Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Insight's "The Shadow of Set" - RG Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ilium" data-source="post: 3757232" data-attributes="member: 40124"><p><strong><span style="color: darkgreen"><span style="font-size: 12px">Avardis</span></span></strong> </p><p>Medium Humanoid (Human) </p><p>Lawful Good Battle Sorcerer 1 (0/1000 XP)</p><p></p><p>Hit Points: 9 (1d8 + 1 Hit Dice)</p><p></p><p>Initiative: +2 </p><p></p><p>Speed: 30' </p><p></p><p>Abilities: </p><p>Str 12 (+1) (4 points)</p><p>Dex 14 (+2) (6 points)</p><p>Con 12 (+1) (4 points)</p><p>Int 10 (+0) (2 points)</p><p>Wis 10 (+0) (2 points)</p><p>Cha 16 (+3) (10 points)</p><p></p><p>AC: 15 (+3 Class Defense, +2 Dex), Touch 15, Flat-Footed 13</p><p>AC with Shield Spell: 19 (+3 Class Defense, +4 Shield, +2 Dex) Touch 15, Flat Footed 17</p><p></p><p>Saves: Fort +1, Ref +1, Will +2 </p><p></p><p>Base Attack/Grapple: +0/+1</p><p></p><p>Primary Attacks: </p><p>Ray - +2 Ranged Touch Attack (by spell)</p><p>Bastard Sword - +1 Melee (1d10+1 Slashing 19-20/x2)</p><p>Shortbow - +2 Ranged (+3 within 30 ft.) (1d6 (+1 30 ft.) Piercing 20/x3, 60 ft. Range Inc.)</p><p></p><p><u>FEATS</u></p><p>Weapon Group Proficiency: Heavy Blades (granted by Battle Sorcerer class)</p><p>Weapon Group Proficiency: Bows (granted by Battle Sorcerer class)</p><p>Alertness (from familiar)</p><p>Point Blank Shot</p><p>Precise Shot</p><p></p><p></p><p><u>SKILLS</u></p><p>Appraise +3 (0 ranks, +3 familiar)</p><p>Bluff +3 (0 ranks)</p><p>Concentration +5 (4 ranks)</p><p>Craft (Carpentry) +1 (1 rank)</p><p>Diplomacy +3 (0 ranks)</p><p>Gather Information +3 (0 ranks)</p><p>Intimidate +5 (2 ranks)</p><p>Knowledge - Arcana +1 (1 ranks)</p><p>Knowledge - Religion +1 (2 ranks)</p><p>Listen +2 (0 ranks, Alertness)</p><p>Spellcraft +2 (2 ranks)</p><p>Spot +2 (0 ranks, Alertness)</p><p></p><p><u>Spells</u></p><p>Spells Known:</p><p>Level 0 (4/day) - Detect Magic, Read Magic, Mage Hand</p><p>Level 1 (3/day) - Shield</p><p></p><p><u>LANGUAGES</u></p><p>Common</p><p></p><p><u>Class Features: Battle Sorcerer 1st</u></p><p>1x Bonus Weapon Proficiency Group Feat (Heavy Blades)</p><p>Raven Familiar - Besha</p><p></p><p></p><p><u>EQUIPMENT</u></p><p>[CODE]</p><p>ARMOR WORN: None</p><p> Cost (GP) Weight (lb)</p><p>Bastard sword 35 6</p><p>2 x Dagger 4 2</p><p>Shortbow 30 2</p><p> 20 Arrows 1 3</p><p>Bedroll 0.1 5</p><p>Backpack 2 2</p><p> 50' Rope 1 10</p><p> Whetstone 1</p><p> 5 x Trail Rations 2.5 5</p><p> 5 x SunRod 10 5</p><p>Waterskin 1 4</p><p>Traveler's outfit 5</p><p></p><p>Total Weight: 50 lb (Medium Load, light load if backpack and dropped)</p><p>[/CODE]</p><p></p><p><u>MONEY</u></p><p>Platinum:0 Gold:33 Silver:0 Copper:0</p><p></p><p>APPEARANCE: Avardis is a tall, attractive young man with medium-brown skin, dark eyes and black hair. He wears his hair long, in thin braids and knots, which he ties back with a red silk scarf when traveling or expecting trouble. He is clean-shaven.</p><p></p><p>Avardis likes to dress well, in bright reds and oranges of fine fabric, but is not often able to afford to do so.</p><p></p><p>BACKGROUND: Avardis was born and raised in Majoor. His father was a moderately successful carpenter, specializing in furniture of a well-made and elegant (rather than ornate) style. His magical talents manifested themselves when he was 14, as small objects began to fly through the air when he became agitated. His mother was overjoyed and arranged for him to study with the wizard Malbek, who was a friend of the family. Avardis was an indifferent apprentice, at best. In fact, he took more interest in learning to fight from Malbek's brother Alabek, a champion of Muir. After a couple of years, when it became obvious he wasn't interested in the long study necessary to channel his talent into wizardry, Malbek sent him home. He wasn't much of a carpenter, either, and announced he would set forth to find his fortune rather than enter the family business. There was little objection from his parents. So, with gifts of sword and prayer book from Alabek, Avardis set out as a caravan guard to cross the blasted desert.</p><p></p><p>Things did not go well and within a week most of the caravan were dead, and Avardis found himself stranded at an oasis, with no way home, until another group came out of Majoor. They helped him get home (after a rather unfortunate run-in with some Camel thieves) and now Avardis is back in his home town, trying to live down the disgrace of his failure.</p><p></p><p>PERSONALITY: Avardis is deeply dedicated to his goddess Muir, and strives to follow her teachings in all things. His greatest ambition is to become a Champion of Muir (paladin) and toward that end is seeking a way to prove himself worthy. Preferably something that will be easily noticed by the priests of Muir.</p><p></p><p>He is a reserved and serious young man. His recent experiences have worn down his former exuberance and he is very keen not to appear the fool again.</p></blockquote><p></p>
[QUOTE="Ilium, post: 3757232, member: 40124"] [b][color=darkgreen][size=3]Avardis[/size][/color][/b][color=darkgreen][size=3][/size][/color] Medium Humanoid (Human) Lawful Good Battle Sorcerer 1 (0/1000 XP) Hit Points: 9 (1d8 + 1 Hit Dice) Initiative: +2 Speed: 30' Abilities: Str 12 (+1) (4 points) Dex 14 (+2) (6 points) Con 12 (+1) (4 points) Int 10 (+0) (2 points) Wis 10 (+0) (2 points) Cha 16 (+3) (10 points) AC: 15 (+3 Class Defense, +2 Dex), Touch 15, Flat-Footed 13 AC with Shield Spell: 19 (+3 Class Defense, +4 Shield, +2 Dex) Touch 15, Flat Footed 17 Saves: Fort +1, Ref +1, Will +2 Base Attack/Grapple: +0/+1 Primary Attacks: Ray - +2 Ranged Touch Attack (by spell) Bastard Sword - +1 Melee (1d10+1 Slashing 19-20/x2) Shortbow - +2 Ranged (+3 within 30 ft.) (1d6 (+1 30 ft.) Piercing 20/x3, 60 ft. Range Inc.) [u]FEATS[/u] Weapon Group Proficiency: Heavy Blades (granted by Battle Sorcerer class) Weapon Group Proficiency: Bows (granted by Battle Sorcerer class) Alertness (from familiar) Point Blank Shot Precise Shot [u]SKILLS[/u] Appraise +3 (0 ranks, +3 familiar) Bluff +3 (0 ranks) Concentration +5 (4 ranks) Craft (Carpentry) +1 (1 rank) Diplomacy +3 (0 ranks) Gather Information +3 (0 ranks) Intimidate +5 (2 ranks) Knowledge - Arcana +1 (1 ranks) Knowledge - Religion +1 (2 ranks) Listen +2 (0 ranks, Alertness) Spellcraft +2 (2 ranks) Spot +2 (0 ranks, Alertness) [u]Spells[/u] Spells Known: Level 0 (4/day) - Detect Magic, Read Magic, Mage Hand Level 1 (3/day) - Shield [u]LANGUAGES[/u] Common [u]Class Features: Battle Sorcerer 1st[/u] 1x Bonus Weapon Proficiency Group Feat (Heavy Blades) Raven Familiar - Besha [u]EQUIPMENT[/u] [CODE] ARMOR WORN: None Cost (GP) Weight (lb) Bastard sword 35 6 2 x Dagger 4 2 Shortbow 30 2 20 Arrows 1 3 Bedroll 0.1 5 Backpack 2 2 50' Rope 1 10 Whetstone 1 5 x Trail Rations 2.5 5 5 x SunRod 10 5 Waterskin 1 4 Traveler's outfit 5 Total Weight: 50 lb (Medium Load, light load if backpack and dropped) [/CODE] [u]MONEY[/u] Platinum:0 Gold:33 Silver:0 Copper:0 APPEARANCE: Avardis is a tall, attractive young man with medium-brown skin, dark eyes and black hair. He wears his hair long, in thin braids and knots, which he ties back with a red silk scarf when traveling or expecting trouble. He is clean-shaven. Avardis likes to dress well, in bright reds and oranges of fine fabric, but is not often able to afford to do so. BACKGROUND: Avardis was born and raised in Majoor. His father was a moderately successful carpenter, specializing in furniture of a well-made and elegant (rather than ornate) style. His magical talents manifested themselves when he was 14, as small objects began to fly through the air when he became agitated. His mother was overjoyed and arranged for him to study with the wizard Malbek, who was a friend of the family. Avardis was an indifferent apprentice, at best. In fact, he took more interest in learning to fight from Malbek's brother Alabek, a champion of Muir. After a couple of years, when it became obvious he wasn't interested in the long study necessary to channel his talent into wizardry, Malbek sent him home. He wasn't much of a carpenter, either, and announced he would set forth to find his fortune rather than enter the family business. There was little objection from his parents. So, with gifts of sword and prayer book from Alabek, Avardis set out as a caravan guard to cross the blasted desert. Things did not go well and within a week most of the caravan were dead, and Avardis found himself stranded at an oasis, with no way home, until another group came out of Majoor. They helped him get home (after a rather unfortunate run-in with some Camel thieves) and now Avardis is back in his home town, trying to live down the disgrace of his failure. PERSONALITY: Avardis is deeply dedicated to his goddess Muir, and strives to follow her teachings in all things. His greatest ambition is to become a Champion of Muir (paladin) and toward that end is seeking a way to prove himself worthy. Preferably something that will be easily noticed by the priests of Muir. He is a reserved and serious young man. His recent experiences have worn down his former exuberance and he is very keen not to appear the fool again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Insight's "The Shadow of Set" - RG Thread
Top