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Insight's Island of Monarie Setting
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<blockquote data-quote="Insight" data-source="post: 5434661" data-attributes="member: 11437"><p><span style="font-size: 15px"><strong><u>NORTHERN MONARIE</u></strong></span></p><p>This post details the sites north of <strong>THE STRETCH</strong> and the <strong>BAY OF GHOSTS</strong>.</p><p></p><p>Northern Monarie is characterized by its two settlements, <strong>PORT LUSITTER</strong> and <strong>SANCTUARY</strong>. It is more densely foliated than the south, and features both a large jungle and a swamp. The highlands, to the far north, are mostly unexplored and, according to legeng, populated with monsters and giants.</p><p></p><p><strong>PORT LUSITTER</strong></p><p>This port settlement, founded by the kingdom of <strong>SUND</strong> about 50 years ago, is located on the Bay of Ghosts on Monarie's central-western coast. Lusitter is considerably more liberal when it comes to laws and regulation, a contrast to the stricter nature of Sanctuary, Monarie's other port. Port Lusitter is ruled by a consortium of Sundic merchants, with little representation from the nobility. Guilds have been established to control most of Port Lusitter business, from fishing to shipping to hospitality to money-changing. The guilds are quite willing to allow those with money and power to do as they please, as long as activities don't interfere with or hamper business and the exchange of goods and services. Port Lusitter is in direct competition with Sanctuary for maritime rights, overseas business, and control of Monarie itself. Of particular interest to both parties is <strong>SILVER ISLAND</strong>, a mining site currently operated by both Lusitter and Sanctuary. The <strong>VELONIAN EMPIRE</strong> would very much like to build a settlement at <strong>RUER BAY</strong>, closer to Silver Island and, of course, Port Lusitter, much closer to the mines, would very much like to prevent this from happening.</p><p></p><p><strong>LUSITTER RIVER</strong></p><p>Like other sites named for <strong>JOHANNES LUSITTER</strong>, this river was "discovered" by the Sundic explorer and named in his honor. The native Monaric tribes in the area, the <strong>AMBER TRIBESMEN</strong>, refer to this river as "An Zhe Dul" in the Northern Monaric Tribespeak language.</p><p></p><p><strong>AMBER JUNGLE</strong></p><p>This large area of jungle, smaller than the southern <strong>JADE JUNGLE</strong>, creates a buffer between Port Lusitter and Sanctuary. It is home to the Amber Tribesmen, who refer to this sacred jungle as "Er On Um Kal". The jungle is a hot, humid place and few find comfort here. There are rumors of ancient ruins found while traveling through the jungle, but this has yet to be verified. The Amber Tribesmen, unlike the Jade Tribesmen of the south, are more welcoming to strangers and have made peace agreements with both the Kingdom of Sund and the Velonian Empire. This has kept the settlers from attacking the Amber Tribesmen and taking their sacred land.</p><p></p><p><strong>AZURE PLAINS</strong></p><p>Southwest of the Amber Jungle lie these rolling plains of blue-green grass peculiar to the island of Monarie. The Azure Plains, so named for these grasses, are home to many breeds of herd animals. Farmers from Sanctuary and Port Lusitter have started planting crops on these plains and raising livestock on these strange grasses, without any ill effect... so far.</p><p></p><p><strong>AZURE RIVER</strong></p><p>A beautiful river running down from the <strong>ANDRUS MOUNTAINS</strong>, through the Azure Plains, and to the sea, its pristine waters are said to have the ability to cure disease and mend wounds. The Amber Tribesmen call this river "Chun Dan" in Northern Monaric Tribespeak and revere it through several shrines located in the Amber Jungle.</p><p></p><p><strong>SANCTUARY (Settlement)</strong></p><p>This first Honaric settlement on the island of Monarie is several generations old now, with several waves of "native" Monarics born on the island. The <strong>VELONIAN EMPRE</strong> established Sanctuary as its port after attempts at mapping Monarie fell short of locating a more suitable harbor. The Velonians regard Monarie as an extension of their empire and so view Port Lusitter, the kingdom of Sund's settlement, as intrusion upon their territory. In fact, Sanctuary and Port Lusitter have been at odds ever since Sund sent explorers to the island to build a second settlement. Because of Sanctuary's location, it is no longer the preferred port of call for travelers coming from the continent of Hoanar, nor is Sanctuary the closest port to Silver Island, a bountiful mining location southwest of Monarie. For these reasons, Velonia has had its eye on Ruer Bay, a deep, natural harbor south of Port Lusitter (and thus closer to both Hoanar and Silver Island). Sanctuary is a strict, law-abiding society, much like the empire that spawned it. Some view Sanctuary's restrictions as too prohibitive on trade, but others point to Sanctuary's success in keeping pirates out of Sanctuary Bay, making Sanctuary a safe haven for maritime business.</p><p></p><p>[sblock=Left to Do]</p><p><strong>SANCTUARY BAY</strong></p><p></p><p><strong>LUSITTER VALLEY</strong></p><p></p><p><strong>ANDRUS MOUNTAINS</strong></p><p></p><p><strong>LOST BAY</strong></p><p></p><p><strong>GRAY SWAMP</strong></p><p></p><p><strong>GRAY RIVER</strong></p><p></p><p><strong>SCREAMING VALLEY</strong></p><p></p><p><strong>CAPE OF FIRE</strong></p><p></p><p><strong>MOUNT HIGHFLAME</strong></p><p></p><p><strong>BIS MOUNTAINS</strong></p><p></p><p><strong>DAGGER BAY</strong></p><p></p><p><strong>MONARIC HIGHLANDS</strong>[/sblock]</p></blockquote><p></p>
[QUOTE="Insight, post: 5434661, member: 11437"] [size=4][b][u]NORTHERN MONARIE[/u][/b][/size] This post details the sites north of [b]THE STRETCH[/b] and the [b]BAY OF GHOSTS[/b]. Northern Monarie is characterized by its two settlements, [b]PORT LUSITTER[/b] and [b]SANCTUARY[/b]. It is more densely foliated than the south, and features both a large jungle and a swamp. The highlands, to the far north, are mostly unexplored and, according to legeng, populated with monsters and giants. [b]PORT LUSITTER[/b] This port settlement, founded by the kingdom of [b]SUND[/b] about 50 years ago, is located on the Bay of Ghosts on Monarie's central-western coast. Lusitter is considerably more liberal when it comes to laws and regulation, a contrast to the stricter nature of Sanctuary, Monarie's other port. Port Lusitter is ruled by a consortium of Sundic merchants, with little representation from the nobility. Guilds have been established to control most of Port Lusitter business, from fishing to shipping to hospitality to money-changing. The guilds are quite willing to allow those with money and power to do as they please, as long as activities don't interfere with or hamper business and the exchange of goods and services. Port Lusitter is in direct competition with Sanctuary for maritime rights, overseas business, and control of Monarie itself. Of particular interest to both parties is [b]SILVER ISLAND[/b], a mining site currently operated by both Lusitter and Sanctuary. The [b]VELONIAN EMPIRE[/b] would very much like to build a settlement at [b]RUER BAY[/b], closer to Silver Island and, of course, Port Lusitter, much closer to the mines, would very much like to prevent this from happening. [b]LUSITTER RIVER[/b] Like other sites named for [b]JOHANNES LUSITTER[/b], this river was "discovered" by the Sundic explorer and named in his honor. The native Monaric tribes in the area, the [b]AMBER TRIBESMEN[/b], refer to this river as "An Zhe Dul" in the Northern Monaric Tribespeak language. [b]AMBER JUNGLE[/b] This large area of jungle, smaller than the southern [b]JADE JUNGLE[/b], creates a buffer between Port Lusitter and Sanctuary. It is home to the Amber Tribesmen, who refer to this sacred jungle as "Er On Um Kal". The jungle is a hot, humid place and few find comfort here. There are rumors of ancient ruins found while traveling through the jungle, but this has yet to be verified. The Amber Tribesmen, unlike the Jade Tribesmen of the south, are more welcoming to strangers and have made peace agreements with both the Kingdom of Sund and the Velonian Empire. This has kept the settlers from attacking the Amber Tribesmen and taking their sacred land. [b]AZURE PLAINS[/b] Southwest of the Amber Jungle lie these rolling plains of blue-green grass peculiar to the island of Monarie. The Azure Plains, so named for these grasses, are home to many breeds of herd animals. Farmers from Sanctuary and Port Lusitter have started planting crops on these plains and raising livestock on these strange grasses, without any ill effect... so far. [b]AZURE RIVER[/b] A beautiful river running down from the [b]ANDRUS MOUNTAINS[/b], through the Azure Plains, and to the sea, its pristine waters are said to have the ability to cure disease and mend wounds. The Amber Tribesmen call this river "Chun Dan" in Northern Monaric Tribespeak and revere it through several shrines located in the Amber Jungle. [b]SANCTUARY (Settlement)[/b] This first Honaric settlement on the island of Monarie is several generations old now, with several waves of "native" Monarics born on the island. The [b]VELONIAN EMPRE[/b] established Sanctuary as its port after attempts at mapping Monarie fell short of locating a more suitable harbor. The Velonians regard Monarie as an extension of their empire and so view Port Lusitter, the kingdom of Sund's settlement, as intrusion upon their territory. In fact, Sanctuary and Port Lusitter have been at odds ever since Sund sent explorers to the island to build a second settlement. Because of Sanctuary's location, it is no longer the preferred port of call for travelers coming from the continent of Hoanar, nor is Sanctuary the closest port to Silver Island, a bountiful mining location southwest of Monarie. For these reasons, Velonia has had its eye on Ruer Bay, a deep, natural harbor south of Port Lusitter (and thus closer to both Hoanar and Silver Island). Sanctuary is a strict, law-abiding society, much like the empire that spawned it. Some view Sanctuary's restrictions as too prohibitive on trade, but others point to Sanctuary's success in keeping pirates out of Sanctuary Bay, making Sanctuary a safe haven for maritime business. [sblock=Left to Do] [b]SANCTUARY BAY[/b] [b]LUSITTER VALLEY[/b] [b]ANDRUS MOUNTAINS[/b] [b]LOST BAY[/b] [b]GRAY SWAMP[/b] [b]GRAY RIVER[/b] [b]SCREAMING VALLEY[/b] [b]CAPE OF FIRE[/b] [b]MOUNT HIGHFLAME[/b] [b]BIS MOUNTAINS[/b] [b]DAGGER BAY[/b] [b]MONARIC HIGHLANDS[/b][/sblock] [/QUOTE]
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