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General Tabletop Discussion
*Dungeons & Dragons
Insights on a Warrior Antagonist creation using the books
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<blockquote data-quote="dmnqwk" data-source="post: 6778053" data-attributes="member: 6804204"><p>Aluri Thistlebank, Master of Ceremonies.</p><p>Small Humanoid, any alignment.</p><p></p><p>Armour Class 22 (Studded Leather, Shield)</p><p>Hit Dice 180(18d10+90)</p><p>Speed 25'.</p><p></p><p>Str 12 (+1) Dex 20 (+5) Con 15 (+2) Int 13 (+1) Wis 12 (+1) Cha 17 (+3)</p><p></p><p>Saving Throws: Strength +7 Dex +11 Con +8</p><p>Skills: Athletics +7, Acrobatics +11, Performance +9, Stealth +11</p><p>Resistances: Poison</p><p>Condition Immunities: Frightened, Poisoned.</p><p></p><p>Legendary Resistance (3/day): When Aluri fails a saving throw, he can choose to expend 1 charge to succeed instead.</p><p>Combat Reflexes. Aluri does not require a reaction to perform Attacks of Opportunity. He may also perform Attacks of Opportunity when creatures leave his shield or his whip range.</p><p></p><p>Attacks (Aluri attacks 4times a round, performing 3 attacks with his whip and 1 with his shield). Whip Attack: 15' melee range, +11/2d4+7. Shield Attack: 5' reach +7/3d6+3 </p><p></p><p>Legendary Actions (3/turn)</p><p>Riposte. Aluri can perform 1 whip attack against any foe within 15' who misses with an attack roll. Any creature struck by this attack must succeed at a Strength Saving throw (DC 15) or be knocked prone.</p><p>Whirlwind Trip (2 actions). Aluri performs a whip attack against each creature within 15'. Any creature struck by this attack must succeed at a Strength Saving Throw (DC 15) or be knocked prone.</p><p>Spinning Shield Strike. Aluri uses his Shield to batter an opponent senseless, performing a Shield attack against 1 creature within 5'. If it hits that creature must succeed at a Constitution Saving Throw (DC 15) or be stunned for 1 minute. At the end of their round they may make a new constitution save to break free of this effect.</p><p></p><p>Now this is using poetic license, taking battle commander superiority dice and using them for the ideas behind the legendary actions Aluri receives, utilising his magic whip to have some fun in creating a Melee character who, while following the rules of the game, expands on the abilities to creature an effective melee foe. While the HP might not make sense, imagine if Aluri had the Tough and Resilient (dex) feats as inspiration behind things.</p></blockquote><p></p>
[QUOTE="dmnqwk, post: 6778053, member: 6804204"] Aluri Thistlebank, Master of Ceremonies. Small Humanoid, any alignment. Armour Class 22 (Studded Leather, Shield) Hit Dice 180(18d10+90) Speed 25'. Str 12 (+1) Dex 20 (+5) Con 15 (+2) Int 13 (+1) Wis 12 (+1) Cha 17 (+3) Saving Throws: Strength +7 Dex +11 Con +8 Skills: Athletics +7, Acrobatics +11, Performance +9, Stealth +11 Resistances: Poison Condition Immunities: Frightened, Poisoned. Legendary Resistance (3/day): When Aluri fails a saving throw, he can choose to expend 1 charge to succeed instead. Combat Reflexes. Aluri does not require a reaction to perform Attacks of Opportunity. He may also perform Attacks of Opportunity when creatures leave his shield or his whip range. Attacks (Aluri attacks 4times a round, performing 3 attacks with his whip and 1 with his shield). Whip Attack: 15' melee range, +11/2d4+7. Shield Attack: 5' reach +7/3d6+3 Legendary Actions (3/turn) Riposte. Aluri can perform 1 whip attack against any foe within 15' who misses with an attack roll. Any creature struck by this attack must succeed at a Strength Saving throw (DC 15) or be knocked prone. Whirlwind Trip (2 actions). Aluri performs a whip attack against each creature within 15'. Any creature struck by this attack must succeed at a Strength Saving Throw (DC 15) or be knocked prone. Spinning Shield Strike. Aluri uses his Shield to batter an opponent senseless, performing a Shield attack against 1 creature within 5'. If it hits that creature must succeed at a Constitution Saving Throw (DC 15) or be stunned for 1 minute. At the end of their round they may make a new constitution save to break free of this effect. Now this is using poetic license, taking battle commander superiority dice and using them for the ideas behind the legendary actions Aluri receives, utilising his magic whip to have some fun in creating a Melee character who, while following the rules of the game, expands on the abilities to creature an effective melee foe. While the HP might not make sense, imagine if Aluri had the Tough and Resilient (dex) feats as inspiration behind things. [/QUOTE]
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Insights on a Warrior Antagonist creation using the books
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