></p><p><strong>Melee:</strong> Weapon</p><p><strong>Attack:</strong> +15 vs AC </p><p><strong>Hit:</strong> 2d8+6 damage. Each enemy within 3 squares of Saben is subject to his divine sanction until the end of his next turn.</p><p></p><p><span style="color: #AA2255"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Hold Fast</strong> (standard; encounter) ✦ <strong>Divine, Weapon</strong></u></span></p><p><strong>Melee:</strong> Weapon</p><p><strong>Attack:</strong> +15 vs AC </p><p><strong>Hit:</strong> 2d8+6 damage, and the target is immobilized until the end of Saben's next turn. </p><p><strong>Special:</strong> Saben can use this power in place of a melee basic attack. </p><p></p><p><span style="color: #AA2255"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><u><strong>Astral Thunder</strong> (standard; encounter) ✦ <strong>Divine, Implement, Thunder</strong></u></span></p><p><strong>Close:</strong> Burst 3, Enemies only</p><p><strong>Attack:</strong> +12 vs Fort </p><p><strong>Hit:</strong> 2d8+6 thunder damage. Until the end of Saben's next turn, the target takes a -4 penalty to attack rolls.</p><p></p><p><u><strong>Dailies</strong></u></p><p><span style="color: SlateGray"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Majestic Halo</strong> (standard; daily) ✦ <strong>Divine, Radiant, Weapon</strong></u></span></p><p><strong>Melee:</strong> Weapon</p><p><strong>Attack:</strong> +15 vs AC </p><p><strong>Hit:</strong> 3d8+6 radiant damage. </p><p><strong>Effect:</strong> Until the end of the encounter, any enemy that starts its turn adjacent to Saben is subject to his divine sanction until the end of its turn.</p><p></p><p><span style="color: SlateGray"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><u><strong>Name of Might</strong> (standard; daily) ✦ <strong>Divine, Implement, Thunder</strong></u></span></p><p><strong>Close:</strong> Blast 3, Enemies only</p><p><strong>Attack:</strong> +12 vs Fort </p><p><strong>Hit:</strong> 3d8+6 thunder damage, and the target is slowed (save ends). </p><p><strong>Miss:</strong> Half damage, and the target is slowed until the end of its next turn.</p><p></p><p><span style="color: SlateGray"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><u><strong>Ray of Reprisal</strong> (immediate interrupt; daily) ✦ <strong>Divine, Implement, Radiant</strong></u></span></p><p><strong>Close:</strong> Burst 5</p><p><strong>Trigger:</strong> An enemy within 5 squares of Saben hits his ally. </p><p><strong>Target:</strong> The triggering enemy. </p><p><strong>Attack:</strong> +12 vs Fort </p><p><strong>Hit:</strong> 3d6+6 radiant damage. </p><p><strong>Miss:</strong> Half damage. </p><p><strong>Effect:</strong> The ally takes half damage from the triggering enemy's attack.</p><p></p><p><u><strong>Utilities</strong></u></p><p><span style="color: #AA2255"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><u><strong>Call of Challenge</strong> (minor; encounter) ✦ <strong>Divine</strong></u></span></p><p><strong>Close:</strong> Burst 3 </p><p><strong>Target:</strong> Each enemy in burst. </p><p><strong>Effect:</strong> Each target is subject to Saben's divine sanction until the end of his next turn.</p><p></p><p><span style="color: #AA2255"><u><strong>Virtue</strong> (minor; encounter) ✦ <strong>Divine</strong></u></span></p><p><strong>Effect:</strong> Saben spends a healing surge but regains no hit points. He instead gains 22 temporary hit points.</p><p></p><p><span style="color: SlateGray"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><u><strong>Wrath of the Gods</strong> (minor; daily) ✦ <strong>Divine</strong></u></span></p><p><strong>Close:</strong> Burst 1</p><p><strong>Target:</strong> Saben and each ally in burst. </p><p><strong>Effect:</strong> The targets add +4 to damage rolls until the end of the encounter. </p><p></p><p><u><strong>Channel Divinity</strong></u> (May only use 1 per encounter.)</p><p><span style="color: #AA2255"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><u><strong>Channel Divinity: Divine Mettle</strong> (minor; encounter) ✦ <strong>Divine</strong></u></span></p><p><strong>Close:</strong> Burst 10 </p><p><strong>Target:</strong> One creature in burst. </p><p><strong>Effect:</strong> The target makes a saving throw with a +4 bonus.</p><p></p><p><span style="color: #AA2255"><u><strong>Channel Divinity: Divine Strength</strong> (minor; encounter) ✦ <strong>Divine</strong></u></span></p><p><strong>Effect:</strong> Add +0 damage to Saben's next attack on this turn. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p><u><strong>Paladin Powers</strong></u></p><p><span style="color: #44AA44"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><u><strong>Divine Challenge</strong> (minor; at-will) ✦ <strong>Divine, Radiant</strong></u></span></p><p><strong>Close:</strong> Burst 5 </p><p><strong>Target:</strong> One creature in burst. </p><p><strong>Effect:</strong> Saben marks the target. The target remains marked until Saben uses this power against another target, or if he fails to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.</p><p></p><p>While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include Saben as a target. Also, it takes 7 radiant damage the first time it makes an attack that doesn’t include Saben as a target before the start of his next turn. </p><p></p><p>On Saben's turn, he must engage the target he challenged or challenge a different target. To engage the target, Saben must either attack it or end his turn adjacent to it. If none of these events occur by the end of Saben's turn, the marked condition ends and Saben can’t use divine challenge on his next turn.</p><p></p><p>Saben can use divine challenge once per turn.</p><p><strong>Special:</strong> Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It’s a magical compulsion that affects the creature’s behavior, regardless of the creature’s nature. Saben can’t place a divine challenge on a creature that is already affected by his or another character’s divine challenge.</p><p></p><p><span style="color: #44AA44"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Lay on Hands</strong> (minor; at-will) ✦ <strong>Divine, Healing</strong></u></span></p><p><strong>Melee:</strong> Touch</p><p><strong>Special:</strong> Saben can use this power 3 times per day, but only once per round. </p><p><strong>Target:</strong> One creature. </p><p><strong>Effect:</strong> Saben spends a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. Saben must have at least one healing surge remaining to use this power.</p><p></p><p><u><strong>Items</strong></u></p><p><span style="color: #e9822a"><u><strong>Githyanki Silver Longsword +2</strong></u></span></p><p><strong>Critical:</strong> +2d8 psychic damage.</p><p><span style="color: #44AA44"><strong>Power (At-Will ✦ Psychic):</strong></span> Free Action. All damage dealt by this weapon is psychic damage. Another free action returns the damage to normal.</p><p><span style="color: slategray"><strong>Power (Daily ✦ Teleporation):</strong></span> Free Action. Use this power when Saben hits with this weapon. The target is banished to a demiplane (save ends). It disappears from sight, cannot take actions, and cannot be targeted. On a save, the target reappears in the space it last occupied. If that space is occupied, the target returns to the nearest unoccupied space of its choosing.</p><p></p><p><span style="color: #e9822a"><u><strong>Magic Holy Symbol +2</strong></u></span></p><p><strong>Critical:</strong> +2d6 damage.</p><p></p><p><span style="color: #e9822a"><u><strong>Summoned Gith Plate Armor +3</strong></u></span></p><p><span style="color: #44AA44"><strong>Power (At-Will):</strong></span> Minor Action. Saben can banish this armor to a secure extradimensional location. At any point in the future, unless he is wearing armor, he can use another minor action to recall the armor. The armor appears on Saben as though he had donned it normally.</p><p></p><p><span style="color: #e9822a"><u><strong>Cloak of the Walking Wounded +2</strong></u></span></p><p><strong>Property:</strong> If Saben uses his second wind while bloodied, he can expend two healing surges instead of one (gaining hit points from both).</p><p></p><p><span style="color: #e9822a"><u><strong>Heavy Shield of Eyes</strong></u></span></p><p><strong>Property:</strong> Saben gains a +2 item bonus to his AC against opportunity attacks. </p><p><span style="color: slategray"><strong>Power (Daily):</strong></span> Minor Action. Saben does not grant combat advantage when flanked by an enemy until the end of his next turn.</p><p></p><p><span style="color: #e9822a"><u><strong>Bag of Holding</strong></u></span></p><p><strong>Property:</strong> This bag can hold up to 200 pounds in weight or 20 cubic feet in volume, but it always weighs only 1 pound. Drawing an item from a bag of holding is a minor action.</p><p></p><p><u><strong>Healer's Lore</strong></u></p><p>When Saben grants healing with one of his cleric powers that has the healing keyword, add +4 to the hit points the recipient regains. (Saben does not currently have any cleric healing powers, listed for completeness.)</p><p></p><p><u><strong>Group Defense</strong></u></p><p>Allies gain a +1 bonus to all defenses against creatures marked by Saben.</p><p></p><p><u><strong>Virtuous Recovery</strong></u></p><p>Whenever Saben spends a healing surge, he gains 4 resistance to all damage until the start of his next turn. </p><p></p><p>-----------------------------------------------------------------</p><p><strong>Alignment</strong> Good; <strong>Languages</strong> Common, Elven, Dwarven</p><p><strong>Str</strong> 10 (+0)[+5] <strong>Dex</strong> 14 (+2)[+7] <strong>Wis</strong> 18 (+4)[+9]</p><p><strong>Con</strong> 15 (+2)[+7] <strong>Int</strong> 8 (-1)[+4] <strong>Cha</strong> 18 (+4)[+9]</p><p><strong>Acrobatics</strong> +7(+3), <strong>Arcana</strong> +4, <strong>Athletics</strong> +10(+6)*, <strong>Bluff</strong> +9, <strong>Diplomacy</strong> +16*, <strong>Dungeoneering</strong> +9, <strong>Endurance</strong> +12(+8)*, <strong>Heal</strong> +14*, <strong>History</strong> +4, <strong>Insight</strong> +11, <strong>Intimidate</strong> +9, <strong>Nature</strong> +9, <strong>Perception</strong> +9, <strong>Religion</strong> +9*, <strong>Stealth</strong> +7(+3), <strong>Streetwise</strong> +9, <strong>Thievery</strong> +7(+3)</p><p>* Trained Skill</p><p><strong>Background:</strong> Military (add Athletics to skills available list)</p><p><strong>Feats:</strong> Divine Healer, Group Defense, Implement Expertise (Holy Symbol), Weapon Expertise (Heavy Blade), Virtuous Recovery, Toughness</p><p><strong>Gear</strong> 560gp, Githyanki Silver Longsword +2, Magic holy symbol +2, Summoned Gith Plate Armor +3, Cloak of the Walking Wounded +2, Heavy Shield of Eyes, Bag of Holding, Dagger, Bedroll, Fling & Steel, Belt Pouch, Trail Rations x10, Hempen Rope (50'), Sunrod x2, Waterskin, Grappling Hook, Hammer, Pitons x10, Everburning Torch, Tent</p><p></p><p>[/sblock]</p><p>[sblock=ministats]<span style="color: RoyalBlue"><u><strong>Saben</strong></u></span>- Male Half-Elf Paladin 10</p><p>Initiative: +7, Passive Perception: 19, Passive Insight: 21</p><p>AC:30, Fort:20, Reflex:22, Will:22 -- Speed:5</p><p>Resist:none</p><p>HP:89/89, Bloodied:44, Surge Value:22, Surges left:12/12</p><p>Action Points: 1</p><p>Powers -<span style="color: Green"></span></p><p><span style="color: Green">Enfeebling Strike</span></p><p><span style="color: Green">Virtuous Strike</span></p><p><span style="color: Green">Divine Challenge</span></p><p><span style="color: Green">Githyanki Silver Longsword</span></p><p><span style="color: Green">Summoned Gith Plate Armor</span></p><p><span style="color: red">Valorous Smite</span></p><p><span style="color: red">Hold Fast</span></p><p><span style="color: red">Astral Thunder</span></p><p><span style="color: red">Sacred Flame</span></p><p><span style="color: red">Call of Challenge</span></p><p><span style="color: red">Virtue</span></p><p><span style="color: red">Second Wind</span></p><p><span style="color: gray">Majestic Halo</span></p><p><span style="color: gray">Name of Might</span></p><p><span style="color: gray">Ray of Reprisal</span></p><p><span style="color: gray">Wrath of the Gods</span></p><p><span style="color: gray">Lay on Hands</span></p><p><span style="color: gray">Lay on Hands</span></p><p><span style="color: gray">Lay on Hands</span></p><p><span style="color: gray">Githyanki Silver Longsword</span></p><p><span style="color: gray">Heavy Shield of Eyes</span></p><p></p><p>Conditions:</p><p></p><p><a href="http://urlgoeshere.com" target="_blank">Full character sheet</a>[/sblock]</p><p>[sblock=Background]</p><p><strong>Background</strong></p><p>Saben had searched all his youth for a place in which he truly felt that he belonged. He had lived among the elves of the Ravenshadow Wood with his mother Lillawyn. He had traveled through human lands with his father Gareth the trader. He had sought the camaraderie of blood and hardship as a soldier. And though he had found friendship and acceptance in all these places he still lacked the sense of belonging that he so desperately craved. </p><p></p><p>It was not long after his military contract had ended that Saben found himself listlessly wandering the city streets of Valen. Without meaning to, his feet brought him before the mighty Temple of the Sun. With a sudden compulsion he ascended the steps to the area of public worship. At first he had felt trepidation, but as he entered into that hallowed place it seemed to melt away. Saben had never been a religious man, but he knelt and soon he was pouring his heart out in prayer. If there was an answer it came only in the form of an incredible sense of peace and belonging, and the realization that we all walk under the same sun. </p><p></p><p>From that point on Saben became a regular and devout attendee of the temple services. Seeking to understand his experience he studied the teachings of Pelor with great fervor. The devoted half-elf eventually came to the attention of the priests of the Temple of the Sun, and given his experience as a soldier he was recruited into the temple guard as one of the true faithful. Saben spent three years training and serving in this capacity, before approaching the High Priest with a request to be released from his temple duties. He felt compelled to go out into the world and bring the light of Pelor to those in need. The High Priest, seeing the conviction in Saben's heart, granted the request. Since that time Saben has had many adventures and fought alongside many valiant men and women, some of whom have become lifelong companions. Always though he has kept Pelor's mandate in his heart, doing his best to ease the suffering of others and throwing himself into the breach to protect those who need it most. </p><p></p><p><strong>Personality & Appearance</strong></p><p>Height: 5'10"</p><p>Weight: 157 lbs</p><p>Age: 34</p><p></p><p>Outside of the slightly exotic touch of being a half-elf Saben is not particularly remarkable in appearance. Of medium height and thinly built he doesn't seem much the warrior, especially when combined with his somewhat soft and pleasant demeanor. He typically dresses neatly, but plainly, in long sleeved tunics and britches, the only real adornment being a shining sun symbol that hangs about his neck and when out and about a sky blue cloak. His straight brown hair is cut to medium length and accompanied by a short beard and drooping mustache that tends to hide his smile. Behind the beard is a thin face with a sharp aquiline nose and steady blue eyes. </p><p></p><p>As the need arises he carries an ornate silver longsword of exotic styling and uncertain orgin, carved with strange sigils. Also, he has a large round metal shield of a golden hue, it looks quite similar to his holy symbol made large with a golden face at its center of which the eyes seem to be looking at you no matter where you stand. Perhaps the most unusual piece of equipment is his armour. If the time comes to fight he can summon it to him, donning it almost instantly. In stark contrast to the plain mode of dress he would otherwise assume the armour is a baroque seeming suit of full plate, the most memorable feature being the helm, which has a large crest that runs from side to side and a golden faceplate shaped in the image of a handsome impassive face. </p><p></p><p>Saben tends to be a pleasant and straight forward man. He has a tendency to cut to the heart of the matter, and prefers simple solutions. He is strongly driven to help others, believing it is his duty in life. His convictions and faith in Pelor are a defining feature of his personality, though it is unlikely you would find him trying to convert others. Saben prefers to spread the faith through example and action. He's not given to recklessness, but will throw himself into the breach for someone else. </p><p></p><p><strong>Tidbits</strong></p><p>The Ravenshadow elves have an usually strong relationship with the nearby human settlements. The regularly meet at trade meets to exchange goods, and it was at one such event that Saben's parents met. There is a very small but growing faction of elven youths that find this situation unsatisfactory and that have taken a more isolationist stance, their means have become increasingly belligerent. </p><p></p><p>Saben's mother, Lillawyn, is known among her people as a healer. </p><p></p><p>Saben's father, Gareth, is a traveling merchant. The Ravenshadow Wood stood at one end of his route, at the other lies the dwarven strongholds tucked far into the mountains, and in between the human kingdom where he plies his trade. It would be fair to say that Gareth is a bit of a lothario and Saben has a string of half-siblings along the route. </p><p></p><p>The Temple of the Sun is one of the largest and grandest temples in the kingdom. It wields considerable political clout and vast amounts of wealth. Unfortunately this had lead to some corruption in the upper ranks of the clergy. </p><p></p><p>The High Priest is a seemingly doddering old man named Azen the VII, a commonly taken name by the faith's high priests. He cares little for pomp and circumstance, and has a tendency to infuriate the high ranking priests that run much of the Temple's business.</p><p></p><p>The Temple Guard, is more than a simple group of watchman, a small but highly trained military force it serves has body guards for any priests that might require them as well as performing missions on behalf of the church. There is a fair amount of secrecy involved, and leaving is not necessarily a small thing. </p><p></p><p>His sword and armour are a matching set, found in the horded treasures of one the groups most recent foes (vague to avoid stepping on anyone toes). Saben is somewhat embarrassed by the garishness of the sword since he can't tuck it away where the heck the armour goes when he doesn't need it. He had the helm of the suit altered by a master dwarven smith to evocative of Pelor on the field of battle. </p><p></p><p>His shield is a relic lent to him by the Temple of the Sun to aid in his work on behalf of Pelor. </p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Oni, post: 4944297, member: 380"] I think I've finally got all the mechanical stuff fully written up, let me know if anything isn't clear or if you would like anything done differently. [edit: I guess I'll make this the post where I collect everything together, still adding things here and there.] [edit2: Added the portrait, it's kind of a quicky and I haven't had a chance to colour it yet.] [sblock=Portrait] [IMG]http://img.photobucket.com/albums/v159/Grinning-Oni/SabenBW.jpg[/IMG] [/sblock] [sblock=Saben][size=3][b][color="RoyalBlue"]Saben[/color][/b][/size] [COLOR="RoyalBlue"]"I will help you."[/COLOR] Male Half-Elf Paladin 10 [b]Experience[/b] 20,500/26,000 [b]Initiative[/b] +7; [b]Senses[/b] Passive Insight 21, Passive Perception 19 [b]HP[/b] 89; [b]Bloodied[/b] 44; [b]Healing Surge[/b] 22; [b]Surges Per Day[/b] 12 [b]AC[/b] 30; [b]Fort[/b] 20, [b]Ref[/b] 22, [b]Will[/b] 22 [b]Resist[/b] none [b]Speed[/b] 5 [b]Action Points[/b] 1 ----------------------------------------------------------------- [u][b]Dilettante[/b][/u] [color=#AA2255]:ranged:[u][b]Sacred Flame[/b] (standard; encounter) ✦ [b]Divine, Implement, Radiant[/b][/u][/color] [b]Ranged:[/b] 5 [b]Attack:[/b] +12 vs Refl [b]Hit:[/b] 1d6+6 radiant damage, and one ally Saben can see chooses either to gain 9 temporary hit points or to make a saving throw. [u][b]At Wills[/b][/u] :melee:[color=#44AA44][u][b]Enfeebling Strike[/b] (standard; at-will) ✦ [b]Divine, Weapon[/b][/u][/color] [b]Melee:[/b] Weapon [b]Attack:[/b] +15 vs AC [b]Hit:[/b] 1d8+6 damage. If Saben marked the target, it takes a –2 penalty to attack rolls until the end of his next turn. [color=#44AA44]:bmelee:[u][b]Virtuous Strike[/b] (standard; at-will) ✦ [b]Divine, Radiant, Weapon[/b][/u][/color] [b]Melee:[/b] Weapon [b]Attack:[/b] +15 vs AC [b]Hit:[/b] 1d8+6 radiant damage, and Saben gains a +2 bonus to saving throws until the start of his next turn. [b]Special:[/b] This power can be used as a melee basic attack. [u][b]Encounters[/b][/u] [color=#AA2255]:melee:[u][b]Valorous Smite[/b] (standard; encounter) ✦ [b]Divine, Weapon[/b][/u][/color] [b]Melee:[/b] Weapon [b]Attack:[/b] +15 vs AC [b]Hit:[/b] 2d8+6 damage. Each enemy within 3 squares of Saben is subject to his divine sanction until the end of his next turn. [color=#AA2255]:melee:[u][b]Hold Fast[/b] (standard; encounter) ✦ [b]Divine, Weapon[/b][/u][/color] [b]Melee:[/b] Weapon [b]Attack:[/b] +15 vs AC [b]Hit:[/b] 2d8+6 damage, and the target is immobilized until the end of Saben's next turn. [b]Special:[/b] Saben can use this power in place of a melee basic attack. [color=#AA2255]:close:[u][b]Astral Thunder[/b] (standard; encounter) ✦ [b]Divine, Implement, Thunder[/b][/u][/color] [b]Close:[/b] Burst 3, Enemies only [b]Attack:[/b] +12 vs Fort [b]Hit:[/b] 2d8+6 thunder damage. Until the end of Saben's next turn, the target takes a -4 penalty to attack rolls. [u][b]Dailies[/b][/u] [COLOR="SlateGray"]:melee:[u][b]Majestic Halo[/b] (standard; daily) ✦ [b]Divine, Radiant, Weapon[/b][/u][/COLOR] [b]Melee:[/b] Weapon [b]Attack:[/b] +15 vs AC [b]Hit:[/b] 3d8+6 radiant damage. [b]Effect:[/b] Until the end of the encounter, any enemy that starts its turn adjacent to Saben is subject to his divine sanction until the end of its turn. [COLOR="SlateGray"]:close:[u][b]Name of Might[/b] (standard; daily) ✦ [b]Divine, Implement, Thunder[/b][/u][/COLOR] [b]Close:[/b] Blast 3, Enemies only [b]Attack:[/b] +12 vs Fort [b]Hit:[/b] 3d8+6 thunder damage, and the target is slowed (save ends). [b]Miss:[/b] Half damage, and the target is slowed until the end of its next turn. [COLOR="SlateGray"]:close:[u][b]Ray of Reprisal[/b] (immediate interrupt; daily) ✦ [b]Divine, Implement, Radiant[/b][/u][/COLOR] [b]Close:[/b] Burst 5 [b]Trigger:[/b] An enemy within 5 squares of Saben hits his ally. [b]Target:[/b] The triggering enemy. [b]Attack:[/b] +12 vs Fort [b]Hit:[/b] 3d6+6 radiant damage. [b]Miss:[/b] Half damage. [b]Effect:[/b] The ally takes half damage from the triggering enemy's attack. [u][b]Utilities[/b][/u] [color=#AA2255]:close:[u][b]Call of Challenge[/b] (minor; encounter) ✦ [b]Divine[/b][/u][/color] [b]Close:[/b] Burst 3 [b]Target:[/b] Each enemy in burst. [b]Effect:[/b] Each target is subject to Saben's divine sanction until the end of his next turn. [color=#AA2255][u][b]Virtue[/b] (minor; encounter) ✦ [b]Divine[/b][/u][/color] [b]Effect:[/b] Saben spends a healing surge but regains no hit points. He instead gains 22 temporary hit points. [COLOR="SlateGray"]:close:[u][b]Wrath of the Gods[/b] (minor; daily) ✦ [b]Divine[/b][/u][/color] [b]Close:[/b] Burst 1 [b]Target:[/b] Saben and each ally in burst. [b]Effect:[/b] The targets add +4 to damage rolls until the end of the encounter. [u][b]Channel Divinity[/b][/u] (May only use 1 per encounter.) [color=#AA2255]:close:[u][b]Channel Divinity: Divine Mettle[/b] (minor; encounter) ✦ [b]Divine[/b][/u][/color] [b]Close:[/b] Burst 10 [b]Target:[/b] One creature in burst. [b]Effect:[/b] The target makes a saving throw with a +4 bonus. [color=#AA2255][u][b]Channel Divinity: Divine Strength[/b] (minor; encounter) ✦ [b]Divine[/b][/u][/color] [b]Effect:[/b] Add +0 damage to Saben's next attack on this turn. :p [u][b]Paladin Powers[/b][/u] [color=#44AA44]:close:[u][b]Divine Challenge[/b] (minor; at-will) ✦ [b]Divine, Radiant[/b][/u][/color] [b]Close:[/b] Burst 5 [b]Target:[/b] One creature in burst. [b]Effect:[/b] Saben marks the target. The target remains marked until Saben uses this power against another target, or if he fails to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include Saben as a target. Also, it takes 7 radiant damage the first time it makes an attack that doesn’t include Saben as a target before the start of his next turn. On Saben's turn, he must engage the target he challenged or challenge a different target. To engage the target, Saben must either attack it or end his turn adjacent to it. If none of these events occur by the end of Saben's turn, the marked condition ends and Saben can’t use divine challenge on his next turn. Saben can use divine challenge once per turn. [b]Special:[/b] Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It’s a magical compulsion that affects the creature’s behavior, regardless of the creature’s nature. Saben can’t place a divine challenge on a creature that is already affected by his or another character’s divine challenge. [color=#44AA44]:melee:[u][b]Lay on Hands[/b] (minor; at-will) ✦ [b]Divine, Healing[/b][/u][/color] [b]Melee:[/b] Touch [b]Special:[/b] Saben can use this power 3 times per day, but only once per round. [b]Target:[/b] One creature. [b]Effect:[/b] Saben spends a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. Saben must have at least one healing surge remaining to use this power. [u][b]Items[/b][/u] [COLOR=#e9822a][U][B]Githyanki Silver Longsword +2[/B][/U][/COLOR] [b]Critical:[/b] +2d8 psychic damage. [color=#44AA44][B]Power (At-Will ✦ Psychic):[/B][/color] Free Action. All damage dealt by this weapon is psychic damage. Another free action returns the damage to normal. [color="slategray"][b]Power (Daily ✦ Teleporation):[/b][/color] Free Action. Use this power when Saben hits with this weapon. The target is banished to a demiplane (save ends). It disappears from sight, cannot take actions, and cannot be targeted. On a save, the target reappears in the space it last occupied. If that space is occupied, the target returns to the nearest unoccupied space of its choosing. [COLOR=#e9822a][U][B]Magic Holy Symbol +2[/B][/U][/COLOR] [b]Critical:[/b] +2d6 damage. [COLOR=#e9822a][U][B]Summoned Gith Plate Armor +3[/B][/U][/COLOR] [color=#44AA44][B]Power (At-Will):[/B][/color] Minor Action. Saben can banish this armor to a secure extradimensional location. At any point in the future, unless he is wearing armor, he can use another minor action to recall the armor. The armor appears on Saben as though he had donned it normally. [COLOR=#e9822a][U][B]Cloak of the Walking Wounded +2[/B][/U][/COLOR] [b]Property:[/b] If Saben uses his second wind while bloodied, he can expend two healing surges instead of one (gaining hit points from both). [COLOR=#e9822a][U][B]Heavy Shield of Eyes[/B][/U][/COLOR] [b]Property:[/b] Saben gains a +2 item bonus to his AC against opportunity attacks. [color="slategray"][b]Power (Daily):[/b][/color] Minor Action. Saben does not grant combat advantage when flanked by an enemy until the end of his next turn. [COLOR=#e9822a][U][B]Bag of Holding[/B][/U][/COLOR] [b]Property:[/b] This bag can hold up to 200 pounds in weight or 20 cubic feet in volume, but it always weighs only 1 pound. Drawing an item from a bag of holding is a minor action. [u][b]Healer's Lore[/b][/u] When Saben grants healing with one of his cleric powers that has the healing keyword, add +4 to the hit points the recipient regains. (Saben does not currently have any cleric healing powers, listed for completeness.) [u][b]Group Defense[/b][/u] Allies gain a +1 bonus to all defenses against creatures marked by Saben. [u][b]Virtuous Recovery[/b][/u] Whenever Saben spends a healing surge, he gains 4 resistance to all damage until the start of his next turn. ----------------------------------------------------------------- [b]Alignment[/b] Good; [b]Languages[/b] Common, Elven, Dwarven [b]Str[/b] 10 (+0)[+5] [b]Dex[/b] 14 (+2)[+7] [b]Wis[/b] 18 (+4)[+9] [b]Con[/b] 15 (+2)[+7] [b]Int[/b] 8 (-1)[+4] [b]Cha[/b] 18 (+4)[+9] [b]Acrobatics[/b] +7(+3), [b]Arcana[/b] +4, [b]Athletics[/b] +10(+6)*, [b]Bluff[/b] +9, [b]Diplomacy[/b] +16*, [b]Dungeoneering[/b] +9, [b]Endurance[/b] +12(+8)*, [b]Heal[/b] +14*, [b]History[/b] +4, [b]Insight[/b] +11, [b]Intimidate[/b] +9, [b]Nature[/b] +9, [b]Perception[/b] +9, [b]Religion[/b] +9*, [b]Stealth[/b] +7(+3), [b]Streetwise[/b] +9, [b]Thievery[/b] +7(+3) * Trained Skill [b]Background:[/b] Military (add Athletics to skills available list) [b]Feats:[/b] Divine Healer, Group Defense, Implement Expertise (Holy Symbol), Weapon Expertise (Heavy Blade), Virtuous Recovery, Toughness [b]Gear[/b] 560gp, Githyanki Silver Longsword +2, Magic holy symbol +2, Summoned Gith Plate Armor +3, Cloak of the Walking Wounded +2, Heavy Shield of Eyes, Bag of Holding, Dagger, Bedroll, Fling & Steel, Belt Pouch, Trail Rations x10, Hempen Rope (50'), Sunrod x2, Waterskin, Grappling Hook, Hammer, Pitons x10, Everburning Torch, Tent [/sblock] [sblock=ministats][color="RoyalBlue"][u][B]Saben[/B][/U][/color]- Male Half-Elf Paladin 10 Initiative: +7, Passive Perception: 19, Passive Insight: 21 AC:30, Fort:20, Reflex:22, Will:22 -- Speed:5 Resist:none HP:89/89, Bloodied:44, Surge Value:22, Surges left:12/12 Action Points: 1 Powers -[color=Green] Enfeebling Strike Virtuous Strike Divine Challenge Githyanki Silver Longsword Summoned Gith Plate Armor[/color] [color=red]Valorous Smite Hold Fast Astral Thunder Sacred Flame Call of Challenge Virtue Second Wind[/color] [color=gray]Majestic Halo Name of Might Ray of Reprisal Wrath of the Gods Lay on Hands Lay on Hands Lay on Hands Githyanki Silver Longsword Heavy Shield of Eyes[/color] Conditions: [URL="urlgoeshere.com"]Full character sheet[/URL][/sblock] [sblock=Background] [b]Background[/b] Saben had searched all his youth for a place in which he truly felt that he belonged. He had lived among the elves of the Ravenshadow Wood with his mother Lillawyn. He had traveled through human lands with his father Gareth the trader. He had sought the camaraderie of blood and hardship as a soldier. And though he had found friendship and acceptance in all these places he still lacked the sense of belonging that he so desperately craved. It was not long after his military contract had ended that Saben found himself listlessly wandering the city streets of Valen. Without meaning to, his feet brought him before the mighty Temple of the Sun. With a sudden compulsion he ascended the steps to the area of public worship. At first he had felt trepidation, but as he entered into that hallowed place it seemed to melt away. Saben had never been a religious man, but he knelt and soon he was pouring his heart out in prayer. If there was an answer it came only in the form of an incredible sense of peace and belonging, and the realization that we all walk under the same sun. From that point on Saben became a regular and devout attendee of the temple services. Seeking to understand his experience he studied the teachings of Pelor with great fervor. The devoted half-elf eventually came to the attention of the priests of the Temple of the Sun, and given his experience as a soldier he was recruited into the temple guard as one of the true faithful. Saben spent three years training and serving in this capacity, before approaching the High Priest with a request to be released from his temple duties. He felt compelled to go out into the world and bring the light of Pelor to those in need. The High Priest, seeing the conviction in Saben's heart, granted the request. Since that time Saben has had many adventures and fought alongside many valiant men and women, some of whom have become lifelong companions. Always though he has kept Pelor's mandate in his heart, doing his best to ease the suffering of others and throwing himself into the breach to protect those who need it most. [b]Personality & Appearance[/b] Height: 5'10" Weight: 157 lbs Age: 34 Outside of the slightly exotic touch of being a half-elf Saben is not particularly remarkable in appearance. Of medium height and thinly built he doesn't seem much the warrior, especially when combined with his somewhat soft and pleasant demeanor. He typically dresses neatly, but plainly, in long sleeved tunics and britches, the only real adornment being a shining sun symbol that hangs about his neck and when out and about a sky blue cloak. His straight brown hair is cut to medium length and accompanied by a short beard and drooping mustache that tends to hide his smile. Behind the beard is a thin face with a sharp aquiline nose and steady blue eyes. As the need arises he carries an ornate silver longsword of exotic styling and uncertain orgin, carved with strange sigils. Also, he has a large round metal shield of a golden hue, it looks quite similar to his holy symbol made large with a golden face at its center of which the eyes seem to be looking at you no matter where you stand. Perhaps the most unusual piece of equipment is his armour. If the time comes to fight he can summon it to him, donning it almost instantly. In stark contrast to the plain mode of dress he would otherwise assume the armour is a baroque seeming suit of full plate, the most memorable feature being the helm, which has a large crest that runs from side to side and a golden faceplate shaped in the image of a handsome impassive face. Saben tends to be a pleasant and straight forward man. He has a tendency to cut to the heart of the matter, and prefers simple solutions. He is strongly driven to help others, believing it is his duty in life. His convictions and faith in Pelor are a defining feature of his personality, though it is unlikely you would find him trying to convert others. Saben prefers to spread the faith through example and action. He's not given to recklessness, but will throw himself into the breach for someone else. [b]Tidbits[/b] The Ravenshadow elves have an usually strong relationship with the nearby human settlements. The regularly meet at trade meets to exchange goods, and it was at one such event that Saben's parents met. There is a very small but growing faction of elven youths that find this situation unsatisfactory and that have taken a more isolationist stance, their means have become increasingly belligerent. Saben's mother, Lillawyn, is known among her people as a healer. Saben's father, Gareth, is a traveling merchant. The Ravenshadow Wood stood at one end of his route, at the other lies the dwarven strongholds tucked far into the mountains, and in between the human kingdom where he plies his trade. It would be fair to say that Gareth is a bit of a lothario and Saben has a string of half-siblings along the route. The Temple of the Sun is one of the largest and grandest temples in the kingdom. It wields considerable political clout and vast amounts of wealth. Unfortunately this had lead to some corruption in the upper ranks of the clergy. The High Priest is a seemingly doddering old man named Azen the VII, a commonly taken name by the faith's high priests. He cares little for pomp and circumstance, and has a tendency to infuriate the high ranking priests that run much of the Temple's business. The Temple Guard, is more than a simple group of watchman, a small but highly trained military force it serves has body guards for any priests that might require them as well as performing missions on behalf of the church. There is a fair amount of secrecy involved, and leaving is not necessarily a small thing. His sword and armour are a matching set, found in the horded treasures of one the groups most recent foes (vague to avoid stepping on anyone toes). Saben is somewhat embarrassed by the garishness of the sword since he can't tuck it away where the heck the armour goes when he doesn't need it. He had the helm of the suit altered by a master dwarven smith to evocative of Pelor on the field of battle. His shield is a relic lent to him by the Temple of the Sun to aid in his work on behalf of Pelor. [/sblock] [/QUOTE]
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