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Insight's Secret Wars OOC Thread
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<blockquote data-quote="Jemal" data-source="post: 5708264" data-attributes="member: 9026"><p>Updated both character sheets with some added background/story/profiling.</p><p></p><p>So H4H, did you want to Link Inertia and Ricochet? I'm still kind of torn between my two characters, but if we can come up with a good 'team', that'd be a vote one way. I was thinking maybe they used to be a trio with Velocity before they had a falling out (Romantic complications?) and Velocity went to be a Solo hero while Inertia and Ricochet joined Forever Freedom.</p><p></p><p>[sblock=Inertia]</p><p>Inertia PL 10 (Arin Eckhart)</p><p>Female mutant</p><p></p><p>Abilities: 28 pp</p><p>STR 1(3) </p><p>STA 2(6)</p><p>DEX 0 </p><p>AGI 2(6)</p><p>FGT 4(8)</p><p>INT 2 </p><p>AWE 2</p><p>PRE 1</p><p></p><p>Offenses: </p><p>Initiative: 14 (6 agi + 8 Improved Init)</p><p>Melee Attack: 8 (8 fgt)</p><p>Ranged Attack: 0 (0 dex)</p><p>Specific Attacks: </p><p>Slam: +10 atk, effect 10. Inertia builds up speed and slams through opponents/objects. (60' contiguous shapeable line). If an object/character succeeds the Toughness save, Inertia is affected by the attack (Taking dmg 110 save).</p><p></p><p>Defenses: 14 pp</p><p>Dodge: 8 (2 base + 6 agi)</p><p>Parry: 8 (8 fgt)</p><p>Toughness: +12 (6 sta + 6 Protection)</p><p>Fort +12 (6 base + 6 sta)</p><p>Will +8 (6 base + 2 awe)</p><p></p><p>Skills: (30 ranks= 15 pp)</p><p>Acrobatics +20 (14 ranks + 6 agi)</p><p>Expertise: Science +6 (4 ranks + 2 Int)</p><p>Perception +10 (8 ranks + 2 awe)</p><p>Technology +6 (4 ranks + 2 int)</p><p></p><p>Advantages: 9 pp</p><p>Agile Feint, Great Endurance, Interpose, Luck 3, Setup, Teamwork, Ultimate Toughness</p><p></p><p>Powers: 84 pp</p><p>*All Powers are Mutant descriptor. Wrecking Ball/Inertial Slam are Kinetic*</p><p>Super Speed: Speed 8, Quickness 4, Leaping 4, Improved Initiative 2 - 18pp</p><p>Feature: Wrecking Ball(Bonuses to destroying walls/objects) - 1pp</p><p>Enhanced Traits: Str+2, Sta+4, Agi+4, Fgt+4 - 28 pp</p><p>Immunity: Entrapment(5), Forced Movement(5) - 10pp</p><p>Movement: Safe Fall, Sure Footed 2. - 6pp</p><p>Inertial Slam: Damage 7 (Str Based), Penetrating 7, Area: Shapeable 2(60ft), Accurate, Limited: Move with attack using Speed (-7), Side Effect: If any target successfully resists, Inertia takes damage(-7) - 15pp</p><p>Protection 6 - 6pp</p><p></p><p></p><p>Complications: </p><p>Motivation: Proving herself - Inertia had two powerful and famous parents, and is constantly trying to prove that she can live up to their legacy.</p><p>One more?</p><p></p><p>COST: 28 Abilities + 15 Skills + 9 Advantages + 84 Powers + 14 Combat/Saves = 150/150</p><p></p><p>Info: </p><p>Inertia, AKA Arin Hudson, is the only daughter of two prior era super heroes - Miss Marvelous, and The Guardian. </p><p></p><p>[/sblock]</p><p></p><p> </p><p>[sblock=Optic]</p><p>Optic - PL 10 (James Carson)</p><p>Male Mutant</p><p></p><p>Abilities: 48 pp</p><p>STR 2</p><p>STA 3</p><p>DEX 2</p><p>AGI 3</p><p>FGT 2</p><p>INT 4 </p><p>AWE 6</p><p>PRE 2</p><p></p><p>Offenses: </p><p>Initiative: +7 (3 agi +4 Feat)</p><p>Melee Attack: +2 (2 fgt)</p><p>Ranged Attack: +6 (2 dex +4 Skill)</p><p>Specific Attacks: </p><p>Eye Blast: +8, DC 22</p><p>Visor Blast: +10, DC 25</p><p></p><p>Defenses: (23 pp)</p><p>Dodge: +10 (7 base +3 agi)</p><p>Parry: +10 (8 base +2 fgt)</p><p>Toughness: +10 (3 sta +7 protection)</p><p>Fort +10 (4 base +3 sta +3 enhanced)</p><p>Will +10 (4 base +6 awe)</p><p></p><p>Skills: (48 ranks = 24 pp)</p><p>Expertise: Eidetic Memory +10 (+4 Int +6 Feat)</p><p>Insight +18 (12 ranks +6 awe)</p><p>Investigation +10 (5 ranks +4 int +1 Feat)</p><p>Perception +20 (14 ranks +6 awe)</p><p>Persuasion +10 (8 ranks +2 pre)</p><p>Technology +10 (5 ranks +4 int +1 Feat)</p><p>Ranged Combat: Eye Blast +6 (4 ranks +2 dex)</p><p></p><p>Advantages: 6</p><p>Accurate Attack, Assessment, Benefit: Knowledgable(+1 Int checks), Eidetic Memory, Power Attack, Uncanny Dodge</p><p></p><p>Powers: 49 </p><p>*All descriptors are Mutation, Eye blast is Kinetic*</p><p>Enhanced Metabolism: Speed 1, Quickness 1, Regeneration 1, Imp. Init - 4pp</p><p>Eye Blast: Damage 7, Ranged (Precise, Accurate) - 16 pp</p><p>Super Sight: Analytical 2(All sight type), Counters Illusion(2), Extended 2(x100), Infravision, Rapid (x10), Tracking, Darkvision(2)*Noticeable=1*, Microscopic Vision 3(DNA)*Noticeable, Distracting=1*, Penetrates Concealment(4: Xray vision)*Noticeable, Distracting=1* - 12 pp</p><p>Feature: Record/Playback - 1pp</p><p></p><p>*Suit Descriptors are Technological*</p><p>Super Suit(Removable): Protection 7(7), Enhanced Traits: Fort+3(3) - 8 pp</p><p>Helmet/Visor: Immunity: Visual afflictions(2), Enhanced Blast 3, Accurate(7), Feature: Advanced Assessment(1) - 8pp</p><p></p><p>Complications: </p><p>Motivation: Responsibility - Optic has known since he was a child that his privileged upbringing and special powers came with a price, that it was his responsibility to help those less fortunate than himself.</p><p>Rivalry/Enemy: Turmoil(See info)</p><p>Weakness: Sonic - As out of place as it may seem for a Vision-based hero, all of Optic's senses are enhanced, and his hearing is particularily sensitive.</p><p></p><p>COST: 48 Abilities + 24 Skills + 6 Advantages + 49 Powers + 23 Defenses = 150/150</p><p></p><p>Info: </p><p>The 28 year old Jack Carson is near the peak of human perfection.. Strong, fast, healthy, smart, charming. He's a well-known, respected, and admired businessman with contacts everywhere, The vice president of Op-Tec, a company that specializes in fiber-optics and computer technology, specifically with regards to Military contracts. He has been involved in numerous athletic competitions. He's also not entirely Human... Jack Carson is, in his off-time, the mutant super-hero known as Optic.</p><p>Optic has been fighting crime in one form or another for over a decade. He's a 2nd generation mutant and super hero, son of Bendy-Girl(Deceased) and a computer technician named William Carson(Retired Businessman, founder of Op-Tec). With his current status and contacts in the company his father built, he was able to gain access to an experimental super-suit of very light-weight material, and a custom-made visor which enhances his allready impressive array of eye powers. For the past several years, he's been splitting his time between helping to run the company alongside his older sister (Claren, no known mutation) and using a combination of his skills, mutant super powers, and enhanced technology to fight terrorists, super-villains, and general all-around bad guys.</p><p></p><p>Optic is somewhat stiff and scientific in his approach, with a tendency to do things methodically and overthink things, though he has been known to have the occasional flair for the dramatic.</p><p></p><p>In his long career, Optic has had many encounters with other super-powered beings. He has had repeated contact with Avatu to discuss Technological advances, gaining the aliens advanced insight into his designs, and helping Avatu acclimate to earth. Optic is also one of the few 'good guys' who trusts the Atomic League. As a scientist, he understands their powers, and is untainted by the common public distrust of things nuclear, He has on occasion worked with them to detect and contain radioactive problems.</p><p></p><p>His primary enemies would have to be the members of Turmoil. He is disturbed by Obsidian's unexplainable powers, disdainful of The Claw's misuse of advanced technology, and distrustful of the Golem(He doesn't understand Magic). Turmoil members Midnight Shadow and Red-eye also seem to dislike him, Shadow because he so often sees through her powers, and Red-eye because of some silly competition over the whole 'eye' thing.</p><p></p><p>He has also defeated Assault and Battery solo, using his superior intellect and tactics to overcome the powerful duo by separating them and even managing to arrest Assault, though he was broken out by his partner Battery a few months later.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 5708264, member: 9026"] Updated both character sheets with some added background/story/profiling. So H4H, did you want to Link Inertia and Ricochet? I'm still kind of torn between my two characters, but if we can come up with a good 'team', that'd be a vote one way. I was thinking maybe they used to be a trio with Velocity before they had a falling out (Romantic complications?) and Velocity went to be a Solo hero while Inertia and Ricochet joined Forever Freedom. [sblock=Inertia] Inertia PL 10 (Arin Eckhart) Female mutant Abilities: 28 pp STR 1(3) STA 2(6) DEX 0 AGI 2(6) FGT 4(8) INT 2 AWE 2 PRE 1 Offenses: Initiative: 14 (6 agi + 8 Improved Init) Melee Attack: 8 (8 fgt) Ranged Attack: 0 (0 dex) Specific Attacks: Slam: +10 atk, effect 10. Inertia builds up speed and slams through opponents/objects. (60' contiguous shapeable line). If an object/character succeeds the Toughness save, Inertia is affected by the attack (Taking dmg 110 save). Defenses: 14 pp Dodge: 8 (2 base + 6 agi) Parry: 8 (8 fgt) Toughness: +12 (6 sta + 6 Protection) Fort +12 (6 base + 6 sta) Will +8 (6 base + 2 awe) Skills: (30 ranks= 15 pp) Acrobatics +20 (14 ranks + 6 agi) Expertise: Science +6 (4 ranks + 2 Int) Perception +10 (8 ranks + 2 awe) Technology +6 (4 ranks + 2 int) Advantages: 9 pp Agile Feint, Great Endurance, Interpose, Luck 3, Setup, Teamwork, Ultimate Toughness Powers: 84 pp *All Powers are Mutant descriptor. Wrecking Ball/Inertial Slam are Kinetic* Super Speed: Speed 8, Quickness 4, Leaping 4, Improved Initiative 2 - 18pp Feature: Wrecking Ball(Bonuses to destroying walls/objects) - 1pp Enhanced Traits: Str+2, Sta+4, Agi+4, Fgt+4 - 28 pp Immunity: Entrapment(5), Forced Movement(5) - 10pp Movement: Safe Fall, Sure Footed 2. - 6pp Inertial Slam: Damage 7 (Str Based), Penetrating 7, Area: Shapeable 2(60ft), Accurate, Limited: Move with attack using Speed (-7), Side Effect: If any target successfully resists, Inertia takes damage(-7) - 15pp Protection 6 - 6pp Complications: Motivation: Proving herself - Inertia had two powerful and famous parents, and is constantly trying to prove that she can live up to their legacy. One more? COST: 28 Abilities + 15 Skills + 9 Advantages + 84 Powers + 14 Combat/Saves = 150/150 Info: Inertia, AKA Arin Hudson, is the only daughter of two prior era super heroes - Miss Marvelous, and The Guardian. [/sblock] [sblock=Optic] Optic - PL 10 (James Carson) Male Mutant Abilities: 48 pp STR 2 STA 3 DEX 2 AGI 3 FGT 2 INT 4 AWE 6 PRE 2 Offenses: Initiative: +7 (3 agi +4 Feat) Melee Attack: +2 (2 fgt) Ranged Attack: +6 (2 dex +4 Skill) Specific Attacks: Eye Blast: +8, DC 22 Visor Blast: +10, DC 25 Defenses: (23 pp) Dodge: +10 (7 base +3 agi) Parry: +10 (8 base +2 fgt) Toughness: +10 (3 sta +7 protection) Fort +10 (4 base +3 sta +3 enhanced) Will +10 (4 base +6 awe) Skills: (48 ranks = 24 pp) Expertise: Eidetic Memory +10 (+4 Int +6 Feat) Insight +18 (12 ranks +6 awe) Investigation +10 (5 ranks +4 int +1 Feat) Perception +20 (14 ranks +6 awe) Persuasion +10 (8 ranks +2 pre) Technology +10 (5 ranks +4 int +1 Feat) Ranged Combat: Eye Blast +6 (4 ranks +2 dex) Advantages: 6 Accurate Attack, Assessment, Benefit: Knowledgable(+1 Int checks), Eidetic Memory, Power Attack, Uncanny Dodge Powers: 49 *All descriptors are Mutation, Eye blast is Kinetic* Enhanced Metabolism: Speed 1, Quickness 1, Regeneration 1, Imp. Init - 4pp Eye Blast: Damage 7, Ranged (Precise, Accurate) - 16 pp Super Sight: Analytical 2(All sight type), Counters Illusion(2), Extended 2(x100), Infravision, Rapid (x10), Tracking, Darkvision(2)*Noticeable=1*, Microscopic Vision 3(DNA)*Noticeable, Distracting=1*, Penetrates Concealment(4: Xray vision)*Noticeable, Distracting=1* - 12 pp Feature: Record/Playback - 1pp *Suit Descriptors are Technological* Super Suit(Removable): Protection 7(7), Enhanced Traits: Fort+3(3) - 8 pp Helmet/Visor: Immunity: Visual afflictions(2), Enhanced Blast 3, Accurate(7), Feature: Advanced Assessment(1) - 8pp Complications: Motivation: Responsibility - Optic has known since he was a child that his privileged upbringing and special powers came with a price, that it was his responsibility to help those less fortunate than himself. Rivalry/Enemy: Turmoil(See info) Weakness: Sonic - As out of place as it may seem for a Vision-based hero, all of Optic's senses are enhanced, and his hearing is particularily sensitive. COST: 48 Abilities + 24 Skills + 6 Advantages + 49 Powers + 23 Defenses = 150/150 Info: The 28 year old Jack Carson is near the peak of human perfection.. Strong, fast, healthy, smart, charming. He's a well-known, respected, and admired businessman with contacts everywhere, The vice president of Op-Tec, a company that specializes in fiber-optics and computer technology, specifically with regards to Military contracts. He has been involved in numerous athletic competitions. He's also not entirely Human... Jack Carson is, in his off-time, the mutant super-hero known as Optic. Optic has been fighting crime in one form or another for over a decade. He's a 2nd generation mutant and super hero, son of Bendy-Girl(Deceased) and a computer technician named William Carson(Retired Businessman, founder of Op-Tec). With his current status and contacts in the company his father built, he was able to gain access to an experimental super-suit of very light-weight material, and a custom-made visor which enhances his allready impressive array of eye powers. For the past several years, he's been splitting his time between helping to run the company alongside his older sister (Claren, no known mutation) and using a combination of his skills, mutant super powers, and enhanced technology to fight terrorists, super-villains, and general all-around bad guys. Optic is somewhat stiff and scientific in his approach, with a tendency to do things methodically and overthink things, though he has been known to have the occasional flair for the dramatic. In his long career, Optic has had many encounters with other super-powered beings. He has had repeated contact with Avatu to discuss Technological advances, gaining the aliens advanced insight into his designs, and helping Avatu acclimate to earth. Optic is also one of the few 'good guys' who trusts the Atomic League. As a scientist, he understands their powers, and is untainted by the common public distrust of things nuclear, He has on occasion worked with them to detect and contain radioactive problems. His primary enemies would have to be the members of Turmoil. He is disturbed by Obsidian's unexplainable powers, disdainful of The Claw's misuse of advanced technology, and distrustful of the Golem(He doesn't understand Magic). Turmoil members Midnight Shadow and Red-eye also seem to dislike him, Shadow because he so often sees through her powers, and Red-eye because of some silly competition over the whole 'eye' thing. He has also defeated Assault and Battery solo, using his superior intellect and tactics to overcome the powerful duo by separating them and even managing to arrest Assault, though he was broken out by his partner Battery a few months later. [/sblock] [/QUOTE]
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