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Insight's "The Isle of Dread" - Character Archive
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<blockquote data-quote="Leif" data-source="post: 5519007" data-attributes="member: 48762"><p><strong>Questor, Halfling Chaos Sorcerer 6</strong></p><p></p><p>[code]</p><p>Questor, Halfling Chaos Sorcerer 6 </p><p>Alignment: Good</p><p>Action Points: 1</p><p></p><p>XP: 7,500+1,000 [finding R. Barbarosa]= 8,500+300[Ogre battle]= 8,800+500[Freeing Barbarosa]= 9,300</p><p></p><p>S 14 +2</p><p>D 16 +3</p><p>C 14 +2</p><p>I 11 +0</p><p>W 9 -1</p><p>C 18 +4</p><p></p><p>HP: 51 -- Bloodied: 25</p><p>Surges/Day: 7, Surge Value: 12</p><p></p><p>[DEFAULT MELEE ATTACK: +2DAGGER, +10 att, 1d4+4 damage, crit damage=8+2d6]</p><p>[+9 ATT BONUS ON CHA-BASED SORCERER ATTACK POWERS</p><p>+9=+3(1/2 Level)+2(magic dagger - Sorcerer Implement)+4(cha mod)]</p><p></p><p>Defenses [+2 AC versus AoO - Halfling Racial Feature]</p><p>AC: 17= 10+3(one-half level)+1(magic cloth Bloodthread Armor)+3(dex mod)</p><p>[AC: 19 when bloodied because of his Bloodthread Armor]</p><p>Fort: 15=10+3(one-half level)+2(con/str mod)</p><p>Ref: 16=10+3(one-half level)+3(dex mod)</p><p>Will: 17=10+3(one-half level)+4(cha mod)</p><p></p><p>Skills: [+2 racial bonus to Acrobatics and Thievery]</p><p>Arcana +8 = +5(trained)+3(1/2 Level)+0(int) [class feature]</p><p>Streetwise +12 =+5(trained)+3(1/2 level)+4(cha)</p><p>Bluff +12 = +5(trained)+3(1/2 Level)+4(cha)</p><p>Intimidate +14 = +5(trained)+3(1/2 Level)+4(cha)+2(item) </p><p>Diplomacy +14 = +5(trained)+3(1/2 Level)+4(cha)+2(item)</p><p></p><p>Feats:</p><p>Halfling Agility (attacker takes -2 on second chance reroll)</p><p>Arcane Spellfury (+1 to attack rolls after hitting with at-will attack)</p><p>Ritual Caster (master and perform rituals)</p><p>[Questor's Possible Next Feat -- Disciplined Wild Soul (roll twice to </p><p>determine Wild Soul damage type)]</p><p></p><p>Racial Features:</p><p>Bold - +5 racial bonus to saves vs. fear</p><p>Nimble Reaction - +2 racial bonus to AC vs. opportunity attacks</p><p>Second Chance [*Encounter* - also see below|- Immediate Interrupt </p><p>|When hit, force </p><p>opp to re-roll the att & use second roll, even if it's lower (or higher)]</p><p></p><p>Class Features:</p><p>[b]Wild Magic[/b] </p><p>-Chaos Burst - First attack roll in every battle determines special benefit: </p><p>even roll = +1 AC, odd = Questor may make a saving throw</p><p>-Chaos Power - Bonus to damage with arcane powers=Dex mod (+3)</p><p>-Unfettered Power - On natural 20 with arcane attack, slide target 1</p><p> square and knock it prone after all other effects | AND When roll </p><p>natural 1, must Push each creature w/in 5 squares of Questor 1 square</p><p>-Wild Soul - After Extended Rest, Roll 1d10 to determine Resistance (5)</p><p>until next extended rest -- [Questor's Current Wild Soul Resistance= 5/Cold]</p><p>[1-Acid/2-Cold/3-Fire/4-Force/5-Lightning/6-Necrotic/</p><p>7-Poison/8-Psychic/9-Radiant/10-Thunder]</p><p></p><p>At-Will Powers:</p><p>-L1 Chaos Bolt [+9 att, cha vs. will, 1d10+9[+4(cha)+2(dagger)+3(chaos pwr)]</p><p>psy dam secondary attack for 1d6 (+9[cha, dagger, chaos power])</p><p>dam if roll even number for primary att]</p><p>-L1 Storm Walk [+9 att, cha vs. fort, 1d8+9 [+4(cha)+2(dagger)+3(chaos pwr)]</p><p>thunder dam and shift 1 sq before or after att]</p><p></p><p>Encounter Powers:</p><p>-Racial Power: Second Chance - immediate interrupt [When an attack hits Questor,</p><p>he may force the enemy to roll the attack again [at -2 due to to Questor's Halfling</p><p>Agility Feat] and the enemy uses the second roll even if it's lower (or higher)]</p><p>-L1 Bedeviling Burst [+9 att, cha vs. will, 1d10+9[+4(cha)+2(dagger)+3(chs pwr)] </p><p>psy dam + push target 3 sq]</p><p>-L3 Poisonous Exhalation [+9 att, cha vs. fort, 2d8+9[+4(cha)+2(dagger)+3(chs pwr)] </p><p>poison dam + target is -2 fort until end of my next turn]</p><p></p><p>Daily Powers:</p><p>-L1 Dazzling Ray [+9 att, cha vs. will, 6d6+9 [+4(cha)+2(dagger)+3(chaos power)]</p><p> radiant dam and target is -3 to att if I roll an even number (save ends) miss 1/2 dam]</p><p>X-L5 Reeling Torment [+9 att, cha vs. will, 3d8+9 [+4(cha)+2(dagger)+3(chaos pwr)] </p><p>psy dam +slide target 3 sq at start of each of its turns (save ends), miss 1/2 dam </p><p>and only slide 1 sq]</p><p></p><p>Utility Powers:</p><p>-L2 Elemental Shift [MINOR ACTION] [Daily] - change resistance granted by wild soul to </p><p>another type for rest of encounter + one ally w/in 5 sq gains resist 5 to that </p><p>damage type for rest of encounter, too</p><p>-L6 Swift Escape [IMMEDIATE INTERRUPT] [Encounter] : if hit by close or area att Questor </p><p>teleports 5 sq (2+dex mod)</p><p></p><p>Equipment, Including Magic:</p><p>Bloodthread Armor +1 (L5, cloth) +1 and gain +2 more to AC and saves when bloodied</p><p>Dagger +2 (L6) (+3 prof bonus, so +5 to melee att, +7 counting str mod) </p><p>(crit - +2d6 damage) (it also adds +2 to att and dam of Sorcerer Powers)</p><p>Circlet of Authority (L7) +2 item bonus to Diplomacy and Intimidate Checks</p><p>Standard Adventurers' Kit (15 gp)</p><p>Everburning Torch (30gp)</p><p>Ritual Book (50 gp)</p><p>***Animal Messenger (10gp comp cost)</p><p>***Brew Potion (component cost = price of elixir created)</p><p>***Travellers' Feast (35 gp comp)</p><p>***Make Whole (20% of item cost for com)</p><p>***Knock (35 gp comp)</p><p>***Comprehend Language (10gp comp)</p><p>***Detect Secret Doors (25gp comp)</p><p>Ritual Components for Animal Messenger, Animal Messenger, Travellers' Feast, </p><p>Travellers' Feast, Knock, Knock, Knock, Comprehend Languages, Detect Secret Doors</p><p></p><p>Description:</p><p>Questor stands 4'1" tall and weighs 77 pounds. He is slender with piercing </p><p>bright blue eyes that shine out from his dark face. His hair is raven black </p><p>and most days he sports two days worth of stubble on his face. His long </p><p>hair is kept in check by his gleaming silver [i]Circlet[/i] (of authority). His </p><p>dagger has a long, slender, wavy blade and its hilt is set with rhinestones.</p><p></p><p>Background:</p><p>Questor (at least he claims that's is his real name but he never </p><p>offeres a surname to go with it), was born and raised in the </p><p>halfling communities not too far from Karameikos and </p><p>Specularum. Upon becoming of age, he movedto Specularum </p><p>intending to ply his arcane talents for fun and profit. He was </p><p>making a decent living using his talents to redecorate homes,</p><p>repair pots and pans, rid houses of rodents, etc. when he </p><p>heard about the Swords of Darokin looking for talent. He </p><p>immediately applied and was accepted. [Stolen from Rhun's </p><p>post] "And immediately had to flee for his life with the</p><p>half-orc Vrashek, after pissing off the Veiled Society!</p><p>[/code]</p></blockquote><p></p>
[QUOTE="Leif, post: 5519007, member: 48762"] [b]Questor, Halfling Chaos Sorcerer 6[/b] [code] Questor, Halfling Chaos Sorcerer 6 Alignment: Good Action Points: 1 XP: 7,500+1,000 [finding R. Barbarosa]= 8,500+300[Ogre battle]= 8,800+500[Freeing Barbarosa]= 9,300 S 14 +2 D 16 +3 C 14 +2 I 11 +0 W 9 -1 C 18 +4 HP: 51 -- Bloodied: 25 Surges/Day: 7, Surge Value: 12 [DEFAULT MELEE ATTACK: +2DAGGER, +10 att, 1d4+4 damage, crit damage=8+2d6] [+9 ATT BONUS ON CHA-BASED SORCERER ATTACK POWERS +9=+3(1/2 Level)+2(magic dagger - Sorcerer Implement)+4(cha mod)] Defenses [+2 AC versus AoO - Halfling Racial Feature] AC: 17= 10+3(one-half level)+1(magic cloth Bloodthread Armor)+3(dex mod) [AC: 19 when bloodied because of his Bloodthread Armor] Fort: 15=10+3(one-half level)+2(con/str mod) Ref: 16=10+3(one-half level)+3(dex mod) Will: 17=10+3(one-half level)+4(cha mod) Skills: [+2 racial bonus to Acrobatics and Thievery] Arcana +8 = +5(trained)+3(1/2 Level)+0(int) [class feature] Streetwise +12 =+5(trained)+3(1/2 level)+4(cha) Bluff +12 = +5(trained)+3(1/2 Level)+4(cha) Intimidate +14 = +5(trained)+3(1/2 Level)+4(cha)+2(item) Diplomacy +14 = +5(trained)+3(1/2 Level)+4(cha)+2(item) Feats: Halfling Agility (attacker takes -2 on second chance reroll) Arcane Spellfury (+1 to attack rolls after hitting with at-will attack) Ritual Caster (master and perform rituals) [Questor's Possible Next Feat -- Disciplined Wild Soul (roll twice to determine Wild Soul damage type)] Racial Features: Bold - +5 racial bonus to saves vs. fear Nimble Reaction - +2 racial bonus to AC vs. opportunity attacks Second Chance [*Encounter* - also see below|- Immediate Interrupt |When hit, force opp to re-roll the att & use second roll, even if it's lower (or higher)] Class Features: [b]Wild Magic[/b] -Chaos Burst - First attack roll in every battle determines special benefit: even roll = +1 AC, odd = Questor may make a saving throw -Chaos Power - Bonus to damage with arcane powers=Dex mod (+3) -Unfettered Power - On natural 20 with arcane attack, slide target 1 square and knock it prone after all other effects | AND When roll natural 1, must Push each creature w/in 5 squares of Questor 1 square -Wild Soul - After Extended Rest, Roll 1d10 to determine Resistance (5) until next extended rest -- [Questor's Current Wild Soul Resistance= 5/Cold] [1-Acid/2-Cold/3-Fire/4-Force/5-Lightning/6-Necrotic/ 7-Poison/8-Psychic/9-Radiant/10-Thunder] At-Will Powers: -L1 Chaos Bolt [+9 att, cha vs. will, 1d10+9[+4(cha)+2(dagger)+3(chaos pwr)] psy dam secondary attack for 1d6 (+9[cha, dagger, chaos power]) dam if roll even number for primary att] -L1 Storm Walk [+9 att, cha vs. fort, 1d8+9 [+4(cha)+2(dagger)+3(chaos pwr)] thunder dam and shift 1 sq before or after att] Encounter Powers: -Racial Power: Second Chance - immediate interrupt [When an attack hits Questor, he may force the enemy to roll the attack again [at -2 due to to Questor's Halfling Agility Feat] and the enemy uses the second roll even if it's lower (or higher)] -L1 Bedeviling Burst [+9 att, cha vs. will, 1d10+9[+4(cha)+2(dagger)+3(chs pwr)] psy dam + push target 3 sq] -L3 Poisonous Exhalation [+9 att, cha vs. fort, 2d8+9[+4(cha)+2(dagger)+3(chs pwr)] poison dam + target is -2 fort until end of my next turn] Daily Powers: -L1 Dazzling Ray [+9 att, cha vs. will, 6d6+9 [+4(cha)+2(dagger)+3(chaos power)] radiant dam and target is -3 to att if I roll an even number (save ends) miss 1/2 dam] X-L5 Reeling Torment [+9 att, cha vs. will, 3d8+9 [+4(cha)+2(dagger)+3(chaos pwr)] psy dam +slide target 3 sq at start of each of its turns (save ends), miss 1/2 dam and only slide 1 sq] Utility Powers: -L2 Elemental Shift [MINOR ACTION] [Daily] - change resistance granted by wild soul to another type for rest of encounter + one ally w/in 5 sq gains resist 5 to that damage type for rest of encounter, too -L6 Swift Escape [IMMEDIATE INTERRUPT] [Encounter] : if hit by close or area att Questor teleports 5 sq (2+dex mod) Equipment, Including Magic: Bloodthread Armor +1 (L5, cloth) +1 and gain +2 more to AC and saves when bloodied Dagger +2 (L6) (+3 prof bonus, so +5 to melee att, +7 counting str mod) (crit - +2d6 damage) (it also adds +2 to att and dam of Sorcerer Powers) Circlet of Authority (L7) +2 item bonus to Diplomacy and Intimidate Checks Standard Adventurers' Kit (15 gp) Everburning Torch (30gp) Ritual Book (50 gp) ***Animal Messenger (10gp comp cost) ***Brew Potion (component cost = price of elixir created) ***Travellers' Feast (35 gp comp) ***Make Whole (20% of item cost for com) ***Knock (35 gp comp) ***Comprehend Language (10gp comp) ***Detect Secret Doors (25gp comp) Ritual Components for Animal Messenger, Animal Messenger, Travellers' Feast, Travellers' Feast, Knock, Knock, Knock, Comprehend Languages, Detect Secret Doors Description: Questor stands 4'1" tall and weighs 77 pounds. He is slender with piercing bright blue eyes that shine out from his dark face. His hair is raven black and most days he sports two days worth of stubble on his face. His long hair is kept in check by his gleaming silver [i]Circlet[/i] (of authority). His dagger has a long, slender, wavy blade and its hilt is set with rhinestones. Background: Questor (at least he claims that's is his real name but he never offeres a surname to go with it), was born and raised in the halfling communities not too far from Karameikos and Specularum. Upon becoming of age, he movedto Specularum intending to ply his arcane talents for fun and profit. He was making a decent living using his talents to redecorate homes, repair pots and pans, rid houses of rodents, etc. when he heard about the Swords of Darokin looking for talent. He immediately applied and was accepted. [Stolen from Rhun's post] "And immediately had to flee for his life with the half-orc Vrashek, after pissing off the Veiled Society! [/code] [/QUOTE]
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