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Insight's "The Isle of Dread" - Character Archive
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<blockquote data-quote="drothgery" data-source="post: 5513307" data-attributes="member: 360"><p><strong>Cassi Ashonson, human female artificer 6</strong></p><p></p><p>[sblock=character builder summary]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Cassi Ashonson, level 6</p><p>Human, Artificer</p><p>Human Power Selection: Heroic Effort</p><p>Background: Occupation - Merchant (+2 to Diplomacy)</p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 14, Dex 10, Int 20, Wis 15, Cha 10.</p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 14, Dex 10, Int 17, Wis 14, Cha 10.</p><p> </p><p>AC: 23 Fort: 19 Reflex: 22 Will: 19</p><p>HP: 51 Surges: 8 Surge Value: 12</p><p>TRAINED SKILLS</p><p>Diplomacy +10, Arcana +13, History +13, Dungeoneering +10, Perception +10, Heal +10</p><p>UNTRAINED SKILLS</p><p>Acrobatics +3, Bluff +3, Endurance +5, Insight +5, Intimidate +3, Nature +5, Religion +8, Stealth +3, Streetwise +3, Thievery +3, Athletics +2</p><p>FEATS</p><p>Artificer: Ritual Caster</p><p>Human: Staff Expertise</p><p>Level 1: Improved Defenses</p><p>Level 2: Potent Restorables</p><p>Level 4: Superior Implement Training (Accurate staff)</p><p>Level 6: Hafted Defense</p><p>POWERS</p><p>Artificer at-will 1: Ethereal Chill</p><p>Artificer at-will 1: Magic Weapon</p><p>Healing Infusion: Healing Infusion: Resistive Formula</p><p>Artificer encounter 1: Shielding Cube</p><p>Artificer daily 1: Punishing Eye</p><p>Artificer utility 2: Swift Mender</p><p>Artificer encounter 3: Hypnotic Distraction</p><p>Artificer daily 5: Flameheart Defender</p><p>Artificer utility 6: Energy Conversion</p><p>ITEMS</p><p>Ritual Book, Adventurer's Kit, Everburning Torch, Amulet of Life +1, Summoned Leather Armor +2, Summoner's Accurate staff +2, Dagger</p><p>RITUALS</p><p>Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole, Transfer Enchantment, Arcane Mark, Comprehend Language, Phantom Steed</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock][sblock=Background]Mikel was dead. Her husband, the partner than had made their business crafting and trading in magic items work. She could do the crafting; he could charm anyone and track down the buyers and sellers needed to keep a business going in the lucrative, but high-risk trade. And a client had decided that killing Mikel, rather than spending the two thousand gold for one othe most complex objects she could craft, was the better decision. If she saw that blade again, its owner would learn what else she was capable of. Even if the murder and theif seemed to have outrun the authorities.</p><p> </p><p><span style="color: cyan">"I can't stay here."</span> She'd told her brother, hoping that he and his wife would agree to foster her children. She couldn't run the business on her own, and had not the slightest desire to take on another partner. And the children were most definitely used to the life she and Mikel had been able to provide. She knew of only one other way her skills would bring in anywhere near that kind of income. The same kind of life that might someday grant her a chance to find her husband's killer.</p><p>[/sblock][sblock=ministat]<span style="color: cyan"><strong>Cassi Ashonson</strong></span> - human artificer 6</p><p>Passive Perception 20, Passive Insight 15</p><p>AC 23, Fort 19, Reflex 22, Will 19</p><p>HP 51/51, Bloodied 25, Surge Value 12, Surges 8/8</p><p>Speed 6, Initiative +3</p><p>Action Points: 1/1, <span style="color: red">Second Wind</span></p><p></p><p>At-Will Powers:</p><p><span style="color: lime">Ethereal Chill</span></p><p><span style="color: lime">Magic Weapon</span></p><p> </p><p>Encounter Powers:</p><p><span style="color: red">Shielding Cube</span></p><p><span style="color: red">Hypnotic Distraction</span></p><p><span style="color: red">Healling Infusion: Curative Admixture (special)</span></p><p><span style="color: red">Healling Infusion: Resistive Formula (special)</span></p><p><span style="color: red">Heroic Effort</span></p><p><span style="color: red">Swift Mender</span></p><p><span style="color: red">Energy Conversion</span></p><p> </p><p>Daily Powers:</p><p><span style="color: silver">Punishing Eye</span></p><p><span style="color: silver">Flameheart Defender</span></p><p> </p><p>Item Powers:</p><p><span style="color: lime">Summoned Leather Armor +2</span></p><p><span style="color: red">Amulet of Life +1</span></p><p><span style="color: silver">Summoner's Accurate Staff +2</span></p><p> </p><p>Arcane Rejuvenation: Whenever one of the artificer’s allies uses a magic item’s daily power, that ally absorbs the energy and gains 8 temporary hit points.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="drothgery, post: 5513307, member: 360"] [b]Cassi Ashonson, human female artificer 6[/b] [sblock=character builder summary]====== Created Using Wizards of the Coast D&D Character Builder ====== Cassi Ashonson, level 6 Human, Artificer Human Power Selection: Heroic Effort Background: Occupation - Merchant (+2 to Diplomacy) FINAL ABILITY SCORES Str 8, Con 14, Dex 10, Int 20, Wis 15, Cha 10. STARTING ABILITY SCORES Str 8, Con 14, Dex 10, Int 17, Wis 14, Cha 10. AC: 23 Fort: 19 Reflex: 22 Will: 19 HP: 51 Surges: 8 Surge Value: 12 TRAINED SKILLS Diplomacy +10, Arcana +13, History +13, Dungeoneering +10, Perception +10, Heal +10 UNTRAINED SKILLS Acrobatics +3, Bluff +3, Endurance +5, Insight +5, Intimidate +3, Nature +5, Religion +8, Stealth +3, Streetwise +3, Thievery +3, Athletics +2 FEATS Artificer: Ritual Caster Human: Staff Expertise Level 1: Improved Defenses Level 2: Potent Restorables Level 4: Superior Implement Training (Accurate staff) Level 6: Hafted Defense POWERS Artificer at-will 1: Ethereal Chill Artificer at-will 1: Magic Weapon Healing Infusion: Healing Infusion: Resistive Formula Artificer encounter 1: Shielding Cube Artificer daily 1: Punishing Eye Artificer utility 2: Swift Mender Artificer encounter 3: Hypnotic Distraction Artificer daily 5: Flameheart Defender Artificer utility 6: Energy Conversion ITEMS Ritual Book, Adventurer's Kit, Everburning Torch, Amulet of Life +1, Summoned Leather Armor +2, Summoner's Accurate staff +2, Dagger RITUALS Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole, Transfer Enchantment, Arcane Mark, Comprehend Language, Phantom Steed ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock][sblock=Background]Mikel was dead. Her husband, the partner than had made their business crafting and trading in magic items work. She could do the crafting; he could charm anyone and track down the buyers and sellers needed to keep a business going in the lucrative, but high-risk trade. And a client had decided that killing Mikel, rather than spending the two thousand gold for one othe most complex objects she could craft, was the better decision. If she saw that blade again, its owner would learn what else she was capable of. Even if the murder and theif seemed to have outrun the authorities. [COLOR=cyan]"I can't stay here."[/COLOR] She'd told her brother, hoping that he and his wife would agree to foster her children. She couldn't run the business on her own, and had not the slightest desire to take on another partner. And the children were most definitely used to the life she and Mikel had been able to provide. She knew of only one other way her skills would bring in anywhere near that kind of income. The same kind of life that might someday grant her a chance to find her husband's killer. [/sblock][sblock=ministat][COLOR=cyan][B]Cassi Ashonson[/B][/COLOR] - human artificer 6 Passive Perception 20, Passive Insight 15 AC 23, Fort 19, Reflex 22, Will 19 HP 51/51, Bloodied 25, Surge Value 12, Surges 8/8 Speed 6, Initiative +3 Action Points: 1/1, [COLOR=red]Second Wind[/COLOR] At-Will Powers: [COLOR=lime]Ethereal Chill[/COLOR] [COLOR=lime]Magic Weapon[/COLOR] Encounter Powers: [COLOR=red]Shielding Cube[/COLOR] [COLOR=red]Hypnotic Distraction[/COLOR] [COLOR=red]Healling Infusion: Curative Admixture (special)[/COLOR] [COLOR=red]Healling Infusion: Resistive Formula (special)[/COLOR] [COLOR=red]Heroic Effort[/COLOR] [COLOR=red]Swift Mender[/COLOR] [COLOR=red]Energy Conversion[/COLOR] Daily Powers: [COLOR=silver]Punishing Eye[/COLOR] [COLOR=silver]Flameheart Defender[/COLOR] Item Powers: [COLOR=lime]Summoned Leather Armor +2[/COLOR] [COLOR=red]Amulet of Life +1[/COLOR] [COLOR=silver]Summoner's Accurate Staff +2[/COLOR] Arcane Rejuvenation: Whenever one of the artificer’s allies uses a magic item’s daily power, that ally absorbs the energy and gains 8 temporary hit points. [/sblock] [/QUOTE]
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