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Insight's "Shadow of Set" - OOC Thread
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<blockquote data-quote="Sound of Azure" data-source="post: 3746102" data-attributes="member: 40749"><p><strong><span style="color: Sienna"><span style="font-size: 12px">Isphet the Moneylender</span></span></strong> </p><p>Medium Humanoid (Human) </p><p>Neutral Good Feat Rogue 1 (0/1000 XP)</p><p></p><p>Hit Points: 5 (1d6-1 Hit Dice)</p><p>Initiative: +2 </p><p>Speed: 30 ft</p><p></p><p>Abilities: </p><p>Str 10 (+0)</p><p>Dex 14 (+2)</p><p>Con 8 (-1)</p><p>Int 16 (+3)</p><p>Wis 12 (+1)</p><p>Cha 14 (+2) </p><p></p><p>AC: 15 (+3 Class Defense, +2 Dex), Touch 15, Flat-Footed 13</p><p>Saves: Fort -1, Ref +4, Will +1 </p><p>Base Attack/Grapple: +0/+0</p><p></p><p>Primary Attacks: </p><p>Tulwar(Rapier): +0 melee (1d6/18-20/x2)</p><p>Dagger: +0 melee (1d4+0/19-20/x2) OR</p><p>Dagger: +3 ranged (1d4+1/19-20/x2) (within 30 feet, range increment 10)</p><p>Sling: +3 ranged (1d4+1/20/x2) (within 30 feet, range increment 50)</p><p></p><p></p><p><u>FEATS</u></p><p>Weapon Focus: Able Learner, Point Blank Shot, Precise Shot</p><p></p><p><u>SKILLS</u></p><p>Appraise +7, Bluff +6, Diplomacy +5, Disable Device +7, Gather Information +5, Listen +5, Open Locks +6, Perform (Oratory) +5, Search +7, Sense Motive +5, Sleight of Hand +5, Spot +5, Tumble +6.</p><p></p><p>All skills were bought at 4 ranks, except for Diplomacy, Gather Information, Perform (Oratory), and Sleight of Hand (3 ranks each).</p><p></p><p><u>LANGUAGES</u></p><p>Auran, Common, Celestial, Ignan</p><p></p><p><u>Class Features: Feat Rogue 1st</u></p><p>1x Bonus combat-oriented Feat</p><p>Trapfinding</p><p>Weapon Proficiency Groups: Basic, Druid Weapons, and Light Blades: Club, Dagger, Dart, Punching Dagger, Quarterstaff, Rapier, Scimitar, Sickle, Short Spear, Short Sword, Sling, and Spear.</p><p></p><p><u>EQUIPMENT</u></p><p>ARMOR WORN: None.</p><p>SHIELD: None</p><p>Sling with 10 bullets, Daggers (2), Fine robes, Tulwar (Rapier), Backpack, Waterskin, Masterwork Thief Tools, Merchant’s Scales, Ledgers (As Spellbook), Ink, Family Seal, 2 days of rations , Bedroll, Mirror, 3 Sunrods, Chalk (4p), Marbles (1 pound), Tobacco and Pipe.</p><p>Total Weight: 32 lb (Light Load)</p><p></p><p><u>MONEY</u></p><p>21 Gold Pieces, 2 Silver Pieces</p><p></p><p>[sblock=Appearance, Personality, Background]APPEARANCE: Isphet is a fairly tall, but slimly built man with dusky skin. He keeps his hair short and beard trimmed as tradition dictates among his people. He is (or at least <em>was</em>) a member of the successful merchant class, and thus keeps a "cultured" appearance: trimmed nails, perfumed and oiled skin, bright teeth, and fine, brightly coloured robes. </p><p>A smile is seldom far from his face, his jovial attitude just beginning to etch its tale on his face as his boyhood falls away. He tends to speak in measured tones, dancing between respectful and insolent, but always with humour.</p><p></p><p>PERSONALITY: Isphet's chocolate brown eyes are always watching for the details in everything, not wanting to miss anything that might be to his advantage, and also to watch out for pitfalls. </p><p>He's serious about protecting what is important to him, but he has a tendency to couch everything in anecdotes (humourous or otherwise), rather than being direct. Isphet doesn't let morbidity or fatalism take over, instead concentrating his efforts on how to get out of the latest disaster.</p><p>Archetypes: Companion, Trickster</p><p>Traits: Calm, Charming, Loyal, Skilled</p><p></p><p>BACKGROUND: Isphet was raised in moderate wealth in the city of Azrafel. At the foot of his father, he learnt about people, what motivates them, and how, when and in what order to push their buttons so that you get what you want from them. </p><p></p><p>However, as the youngest son of his family, Isphet did not inherit his family's fortune upon reaching his majority, instead needing to carve his own place in the world, eventually settling down in Majoor. Fortunately, his father had instilled in him a good sense of business, allowing the young Isphet to live well (if modestly) as a trader, pawnbroker, and moneylender in his new home.</p><p></p><p>Unfortunately, the same could not be said for his older brother, Yaqim. Squandering the wealth his family had accumulated, Yaqim had fallen into a spiral of gambling and vice. Isphet decided it was his duty to protect the family name, and helped his brother out with his debt, transfering the debt to his own name. His home, favoured possessions, and a number of family heirlooms were all lost as collateral for this debt. </p><p></p><p>It still wasn't enough. This was how Isphet ended up at the Twin Scimitars guild with only a few meagre possessions and need for gold. He needed it quick, which meant dangerous work. It was there that he met Droban Ironthane, who, he had to admit was a lot better at being a mercenary than he. During the course of their mission, the two became fast friends, and they also encountered Avardis, who proved capable, even invaluable to their efforts investigate the camel thieves. </p><p>Upon returning to Majoor, the three now discuss what further options they have. Meanwhile, time is ticking, and their gold is slowly drying up even as they talk. Still, Isphet can think of far worse company to be in.[/sblock]</p><p></p><p>PS: Sorry it took me so long to post him up I got roped into going to my girlfriend's Father's Day celebration in Melbourne.</p><p>I also rethought Isphet's progression a bit. I want to instead multiclass him into swashbuckler and Duelist. With your permission, Master Thrower would be a heaps cool class to pick up eventually (if it goes on long enough).</p><p></p><p>EDIT: Thanks Redclaw! That's what happes when I get lazy and copy a template. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 3746102, member: 40749"] [B][COLOR=Sienna][size=3]Isphet the Moneylender[/size][/COLOR][/B][COLOR=Sienna][size=3][/size][/COLOR] Medium Humanoid (Human) Neutral Good Feat Rogue 1 (0/1000 XP) Hit Points: 5 (1d6-1 Hit Dice) Initiative: +2 Speed: 30 ft Abilities: Str 10 (+0) Dex 14 (+2) Con 8 (-1) Int 16 (+3) Wis 12 (+1) Cha 14 (+2) AC: 15 (+3 Class Defense, +2 Dex), Touch 15, Flat-Footed 13 Saves: Fort -1, Ref +4, Will +1 Base Attack/Grapple: +0/+0 Primary Attacks: Tulwar(Rapier): +0 melee (1d6/18-20/x2) Dagger: +0 melee (1d4+0/19-20/x2) OR Dagger: +3 ranged (1d4+1/19-20/x2) (within 30 feet, range increment 10) Sling: +3 ranged (1d4+1/20/x2) (within 30 feet, range increment 50) [u]FEATS[/u] Weapon Focus: Able Learner, Point Blank Shot, Precise Shot [u]SKILLS[/u] Appraise +7, Bluff +6, Diplomacy +5, Disable Device +7, Gather Information +5, Listen +5, Open Locks +6, Perform (Oratory) +5, Search +7, Sense Motive +5, Sleight of Hand +5, Spot +5, Tumble +6. All skills were bought at 4 ranks, except for Diplomacy, Gather Information, Perform (Oratory), and Sleight of Hand (3 ranks each). [u]LANGUAGES[/u] Auran, Common, Celestial, Ignan [u]Class Features: Feat Rogue 1st[/u] 1x Bonus combat-oriented Feat Trapfinding Weapon Proficiency Groups: Basic, Druid Weapons, and Light Blades: Club, Dagger, Dart, Punching Dagger, Quarterstaff, Rapier, Scimitar, Sickle, Short Spear, Short Sword, Sling, and Spear. [u]EQUIPMENT[/u] ARMOR WORN: None. SHIELD: None Sling with 10 bullets, Daggers (2), Fine robes, Tulwar (Rapier), Backpack, Waterskin, Masterwork Thief Tools, Merchant’s Scales, Ledgers (As Spellbook), Ink, Family Seal, 2 days of rations , Bedroll, Mirror, 3 Sunrods, Chalk (4p), Marbles (1 pound), Tobacco and Pipe. Total Weight: 32 lb (Light Load) [u]MONEY[/u] 21 Gold Pieces, 2 Silver Pieces [sblock=Appearance, Personality, Background]APPEARANCE: Isphet is a fairly tall, but slimly built man with dusky skin. He keeps his hair short and beard trimmed as tradition dictates among his people. He is (or at least [I]was[/I]) a member of the successful merchant class, and thus keeps a "cultured" appearance: trimmed nails, perfumed and oiled skin, bright teeth, and fine, brightly coloured robes. A smile is seldom far from his face, his jovial attitude just beginning to etch its tale on his face as his boyhood falls away. He tends to speak in measured tones, dancing between respectful and insolent, but always with humour. PERSONALITY: Isphet's chocolate brown eyes are always watching for the details in everything, not wanting to miss anything that might be to his advantage, and also to watch out for pitfalls. He's serious about protecting what is important to him, but he has a tendency to couch everything in anecdotes (humourous or otherwise), rather than being direct. Isphet doesn't let morbidity or fatalism take over, instead concentrating his efforts on how to get out of the latest disaster. Archetypes: Companion, Trickster Traits: Calm, Charming, Loyal, Skilled BACKGROUND: Isphet was raised in moderate wealth in the city of Azrafel. At the foot of his father, he learnt about people, what motivates them, and how, when and in what order to push their buttons so that you get what you want from them. However, as the youngest son of his family, Isphet did not inherit his family's fortune upon reaching his majority, instead needing to carve his own place in the world, eventually settling down in Majoor. Fortunately, his father had instilled in him a good sense of business, allowing the young Isphet to live well (if modestly) as a trader, pawnbroker, and moneylender in his new home. Unfortunately, the same could not be said for his older brother, Yaqim. Squandering the wealth his family had accumulated, Yaqim had fallen into a spiral of gambling and vice. Isphet decided it was his duty to protect the family name, and helped his brother out with his debt, transfering the debt to his own name. His home, favoured possessions, and a number of family heirlooms were all lost as collateral for this debt. It still wasn't enough. This was how Isphet ended up at the Twin Scimitars guild with only a few meagre possessions and need for gold. He needed it quick, which meant dangerous work. It was there that he met Droban Ironthane, who, he had to admit was a lot better at being a mercenary than he. During the course of their mission, the two became fast friends, and they also encountered Avardis, who proved capable, even invaluable to their efforts investigate the camel thieves. Upon returning to Majoor, the three now discuss what further options they have. Meanwhile, time is ticking, and their gold is slowly drying up even as they talk. Still, Isphet can think of far worse company to be in.[/sblock] PS: Sorry it took me so long to post him up I got roped into going to my girlfriend's Father's Day celebration in Melbourne. I also rethought Isphet's progression a bit. I want to instead multiclass him into swashbuckler and Duelist. With your permission, Master Thrower would be a heaps cool class to pick up eventually (if it goes on long enough). EDIT: Thanks Redclaw! That's what happes when I get lazy and copy a template. :heh: [/QUOTE]
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