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Insight's "The Isle of Dread" - Chapter One
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<blockquote data-quote="Insight" data-source="post: 5968719" data-attributes="member: 11437"><p><span style="font-size: 12px"><span style="color: gold"><strong><u>To Sea!</u></strong></span></span></p><p>The final sequence of Chapter One continues as the heroes attempt to find the map and a ship to take them to the Isle of Dread.</p><p></p><p></p><p><span style="color: Orange">"WELL,"</span> Paulus replies. <span style="color: orange">"I can certainly work with that."</span></p><p></p><p>He takes Questor by the hand and leads his fellow halfling towards the pair of double doors protected by the armed guards.</p><p></p><p><span style="color: orange">"Good day, gentlefolk,"</span> Paulus says to the guards. <span style="color: orange">"My dear friend, Bertram, is not feeling well. I would suggest that good Bertram is not reacting well to the shaved ostrich kabobs. Might we use the facilities? I know they are just around the corner."</span></p><p></p><p>The guards nod and open the double doors. Beyond Questor (ahem, Bertram) and Paulus find a long corridor decorated with gilded marble columns and various works of art. It is all very impressive and expensive looking.</p><p></p><p>Paulus leads his good friend "Bertram" to a large chamber. Inside, and there appears to be no door protecting the chamber, they see a large collection of old maps and other related art objects on display.</p><p></p><p><span style="color: orange">"Now there's one problem, old chap,"</span> Paulus says. <span style="color: orange">"There's an <em>invisible door</em> here. It just won't open unless you have a magic key. Or something along those lines. I know that you've had access to magic in the past, so I'll tell you what I'm going to do. I'm going to wander off... just over there... and let you <em>think</em> about it."</span></p><p></p><p>Paulus slowly wanders off into an alcove. He whistles some tune familiar to those of the Five Shires.</p><p></p><p>[ooc]This sequence results in another success towards the skill challenge![/ooc]</p><p></p><p>NEXT: Questor must figure out what to do about this "door". Skill checks and other actions are welcomed.</p><p></p><p><strong>SUCCESSES</strong>: 4</p><p><strong>Success Point</strong>: The heroes have acquired some map to the Isle of Dread and have hired a ship to sail there.</p><p><strong>FAILURES</strong>: 2</p><p><strong>Failure Point</strong>: The Veiled Society catches up to the heroes before they can set sail.</p></blockquote><p></p>
[QUOTE="Insight, post: 5968719, member: 11437"] [size=3][color=gold][b][u]To Sea![/u][/b][/color][/size] The final sequence of Chapter One continues as the heroes attempt to find the map and a ship to take them to the Isle of Dread. [COLOR="Orange"]"WELL,"[/COLOR] Paulus replies. [COLOR="orange"]"I can certainly work with that."[/COLOR] He takes Questor by the hand and leads his fellow halfling towards the pair of double doors protected by the armed guards. [COLOR="orange"]"Good day, gentlefolk,"[/COLOR] Paulus says to the guards. [COLOR="orange"]"My dear friend, Bertram, is not feeling well. I would suggest that good Bertram is not reacting well to the shaved ostrich kabobs. Might we use the facilities? I know they are just around the corner."[/COLOR] The guards nod and open the double doors. Beyond Questor (ahem, Bertram) and Paulus find a long corridor decorated with gilded marble columns and various works of art. It is all very impressive and expensive looking. Paulus leads his good friend "Bertram" to a large chamber. Inside, and there appears to be no door protecting the chamber, they see a large collection of old maps and other related art objects on display. [COLOR="orange"]"Now there's one problem, old chap,"[/COLOR] Paulus says. [COLOR="orange"]"There's an [i]invisible door[/i] here. It just won't open unless you have a magic key. Or something along those lines. I know that you've had access to magic in the past, so I'll tell you what I'm going to do. I'm going to wander off... just over there... and let you [i]think[/i] about it."[/COLOR] Paulus slowly wanders off into an alcove. He whistles some tune familiar to those of the Five Shires. [ooc]This sequence results in another success towards the skill challenge![/ooc] NEXT: Questor must figure out what to do about this "door". Skill checks and other actions are welcomed. [b]SUCCESSES[/b]: 4 [b]Success Point[/b]: The heroes have acquired some map to the Isle of Dread and have hired a ship to sail there. [b]FAILURES[/b]: 2 [b]Failure Point[/b]: The Veiled Society catches up to the heroes before they can set sail. [/QUOTE]
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