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Insight's Secret Wars OOC Thread
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<blockquote data-quote="Insight" data-source="post: 5714942" data-attributes="member: 11437"><p>I would allow a +2 effect/damage bonus as long as it is basically "scenery", aka unattended items like doors, walls, lamp-posts, etc. Nothing that anyone - PC or NPC - paid points for.</p><p></p><p></p><p></p><p>Well, first off, there is no "full action" flaw in 3rd ed, so that's not really an option. To simulate such a thing, you could take the flaw "Activation" (Move Action) for a -1pp/rank deduction. This would require that you use both a Move and Standard action to make the attack. This may be the best option. Technically, with that flaw, you spend the Move action, but don't actually move. I think we could allow the flaw as long as your character moves during the attack, but ends up in the same place at the end of the attack. The "moving" part of it would be a special effect and you would gain nothing from it (as it should be, since this is a flaw).</p><p></p><p>To simulate taking damage if the attack doesn't affect the target, take the "Side Effect" flaw (the -1pp/rank version). It would end up being a Damage effect equal in points to your attack effect.</p><p></p><p>By RAW, Multi-attack is not going to let you move between targets, but I do like the idea of allowing it with cumulative penalties. I'm not sure what the benefit would be over Area. I guess the costs would be quite different, though.</p><p></p><p>Option 1: Multi-Attack</p><p>INERTIAL SLAM</p><p>Effect: Damage 7 (add str)</p><p>Extras: Accurate 1, Move Between Targets 1*, Multi-Attack (Multiple Target) 10, Penetrating 7</p><p>Flaws: Activation (Move Action), Side Effect (Target resists; Damage 11)</p><p>Total Cost: 11pp</p><p></p><p><span style="font-size: 9px">*This is a 1pp extra that would allow you to use Move-By Action multiple times as part of this effect. You would need the Move-By Action advantage (which I think you have already).</span></p><p></p><p>Option 2: Area</p><p>INERTIAL SLAM</p><p>Effect: Damage 7 (add str)</p><p>Extras: Area Shapeable (+1 Size; 60ft) 20, Penetrating 7, Selective 10*</p><p>Flaws: Activation (Move Action), Side Effect (Target resists; Damage 30)</p><p>Total Cost: 30pp</p><p></p><p><span style="font-size: 9px">*I added Selective because, even though you could control where your effect goes (Shapeable), if an enemy was engaged in melee with an ally, you would have to target both of them. Obviously, you could choose not to go this route, with obvious repurcussions.</span></p><p></p><p>Option 2 is really bad for that Side Effect, so obviously, some other flaw would need to take its place or it would have to be something other than Damage.</p><p></p><p>In the final analysis, I believe you are better off with Option 1. It's your call, of course.</p></blockquote><p></p>
[QUOTE="Insight, post: 5714942, member: 11437"] I would allow a +2 effect/damage bonus as long as it is basically "scenery", aka unattended items like doors, walls, lamp-posts, etc. Nothing that anyone - PC or NPC - paid points for. Well, first off, there is no "full action" flaw in 3rd ed, so that's not really an option. To simulate such a thing, you could take the flaw "Activation" (Move Action) for a -1pp/rank deduction. This would require that you use both a Move and Standard action to make the attack. This may be the best option. Technically, with that flaw, you spend the Move action, but don't actually move. I think we could allow the flaw as long as your character moves during the attack, but ends up in the same place at the end of the attack. The "moving" part of it would be a special effect and you would gain nothing from it (as it should be, since this is a flaw). To simulate taking damage if the attack doesn't affect the target, take the "Side Effect" flaw (the -1pp/rank version). It would end up being a Damage effect equal in points to your attack effect. By RAW, Multi-attack is not going to let you move between targets, but I do like the idea of allowing it with cumulative penalties. I'm not sure what the benefit would be over Area. I guess the costs would be quite different, though. Option 1: Multi-Attack INERTIAL SLAM Effect: Damage 7 (add str) Extras: Accurate 1, Move Between Targets 1*, Multi-Attack (Multiple Target) 10, Penetrating 7 Flaws: Activation (Move Action), Side Effect (Target resists; Damage 11) Total Cost: 11pp [size=1]*This is a 1pp extra that would allow you to use Move-By Action multiple times as part of this effect. You would need the Move-By Action advantage (which I think you have already).[/size] Option 2: Area INERTIAL SLAM Effect: Damage 7 (add str) Extras: Area Shapeable (+1 Size; 60ft) 20, Penetrating 7, Selective 10* Flaws: Activation (Move Action), Side Effect (Target resists; Damage 30) Total Cost: 30pp [size=1]*I added Selective because, even though you could control where your effect goes (Shapeable), if an enemy was engaged in melee with an ally, you would have to target both of them. Obviously, you could choose not to go this route, with obvious repurcussions.[/size] Option 2 is really bad for that Side Effect, so obviously, some other flaw would need to take its place or it would have to be something other than Damage. In the final analysis, I believe you are better off with Option 1. It's your call, of course. [/QUOTE]
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