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<blockquote data-quote="Insight" data-source="post: 3693042" data-attributes="member: 11437"><p><strong>AFTERTHOUGHT [PL 12] 180pp</strong></p><p><strong>Concept</strong>: Special federal agent who investigates supers who abuse their powers. Specializes in hunting down fellow mentalists.</p><p><strong>Appearance</strong>: 6'0", 180lbs, short graying hair and goatee, always wears dark sunglasses, costume consists of a gray full-length trench-coat, with a black bodysuit beneath, bearing a scripted 'A' on the chest.</p><p><strong>Trade-Offs</strong>: None.</p><p></p><p>[sblock=ABILITY SCORES]</p><p><strong>ABILITY SCORES</strong></p><p><strong>STR</strong> 13</p><p><strong>DEX</strong> 15</p><p><strong>CON</strong> 18</p><p><strong>INT</strong> 18</p><p><strong>WIS</strong> 20</p><p><strong>CHA</strong> 14</p><p><strong>Subtotal</strong>: <strong>38pp</strong>.[/sblock]</p><p></p><p>[sblock=ATTACK, DAMAGE, SAVES]</p><p><strong>ATTACK, DAMAGE, SAVES</strong></p><p><strong>BAB</strong> +8</p><p><strong>BDB</strong> +9</p><p><strong>TOUGH</strong> +9 (total)</p><p><strong>FORT</strong> +6 (total)</p><p><strong>REFLEX</strong> +6 (total)</p><p><strong>WILL</strong> +10 (total)</p><p><strong>Subtotal</strong>: <strong>(45+38) 83pp</strong>.[/sblock]</p><p></p><p>[sblock=SKILLS]</p><p><strong>SKILLS</strong></p><p>Diplomacy [4] +6, Drive [4] +6, Gather Information [4] +6, Intimidate [4] +6, Investigate [10] +14, Knowledge (streetwise) [8] + 12, Notice [10] +15, Profession (law enforcement) [4] +9, Search [8] +12, Sense Motive [12] +17, Stealth [4] +6.</p><p><em>68 ranks total</em></p><p><strong>Subtotal</strong>: <strong>(17+83) 100pp</strong>.[/sblock]</p><p></p><p>[sblock=FEATS]</p><p><strong>FEATS</strong></p><p>Assessment, Benefit (security clearance), Connected, Contacts, Defensive Roll [5], Dodge Focus [3], Equipment (20pp) [4], Well-Informed.</p><p><u>Equipment</u>: Cell Phone (1), Commlink (1), Flashlight (1), Heavy Pistol (Dmg +4) (8), Night-Vision Goggles (1), PDA (1), Undercover Vest (+3 Toughness) (4). 3 equipment points can be assigned as needed.</p><p><strong>Subtotal</strong>: <strong>(17+100) 117pp</strong>.[/sblock]</p><p></p><p>[sblock=POWERS]</p><p><strong>POWERS</strong></p><p><strong>HYPNOTISM 10</strong> [Paralysis effect; Fl: Sense-Dependent (-1)]. <strong>10pp</strong>.</p><p><strong>MIND SHIELD 7</strong> [Ex: Impervious (+1)]. <strong>14pp</strong>.</p><p><strong>SUPER-SENSES 12</strong> [Danger Sense 1 rank, Tracking Mental Awareness 2 ranks, Postcognition (Fl: Limited - Objects Only (-1), D: Action (Move) (-1pp)) 2 ranks, Precognition (Fl: Uncontrolled (-1)) 3 ranks, Time Sense 1 rank, Uncanny Dodge (mental) 3 ranks]. <strong>12pp</strong>.</p><p><strong>TELEPATHY 12</strong> [PF: AP - Mental Blast (Fl: Full-Round Action (-1), Requires Mental Grapple (-1)), AP - Mind Control, Can Maintain Mental Contact using APs]. <strong>27pp</strong>.</p><p><strong>Subtotal</strong>: <strong>(63+117) 180pp</strong>.[/sblock]</p><p></p><p>[sblock=COMPLICATIONS]</p><p>1. Duty to the Government</p><p>2. Looking for Wife, who was Thought Dead</p><p>3. Enemy - Mindbreaker[/sblock]</p><p></p><p>[sblock=BACKGROUND IN BRIEF]</p><p>Afterthought was once your run-of-the-mill FBI agent who always found himself assigned to strange cases, usually involving supers or the paranormal. One case, however, would change his life forever. The villain Mindbreaker, who was terrorizing Freedom City, took Afterthought’s wife hostage and when Afterthought arrived at Mindbreaker’s base to free her, the villain seemingly killed the captive wife. Afterthought’s life was turned upside-down, and in that instant, he began to develop his own mental powers. Afterthought lashed out at Mindbreaker using this new undeveloped and poorly-controlled powers and while he was able to drive the villain away, Afterthought could not save his wife. For many years, Afterthought believed his wife dead, and has sought to find Mindbreaker and bring him to justice. In that time, Afterthought has joined AEGIS as a special agent, and also works with the federal government in hunting down errant supers. Afterthought recently learned that his wife may not be dead; Mindbreaker commonly placed mental illusions and hypnotic suggestions within his victims, and Afterthought now believes that his wife may yet be alive… somewhere, without her own memory or identity. Afterthought’s main drive now is to somehow locate his wife and finally bring Mindbreaker to justice.[/sblock]</p><p></p><p>[sblock=PL 10 VERSION]</p><p>Drop WIS to 18 (-1 to Will Save and the following skills: Notice and Sense Motive). –2pp.</p><p>Drop BAB to +6 and BDB to +6. –10pp.</p><p>Drop 8 ranks of Skills (-2 ranks each from Investigate, Notice, Search, and Sense Motive). –2pp.</p><p>Drop 2 ranks of Defensive Roll. –2pp.</p><p>Drop Hypnotism to 8. –2pp.</p><p>Drop Mind Shield to 6 and lose the Impervious extra. –8pp.</p><p>Drop Super-Senses to 10 (lose Danger Sense and Time Sense). –2pp.</p><p>Drop Telepathy to 10. –2pp.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Insight, post: 3693042, member: 11437"] [b]AFTERTHOUGHT [PL 12] 180pp[/b] [b]Concept[/b]: Special federal agent who investigates supers who abuse their powers. Specializes in hunting down fellow mentalists. [b]Appearance[/b]: 6'0", 180lbs, short graying hair and goatee, always wears dark sunglasses, costume consists of a gray full-length trench-coat, with a black bodysuit beneath, bearing a scripted 'A' on the chest. [b]Trade-Offs[/b]: None. [sblock=ABILITY SCORES] [b]ABILITY SCORES[/b] [b]STR[/b] 13 [b]DEX[/b] 15 [b]CON[/b] 18 [b]INT[/b] 18 [b]WIS[/b] 20 [b]CHA[/b] 14 [b]Subtotal[/b]: [b]38pp[/b].[/sblock] [sblock=ATTACK, DAMAGE, SAVES] [b]ATTACK, DAMAGE, SAVES[/b] [b]BAB[/b] +8 [b]BDB[/b] +9 [b]TOUGH[/b] +9 (total) [b]FORT[/b] +6 (total) [b]REFLEX[/b] +6 (total) [b]WILL[/b] +10 (total) [b]Subtotal[/b]: [b](45+38) 83pp[/b].[/sblock] [sblock=SKILLS] [b]SKILLS[/b] Diplomacy [4] +6, Drive [4] +6, Gather Information [4] +6, Intimidate [4] +6, Investigate [10] +14, Knowledge (streetwise) [8] + 12, Notice [10] +15, Profession (law enforcement) [4] +9, Search [8] +12, Sense Motive [12] +17, Stealth [4] +6. [i]68 ranks total[/i] [b]Subtotal[/b]: [b](17+83) 100pp[/b].[/sblock] [sblock=FEATS] [b]FEATS[/b] Assessment, Benefit (security clearance), Connected, Contacts, Defensive Roll [5], Dodge Focus [3], Equipment (20pp) [4], Well-Informed. [u]Equipment[/u]: Cell Phone (1), Commlink (1), Flashlight (1), Heavy Pistol (Dmg +4) (8), Night-Vision Goggles (1), PDA (1), Undercover Vest (+3 Toughness) (4). 3 equipment points can be assigned as needed. [b]Subtotal[/b]: [b](17+100) 117pp[/b].[/sblock] [sblock=POWERS] [b]POWERS[/b] [b]HYPNOTISM 10[/b] [Paralysis effect; Fl: Sense-Dependent (-1)]. [b]10pp[/b]. [b]MIND SHIELD 7[/b] [Ex: Impervious (+1)]. [b]14pp[/b]. [b]SUPER-SENSES 12[/b] [Danger Sense 1 rank, Tracking Mental Awareness 2 ranks, Postcognition (Fl: Limited - Objects Only (-1), D: Action (Move) (-1pp)) 2 ranks, Precognition (Fl: Uncontrolled (-1)) 3 ranks, Time Sense 1 rank, Uncanny Dodge (mental) 3 ranks]. [b]12pp[/b]. [b]TELEPATHY 12[/b] [PF: AP - Mental Blast (Fl: Full-Round Action (-1), Requires Mental Grapple (-1)), AP - Mind Control, Can Maintain Mental Contact using APs]. [b]27pp[/b]. [b]Subtotal[/b]: [b](63+117) 180pp[/b].[/sblock] [sblock=COMPLICATIONS] 1. Duty to the Government 2. Looking for Wife, who was Thought Dead 3. Enemy - Mindbreaker[/sblock] [sblock=BACKGROUND IN BRIEF] Afterthought was once your run-of-the-mill FBI agent who always found himself assigned to strange cases, usually involving supers or the paranormal. One case, however, would change his life forever. The villain Mindbreaker, who was terrorizing Freedom City, took Afterthought’s wife hostage and when Afterthought arrived at Mindbreaker’s base to free her, the villain seemingly killed the captive wife. Afterthought’s life was turned upside-down, and in that instant, he began to develop his own mental powers. Afterthought lashed out at Mindbreaker using this new undeveloped and poorly-controlled powers and while he was able to drive the villain away, Afterthought could not save his wife. For many years, Afterthought believed his wife dead, and has sought to find Mindbreaker and bring him to justice. In that time, Afterthought has joined AEGIS as a special agent, and also works with the federal government in hunting down errant supers. Afterthought recently learned that his wife may not be dead; Mindbreaker commonly placed mental illusions and hypnotic suggestions within his victims, and Afterthought now believes that his wife may yet be alive… somewhere, without her own memory or identity. Afterthought’s main drive now is to somehow locate his wife and finally bring Mindbreaker to justice.[/sblock] [sblock=PL 10 VERSION] Drop WIS to 18 (-1 to Will Save and the following skills: Notice and Sense Motive). –2pp. Drop BAB to +6 and BDB to +6. –10pp. Drop 8 ranks of Skills (-2 ranks each from Investigate, Notice, Search, and Sense Motive). –2pp. Drop 2 ranks of Defensive Roll. –2pp. Drop Hypnotism to 8. –2pp. Drop Mind Shield to 6 and lose the Impervious extra. –8pp. Drop Super-Senses to 10 (lose Danger Sense and Time Sense). –2pp. Drop Telepathy to 10. –2pp. [/sblock] [/QUOTE]
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