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Insight's "The Shadow of Set" - IC Thread
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<blockquote data-quote="Insight" data-source="post: 3789185" data-attributes="member: 11437"><p><strong><u>COMBAT, ROUND TWO</u></strong></p><p><strong>-INITIATIVE TRACK-</strong></p><p><strong>Avardis</strong>: 21 </p><p><strong>Dirk</strong>: 19 </p><p><strong>G'Sharn</strong>: 18 </p><p><strong>THUGS</strong>: 16 </p><p><strong>Asad</strong>: 15 </p><p><strong>Isphet</strong>: 12 </p><p><strong>Droban</strong>: 11</p><p><strong>BEGGAR, NPCs, ETC</strong>: 6</p><p></p><p><strong><u>SITUATION</u></strong></p><p>The blind beggar is now surrounded by 3 sword-wielding thugs, 10ft north of the merchant T'Shara's cart. Avardis is 10ft south of the beggar and the thugs, parallel to the merchant. Droban is 30ft south of the fight, while Asad and Isphet are 40ft south of the closest thug. Dirk (135ft) and G'Sharn (110ft) are further south of the beggar. </p><p></p><p><strong><u>ACTIONS</u></strong></p><p><span style="color: darkgreen">"That's enough!"</span> Avardis bellows as he charges the nearest thug and grabs him in a bear hug. <span style="color: darkgreen">"Leave him be!"</span></p><p>As Avardis moves in, the thug turns to face him. <span style="color: teal">"You defend this blind fool?"</span> The swordsman easily evades Avardis' feeble attempt to grab him, but his sword swings wide of the daring sorcerer.</p><p>[sblock=21-Avardis]Avardis moves 10ft north to the closest swordsman and attempts to initiate a grapple. This provokes an AoO, which the swordsman takes.</p><p><strong><u>1. Attack of Opportunity - Melee Attack (Shortsword)</u></strong>: 18 - MISSES.</p><p><strong><u>2. Touch Attack (to initiate grapple)</u></strong>: <a href="http://invisiblecastle.com/find.py?id=1280629" target="_blank">touch attack (1d20+1=16)</a> - SUCCESS!</p><p><strong><u>3. Opposed Grapple Check - Avardis</u></strong>: <a href="http://invisiblecastle.com/find.py?id=1280631" target="_blank">opp grapple check (1d20+1=12)</a> </p><p><strong><u>4. Opposed Grapple Check - Thug</u></strong>: <a href="http://invisiblecastle.com/find.py?id=1280634" target="_blank">1d20+2=19</a> - WINS.[/sblock]</p><p>Dirk frowns as his arrow thuds into the awning above the thugs. He moves a bit closer and aims a shot, but he does not want to chance hitting the beggar. He runs forward, drawing his falchion en route.</p><p>This time, Dirk's shot is too short, skittering off the cobblestone foundation of the bazaar square.</p><p>[sblock=19-Dirk]You can't move, fire, then run, so Dirk takes another shot into melee from where he is, then runs 105ft, ending up adjacent to the beggar and the swordsmen. Dirk is next to Avardis. Until his next action, Dirk loses his DEX bonus to AC for running.</p><p><strong><u>1. Ranged Attack (Longbow)</u></strong>: <a href="http://invisiblecastle.com/find.py?id=1280638" target="_blank">longbow, -2 for range, -4 for firing into melee (1d20-2=8)</a> - MISSES.[/sblock]</p><p>G'sharn, alas, seems disinclined towards moderation. He races across the marketplace in a blur, fangs bared, eyes fixed upon the throat of the nearest thug...</p><p>The erstwhile druid in cat form pounces through the bazaar, dodging merchants and customers alike, trying to get an angle on one of the sword-wielding thugs.</p><p>[sblock=18-G'Sharn]Unfortunately, G'Sharn is a little too far away to charge this round (his max move would be 100ft, 10ft short of the closest swordsman, who is engaged anyway). G'Sharn double moves 100ft forward and slightly to the east, to line up a charge on the unattended swordsman to the side.[/sblock]</p><p>Wide eyed and fanatical, the swordsmen strike. A flurry of blades results in mostly naught, but the daring Dirk taking a deep cut across his brow, narrowly scalping the ranger!</p><p>[sblock=16-THUGS]</p><p>The swordsmen attack. Swordsman 1 attacks Avardis. Swordsman 2 attacks the beggar. Swordsman 3 takes a 5ft step to the south and attacks Dirk. </p><p><strong><u>1. Swordsman 1 - Melee Attack (Shortsword)</u></strong>: 14 - MISSES.</p><p><strong><u>2. Swordsman 2 - Melee Attack (Shortsword)</u></strong>: 5 - MISSES.</p><p><strong><u>3. Swordsman 3 - Melee Attack (Shortsword)</u></strong>: 13 - HITS (due to Dirk's current AC of 13 - no Dex bonus).</p><p><strong><u>4. Damage Roll</u></strong>: 6.[/sblock]</p><p>Asad doesn't know who these people are, but he knows that he doesn't like how they're treating the beggar. He charges at the nearest thug and launches a heavy kick at his head.</p><p>Charging forward through the crowd, Asad launches a flying jump kick against the swordsman who struck Dirk. The strike is true, cracking the thug across the face and knocking the swordsman, unconscious, to the ground!</p><p>[sblock=15-Asad]The best one for Asad to charge at this point is Swordsman 2, 45ft away, but well within charge range. </p><p><strong><u>1. Melee Attack (Unarmed Strike)</u></strong>: <a href="http://invisiblecastle.com/find.py?id=1280673" target="_blank">unarmed strike + charge (1d20+4=24)</a> - HIT + THREAT</p><p><strong><u>2. Confirm Threat</u></strong>: <a href="http://invisiblecastle.com/find.py?id=1280676" target="_blank">1d20+4=23</a> - CONFIRMS!</p><p><strong><u>3. Damage Roll (Nonlethal)</u></strong>: <a href="http://invisiblecastle.com/find.py?id=1280680" target="_blank">nonlethal (1d6+2=4, 1d6+2=4)</a> - KNOCKED OUT![/sblock]</p><p>Isphet scowls. <span style="color: yellowgreen">"I suppose if I must help this foolish beggar..."</span> he says, drawing his shortsword, and following in the general direction Asad ran.</p><p>[sblock=12-Isphet]Isphet takes a move action to draw his shortsword, and another move action 30ft north towards the fight.[/sblock]</p><p>Droban mutters, <span style="color: slategray">"Cursed short legs..."</span> between huffs and puffs as he continues to close on the thugs. He prays he will not arrive too late to help the blind beggar.</p><p>[sblock=11-Droban]Droban double moves to get close enough to threaten Swordsman 2, who is engaged with the beggar. He is able to move in such a way as to not draw an AoO.[/sblock]</p><p><span style="color: royalblue">"Arden preserve me,"</span> the beggar says. He chants for a moment, and then a shimmering yellow translucent shield appears in front of him. The beggar brandishes a feeble staff of some kind in his defense.</p><p>[sblock=6-NPCs]The beggar casts a spell. He then "draws" his quarterstaff.</p><p><strong><u>1. Avardis - Spellcraft Check (identify spell being cast)</u></strong>: <a href="http://invisiblecastle.com/find.py?id=1280715" target="_blank">spellcraft (1d20+2=6)</a> - FAILS[/sblock]</p><p></p><p>[sblock=HP STATUS]</p><p>Avardis = 9/9</p><p>Dirk = 4/10</p><p>G'Sharn = 10/10</p><p>Asad = 9/9</p><p>Isphet = 6/6</p><p>Droban = 13/13[/sblock]</p></blockquote><p></p>
[QUOTE="Insight, post: 3789185, member: 11437"] [b][u]COMBAT, ROUND TWO[/u][/b] [b]-INITIATIVE TRACK-[/b] [b]Avardis[/b]: 21 [b]Dirk[/b]: 19 [b]G'Sharn[/b]: 18 [b]THUGS[/b]: 16 [b]Asad[/b]: 15 [b]Isphet[/b]: 12 [b]Droban[/b]: 11 [b]BEGGAR, NPCs, ETC[/b]: 6 [b][u]SITUATION[/u][/b] The blind beggar is now surrounded by 3 sword-wielding thugs, 10ft north of the merchant T'Shara's cart. Avardis is 10ft south of the beggar and the thugs, parallel to the merchant. Droban is 30ft south of the fight, while Asad and Isphet are 40ft south of the closest thug. Dirk (135ft) and G'Sharn (110ft) are further south of the beggar. [b][u]ACTIONS[/u][/b] [color=darkgreen]"That's enough!"[/color] Avardis bellows as he charges the nearest thug and grabs him in a bear hug. [color=darkgreen]"Leave him be!"[/color] As Avardis moves in, the thug turns to face him. [color=teal]"You defend this blind fool?"[/color] The swordsman easily evades Avardis' feeble attempt to grab him, but his sword swings wide of the daring sorcerer. [sblock=21-Avardis]Avardis moves 10ft north to the closest swordsman and attempts to initiate a grapple. This provokes an AoO, which the swordsman takes. [b][u]1. Attack of Opportunity - Melee Attack (Shortsword)[/u][/b]: 18 - MISSES. [b][u]2. Touch Attack (to initiate grapple)[/u][/b]: [url=http://invisiblecastle.com/find.py?id=1280629]touch attack (1d20+1=16)[/url] - SUCCESS! [b][u]3. Opposed Grapple Check - Avardis[/u][/b]: [url=http://invisiblecastle.com/find.py?id=1280631]opp grapple check (1d20+1=12)[/url] [b][u]4. Opposed Grapple Check - Thug[/u][/b]: [url=http://invisiblecastle.com/find.py?id=1280634]1d20+2=19[/url] - WINS.[/sblock] Dirk frowns as his arrow thuds into the awning above the thugs. He moves a bit closer and aims a shot, but he does not want to chance hitting the beggar. He runs forward, drawing his falchion en route. This time, Dirk's shot is too short, skittering off the cobblestone foundation of the bazaar square. [sblock=19-Dirk]You can't move, fire, then run, so Dirk takes another shot into melee from where he is, then runs 105ft, ending up adjacent to the beggar and the swordsmen. Dirk is next to Avardis. Until his next action, Dirk loses his DEX bonus to AC for running. [b][u]1. Ranged Attack (Longbow)[/u][/b]: [url=http://invisiblecastle.com/find.py?id=1280638]longbow, -2 for range, -4 for firing into melee (1d20-2=8)[/url] - MISSES.[/sblock] G'sharn, alas, seems disinclined towards moderation. He races across the marketplace in a blur, fangs bared, eyes fixed upon the throat of the nearest thug... The erstwhile druid in cat form pounces through the bazaar, dodging merchants and customers alike, trying to get an angle on one of the sword-wielding thugs. [sblock=18-G'Sharn]Unfortunately, G'Sharn is a little too far away to charge this round (his max move would be 100ft, 10ft short of the closest swordsman, who is engaged anyway). G'Sharn double moves 100ft forward and slightly to the east, to line up a charge on the unattended swordsman to the side.[/sblock] Wide eyed and fanatical, the swordsmen strike. A flurry of blades results in mostly naught, but the daring Dirk taking a deep cut across his brow, narrowly scalping the ranger! [sblock=16-THUGS] The swordsmen attack. Swordsman 1 attacks Avardis. Swordsman 2 attacks the beggar. Swordsman 3 takes a 5ft step to the south and attacks Dirk. [b][u]1. Swordsman 1 - Melee Attack (Shortsword)[/u][/b]: 14 - MISSES. [b][u]2. Swordsman 2 - Melee Attack (Shortsword)[/u][/b]: 5 - MISSES. [b][u]3. Swordsman 3 - Melee Attack (Shortsword)[/u][/b]: 13 - HITS (due to Dirk's current AC of 13 - no Dex bonus). [b][u]4. Damage Roll[/u][/b]: 6.[/sblock] Asad doesn't know who these people are, but he knows that he doesn't like how they're treating the beggar. He charges at the nearest thug and launches a heavy kick at his head. Charging forward through the crowd, Asad launches a flying jump kick against the swordsman who struck Dirk. The strike is true, cracking the thug across the face and knocking the swordsman, unconscious, to the ground! [sblock=15-Asad]The best one for Asad to charge at this point is Swordsman 2, 45ft away, but well within charge range. [b][u]1. Melee Attack (Unarmed Strike)[/u][/b]: [url=http://invisiblecastle.com/find.py?id=1280673]unarmed strike + charge (1d20+4=24)[/url] - HIT + THREAT [b][u]2. Confirm Threat[/u][/b]: [url=http://invisiblecastle.com/find.py?id=1280676]1d20+4=23[/url] - CONFIRMS! [b][u]3. Damage Roll (Nonlethal)[/u][/b]: [url=http://invisiblecastle.com/find.py?id=1280680]nonlethal (1d6+2=4, 1d6+2=4)[/url] - KNOCKED OUT![/sblock] Isphet scowls. [color=yellowgreen]"I suppose if I must help this foolish beggar..."[/color] he says, drawing his shortsword, and following in the general direction Asad ran. [sblock=12-Isphet]Isphet takes a move action to draw his shortsword, and another move action 30ft north towards the fight.[/sblock] Droban mutters, [color=slategray]"Cursed short legs..."[/color] between huffs and puffs as he continues to close on the thugs. He prays he will not arrive too late to help the blind beggar. [sblock=11-Droban]Droban double moves to get close enough to threaten Swordsman 2, who is engaged with the beggar. He is able to move in such a way as to not draw an AoO.[/sblock] [color=royalblue]"Arden preserve me,"[/color] the beggar says. He chants for a moment, and then a shimmering yellow translucent shield appears in front of him. The beggar brandishes a feeble staff of some kind in his defense. [sblock=6-NPCs]The beggar casts a spell. He then "draws" his quarterstaff. [b][u]1. Avardis - Spellcraft Check (identify spell being cast)[/u][/b]: [url=http://invisiblecastle.com/find.py?id=1280715]spellcraft (1d20+2=6)[/url] - FAILS[/sblock] [sblock=HP STATUS] Avardis = 9/9 Dirk = 4/10 G'Sharn = 10/10 Asad = 9/9 Isphet = 6/6 Droban = 13/13[/sblock] [/QUOTE]
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