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Insight's Secret Wars OOC Thread
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<blockquote data-quote="Insight" data-source="post: 5716767" data-attributes="member: 11437"><p>The bottom line to any flaw is "does this limit the power?" If you are putting a flaw on a melee attack and then taking a flaw that requires you to be able to reach them... that's implied as part of it being a melee attack.</p><p></p><p>Another possibility that occurred to me is to allow Move-by Attack to be ranked. Each rank (beyond the first) of Move-by Attack allows you to attack one additional target. This would require the Multi-Attack (Multi-Target) extra. Obviously, this would cost more points, so that's something to consider.</p><p></p><p></p><p></p><p></p><p>As I said, the text requires some interpretation, possibly errata (side note -- is there any errata for the Heroes Handbook?)</p><p></p><p>It says that you take the cost of the effect (meaning everything - base effect, extras, and flaws) and that is the point value of the side effect. If you read the section on apply extras and flaws, it says that they modify the effect - to me, that means that they are part of the effect and not something separate. By the same token, extras and flaws definitely apply to effects as part of an array (modifying the "total cost"), so I don't see why it would be any different outside of an array.</p><p></p><p>Applying it as strictly by RAW as possible, I would say that the Side Effect would be equal in points to the total cost of the effect (that includes the reduction for the Side Effect itself, which seems illogical). So, if your final cost - base effect, extras, and flaws - is 20pp, the side effect is 20pp.</p><p></p><p></p><p></p><p>Theoretically, you would build the Side Effect like an attack power of some kind. I would say that it probably would be affected by PL limits. If your character had a 32pp Side Effect, it would need to have several extras and/or be composed of linked effects.</p><p></p><p></p><p></p><p>Honestly, you are better off choosing another flaw. This is going to get your character killed / knocked out in just about every combat.</p></blockquote><p></p>
[QUOTE="Insight, post: 5716767, member: 11437"] The bottom line to any flaw is "does this limit the power?" If you are putting a flaw on a melee attack and then taking a flaw that requires you to be able to reach them... that's implied as part of it being a melee attack. Another possibility that occurred to me is to allow Move-by Attack to be ranked. Each rank (beyond the first) of Move-by Attack allows you to attack one additional target. This would require the Multi-Attack (Multi-Target) extra. Obviously, this would cost more points, so that's something to consider. As I said, the text requires some interpretation, possibly errata (side note -- is there any errata for the Heroes Handbook?) It says that you take the cost of the effect (meaning everything - base effect, extras, and flaws) and that is the point value of the side effect. If you read the section on apply extras and flaws, it says that they modify the effect - to me, that means that they are part of the effect and not something separate. By the same token, extras and flaws definitely apply to effects as part of an array (modifying the "total cost"), so I don't see why it would be any different outside of an array. Applying it as strictly by RAW as possible, I would say that the Side Effect would be equal in points to the total cost of the effect (that includes the reduction for the Side Effect itself, which seems illogical). So, if your final cost - base effect, extras, and flaws - is 20pp, the side effect is 20pp. Theoretically, you would build the Side Effect like an attack power of some kind. I would say that it probably would be affected by PL limits. If your character had a 32pp Side Effect, it would need to have several extras and/or be composed of linked effects. Honestly, you are better off choosing another flaw. This is going to get your character killed / knocked out in just about every combat. [/QUOTE]
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