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Insight's M&M2 Hero & Villain Vault
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<blockquote data-quote="Insight" data-source="post: 3693048" data-attributes="member: 11437"><p><strong>FIREBLOOM [PL 10] 150pp</strong></p><p><strong>Concept</strong>: A newly-minted hero with fire powers, the control of which he hasn’t quite mastered. He can be quite dangerous to himself and others.</p><p><strong>Appearance</strong>: 5’10”, 165lbs, age 38, shoulder length rough blond hair, a week’s stubble, burn scars on his arms, chest, and face, costume consists of a white bodysuit with yellow, orange, and red flames on the gloves, boots, belt, and collar, with a matching mask.</p><p><strong>Trade-Offs</strong>: None.</p><p></p><p>[sblock=ABILITY SCORES]</p><p><strong>ABILITY SCORES</strong></p><p><strong>STR</strong> 15</p><p><strong>DEX</strong> 12</p><p><strong>CON</strong> 16</p><p><strong>INT</strong> 13</p><p><strong>WIS</strong> 16</p><p><strong>CHA</strong> 12</p><p><strong>Subtotal</strong>: <strong>25pp</strong>.[/sblock]</p><p></p><p>[sblock=ATTACK, DAMAGE, SAVES]</p><p><strong>ATTACK, DAMAGE, SAVES</strong></p><p><strong>BAB</strong> +5</p><p><strong>BDB</strong> +6</p><p><strong>TOUGH</strong> +8 (total)</p><p><strong>FORT</strong> +8 (total)</p><p><strong>REFLEX</strong> +5 (total)</p><p><strong>WILL</strong> +6 (total)</p><p><strong>Subtotal</strong>: <strong>(36+25) 61pp</strong>.[/sblock]</p><p></p><p>[sblock=SKILLS]</p><p><strong>SKILLS</strong></p><p>Climb [10] +12, Concentration [8] +11, Craft (structural) [6] +7, Drive [10] +11, Knowledge (physical sciences) [4] +5, Medicine [8] +11, Notice [6] +9, Profession (fire fighter) [10] +13, Survival [6] +9, Swim [8] +10.</p><p><em>76 ranks total</em></p><p><strong>Subtotal</strong>: <strong>(19+61) 80pp</strong>.[/sblock]</p><p></p><p>[sblock=FEATS]</p><p><strong>FEATS</strong></p><p>All-Out Attack, Defensive Roll [5], Endurance, Evasion, Improved Initiative [2], Luck [2], Power Attack, Second Chance (failed Concentration check), Ultimate Effort.</p><p><strong>Subtotal</strong>: <strong>(15+80) 95pp</strong>.[/sblock]</p><p></p><p>[sblock=POWERS]</p><p><strong>POWERS</strong></p><p><strong>FIRE CONTROL 10</strong> [20pp array based on Move Object (fire); PF: AP – Blast (Fire/Heat; Ex: Area Cloud or Line(+1), Duration – Concentration (+1); Fl: Check Required – Concentration DC 20, failure causes Side Effect (Firebloom affected instead of target) (-2); PF: Can Switch Area Type, Reversible), AP – Blast (Fire/Heat; PF: Reversible), AP – Dazzle (Vision), AP – Ignite (Ex: Duration – Concentration (+1); Fl: Check Required – Concentration DC 20, failure causes Side Effect (Firebloom affected instead of target) (-2); PF: Reversible), AP – Melt, AP – Obscure (Visual), AP – Suffocate (Ex: Area Burst (+1), Ranged (+1); Fl: Check Required – Concentration DC 20, failure causes Side Effect (Firebloom affected instead of target/area) (-2)]. <strong>30pp</strong>.</p><p><strong>LEAPING 4</strong> [Ex: Affects Others (+1), Ranged (+1); PF Progression 3 (5 additional subjects)]. <strong>15pp</strong>.</p><p><strong>SUPER-SENSES 10</strong> [Detect Fire (Mental; Add Accurate, Acute, Analytical, Counters Concealment and Obscure)]. <strong>10pp</strong>.</p><p><strong>Subtotal</strong>: <strong>(55+95) 150pp</strong>.[/sblock]</p><p></p><p>[sblock=COMPLICATIONS]</p><p>1. Secret Identity (working fireman)</p><p>2. Duty to Family and Friends[/sblock]</p><p></p><p>[sblock=BACKGROUND IN BRIEF]</p><p>Firebloom’s life was fairly normal for the first 25 years. Born into a family of firefighters, Firebloom served first in the U.S. Army as a firefighter, then returned to civilian duty in the same capacity when he retired. Within one month of Firebloom’s return to Freedom City, the Terminus Invasion occurred.</p><p>Along with the rest of the emergency services in Freedom City, Firebloom worked to help with the recovery following the Terminus Invasion. During the events of those fateful days, Firebloom somehow contracted what he thought was to a strange alien disease, and was out of commission for nearly a year fighting off the effects of this “disease”. Firebloom continued to work as a fireman, and once he had his bearings back, rose quickly through the ranks, and last year, replaced his father as precinct captain.</p><p>But as soon as he took the reins, Firebloom’s “disease” came back. Instead of laying the fireman low for several months, Firebloom began to notice that he could control the movement of fire. As his powers grew, Firebloom began to lose the grasp on his powers, and has slowly been trying to learn how to control his substantial abilities. [/sblock]</p><p></p><p>[sblock=PL 12 VERSION]</p><p>Increase DEX to 15 (+1 Reflex Saves and to the following skills: Drive). (+2pp)</p><p>Increase WIS to 18 (+1 Will Saves and to the following skills: Concentration, Medicine, Notice, Profession, and Survival). (+2pp)</p><p>Increase BAB and BDB by 2 each. (+8pp)</p><p>Increase the following skills by 2 ranks each: Climb, Concentration, Medicine, Notice, Profession, and Survival. (3pp)</p><p>Add Precise Shot feat. (+1pp)</p><p>Increase Defensive Roll feat by 2 ranks and the Evasion feat by 1 rank. (+3pp)</p><p>Increase Fire Control to 12. (+4pp)</p><p>Add Force Field 2. (+2pp)</p><p>Add Immunity 5 (Fire/Heat Damage). (+5pp)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Insight, post: 3693048, member: 11437"] [b]FIREBLOOM [PL 10] 150pp[/b] [b]Concept[/b]: A newly-minted hero with fire powers, the control of which he hasn’t quite mastered. He can be quite dangerous to himself and others. [b]Appearance[/b]: 5’10”, 165lbs, age 38, shoulder length rough blond hair, a week’s stubble, burn scars on his arms, chest, and face, costume consists of a white bodysuit with yellow, orange, and red flames on the gloves, boots, belt, and collar, with a matching mask. [b]Trade-Offs[/b]: None. [sblock=ABILITY SCORES] [b]ABILITY SCORES[/b] [b]STR[/b] 15 [b]DEX[/b] 12 [b]CON[/b] 16 [b]INT[/b] 13 [b]WIS[/b] 16 [b]CHA[/b] 12 [b]Subtotal[/b]: [b]25pp[/b].[/sblock] [sblock=ATTACK, DAMAGE, SAVES] [b]ATTACK, DAMAGE, SAVES[/b] [b]BAB[/b] +5 [b]BDB[/b] +6 [b]TOUGH[/b] +8 (total) [b]FORT[/b] +8 (total) [b]REFLEX[/b] +5 (total) [b]WILL[/b] +6 (total) [b]Subtotal[/b]: [b](36+25) 61pp[/b].[/sblock] [sblock=SKILLS] [b]SKILLS[/b] Climb [10] +12, Concentration [8] +11, Craft (structural) [6] +7, Drive [10] +11, Knowledge (physical sciences) [4] +5, Medicine [8] +11, Notice [6] +9, Profession (fire fighter) [10] +13, Survival [6] +9, Swim [8] +10. [i]76 ranks total[/i] [b]Subtotal[/b]: [b](19+61) 80pp[/b].[/sblock] [sblock=FEATS] [b]FEATS[/b] All-Out Attack, Defensive Roll [5], Endurance, Evasion, Improved Initiative [2], Luck [2], Power Attack, Second Chance (failed Concentration check), Ultimate Effort. [b]Subtotal[/b]: [b](15+80) 95pp[/b].[/sblock] [sblock=POWERS] [b]POWERS[/b] [b]FIRE CONTROL 10[/b] [20pp array based on Move Object (fire); PF: AP – Blast (Fire/Heat; Ex: Area Cloud or Line(+1), Duration – Concentration (+1); Fl: Check Required – Concentration DC 20, failure causes Side Effect (Firebloom affected instead of target) (-2); PF: Can Switch Area Type, Reversible), AP – Blast (Fire/Heat; PF: Reversible), AP – Dazzle (Vision), AP – Ignite (Ex: Duration – Concentration (+1); Fl: Check Required – Concentration DC 20, failure causes Side Effect (Firebloom affected instead of target) (-2); PF: Reversible), AP – Melt, AP – Obscure (Visual), AP – Suffocate (Ex: Area Burst (+1), Ranged (+1); Fl: Check Required – Concentration DC 20, failure causes Side Effect (Firebloom affected instead of target/area) (-2)]. [b]30pp[/b]. [b]LEAPING 4[/b] [Ex: Affects Others (+1), Ranged (+1); PF Progression 3 (5 additional subjects)]. [b]15pp[/b]. [b]SUPER-SENSES 10[/b] [Detect Fire (Mental; Add Accurate, Acute, Analytical, Counters Concealment and Obscure)]. [b]10pp[/b]. [b]Subtotal[/b]: [b](55+95) 150pp[/b].[/sblock] [sblock=COMPLICATIONS] 1. Secret Identity (working fireman) 2. Duty to Family and Friends[/sblock] [sblock=BACKGROUND IN BRIEF] Firebloom’s life was fairly normal for the first 25 years. Born into a family of firefighters, Firebloom served first in the U.S. Army as a firefighter, then returned to civilian duty in the same capacity when he retired. Within one month of Firebloom’s return to Freedom City, the Terminus Invasion occurred. Along with the rest of the emergency services in Freedom City, Firebloom worked to help with the recovery following the Terminus Invasion. During the events of those fateful days, Firebloom somehow contracted what he thought was to a strange alien disease, and was out of commission for nearly a year fighting off the effects of this “disease”. Firebloom continued to work as a fireman, and once he had his bearings back, rose quickly through the ranks, and last year, replaced his father as precinct captain. But as soon as he took the reins, Firebloom’s “disease” came back. Instead of laying the fireman low for several months, Firebloom began to notice that he could control the movement of fire. As his powers grew, Firebloom began to lose the grasp on his powers, and has slowly been trying to learn how to control his substantial abilities. [/sblock] [sblock=PL 12 VERSION] Increase DEX to 15 (+1 Reflex Saves and to the following skills: Drive). (+2pp) Increase WIS to 18 (+1 Will Saves and to the following skills: Concentration, Medicine, Notice, Profession, and Survival). (+2pp) Increase BAB and BDB by 2 each. (+8pp) Increase the following skills by 2 ranks each: Climb, Concentration, Medicine, Notice, Profession, and Survival. (3pp) Add Precise Shot feat. (+1pp) Increase Defensive Roll feat by 2 ranks and the Evasion feat by 1 rank. (+3pp) Increase Fire Control to 12. (+4pp) Add Force Field 2. (+2pp) Add Immunity 5 (Fire/Heat Damage). (+5pp) [/sblock] [/QUOTE]
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