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Insight's "The Isle of Dread" - Character Archive
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<blockquote data-quote="Walking Dad" data-source="post: 5514081" data-attributes="member: 59043"><p><a href="http://www.enworld.org/forum/5514081-post7.html" target="_blank">Adam of Brightcastle</a></p><p></p><p>[sblock=Character Sheet]</p><p><img src="http://fc02.deviantart.net/fs6/i/2005/058/9/b/He_man_and_Battlecat_by_JPRart.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>But with plate armor</p><p></p><p>level 6</p><p>XP: 9,300</p><p>Human, Paladin</p><p>Cavalier Virtue of Sacrifice</p><p>Human Power Selection: Bonus At-Will Power</p><p>Birth - Among Another Race: Among Another Race (Elf)</p><p>Background: Birth - Among Another Race (Among Another Race (Elf))</p><p></p><p></p><p>FINAL ABILITY SCORES</p><p>Str 19, Con 11, Dex 13, Int 8, Wis 10, Cha 17.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 11, Dex 13, Int 8, Wis 10, Cha 16.</p><p></p><p></p><p>AC: 25 Fort: 21 Reflex: 20 Will: 20</p><p>HP: 56 Surges: 11 Surge Value: 14</p><p></p><p>TRAINED SKILLS</p><p>Intimidate +11, Endurance +8, Diplomacy +11, Athletics +10, Perception +9</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +2, Arcana +2, Bluff +6, Dungeoneering +3, Heal +3, History +2, Insight +3, Nature +3, Religion +2, Stealth +2, Streetwise +6, Thievery +2</p><p></p><p>FEATS</p><p>Human: Heavy Blade Expertise</p><p>Level 1: Improved Defenses</p><p>Level 2: Mounted Combat</p><p>Level 4: Armor Finesse</p><p>Level 6: Improved Steed (Celestial Battle Tiger)</p><p></p><p>[sblock=Features]</p><p><span style="color: Lime">Defender Aura</span></p><p>At-Will • Aura</p><p>Minor Action Personal</p><p>Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.</p><p></p><p><span style="color: Lime">Righteous Radiance</span></p><p>At-Will • Divine, Radiant</p><p>Opportunity Action Melee 1</p><p>Trigger: An enemy subject to your defender aura either shifts or makes an attack that targets an ally of yours but not you or an ally who has an active defender aura.</p><p>Target: The triggering enemy</p><p>Effect: The target takes 6 radiant damage.</p><p></p><p><span style="color: Lime">Spirit of Sacrifice</span></p><p>You gain an additional healing surge (already included). In addition, you can use your second wind as a minor action to heal an ally of your choice within 5 squares of you. If you do so, you gain no benefit from using your second wind, but the ally regains hit points equal to his or her healing surge value.</p><p></p><p><strong>Divine Sanction:</strong></p><p>A creature subject to Divine Sanction is marked by the paladin while the sanction remains. Unless specified otherwise, the mark ends before the specified duration if someone else marks the target. Until the mark ends, the target takes 6 radiant damage the first time each round it makes an attack that doesn't include the paladin as a target.</p><p>[/sblock]</p><p></p><p></p><p>POWERS</p><p>Spirit of Sacrifice</p><p>Paladin at-will 1: Valiant Strike</p><p>Paladin at-will 1: Ardent Strike</p><p>Paladin at-will 1: Strike of Hope</p><p>Paladin encounter: Holy Smite</p><p>Paladin utility 1: Righteous Shield</p><p>Paladin utility 2: Restore Vitality</p><p>Paladin utility 4: Call Celestial Steed</p><p>Paladin daily 5: Arc of Vengeance</p><p>Paladin utility 6: Shield of Discipline</p><p></p><p>[sblock=Power details]</p><p><span style="color: Lime">Valiant Strike</span></p><p>At-Will • Divine, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: +13 vs. AC. You gain a bonus to the attack roll equal to the number of enemies</p><p>adjacent to you.</p><p>Hit: 1d8 + 6.</p><p></p><p><span style="color: Lime">Ardent Strike</span></p><p>At-Will • Divine, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: +13 vs. AC.</p><p>Hit: 1d8 + 6,, and the target is subject to your divine sanction until the end of your next turn.</p><p>Special: When charging, you can use this power in place of a melee basic attack.</p><p></p><p><span style="color: Lime">Strike of Hope</span></p><p>At-Will • Divine, Radiant, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: +13 vs. AC</p><p>Hit: 1d8 + 6 radiant damage. One ally within 5 squares of you gains 3 temporary hit points. If the ally is bloodied, the temporary hit points increase to 8.</p><p></p><p><span style="color: Red">Holy Smite</span></p><p>Encounter • Divine, Radiant</p><p>Free Action Personal</p><p>Trigger: You target an enemy with an at-will weapon attack power.</p><p>Effect: The target takes 5 radiant damage. If the triggering attack hits, the target is also dazed until the end of your next turn.</p><p>Special: You can use the power twice per encounter, but only once per turn.</p><p></p><p><span style="color: Red">Righteous Shield</span></p><p>Encounter • Divine</p><p>Immediate Interrupt Close burst 3</p><p>Trigger: An ally within 3 squares of you is damaged by an attack.</p><p>Target: The triggering ally in the burst</p><p>Effect: You take the damage of the triggering attack instead of the target. This damage ignores your immunities and resistances. In addition, you gain a +2 power bonus to attack rolls until the end of your next turn.</p><p></p><p><span style="color: Gray">Restore Vitality</span></p><p>Daily • Divine, Healing</p><p>Minor Action Melee 1</p><p>Target: One creature</p><p>Effect: The target regains hit points equal to your healing surge value and can make a saving throw.</p><p></p><p><span style="color: Gray">Call Celestial Steed</span></p><p>Daily (Special) F Divine, Summoning</p><p>Standard Action Ranged 5</p><p>Effect: A celestial tiger appears in an unoccupied space within range to obey your commands. The steed is an ally to you and your allies, and it serves as a mount to you or one ally you designate. While the steed is serving as a mount, the normal rules for mounted combat apply.</p><p>The only actions that the steed can take while riderless are move actions and free actions. When the steed makes a check, you make the roll using your game statistics, not including any temporary bonuses or penalties.</p><p>The steed lasts until it drops to 0 hit points, at which point you lose a healing surge (or hit points equal to your surge value if you have no surges left). Otherwise, it lasts until you dismiss it as a minor action or until you start an extended rest.</p><p>Special: You can use this power twice per day. However, if the steed drops to 0 hit points, you cannot use the power again until after an extended rest.</p><p></p><p><span style="color: Gray">Ark of Vengeance</span></p><p>At-Will • Divine, Radiant, Weapon</p><p>Standard Action Close burst 1</p><p>Target: Each enemy in burst</p><p>Attack: +13 vs. AC</p><p>Hit: 2d8 + 6 radiant damage.</p><p>Miss: Half damage</p><p>Effect: The target is subject to your divine sanction until the end of your next turn.</p><p></p><p><span style="color: Red">Shield of Discipline</span></p><p>Encounter • Divine</p><p>Minor Action Personal</p><p>Effect: Until the end of your next turn, you gain resistance 4 to all damage.</p><p></p><p>[/sblock]</p><p></p><p>ITEMS</p><p>Adventurer's Kit, Dwarven Rimefire Plate Armor +2, Dynamic Longsword +2, Light Barding, Impenetrable Barding (heroic tier), Amulet of Life +1, Heavy Shield, Astral symbol, Potion of Healing (heroic tier) (2), Potion of Resistance (heroic tier), Headband of Perception (heroic tier), javelin (4)</p><p>61 gp</p><p>[/sblock]</p><p></p><p>[sblock=Celestial Tiger Steed]</p><p><a href="http://www.homeofheroes.com/wings/part2/14_howard.html" target="_blank">"He who rides a tiger cannot dismount."</a></p><p></p><p> Celestial Battle Tiger</p><p>Large immortal beast (mount)</p><p>HP 28 - Perception 19</p><p>Healing Surges none, but you can spend a healing surge for the tiger if an effect allows it to spend one</p><p>Defenses </p><p>AC: 26 Fort: 22 Reflex: 21 Will: 21</p><p>Speed 9 (forest walk)</p><p>Resist all 5</p><p></p><p>Traits</p><p>Tiger Agility (mount)</p><p>The tiger gains a +10 bonus to Acrobatics and Athletics checks. It does not need to move to gain a running start for Athletics (jump) checks.</p><p></p><p>Standard Actions</p><p>m <span style="color: Lime">Bite</span> F At-Will</p><p>Attack: Melee 1 (one creature); +11 vs. AC</p><p>Hit: 2d8 + 3 damage.</p><p></p><p>M <span style="color: Red">Battle Pounce</span> F Encounter</p><p>Effect: The tiger jumps up to 5 squares and attacks.</p><p>Attack: Melee 1 (one creature); +11 vs. AC</p><p>Hit: 3d8 + 3 damage, and the target falls prone.</p><p></p><p>Triggered Actions</p><p>M <span style="color: Lime">Raking Claw</span> F At-Will</p><p>Trigger: An enemy enters a square adjacent to the tiger.</p><p>Attack (Immediate Reaction): Melee 1 (triggering enemy);</p><p>+11 vs. AC</p><p>Hit: 1d8 + 3 damage.</p><p> [/sblock]</p><p></p><p>Background:</p><p>...</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5514081, member: 59043"] [URL="http://www.enworld.org/forum/5514081-post7.html"]Adam of Brightcastle[/URL] [sblock=Character Sheet] [IMG]http://fc02.deviantart.net/fs6/i/2005/058/9/b/He_man_and_Battlecat_by_JPRart.jpg[/IMG] But with plate armor level 6 XP: 9,300 Human, Paladin Cavalier Virtue of Sacrifice Human Power Selection: Bonus At-Will Power Birth - Among Another Race: Among Another Race (Elf) Background: Birth - Among Another Race (Among Another Race (Elf)) FINAL ABILITY SCORES Str 19, Con 11, Dex 13, Int 8, Wis 10, Cha 17. STARTING ABILITY SCORES Str 16, Con 11, Dex 13, Int 8, Wis 10, Cha 16. AC: 25 Fort: 21 Reflex: 20 Will: 20 HP: 56 Surges: 11 Surge Value: 14 TRAINED SKILLS Intimidate +11, Endurance +8, Diplomacy +11, Athletics +10, Perception +9 UNTRAINED SKILLS Acrobatics +2, Arcana +2, Bluff +6, Dungeoneering +3, Heal +3, History +2, Insight +3, Nature +3, Religion +2, Stealth +2, Streetwise +6, Thievery +2 FEATS Human: Heavy Blade Expertise Level 1: Improved Defenses Level 2: Mounted Combat Level 4: Armor Finesse Level 6: Improved Steed (Celestial Battle Tiger) [sblock=Features] [COLOR=Lime]Defender Aura[/COLOR] At-Will • Aura Minor Action Personal Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura. [COLOR=Lime]Righteous Radiance[/COLOR] At-Will • Divine, Radiant Opportunity Action Melee 1 Trigger: An enemy subject to your defender aura either shifts or makes an attack that targets an ally of yours but not you or an ally who has an active defender aura. Target: The triggering enemy Effect: The target takes 6 radiant damage. [COLOR=Lime]Spirit of Sacrifice[/COLOR] You gain an additional healing surge (already included). In addition, you can use your second wind as a minor action to heal an ally of your choice within 5 squares of you. If you do so, you gain no benefit from using your second wind, but the ally regains hit points equal to his or her healing surge value. [B]Divine Sanction:[/B] A creature subject to Divine Sanction is marked by the paladin while the sanction remains. Unless specified otherwise, the mark ends before the specified duration if someone else marks the target. Until the mark ends, the target takes 6 radiant damage the first time each round it makes an attack that doesn't include the paladin as a target. [/sblock] POWERS Spirit of Sacrifice Paladin at-will 1: Valiant Strike Paladin at-will 1: Ardent Strike Paladin at-will 1: Strike of Hope Paladin encounter: Holy Smite Paladin utility 1: Righteous Shield Paladin utility 2: Restore Vitality Paladin utility 4: Call Celestial Steed Paladin daily 5: Arc of Vengeance Paladin utility 6: Shield of Discipline [sblock=Power details] [COLOR=Lime]Valiant Strike[/COLOR] At-Will • Divine, Weapon Standard Action Melee weapon Target: One creature Attack: +13 vs. AC. You gain a bonus to the attack roll equal to the number of enemies adjacent to you. Hit: 1d8 + 6. [COLOR=Lime]Ardent Strike[/COLOR] At-Will • Divine, Weapon Standard Action Melee weapon Target: One creature Attack: +13 vs. AC. Hit: 1d8 + 6,, and the target is subject to your divine sanction until the end of your next turn. Special: When charging, you can use this power in place of a melee basic attack. [COLOR=Lime]Strike of Hope[/COLOR] At-Will • Divine, Radiant, Weapon Standard Action Melee weapon Target: One creature Attack: +13 vs. AC Hit: 1d8 + 6 radiant damage. One ally within 5 squares of you gains 3 temporary hit points. If the ally is bloodied, the temporary hit points increase to 8. [COLOR=Red]Holy Smite[/COLOR] Encounter • Divine, Radiant Free Action Personal Trigger: You target an enemy with an at-will weapon attack power. Effect: The target takes 5 radiant damage. If the triggering attack hits, the target is also dazed until the end of your next turn. Special: You can use the power twice per encounter, but only once per turn. [COLOR=Red]Righteous Shield[/COLOR] Encounter • Divine Immediate Interrupt Close burst 3 Trigger: An ally within 3 squares of you is damaged by an attack. Target: The triggering ally in the burst Effect: You take the damage of the triggering attack instead of the target. This damage ignores your immunities and resistances. In addition, you gain a +2 power bonus to attack rolls until the end of your next turn. [COLOR=Gray]Restore Vitality[/COLOR] Daily • Divine, Healing Minor Action Melee 1 Target: One creature Effect: The target regains hit points equal to your healing surge value and can make a saving throw. [COLOR=Gray]Call Celestial Steed[/COLOR] Daily (Special) F Divine, Summoning Standard Action Ranged 5 Effect: A celestial tiger appears in an unoccupied space within range to obey your commands. The steed is an ally to you and your allies, and it serves as a mount to you or one ally you designate. While the steed is serving as a mount, the normal rules for mounted combat apply. The only actions that the steed can take while riderless are move actions and free actions. When the steed makes a check, you make the roll using your game statistics, not including any temporary bonuses or penalties. The steed lasts until it drops to 0 hit points, at which point you lose a healing surge (or hit points equal to your surge value if you have no surges left). Otherwise, it lasts until you dismiss it as a minor action or until you start an extended rest. Special: You can use this power twice per day. However, if the steed drops to 0 hit points, you cannot use the power again until after an extended rest. [COLOR=Gray]Ark of Vengeance[/COLOR] At-Will • Divine, Radiant, Weapon Standard Action Close burst 1 Target: Each enemy in burst Attack: +13 vs. AC Hit: 2d8 + 6 radiant damage. Miss: Half damage Effect: The target is subject to your divine sanction until the end of your next turn. [COLOR=Red]Shield of Discipline[/COLOR] Encounter • Divine Minor Action Personal Effect: Until the end of your next turn, you gain resistance 4 to all damage. [/sblock] ITEMS Adventurer's Kit, Dwarven Rimefire Plate Armor +2, Dynamic Longsword +2, Light Barding, Impenetrable Barding (heroic tier), Amulet of Life +1, Heavy Shield, Astral symbol, Potion of Healing (heroic tier) (2), Potion of Resistance (heroic tier), Headband of Perception (heroic tier), javelin (4) 61 gp [/sblock] [sblock=Celestial Tiger Steed] [URL="http://www.homeofheroes.com/wings/part2/14_howard.html"]"He who rides a tiger cannot dismount."[/URL] Celestial Battle Tiger Large immortal beast (mount) HP 28 - Perception 19 Healing Surges none, but you can spend a healing surge for the tiger if an effect allows it to spend one Defenses AC: 26 Fort: 22 Reflex: 21 Will: 21 Speed 9 (forest walk) Resist all 5 Traits Tiger Agility (mount) The tiger gains a +10 bonus to Acrobatics and Athletics checks. It does not need to move to gain a running start for Athletics (jump) checks. Standard Actions m [COLOR=Lime]Bite[/COLOR] F At-Will Attack: Melee 1 (one creature); +11 vs. AC Hit: 2d8 + 3 damage. M [COLOR=Red]Battle Pounce[/COLOR] F Encounter Effect: The tiger jumps up to 5 squares and attacks. Attack: Melee 1 (one creature); +11 vs. AC Hit: 3d8 + 3 damage, and the target falls prone. Triggered Actions M [COLOR=Lime]Raking Claw[/COLOR] F At-Will Trigger: An enemy enters a square adjacent to the tiger. Attack (Immediate Reaction): Melee 1 (triggering enemy); +11 vs. AC Hit: 1d8 + 3 damage. [/sblock] Background: ... [/QUOTE]
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