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Insight's "Shadow of Set" - OOC Thread
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<blockquote data-quote="Rolzup" data-source="post: 3741983" data-attributes="member: 10105"><p><span style="font-size: 12px"><strong>G'Sharn Sirroc</strong></span></p><p>Gender: Male </p><p>Race: Halfling</p><p>Class: Druidic Avenger 1</p><p>Alignment: Lawful Neutral</p><p></p><p><span style="color: Green">(Stats in green indicate Predator form)</span></p><p></p><p>Str 12/<span style="color: Green">16</span> -- (+1)/<span style="color: Green">(+3)</span></p><p>Dex 14 -- (+2)</p><p>Con 14 -- (+2)</p><p>Int: 9 -- (-1)</p><p>Wis: 16 -- (+3)</p><p>Cha: 9 -- (-1)</p><p></p><p>Hit Points: 10</p><p>Defense Bonus: +4</p><p>AC: 17/ <span style="color: Green">21</span>, Touch: 17, Flat: 11 /<span style="color: Green">15</span> (Unarmored)</p><p>Init: +6</p><p>BAB: +0, Grap: -4</p><p>Speed: 30'/ <span style="color: Green">50'</span></p><p>Fort +5, Ref +3, Will +5</p><p></p><p>+2 Melee, Scimitar, 1d6+1, 18-20/x2, Slashing</p><p>+4 Ranged, Sling, 1d3+1, x2, Bludgeoning</p><p><span style="color: Green">+4 Melee, Bite, 1d4+3, x2, Piercing</span></p><p></p><p>Small, 3' tall, 34 lbs., 34 yrs old</p><p>Black, close cropped hair, green eyes, tan skin</p><p></p><p>-1 Appraise (0 Ranks -1 Int)</p><p>+2 Balance (0 Ranks +2 Dex)</p><p>-1 Bluff (0 Ranks -1 Chr)</p><p>+3 Climb (0 Ranks +1 Str +2 Racial)</p><p>+2 Concentration (0 Ranks +2 Con)</p><p>-1 Diplomacy (0 Ranks -1 Chr)</p><p>-1 Disguise (0 Ranks -1 Chr)</p><p>+2 Escape Artist (0 Ranks +2 Dex)</p><p>-1 Forgery (0 Ranks -1 Int)</p><p>-1 Gather Information (0 Ranks -1 Chr)</p><p>-1 Handle Animal (0 Ranks -1 Chr)</p><p>+3 Heal (0 Ranks +3 Wis)</p><p>+6 Hide (0 Ranks +2 Dex +4 Size)</p><p>-5 Intimidate (0 Ranks -1 Chr, -4 Size)</p><p>+3 Jump (0 Ranks +1 Str +2 Racial)</p><p>+5 Knowledge (nature) (4 Ranks -1 Int, +2 Druid)</p><p>+5 Listen (0 Ranks +3 Wis +2 Racial)</p><p>+4 Move Silently (0 Ranks +2 Dex +2 Racial)</p><p>+2 Ride (0 Ranks + 2 Dex)</p><p>-1 Search (0 Ranks -1 Int)</p><p>+3 Sense Motive (0 Ranks +3 Wis)</p><p>+3 Spot (0 Ranks +3 Wis)</p><p>+9 Survival (4 Ranks +3 Wis +2 Druid)</p><p>+1 Swim (0 Ranks +1 Str)</p><p>+2 Use Rope (0 Ranks +2 Dex)</p><p></p><p>Languages: Common, Halfling</p><p></p><p>Feats</p><p>-- Improved Initiative</p><p></p><p>Weapon Groups</p><p>-- Druid Weapons</p><p>-- Basic Weapons</p><p></p><p>Halfling Traits</p><p>-- +2 racial bonus on Climb, Jump, Listen, and Move Silently checks. </p><p>-- +1 racial bonus on all saving throws. </p><p>-- +2 morale bonus on saving throws against fear </p><p>-- +1 racial bonus on attack rolls with thrown weapons and slings. </p><p></p><p>Druidic Avenger Abilities</p><p>-- Nature Sense (Ex): +2 on Knowledge (nature) and Survival checks.</p><p>-- Wild Empathy (Ex): 1d20-4 to determine the wild empathy check result.</p><p>-- Wild Shape (Su): Predator form as Swift action, at will. </p><p>-- Fast Movement (Ex): +10' to movement.</p><p>-- Rage (Ex): 1/day for 7 rounds, +4 bonus to Strength, +4 bonus to Constitution, and a +2 morale bonus on Will saves, but -2 penalty to Armor Class. </p><p></p><p>Spells</p><p>-- 0 Level: Cure Minor Wounds, Detect Magic, Know Direction</p><p>-- 1st Level: Endure Elements, Magic Fang</p><p></p><p>Equipment </p><p>-- Scimitar (15 GP)</p><p>-- Sling, 10 bullets (1 SP)</p><p>-- Backpack (2 GP)</p><p>-- Flint and Steel (1 GP)</p><p>-- Waterskin (1 GP)</p><p>-- 5 days trail rations (2 GP, 5 SP)</p><p>-- Potion of Cure Light Wounds (50)</p><p>-- 8 GP, 4 SP</p><p></p><p><strong>History:</strong></p><p>G'Sharn is a wanderer, an outcast from his nomadic tribe for reasons that he flatly refuses to discuss. He's spent the last few years acting as a guide for various caravans, and knows the desert like the back of his own hand. Or so he maintains....</p><p></p><p>He's made it his business to deal with, in a generally fatal manner, any bandits, marauders, or evil-doers that he should happen across. He has no compunction about killing such creatures in their sleep, and leaving their corpses for the vultures.</p><p></p><p>He's been in Majoor for nearly a month now, although he's not at all sure why this is. The city makes him uncomfortable; the noise gives him a headache, the smell makes him nauseous, and the less said about the sights, the better.</p><p></p><p>Even worse, however, are abominations like Scorpitaurs. Twisted perversions of the natural order, such things simply should not <em>be</em>. And G'sharn was doing his best to make this clear to a group of these foul things when he first saw Dirk, carving his way through their mutual foe.</p><p></p><p>Trust doesn't come easily to G'Sharn these days, but even so, he had a good feeling about the ranger. Someone he could trust to watch his back, without burying a dagger in it. When Dirk suggested alerting the nearby monasary, G'Sharn agreed to accompany him, with only a minimal amount of grumbling about it. And to his own surprise, it was G'Sharn himself who suggested that he and Dirk find their mising brother.</p><p></p><p>He's still not certain why....</p><p></p><p><strong>Appearance:</strong></p><p>G'sharn generally keeps himself wrapped in a tattered brown burnoose, with only his eyes visible. His voice is a harsh rasp, oddly deep for such a small figure, but he speaks only rarely in most company.</p><p></p><p>His predator form is that of a larger than average "Sandcat" -- a tawny-furred feline native to the Blasted Desert, with large, tufted ears and a bobbed tail. He commonly wears this form when he needs to travel long distances, not least because it makes it all the easier to avoid other travellers.</p></blockquote><p></p>
[QUOTE="Rolzup, post: 3741983, member: 10105"] [SIZE=3][B]G'Sharn Sirroc[/B][/SIZE] Gender: Male Race: Halfling Class: Druidic Avenger 1 Alignment: Lawful Neutral [Color=Green](Stats in green indicate Predator form)[/color] Str 12/[Color=Green]16[/color] -- (+1)/[Color=Green](+3)[/color] Dex 14 -- (+2) Con 14 -- (+2) Int: 9 -- (-1) Wis: 16 -- (+3) Cha: 9 -- (-1) Hit Points: 10 Defense Bonus: +4 AC: 17/ [Color=Green]21[/color], Touch: 17, Flat: 11 /[Color=Green]15[/color] (Unarmored) Init: +6 BAB: +0, Grap: -4 Speed: 30'/ [Color=Green]50'[/color] Fort +5, Ref +3, Will +5 +2 Melee, Scimitar, 1d6+1, 18-20/x2, Slashing +4 Ranged, Sling, 1d3+1, x2, Bludgeoning [Color=Green]+4 Melee, Bite, 1d4+3, x2, Piercing[/color] Small, 3' tall, 34 lbs., 34 yrs old Black, close cropped hair, green eyes, tan skin -1 Appraise (0 Ranks -1 Int) +2 Balance (0 Ranks +2 Dex) -1 Bluff (0 Ranks -1 Chr) +3 Climb (0 Ranks +1 Str +2 Racial) +2 Concentration (0 Ranks +2 Con) -1 Diplomacy (0 Ranks -1 Chr) -1 Disguise (0 Ranks -1 Chr) +2 Escape Artist (0 Ranks +2 Dex) -1 Forgery (0 Ranks -1 Int) -1 Gather Information (0 Ranks -1 Chr) -1 Handle Animal (0 Ranks -1 Chr) +3 Heal (0 Ranks +3 Wis) +6 Hide (0 Ranks +2 Dex +4 Size) -5 Intimidate (0 Ranks -1 Chr, -4 Size) +3 Jump (0 Ranks +1 Str +2 Racial) +5 Knowledge (nature) (4 Ranks -1 Int, +2 Druid) +5 Listen (0 Ranks +3 Wis +2 Racial) +4 Move Silently (0 Ranks +2 Dex +2 Racial) +2 Ride (0 Ranks + 2 Dex) -1 Search (0 Ranks -1 Int) +3 Sense Motive (0 Ranks +3 Wis) +3 Spot (0 Ranks +3 Wis) +9 Survival (4 Ranks +3 Wis +2 Druid) +1 Swim (0 Ranks +1 Str) +2 Use Rope (0 Ranks +2 Dex) Languages: Common, Halfling Feats -- Improved Initiative Weapon Groups -- Druid Weapons -- Basic Weapons Halfling Traits -- +2 racial bonus on Climb, Jump, Listen, and Move Silently checks. -- +1 racial bonus on all saving throws. -- +2 morale bonus on saving throws against fear -- +1 racial bonus on attack rolls with thrown weapons and slings. Druidic Avenger Abilities -- Nature Sense (Ex): +2 on Knowledge (nature) and Survival checks. -- Wild Empathy (Ex): 1d20-4 to determine the wild empathy check result. -- Wild Shape (Su): Predator form as Swift action, at will. -- Fast Movement (Ex): +10' to movement. -- Rage (Ex): 1/day for 7 rounds, +4 bonus to Strength, +4 bonus to Constitution, and a +2 morale bonus on Will saves, but -2 penalty to Armor Class. Spells -- 0 Level: Cure Minor Wounds, Detect Magic, Know Direction -- 1st Level: Endure Elements, Magic Fang Equipment -- Scimitar (15 GP) -- Sling, 10 bullets (1 SP) -- Backpack (2 GP) -- Flint and Steel (1 GP) -- Waterskin (1 GP) -- 5 days trail rations (2 GP, 5 SP) -- Potion of Cure Light Wounds (50) -- 8 GP, 4 SP [B]History:[/B] G'Sharn is a wanderer, an outcast from his nomadic tribe for reasons that he flatly refuses to discuss. He's spent the last few years acting as a guide for various caravans, and knows the desert like the back of his own hand. Or so he maintains.... He's made it his business to deal with, in a generally fatal manner, any bandits, marauders, or evil-doers that he should happen across. He has no compunction about killing such creatures in their sleep, and leaving their corpses for the vultures. He's been in Majoor for nearly a month now, although he's not at all sure why this is. The city makes him uncomfortable; the noise gives him a headache, the smell makes him nauseous, and the less said about the sights, the better. Even worse, however, are abominations like Scorpitaurs. Twisted perversions of the natural order, such things simply should not [i]be[/i]. And G'sharn was doing his best to make this clear to a group of these foul things when he first saw Dirk, carving his way through their mutual foe. Trust doesn't come easily to G'Sharn these days, but even so, he had a good feeling about the ranger. Someone he could trust to watch his back, without burying a dagger in it. When Dirk suggested alerting the nearby monasary, G'Sharn agreed to accompany him, with only a minimal amount of grumbling about it. And to his own surprise, it was G'Sharn himself who suggested that he and Dirk find their mising brother. He's still not certain why.... [B]Appearance:[/B] G'sharn generally keeps himself wrapped in a tattered brown burnoose, with only his eyes visible. His voice is a harsh rasp, oddly deep for such a small figure, but he speaks only rarely in most company. His predator form is that of a larger than average "Sandcat" -- a tawny-furred feline native to the Blasted Desert, with large, tufted ears and a bobbed tail. He commonly wears this form when he needs to travel long distances, not least because it makes it all the easier to avoid other travellers. [/QUOTE]
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